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[Patch 7.3] Sandbox General Discussion

Forum Index > LoL General
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1 2 3 4 5 7 8 9 Next All
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 07 2017 19:10 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

There is no new champion this patch.

Patch 7.3: Live on Feb. 8th, 2017

+ Show Spoiler [Previous GD Threads & Patch Notes] +
Patch 7.2 Warwick Rework General Discussion
Patch 7.1 Welcome to Season 7 General Discussion
Patch 6.24 Camille General Discussion
Patch 6.23 Replays are Here General Discussion
Patch 6.22 Pre-Season 7 General Discussion
Patch 6.21 End of Season 6 General Discussion
Patch 6.20 Ivern General Discussion
Patch 6.19 Reverted Kog'Maw General Discussion
Patch 6.18 9th Rek'Sai Nerf General Discussion
Patch 6.17 8th Rek'Sai Nerf General Discussion
Patch 6.16 Kled General Discussion
Patch 6.15 Corki Worlds Buff General Discussion
Patch 6.14 What is Ryze General Discussion
Patch 6.13 Tastes Like Purple General Discussion
Patch 6.12 ARAM is Alive General Discussion
Patch 6.11 Meeeeee-ow! General Discussion
Patch 6.10 Aerodactyl General Discussion
Patch 6.9 Midseason General Discussion
Patch 6.8 Rumble Jungle General Discussion
Patch 6.7 Almost Outrageous General Discussion
Patch 6.6 Dragon Starsurge Z General Discussion
Patch 6.5 Less Naut-y Things General Discussion
Patch 6.4 Ammo for Everyone General Discussion
Patch 6.3 Everyone is Zed General Discussion
Patch 6.2 General Discussion
Patch 6.1 General Discussion
Patch 5.24 General Discussion
Patch 5.23 General Discussion
Patch 5.22 General Discussion
Patch 5.21 General Discussion
Patch 5.20 General Discussion
Patch 5.19 General Discussion
Patch 5.18
Patch 5.17
Patch 5.16
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
St3MoR
Profile Joined November 2002
Spain3256 Posts
February 07 2017 19:22 GMT
#2
training mode it's about time
Prophet in TL of the Makoto0124 ways
Gahlo
Profile Joined February 2010
United States35174 Posts
February 07 2017 20:02 GMT
#3
7.2 thread doesn't have the last post link.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 07 2017 20:07 GMT
#4
I know, I didn't forget. Will darkness later.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2017-02-07 20:20:23
February 07 2017 20:17 GMT
#5
Also, using Savagery’s dash (which was just supposed to make up for Q’s cast time) as generic movement speed both contributes to his overall mobility and looks really dumb, so we’re lowering the range to make it distance-neutral. If you’re really attached to spamming buttons to try and look cool, just play Riven


Glad I wasn't the only one who thought Rengars spamming Q to move faster was just dumb

Zyra
Plants don’t auto-target champions on spawn if a closer enemy target exists. Q costs more mana.


Doesn't this make support Zyra very bad in lane? Do I have to auto attack an enemy champion to make my plants focus him? I'm not sure I understand this change.
You're now breathing manually
Gahlo
Profile Joined February 2010
United States35174 Posts
February 07 2017 20:58 GMT
#6
On February 08 2017 05:17 Sent. wrote:
Show nested quote +
Also, using Savagery’s dash (which was just supposed to make up for Q’s cast time) as generic movement speed both contributes to his overall mobility and looks really dumb, so we’re lowering the range to make it distance-neutral. If you’re really attached to spamming buttons to try and look cool, just play Riven


Glad I wasn't the only one who thought Rengars spamming Q to move faster was just dumb

Not only that, it was annoying as fuck.
dsyxelic
Profile Joined May 2010
United States1417 Posts
February 07 2017 21:29 GMT
#7
On February 08 2017 05:17 Sent. wrote:
Show nested quote +
Also, using Savagery’s dash (which was just supposed to make up for Q’s cast time) as generic movement speed both contributes to his overall mobility and looks really dumb, so we’re lowering the range to make it distance-neutral. If you’re really attached to spamming buttons to try and look cool, just play Riven


Glad I wasn't the only one who thought Rengars spamming Q to move faster was just dumb

Show nested quote +
Zyra
Plants don’t auto-target champions on spawn if a closer enemy target exists. Q costs more mana.


Doesn't this make support Zyra very bad in lane? Do I have to auto attack an enemy champion to make my plants focus him? I'm not sure I understand this change.


its a pretty big nerf

you have to land the Q for it to attack enemy champions (unless there are no minions)

its mainly to prevent zyras from chucking q's at plants in a minion wave and chunking the adc regardless of whether the skillshot actually hits


interesting to see riot take a more conservative approach with their nerfs in the last few patches
doesnt seem like they want to shift the meta atm
TL/SKT
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-02-07 22:28:44
February 07 2017 22:26 GMT
#8
It's a very pro-player focused patch. It is unusual for every single nerf to be targeted at a LCS meta champion this early in the season.

