• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:05
CET 02:05
KST 10:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League63Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
[Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away. Battle.net abbreviations list
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9620 users

[Patch 7.3] Sandbox General Discussion - Page 4

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Harem
Profile Joined November 2007
United States11393 Posts
February 10 2017 16:58 GMT
#61
because apdo (for midlane that is)

https://www.reddit.com/r/leagueoflegends/comments/59cvmc/dopas_lesson_on_midlane_masteries_english/
Moderator。◕‿◕。
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
February 10 2017 18:50 GMT
#62
On February 11 2017 01:58 Harem wrote:
because apdo (for midlane that is)

https://www.reddit.com/r/leagueoflegends/comments/59cvmc/dopas_lesson_on_midlane_masteries_english/

That still doesn't make sense though. Let's take his example: he says you absolutely need 0.2% life steal/spell vamp on TF instead of 0%. But why?

Suppose you naturally regenerate 200 HP in lane. One point in Vampirism costs you 0.2% damage (random guess) but now you've regenerated 250 HP. Apdo's argument is that 250 HP with -0.2% damage is way better than 200 HP with full damage. But if that were the case, wouldn't both of them lose to the guy who now has 300 HP but lost 0.4% damage?

There's nothing "special" about 0.2% LS/SV instead of 0%, because it's giving you a stat you were already gaining. Every point in Vampirism gets you exactly the same amount, and there's no justification for stopping at exactly one point.
What fun is it being cool if you can’t wear a sombrero?
cLutZ
Profile Joined November 2010
United States19574 Posts
February 10 2017 19:22 GMT
#63
Assume a spherical chicken:

This scrumptious chicken does 100 DPS and has 10000 HP. His enemy, the fox, does 100 DPS and has 10000 HP.
If they attack, the both die at T=100
If Mr. Chicken Gets 1% more damage. He survives at T~=99s with just under 100HP
If Mr Chicken Gets 1% lifesteal. He survives at a = 100s with 100HP
If Mr. Chicken Gets .8% damage and .2% lifesteal. He survives at the T= 99.2s with about 100 HP

Conclusion: Mr. Chicken DGAF
Freeeeeeedom
Ethelis
Profile Blog Joined September 2008
United States2400 Posts
February 10 2017 21:04 GMT
#64
On February 11 2017 03:50 GrandInquisitor wrote:
Show nested quote +
On February 11 2017 01:58 Harem wrote:
because apdo (for midlane that is)

https://www.reddit.com/r/leagueoflegends/comments/59cvmc/dopas_lesson_on_midlane_masteries_english/

That still doesn't make sense though. Let's take his example: he says you absolutely need 0.2% life steal/spell vamp on TF instead of 0%. But why?

Suppose you naturally regenerate 200 HP in lane. One point in Vampirism costs you 0.2% damage (random guess) but now you've regenerated 250 HP. Apdo's argument is that 250 HP with -0.2% damage is way better than 200 HP with full damage. But if that were the case, wouldn't both of them lose to the guy who now has 300 HP but lost 0.4% damage?

There's nothing "special" about 0.2% LS/SV instead of 0%, because it's giving you a stat you were already gaining. Every point in Vampirism gets you exactly the same amount, and there's no justification for stopping at exactly one point.


Wouldn't 1 point of LS/SV have merit since you get something when the other laner isnt there you still benefit? Unlike meditation you still get value in direct combat and pushing/passive play.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
dsyxelic
Profile Joined May 2010
United States1417 Posts
February 10 2017 23:05 GMT
#65
ls/sv helps since you get sustain from both hitting champs and minions

so even if you lose a trade by like 1 hp because the other guy has +1 natural talent you can regen more health off minions

thats usually how midlane goes

short burst of trade, then sustain until one person is low enough for an all-in or gank or get zoned
TL/SKT
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
February 11 2017 00:52 GMT
#66
I mean, yeah, I'm not disputing that LS/SV is good to take, for some of the reasons you guys just listed. I'm saying that if you think it's better than 0.4 AD/AP or whatever, then LS/SV isn't suddenly worse than another 0.4 AD/AP after you already have some LS/SV.
What fun is it being cool if you can’t wear a sombrero?
Ethelis
Profile Blog Joined September 2008
United States2400 Posts
February 11 2017 01:04 GMT
#67
On February 11 2017 09:52 GrandInquisitor wrote:
I mean, yeah, I'm not disputing that LS/SV is good to take, for some of the reasons you guys just listed. I'm saying that if you think it's better than 0.4 AD/AP or whatever, then LS/SV isn't suddenly worse than another 0.4 AD/AP after you already have some LS/SV.


Jungle ganks and teamfights.


If we wanna nit-pick, the more people on your team that take 4 points in natural talent, the faster enemies go down into that 40% threshold for merciless or for execute-like abilities, etc.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
General_Winter
Profile Joined February 2011
United States719 Posts
February 11 2017 01:15 GMT
#68
For this blood moon mode, is the basic trick to take an ad composition and get items (like maw or mercurial) that have a lot of built in MR and if the other team didn't know to go all AD they are behind?
Harem
Profile Joined November 2007
United States11393 Posts
February 11 2017 16:36 GMT
#69
https://www.twitch.tv/score1992

KT Score's twitch stream
Moderator。◕‿◕。
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-02-11 17:54:21
February 11 2017 17:51 GMT
#70
On February 11 2017 10:15 General_Winter wrote:
For this blood moon mode, is the basic trick to take an ad composition and get items (like maw or mercurial) that have a lot of built in MR and if the other team didn't know to go all AD they are behind?

