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I think Shaco can 1v9 a little better than Ivern can though.
Ivern does no damage if your team is retarded and can't land the 800 damage AoE nuke shield with a 70% slow.
Where as if you pop off on Shaco you can 1 shot anything, then split push etc. On Ivern you have to hope you have a diver who is competent and able to help you 2v8.
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On October 09 2016 18:38 iCanada wrote: I think Shaco can 1v9 a little better than Ivern can though.
Ivern does no damage if your team is retarded and can't land the 800 damage AoE nuke shield with a 70% slow.
Where as if you pop off on Shaco you can 1 shot anything, then split push etc. On Ivern you have to hope you have a diver who is competent and able to help you 2v8. Yeah, I watched about an hour of ivern on IWD's stream. Dude is stupidly tanky with the OP shield, but he can't solo carry a game unless he's ungodly fed.
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As a jungler, how can you counter an Ivern on your own team trolling you with taking smite and instaclearing all of your camps?
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So, I crafted the tier 2 icon for Worlds but it said I'd get other stuff too like a team icon, animated recall but all I got was the tier 2 icon.
Am I being stupid?
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On October 09 2016 23:29 Fildun wrote: As a jungler, how can you counter an Ivern on your own team trolling you with taking smite and instaclearing all of your camps? You make a deal with him. You ganking very often (read: live there) and in return he'll farm their botside jungle with your backup instead of your own jungle.
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So Ivern is pretty terrible?
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GrandInquisitor
New York City13113 Posts
Champs are supposed to suffer when they are just released, because everyone is still learning them, but Ivern does seem to be another in the trend of Riot releasing underpowered champions at release. It's starting to get a little weird. Of the five champs before Ivern, I'd say four of them definitely were underpowered at release (Kled, Taliyah, Jhin, Illaoi), with the one exception being Aurelion Sol.
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On October 11 2016 01:45 GrandInquisitor wrote: Champs are supposed to suffer when they are just released, because everyone is still learning them, but Ivern does seem to be another in the trend of Riot releasing underpowered champions at release. It's starting to get a little weird. Of the five champs before Ivern, I'd say four of them definitely were underpowered at release (Kled, Taliyah, Jhin, Illaoi), with the one exception being Aurelion Sol.
I'm personally okay with this. Champs can be shit on release until people figure out little tricks and stuff to make them better.
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Honestly, the reason all those have been UP on release is because they kinda ruin the game when they aren't (Kled maybe not, havent seen him enough). Jihn and Aurelion Sol are among the worst champs in history when it comes to decoupling skill and results.
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Sol is actually a really fun jungle champ. The e makes for some great ganks from weird angles that other champs don't do. He brings AP in a way that plays totally different than Nid and the PvE of managing the stars is more fun than a lot of other jungle farming PvE. I wouldn't mind if they tuned him more in that direction since a lot of his main problem in lane is that the stars and w for wavexlear are too good. But good waveclear isn't op in the jungle with no waves.
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I feel like the last patch or two introduced this ginormous microstuttering and it is nearly unplayable for me. It is just really annoying because it fades in and out constantly so I never know how quickly my commands are going through.. -_-
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On October 11 2016 01:45 GrandInquisitor wrote: Champs are supposed to suffer when they are just released, because everyone is still learning them, but Ivern does seem to be another in the trend of Riot releasing underpowered champions at release. It's starting to get a little weird. Of the five champs before Ivern, I'd say four of them definitely were underpowered at release (Kled, Taliyah, Jhin, Illaoi), with the one exception being Aurelion Sol.
Riven was underpowered at release.
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just had a game where I got first blood 5 mins in and they were able to remake despite no one being disconnected. Feel free to try it if your losing.
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On October 11 2016 01:45 GrandInquisitor wrote: Champs are supposed to suffer when they are just released, because everyone is still learning them, but Ivern does seem to be another in the trend of Riot releasing underpowered champions at release. It's starting to get a little weird. Of the five champs before Ivern, I'd say four of them definitely were underpowered at release (Kled, Taliyah, Jhin, Illaoi), with the one exception being Aurelion Sol.
I think part of it is them having really wonky kits now and so the numbers are probably undertuned because they don't want to have to hotfix a champion because it is too oppressive. Also the releases before this were all set to enter LCS a week after the live release, so they are incentivized there to also start the champion off weaker rather than overtuned.
