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[Patch 6.16] Kled General Discussion - Page 3

Forum Index > LoL General
Post a Reply
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JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 11 2016 20:06 GMT
#41
--- Nuked ---
Goumindong
Profile Joined February 2013
United States3529 Posts
August 11 2016 20:13 GMT
#42
On August 12 2016 04:18 zer0das wrote:
I thought Kled would get his fury when he attacked big jungle monsters/killed jungle monsters. The fact that he doesn't is hilariously bad for his early clear. With that in mind, he kind of seems like a super poor man's Master Yi in some respects. Maybe I'm overlooking how strong he would be with some tank items, but I don't know...


Well he can reset his shield from fighting. And his shield is the entirety of his bonus HP from items. So he can potentially get very tanky if he can generate rage.
IamPryda
Profile Joined April 2011
United States1186 Posts
August 11 2016 22:27 GMT
#43
kled seems shitty unless u build him straight damage from what I have seen. It's absurd how slow he generates rage compared to gnar.
Moar banelings less qq
iCanada
Profile Joined August 2010
Canada10660 Posts
August 11 2016 23:40 GMT
#44
Riot hates fun junglers.

Literally all of them. Lol.

I think they have a problem with jungle being able to hard carry, and they also hate high skill cap Champs. So they nerf them into the ground, or make them shells that anyone can play. Gob forbid there are mechanically challenging junglers to play.

Must change Nidalee because retards can't auto attack reset or cancel and therefore die to the jungle... to me that is basically nerfing master yi because some people don't cast Q. Like why... they had already balanced her.

None of the junglers feel rewarding to play. Lee sin I guess but I don't like how he limits your win conditions.
General_Winter
Profile Joined February 2011
United States719 Posts
August 12 2016 14:49 GMT
#45
Or like the time they nerfed kindred just because the junglers that played kindred were all more skilled than junglers that played other champs.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 12 2016 15:21 GMT
#46
Nidalee's clear speed is too fast. Jungle clear speed is a major defect in Riot's balancing scheme.
Freeeeeeedom
kongoline
Profile Joined February 2012
6318 Posts
August 12 2016 17:40 GMT
#47
On August 12 2016 23:49 General_Winter wrote:
Or like the time they nerfed kindred just because the junglers that played kindred were all more skilled than junglers that played other champs.

they nerfed her cuz she scaled to vayne tier hyper carry late game with renekton early game dmg on top of insane team fight utility ult, champ design is busted
General_Winter
Profile Joined February 2011
United States719 Posts
Last Edited: 2016-08-13 13:14:07
August 13 2016 13:13 GMT
#48
Yeah. There was some sarcasm in my comment.

Honestly I'd be happy with the early game pressure and late game hyper carry. No need for the utility ult, pre nerf kindred would have been just fine with a blank r button.
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
Last Edited: 2016-08-13 16:21:28
August 13 2016 16:21 GMT
#49
On August 13 2016 22:13 General_Winter wrote:
Yeah. There was some sarcasm in my comment.

Honestly I'd be happy with the early game pressure and late game hyper carry. No need for the utility ult, pre nerf kindred would have been just fine with a blank r button.


Nah, the damage was just too insane and easy to pull off. You could walk into any lane at any point of the game and 3shot the laner. You got 3 Qs off within 5sec, if you failed or overextend backing out was just as easy as the gank. Not to mention the dumbass slow that would keep them in range just long enough to get ur Qs off. And why wouldn't you add %hp dmg on that if you had built in %hp dmg on the autos? Let's not even start with that ultimate.
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
August 13 2016 19:31 GMT
#50
I find the Kled ulti way to overpowered.
It's a Sivir ult on steroids with cc. Actually ridiculous.
Taxes are for Terrans
Nemireck
Profile Joined October 2010
Canada1875 Posts
Last Edited: 2016-08-13 19:50:50
August 13 2016 19:49 GMT
#51
On August 12 2016 08:40 iCanada wrote:
... they also hate high skill cap Champs. So they nerf them into the ground...


It's funny because on the other end I see people complaining that they're removing "point and click" champions by updating their kits to require more skill-shots.

I think it's just really hard to balance High Skill Cap Champs because it's really hard to predict exactly how well the potential of the champion will be utilized by the players.

Balancing 100+ champions isn't exactly the easiest thing in the world to do without making them fighting-game-styled cookie-cutouts of each other.
Teamwork is awesome... As long as your team is doing all the work!
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-08-14 00:41:27
August 14 2016 00:41 GMT
#52
On August 14 2016 04:49 Nemireck wrote:
Show nested quote +
On August 12 2016 08:40 iCanada wrote:
... they also hate high skill cap Champs. So they nerf them into the ground...


It's funny because on the other end I see people complaining that they're removing "point and click" champions by updating their kits to require more skill-shots.