Just play Diana with armor reds, scaling armor seal/quints and scaling MR. Pick Colossus and procede to be immortal. You can do the same with Eve since she can get both MR and armor from items since she scales with both AD and AP. Build tank in assassin mode, sure it's cheesy as hell but it works.
It's Elo not ELO - Every statiscian playing League
Darek97
Profile Joined June 2011
Canada15 Posts
February 11 2017 23:40 GMT
#71
I'm looking to get back into LoL after not playing since around June. Used to play jungle and just wanted to know some common routes and what champions are good.

I used to play Zac, Shyv Volibear, and Hecarim in the jungle. I check a few tier lists and my champs still look good, but I just want some confirmation and want to know if their is any jungler that is a must pick now.

As for my jungle routes I would often just do a full clear from gromps to golems but i don't see anyone doing that anymore. Is it still viable and what are the best routes now?
"Hard work surpasses natural genius"
VayneAuthority
Profile Joined October 2012
United States8983 Posts
February 11 2017 23:53 GMT
#72
zac and hecarim are still very good. shyvana has been changed, she's still average. Volibear is basically unplayable as the jungle as shifted to needing AOE to clear properly or you get pidgeonholed into a cheesy mass gank type strategy. You can work around it by building tiamat on stuff like shaco but volibear doesnt really want that.

you are now forced to start a buff as they spawn before other stuff.
I come in for the scraps
kongoline
Profile Joined February 2012
6318 Posts
February 12 2017 00:22 GMT
#73
shaco can start raptors and hit lvl4 after 4 camps that way
Reson
Profile Joined July 2014
530 Posts
February 12 2017 01:15 GMT
#74
On February 11 2017 09:52 GrandInquisitor wrote:
I mean, yeah, I'm not disputing that LS/SV is good to take, for some of the reasons you guys just listed. I'm saying that if you think it's better than 0.4 AD/AP or whatever, then LS/SV isn't suddenly worse than another 0.4 AD/AP after you already have some LS/SV.


I think what Adpo is saying agrees with what you are saying in that LS/SV > 0.4 AD/AP in general because of sustain. But in the 1/4 scenario you are talking about, hes looking at it from the opposite side where you are playing someone that you really want the AD/AP that 1/4 is significantly better than 0/5.

Essentially it boils down to damage is useless if youre dead.

GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
February 12 2017 03:57 GMT
#75
On February 12 2017 10:15 Reson wrote:
Show nested quote +
On February 11 2017 09:52 GrandInquisitor wrote:
I mean, yeah, I'm not disputing that LS/SV is good to take, for some of the reasons you guys just listed. I'm saying that if you think it's better than 0.4 AD/AP or whatever, then LS/SV isn't suddenly worse than another 0.4 AD/AP after you already have some LS/SV.


I think what Adpo is saying agrees with what you are saying in that LS/SV > 0.4 AD/AP in general because of sustain. But in the 1/4 scenario you are talking about, hes looking at it from the opposite side where you are playing someone that you really want the AD/AP that 1/4 is significantly better than 0/5.

Essentially it boils down to damage is useless if youre dead.


But if 1/4 > 0/5, then 5/0 > 1/4.
What fun is it being cool if you can’t wear a sombrero?
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
February 12 2017 04:52 GMT
#76
On February 12 2017 12:57 GrandInquisitor wrote:
Show nested quote +
On February 12 2017 10:15 Reson wrote:
On February 11 2017 09:52 GrandInquisitor wrote:
I mean, yeah, I'm not disputing that LS/SV is good to take, for some of the reasons you guys just listed. I'm saying that if you think it's better than 0.4 AD/AP or whatever, then LS/SV isn't suddenly worse than another 0.4 AD/AP after you already have some LS/SV.


I think what Adpo is saying agrees with what you are saying in that LS/SV > 0.4 AD/AP in general because of sustain. But in the 1/4 scenario you are talking about, hes looking at it from the opposite side where you are playing someone that you really want the AD/AP that 1/4 is significantly better than 0/5.

Essentially it boils down to damage is useless if youre dead.


But if 1/4 > 0/5, then 5/0 > 1/4.

You cant view it that black and white.

If you have 5 apples and really love them, sometimes you would love to have a pear too and are ok with trading an apple away.
It's Elo not ELO - Every statiscian playing League
cLutZ
Profile Joined November 2010
United States19574 Posts
February 12 2017 05:41 GMT
#77
On February 12 2017 13:52 Jek wrote:
Show nested quote +
On February 12 2017 12:57 GrandInquisitor wrote:
On February 12 2017 10:15 Reson wrote:
On February 11 2017 09:52 GrandInquisitor wrote:
I mean, yeah, I'm not disputing that LS/SV is good to take, for some of the reasons you guys just listed. I'm saying that if you think it's better than 0.4 AD/AP or whatever, then LS/SV isn't suddenly worse than another 0.4 AD/AP after you already have some LS/SV.