Even with the mid-patch hotfix, Ivern seems like a massive bait. I have yet to see one be useful, except for having a really lomo kit.
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On October 12 2016 06:18 JimmiC wrote: just had a game where I got first blood 5 mins in and they were able to remake despite no one being disconnected. Feel free to try it if your losing. Have had a game where we got first blood off an invade, took all junglers buffs (dirty toplane Olaf could appearently solo blue) and they could remake despite their "afk/dced" had shopped and was level 2. I really dont understand the system.
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what build would you guys go for 1v1 teemo first nexus howling abyss?
its a mini tourny tmrw haha
http://gameinfo.na.leagueoflegends.com/en/game-info/summoners/masteries/#Hn6snOJ-D.3QR9jzG0.0
this is the masteries I came up with. had a hard time deciding whether I should go 12 in the resolve tree instead of cunning. also not sure if double edged sword is better than feast in a 1v1. does oppressor work on blind?
I'm thinking ad/onhit teemo will be better in 1v1 but also not sure on this. ap could be pretty good with hit and run (trade Q's, disengage and his autos wont hit anyways) but I'm leading more towards sustain winning out on the aram map.
gunblade core no matter what I go something like hexdrinker / wit's end being core vs ap. merc boots (mr / tenacity vs blind) wit's end still seems good.. perhaps phantom dancer? vs ad. prob same boots or tabi if he has tons of AS
runes being 3x attack speed quints 9x scaling health seals (start at level 3 on HA, seems like the logical choice) 9x scaling MR glyphs 9x flat magic pen marks
game plan is go guardian's hammer (950 HA only item), long sword, 2 pots
then try to just shove in waves early since HA towers are weird with last hitting minions
seldom trade and sustain.
shove shove shove
standard QWE at once into maxing E->Q
feel free to give me some opinions. im ready to put the fear of satan in these kids for dat RP
edit:
oh and sum spells:
prob flash exhaust or exhaust barrier
I still like flash in 1v1's because 1) no finger flubbing due to comfort 2) some playmaking especially around health relics/chasing down people. even more so with identical champions
I could see cleanse come up if exhaust is popular and games get longer. I think it could be worth taking cleanse to remove exhaust and/or blind in a key fight.
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In a 1v1 you're almost certainly going to want to go tanky AP. It's the fastest way to gain raw power due to the way item scaling works and AP Teemo isn't that bad at wave clear.
An item you might not normally consider is Rapid Firecannon. The move speed and attack speed are super useful in general. But because teemo has no abilities that have a range longer than his attack range the bonus proc range will give you the initiative in any fight you do not get ambushed. Combined with a sheen item and you can use W or R right before you attack for more burst that cannot be returned, near guaranteeing winning the fight.
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Oppressor is for movement impairment, which blind is not. It work with his shrooms.
If you start with Guradian's I think you should wait for corrupting potion (huuuuge advantage for early trades) it only take 10 seconds iirc. It's the cheesy 1v1 version of the current "wait for aegis" meta on tanks in regular aram.
I'd go for hybrid reds instead, especially if you're not going full AP which I honestly think would be bad as you can just go Cowl+sustain into Visage and wear the AP variant down for the gg ez. Another alternative could be AS reds too to win the early push forcing the opponent to either tank minion damage or allow some easy chip damage. AD reds if you start with LS seems like a better option.
After some consideration LS quints would probably the best and allow you to stay in lane forever. Sustain is king when you cannot recall for health.
I think Shiv (or hurricane I suppose) would probably be the best first buys simply because you can push so much faster without using mana. Dont look to trade, look to push and chip damage get the sustain from masteries instead of additional items.
For masteries I'd go 12/7/12 if you wait for corrupting. Stash+Corruping = super good good. the 11 and 12 for Vampirism and Perserverance. Resolves and Ferocity's 12th point seem bad for 1v1.
and 18/0/12 if you dont wait for corrupting Warlord and Perserverance
or 9/17/4 For Vampirism, Percision and Recovery.
Fervor is only really worth if you look for kills, which you shouldn't - no reason to play risky when a sustain build would just do small trades and win over time.
If the opponent is going AP just grab banner and upgrade all cannons.
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GrandInquisitor
New York City13113 Posts
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Have there ever been a pre-season where they didn't make major jungle overhauls?
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