I think it's just really hard to balance High Skill Cap Champs because it's really hard to predict exactly how well the potential of the champion will be utilized by the players.

Balancing 100+ champions isn't exactly the easiest thing in the world to do without making them fighting-game-styled cookie-cutouts of each other.

Adding skill shots to everything is boring, there are other ways to have 'high skill' champions.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
August 14 2016 05:17 GMT
#53
On August 14 2016 09:41 Ansibled wrote:
Show nested quote +
On August 14 2016 04:49 Nemireck wrote:
On August 12 2016 08:40 iCanada wrote:
... they also hate high skill cap Champs. So they nerf them into the ground...


It's funny because on the other end I see people complaining that they're removing "point and click" champions by updating their kits to require more skill-shots.

I think it's just really hard to balance High Skill Cap Champs because it's really hard to predict exactly how well the potential of the champion will be utilized by the players.

Balancing 100+ champions isn't exactly the easiest thing in the world to do without making them fighting-game-styled cookie-cutouts of each other.

Adding skill shots to everything is boring, there are other ways to have 'high skill' champions.

especially since point and click exists as a counterweight to hypermobility.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
August 14 2016 05:37 GMT
#54
I miss point and click Zilean.
http://na.op.gg/summoner/userName=FLABREZU
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-08-14 11:39:49
August 14 2016 11:38 GMT
#55
On August 14 2016 04:49 Nemireck wrote:
Show nested quote +
On August 12 2016 08:40 iCanada wrote:
... they also hate high skill cap Champs. So they nerf them into the ground...


It's funny because on the other end I see people complaining that they're removing "point and click" champions by updating their kits to require more skill-shots.

I think it's just really hard to balance High Skill Cap Champs because it's really hard to predict exactly how well the potential of the champion will be utilized by the players.

Balancing 100+ champions isn't exactly the easiest thing in the world to do without making them fighting-game-styled cookie-cutouts of each other.

The problem is riot is trying to balance shit for both competitive and casuals. It really isn't that hard to predict the potential of the champion. They just can't accept that in order for said champion to work in competitive and not be p/b every game it has to be close to unplayable for 95% of the playerbase.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
August 14 2016 16:04 GMT
#56
If all champions are 95% unplayable for the majority of the playerbase, all champions are viable for the entire playerbase. :^)
It's Elo not ELO - Every statiscian playing League
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2016-08-14 20:01:19
August 14 2016 20:00 GMT
#57
I just...

Why does it matter if Mr Wood 5 can't play Nidalee properly?

Perhaps if they want to play nidalee they can practice reseting their auto attacks and animation canceling for 5 minutes
MuddyJam
Profile Joined September 2014
535 Posts
Last Edited: 2016-08-14 22:46:31
August 14 2016 22:45 GMT
#58
On August 15 2016 05:00 iCanada wrote:
I just...

Why does it matter if Mr Wood 5 can't play Nidalee properly?

Perhaps if they want to play nidalee they can practice reseting their auto attacks and animation canceling for 5 minutes


bc wood 5 buys the skins. Yasuo pick rate in bronze is really high! Gotta get the big bucks $$$

also cant people stop equating skillshots with skill? Yasuo has no real skillshots and is one of hardest champs in the game mechanically. Shaco has no skillshots and very high skill cap. Twisted fate difficultly is not about you hitting your Q. I could list more vayne/twitch/riven.

@nafta
lee sin was out and played heavily for years and nobody found out how to insec. Same with nidalee took a long time to see her kit is fantastic for jungle.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 14 2016 23:08 GMT
#59
--- Nuked ---
cLutZ
Profile Joined November 2010
United States19574 Posts
August 15 2016 06:06 GMT
#60
On August 14 2016 20:38 nafta wrote:
Show nested quote +
On August 14 2016 04:49 Nemireck wrote:
On August 12 2016 08:40 iCanada wrote:
... they also hate high skill cap Champs. So they nerf them into the ground...


It's funny because on the other end I see people complaining that they're removing "point and click" champions by updating their kits to require more skill-shots.

I think it's just really hard to balance High Skill Cap Champs because it's really hard to predict exactly how well the potential of the champion will be utilized by the players.

Balancing 100+ champions isn't exactly the easiest thing in the world to do without making them fighting-game-styled cookie-cutouts of each other.

The problem is riot is trying to balance shit for both competitive and casuals. It really isn't that hard to predict the potential of the champion. They just can't accept that in order for said champion to work in competitive and not be p/b every game it has to be close to unplayable for 95% of the playerbase.


Its not even point and click vs. Skillshot that is the main problem for this (even if it is a part). It is hard initiation vs. kiting. AOE CC like malphite, sejuani, amumu, ZAC, etc just never lasts in pro play for long because if it works against people good enough to play Azir it wrecks people who can barely play Annie.
Freeeeeeedom
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