I think what Adpo is saying agrees with what you are saying in that LS/SV > 0.4 AD/AP in general because of sustain. But in the 1/4 scenario you are talking about, hes looking at it from the opposite side where you are playing someone that you really want the AD/AP that 1/4 is significantly better than 0/5.

Essentially it boils down to damage is useless if youre dead.


But if 1/4 > 0/5, then 5/0 > 1/4.

You cant view it that black and white.

If you have 5 apples and really love them, sometimes you would love to have a pear too and are ok with trading an apple away.

Not really the example. A better example would be $5 vs. 5 Pesos. If $1/4Pesos is better than $0/5Pesos, so is $5/0Pesos. The reason is because both are percentages of the same two variables. DPS and HPS. If one was flat AD and the other % LS, the arguments would be less clear.
Freeeeeeedom
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2017-02-12 08:27:10
February 12 2017 08:24 GMT
#78
Yeah, I'm very sceptical of 4 points in flat AD/AP, 1 point in ls/sv too, at least on junglers. I've seen almost everyone do that on kha'zix, but I don't really see a good justification. Unless you value ls/sv more, but you need 4 points of flat AD for a jump point in first clear, but I don't believe that's the case. I've seen a 3/2 split once too.
Similiar decision can be valid in other circumstances (mixing flat armor and scaling HP yellows on junglers for example), but I don't see any good reason to do this with masteries.

This situation is way too simple to be helped by any analogies. What the actual fuck is that about, lol. Either you have good concrete reasons or you don't.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Reson
Profile Joined July 2014
530 Posts
February 12 2017 08:57 GMT
#79
On February 12 2017 12:57 GrandInquisitor wrote:
Show nested quote +
On February 12 2017 10:15 Reson wrote:
On February 11 2017 09:52 GrandInquisitor wrote:
I mean, yeah, I'm not disputing that LS/SV is good to take, for some of the reasons you guys just listed. I'm saying that if you think it's better than 0.4 AD/AP or whatever, then LS/SV isn't suddenly worse than another 0.4 AD/AP after you already have some LS/SV.


I think what Adpo is saying agrees with what you are saying in that LS/SV > 0.4 AD/AP in general because of sustain. But in the 1/4 scenario you are talking about, hes looking at it from the opposite side where you are playing someone that you really want the AD/AP that 1/4 is significantly better than 0/5.

Essentially it boils down to damage is useless if youre dead.


But if 1/4 > 0/5, then 5/0 > 1/4.


Yeah thats exactly what he wrote. He thinks 5 LS/SV is best but in scenarios where you think you will really benefit from the AD/AP, at least take 1 point in LS/SV.
dsyxelic
Profile Joined May 2010
United States1417 Posts
February 12 2017 09:33 GMT
#80
On February 12 2017 17:57 Reson wrote:
Show nested quote +
On February 12 2017 12:57 GrandInquisitor wrote:
On February 12 2017 10:15 Reson wrote:
On February 11 2017 09:52 GrandInquisitor wrote:
I mean, yeah, I'm not disputing that LS/SV is good to take, for some of the reasons you guys just listed. I'm saying that if you think it's better than 0.4 AD/AP or whatever, then LS/SV isn't suddenly worse than another 0.4 AD/AP after you already have some LS/SV.


I think what Adpo is saying agrees with what you are saying in that LS/SV > 0.4 AD/AP in general because of sustain. But in the 1/4 scenario you are talking about, hes looking at it from the opposite side where you are playing someone that you really want the AD/AP that 1/4 is significantly better than 0/5.

Essentially it boils down to damage is useless if youre dead.


But if 1/4 > 0/5, then 5/0 > 1/4.


Yeah thats exactly what he wrote. He thinks 5 LS/SV is best but in scenarios where you think you will really benefit from the AD/AP, at least take 1 point in LS/SV.


Yeah that was the logic.

Sometimes natural talent works out really well for some champs (ex. Katarina being a great example, same with Khazix) so you mix in a point or two of Vampirism and take NT.
TL/SKT
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
08:40
Best Games of SC
Serral vs Neeb
Reynor vs Clem
Maru vs GgMaChine
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft514
ViBE156
RuFF_SC2 89
SpeCial 42
StarCraft: Brood War
Hyuk 22
Mong 20
Dota 2
NeuroSwarm158
canceldota91
League of Legends
JimRising 826
Other Games
summit1g9503
FrodaN3952
C9.Mang0200
ToD123
KnowMe103
Trikslyr78
CosmosSc2 12
Organizations
Other Games
gamesdonequick1822
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 29
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21622
League of Legends
• Nemesis2089
• Jankos1940
• Scarra1261
Other Games
• imaqtpie742
Upcoming Events
FEL
8h 55m
Sparkling Tuna Cup
8h 55m
Replay Cast
21h 55m
WardiTV Weekly
1d 10h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.