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On May 03 2016 06:56 Slayer91 wrote: Sometimes people are convincing but I feel like Goumindong is just clinically listing every possible idealistic benefit of E max and completely disregarding alternatives as bad without analysis or based on bad case scenarios
also forget about karma everyone should be prepping their trundle for the un QSSable steal their tank ultimate. also prepping zed bans lol. not like people even build it vs him
saw exactly 2x in 79 games. I actually kept track yes.
Also the whole "karma matrad poke is hard to land" thing needs to stop. No it isn't. Literally all you have to do is figure out where it explodes and aim it slightly in front of your target.
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On May 03 2016 06:23 Goumindong wrote: You really can't just wait till level 13 for it. I mean, unless you just want to not fight anything between levels 6 through 13.
Soraka should max Q. Janna has neither an AoE Speedup or an AoE shield multiple times in a team fight, she is good in against assassins but not particularly anything else. Janna is only good against assassins and have no AoE Speedup? What.... She's the goddess of disengage and her passive if you play her right is basically always going to be active on your backline - which is who you want to play around with her. Hell, Janna can easily get away with Captain enchantment futher boosting her passive AoE speed buff. You're even ignoring its only a 1.5s speed buff vs something that's nearly always active?
She can cancel so much BS it's not even funny with properly timed tornados and/or monsoon. Out of the popular champions pretty much only Maokai and Malphite can engage against her. Your comparison of their shields is so biased I dont even know what to say Janna will eventually be giving her adc a BF Sword which you for some reason or another seem to ignore.. The only time Karma's shield is larger than Janna's is when it's mantraed and an nearly equal amount of AP.
On May 03 2016 06:36 Goumindong wrote: I mean i just don't know what to tell you. Karma's laning is strong on an E max as well as a Q. (and its less binary). Her mid and lategame are better on an E max than a Q and her mid and lategame are not weak in the slightest on an E max. Karma has a goddamn 440+1.1 AP (220+.55 secondary) shield every goddamn 8 to 12 seconds in a team fight, with a 2 second targeted root on a 6.6 second CD (that can also heal her for 40% of her missing HP if she forgoes one of the shields). Against basically everyone but some assassins Karma has a stronger late-game than Janna.
*though to be fair, probably not on Sona. Lulu can't auto fast enough to not get picked apart. If she E's you she can probably land the Q, but won't do well on the trade and will run oom way too fast. Braum just gets shit on since you don't shield until he attempts to hit you with a Q at which point you dodge it with your shield speedup and ruin his day since he has no way to get near you or do damage to you. Sure Karma alone if fighting will be stronger than Janna, but you have to look at what their kit actually do and the fact this is a team game. Once you start grouping Janna is the epitome of a "controller" team based support, your comparison is like trying to compare Malphite and Yi.
You generally want to use attack speed reds on Lulu so she can attack fairly fast and abuse her long attack range (Cait and Ashe are the only frequently played opponents in botlane that outrange her) - Lulu is a fairly weak support at the moment that much I will concede. But seriously. You've tunneled way too hard on Karma's niche strengths. Karma just like Lulu is very fun to play, but to say Karma is superior to S-tier soloQ supports like Soraka/Janna when their playstyle is completely different is just ehhh.
Outside of a "fun factor" I cannot see why you'd play Karma instead of Sona.
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It also doesn't matter. Its a zoning tool as well. You shoot it, your team gets free autos on a tower or the last few hits on dragon then you back away because Karma is bad at fights even if she gets a 5 man mantra E.
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I don't really see the point in discussing a support's potential with rank 3 ultimate; in like 90% of my games I don't even hit level 16 as support. You're also not going to get your root on W past 1.5 seconds unless you only put 1 point into Q, which is pretty bad. Generally, it's ideal to put 3 points into Q, then max E. Mantra Q is only potentially hard to land at close distances; if you use it at the right distance, the AoE makes it nearly impossible to dodge without a dash/blink.
Sona is fun to play because you can just go ham in lane, but she's garbage.
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On May 03 2016 14:01 JimmiC wrote: Does scip still read this thread just not post. I miss his definitive posts on jungling.
Me too. Scip pls we need your sexiness <3
The thing I hate about Dynamic queue is the player variance. I feel like every game one guy is at least league higher than his lane opponent.
I know LoL has always been real snowbally, but my last 3 games have ended before 20 minutes with a nexus kill.
o.O
Fastest 3 games of my LoL Career. Maybe its just cuz i'm bad.
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Bearded Elder29903 Posts
And I'm still waiting here for Riot to bring back solo queue ;-( Dynamic queue is a bad experience, damn.
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On May 03 2016 15:03 739 wrote: And I'm still waiting here for Riot to bring back solo queue ;-( Dynamic queue is a bad experience, damn. It's not happening though...
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I don't play that much these days(maybe 0-10 games a week) but honestly noticed zero difference in game quality. Is it just much more noticeable if you play a lot at higher levels? If I didn't read anything about dynamic queue I'd have no idea they changed anything.
edit: I mean people always vary between cancerous fucks and reasonable individuals. If anything feels like there are less cancerous fucks these days but maybe that's just because I'm playing so little.
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After playing against it a few times, I'm not sure what Taric brings to lane against ranged supports. I'm sure he's great against melee supports, but his early laning against ranged supports is probably best described as abysmal. Low kill pressure, obvious combo with horrific cooldowns. So long as you keep spacing he's unlikely to even get more than a single auto attack off after a stun, before his carry gets zoned off for the next dozen seconds or so.
I mean his ult is baller, but he has to hit 6 to use it.
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yeah, taric lane phase is actually bad, however, he really becomes very strong after that, so its basically a trade off
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with the right pairing taric is oppressive in lane.
Try playing against twitch stealth stuns on your ranged support or lucian dash stuns lol
with the wrong pairing his lane phase is very bad yes. You need some sort of reposition or stealth.
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Who cares though? Just keeping up really isn't very hard in this game at all. Laning doesn't matter much.
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First real workout in a long time. I can tell I'm going to be sore while running tomorrow.
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GrandInquisitor
New York City13113 Posts
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I'm real pumped about them removing catch up experience from the jungle.
Love it.
I missed that change when it was in the PBE.
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That kit seems decidedly meh.
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Riot managed to properly articulate why I hated lane swaps so much "8/10 players playing PvE" so dumb holy shit
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