Lethality is still a problem generally. There are a lot of lethality abusers in solo queue that are OP and untouched: Quinn, J4, Wukong, etc. Edge of Night for starters is certainly getting nerfed soon.

That being said, I don't think KhaZix, Jayce, and Rengar were strong just because of Edge of Night. But I would think that they and Jhin are still going to be strong so long as stacking lethality is good.
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35174 Posts
February 07 2017 22:36 GMT
#9
On February 08 2017 07:26 GrandInquisitor wrote:
It's a very pro-player focused patch. It is unusual for every single nerf to be targeted at a LCS meta champion this early in the season.

Lethality is still a problem generally. There are a lot of lethality abusers in solo queue that are OP and untouched: Quinn, J4, Wukong, etc. Edge of Night for starters is certainly getting nerfed soon.

That being said, I don't think KhaZix, Jayce, and Rengar were strong just because of Edge of Night. But I would think that they and Jhin are still going to be strong so long as stacking lethality is good.

Or at the very least until Crit doesn't take ~9k to get online.
Alaric
Profile Joined November 2009
France45622 Posts
February 07 2017 22:52 GMT
#10
Come on, Jhin doesn't need that much for his 4th auto or his ult to deal 600+ damage in one hit.
Cant take LMS hipsters serious.
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
February 07 2017 23:26 GMT
#11
(Jhin builds lethality and does more)
Taxes are for Terrans
Alaric
Profile Joined November 2009
France45622 Posts
February 08 2017 00:30 GMT
#12
I mean, if we're really killing the joke, Jhin doesn't even really need lethality to do it and I was aiming more at his dumb and unclean design.
Cant take LMS hipsters serious.
dsyxelic
Profile Joined May 2010
United States1417 Posts
February 08 2017 00:44 GMT
#13
my only complain for jhin is his ult

hate that it slows and can be used to engage from like 4k+ range. pretty sure that's not what the designers envisioned when creating that ability
TL/SKT
Harem
Profile Joined November 2007
United States11393 Posts
February 08 2017 03:01 GMT
#14
make botlane great again and olaf jhin
Moderator。◕‿◕。
cLutZ
Profile Joined November 2010
United States19574 Posts
February 08 2017 03:43 GMT
#15
On February 08 2017 09:44 dsyxelic wrote:
my only complain for jhin is his ult

hate that it slows and can be used to engage from like 4k+ range. pretty sure that's not what the designers envisioned when creating that ability


I agree that Jihn needs a change. Too easy to hit a guy with one of the shots and catch him out basically forever unless there is a thresh lantern about. One simple fix is increasing the cooldown to a long timer like Karthus Ult so Jihns really are afraid of using it in a non-combat situation to fish for a pick. Another is to make the Jihn ult stacking to proc the slow like a weird Vayne W, so you need to hit the same guy 2x in a row to get a slow.

Right now Jihn is just boring for pro play, and he doesn't reward good ADC players.
Freeeeeeedom
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2017-02-08 03:53:09
February 08 2017 03:52 GMT
#16
I do think Jhin rewards good play, but the ult is certainly 'problematic'.

For me the most obvious solutions would be lowering the frequency of the shots, decreasing the slow, or decreasing the duration of the slow, so one can actually dodge further bullets. The slow from long ways away, even though shorter, would still be enough to garuantee kills at times.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
February 08 2017 05:26 GMT
#17
http://www.lolesports.com/en_US/articles/2017-international-events
http://www.lolesports.com/en_US/articles/2017-mid-season-invitational-update
http://www.lolesports.com/en_US/articles/2017-world-championship-update

holy shit
What fun is it being cool if you can’t wear a sombrero?
cLutZ
Profile Joined November 2010
United States19574 Posts
February 08 2017 05:52 GMT
#18
Seems like a major improvement. I do have concerns and hopes. My concern is the long-ass time between the end of regular seasons and worlds (and the good teams get less real games) . My hope is that this seems like it will be the best worlds group stage.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2017-02-08 06:00:41
February 08 2017 05:54 GMT
#19
That Worlds format is so much better.

Timing reference: Summer playoffs for LCS ended August 28th. Regionals ended September 5th. Worlds is set to September 23rd.

So if things stay roughly the same, we'd only be looking at ~2.5 weeks between local tournaments wrapping up and Worlds starting.
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2017-02-08 13:36:23
February 08 2017 13:30 GMT
#20
On February 08 2017 14:26 GrandInquisitor wrote:
http://www.lolesports.com/en_US/articles/2017-international-events
http://www.lolesports.com/en_US/articles/2017-mid-season-invitational-update
http://www.lolesports.com/en_US/articles/2017-world-championship-update

holy shit


Round 1 of the play-in stage needs seeding.

Not sure if I like like retiring the International Wild Card events, these were the only winnable tournaments for teams from wildcard regions.
You're now breathing manually
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