https://www.reddit.com/r/leagueoflegends/comments/59cvmc/dopas_lesson_on_midlane_masteries_english/
[Patch 7.3] Sandbox General Discussion - Page 4
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Harem
United States11393 Posts
https://www.reddit.com/r/leagueoflegends/comments/59cvmc/dopas_lesson_on_midlane_masteries_english/ | ||
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GrandInquisitor
New York City13113 Posts
On February 11 2017 01:58 Harem wrote: because apdo (for midlane that is) https://www.reddit.com/r/leagueoflegends/comments/59cvmc/dopas_lesson_on_midlane_masteries_english/ That still doesn't make sense though. Let's take his example: he says you absolutely need 0.2% life steal/spell vamp on TF instead of 0%. But why? Suppose you naturally regenerate 200 HP in lane. One point in Vampirism costs you 0.2% damage (random guess) but now you've regenerated 250 HP. Apdo's argument is that 250 HP with -0.2% damage is way better than 200 HP with full damage. But if that were the case, wouldn't both of them lose to the guy who now has 300 HP but lost 0.4% damage? There's nothing "special" about 0.2% LS/SV instead of 0%, because it's giving you a stat you were already gaining. Every point in Vampirism gets you exactly the same amount, and there's no justification for stopping at exactly one point. | ||
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cLutZ
United States19574 Posts
This scrumptious chicken does 100 DPS and has 10000 HP. His enemy, the fox, does 100 DPS and has 10000 HP. If they attack, the both die at T=100 If Mr. Chicken Gets 1% more damage. He survives at T~=99s with just under 100HP If Mr Chicken Gets 1% lifesteal. He survives at a = 100s with 100HP If Mr. Chicken Gets .8% damage and .2% lifesteal. He survives at the T= 99.2s with about 100 HP Conclusion: Mr. Chicken DGAF | ||
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Ethelis
United States2400 Posts
On February 11 2017 03:50 GrandInquisitor wrote: That still doesn't make sense though. Let's take his example: he says you absolutely need 0.2% life steal/spell vamp on TF instead of 0%. But why? Suppose you naturally regenerate 200 HP in lane. One point in Vampirism costs you 0.2% damage (random guess) but now you've regenerated 250 HP. Apdo's argument is that 250 HP with -0.2% damage is way better than 200 HP with full damage. But if that were the case, wouldn't both of them lose to the guy who now has 300 HP but lost 0.4% damage? There's nothing "special" about 0.2% LS/SV instead of 0%, because it's giving you a stat you were already gaining. Every point in Vampirism gets you exactly the same amount, and there's no justification for stopping at exactly one point. Wouldn't 1 point of LS/SV have merit since you get something when the other laner isnt there you still benefit? Unlike meditation you still get value in direct combat and pushing/passive play. | ||
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dsyxelic
United States1417 Posts
so even if you lose a trade by like 1 hp because the other guy has +1 natural talent you can regen more health off minions thats usually how midlane goes short burst of trade, then sustain until one person is low enough for an all-in or gank or get zoned | ||
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GrandInquisitor
New York City13113 Posts
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Ethelis
United States2400 Posts
On February 11 2017 09:52 GrandInquisitor wrote: I mean, yeah, I'm not disputing that LS/SV is good to take, for some of the reasons you guys just listed. I'm saying that if you think it's better than 0.4 AD/AP or whatever, then LS/SV isn't suddenly worse than another 0.4 AD/AP after you already have some LS/SV. Jungle ganks and teamfights. If we wanna nit-pick, the more people on your team that take 4 points in natural talent, the faster enemies go down into that 40% threshold for merciless or for execute-like abilities, etc. | ||
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General_Winter
United States719 Posts
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Harem
United States11393 Posts
KT Score's twitch stream | ||
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Jek
Denmark2771 Posts
On February 11 2017 10:15 General_Winter wrote: For this blood moon mode, is the basic trick to take an ad composition and get items (like maw or mercurial) that have a lot of built in MR and if the other team didn't know to go all AD they are behind? Just play Diana with armor reds, scaling armor seal/quints and scaling MR. Pick Colossus and procede to be immortal. You can do the same with Eve since she can get both MR and armor from items since she scales with both AD and AP. Build tank in assassin mode, sure it's cheesy as hell but it works. | ||
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Darek97
Canada15 Posts
I used to play Zac, Shyv Volibear, and Hecarim in the jungle. I check a few tier lists and my champs still look good, but I just want some confirmation and want to know if their is any jungler that is a must pick now. As for my jungle routes I would often just do a full clear from gromps to golems but i don't see anyone doing that anymore. Is it still viable and what are the best routes now? | ||
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VayneAuthority
United States8983 Posts
you are now forced to start a buff as they spawn before other stuff. | ||
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kongoline
6318 Posts
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Reson
530 Posts
On February 11 2017 09:52 GrandInquisitor wrote: I mean, yeah, I'm not disputing that LS/SV is good to take, for some of the reasons you guys just listed. I'm saying that if you think it's better than 0.4 AD/AP or whatever, then LS/SV isn't suddenly worse than another 0.4 AD/AP after you already have some LS/SV. I think what Adpo is saying agrees with what you are saying in that LS/SV > 0.4 AD/AP in general because of sustain. But in the 1/4 scenario you are talking about, hes looking at it from the opposite side where you are playing someone that you really want the AD/AP that 1/4 is significantly better than 0/5. Essentially it boils down to damage is useless if youre dead. | ||
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GrandInquisitor
New York City13113 Posts
On February 12 2017 10:15 Reson wrote: I think what Adpo is saying agrees with what you are saying in that LS/SV > 0.4 AD/AP in general because of sustain. But in the 1/4 scenario you are talking about, hes looking at it from the opposite side where you are playing someone that you really want the AD/AP that 1/4 is significantly better than 0/5. Essentially it boils down to damage is useless if youre dead. But if 1/4 > 0/5, then 5/0 > 1/4. | ||
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Jek
Denmark2771 Posts
On February 12 2017 12:57 GrandInquisitor wrote: But if 1/4 > 0/5, then 5/0 > 1/4. You cant view it that black and white. If you have 5 apples and really love them, sometimes you would love to have a pear too and are ok with trading an apple away. | ||
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cLutZ
United States19574 Posts
On February 12 2017 13:52 Jek wrote: You cant view it that black and white. If you have 5 apples and really love them, sometimes you would love to have a pear too and are ok with trading an apple away. Not really the example. A better example would be $5 vs. 5 Pesos. If $1/4Pesos is better than $0/5Pesos, so is $5/0Pesos. The reason is because both are percentages of the same two variables. DPS and HPS. If one was flat AD and the other % LS, the arguments would be less clear. | ||
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Scip
Czech Republic11293 Posts
Similiar decision can be valid in other circumstances (mixing flat armor and scaling HP yellows on junglers for example), but I don't see any good reason to do this with masteries. This situation is way too simple to be helped by any analogies. What the actual fuck is that about, lol. Either you have good concrete reasons or you don't. | ||
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Reson
530 Posts
On February 12 2017 12:57 GrandInquisitor wrote: But if 1/4 > 0/5, then 5/0 > 1/4. Yeah thats exactly what he wrote. He thinks 5 LS/SV is best but in scenarios where you think you will really benefit from the AD/AP, at least take 1 point in LS/SV. | ||
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dsyxelic
United States1417 Posts
On February 12 2017 17:57 Reson wrote: Yeah thats exactly what he wrote. He thinks 5 LS/SV is best but in scenarios where you think you will really benefit from the AD/AP, at least take 1 point in LS/SV. Yeah that was the logic. Sometimes natural talent works out really well for some champs (ex. Katarina being a great example, same with Khazix) so you mix in a point or two of Vampirism and take NT. | ||
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