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Australia18228 Posts
On April 24 2016 03:19 DarkCore wrote:Show nested quote +On April 24 2016 03:00 Inflicted wrote:On April 24 2016 00:54 Miefer wrote: 20 ranked games no key fragments 3 urf games 2 key fragments... Drop rate resets after 30 days, I think it's been around that much time since it first came out I like playing URF cause you can try whatever you want and not feel bad. Tower dive and go 0-4 trade? laugh it off and do it again. It's fun when you play with people who keep making plays and you end up with crazy duels or lv1 invades that last 5mins Are you sure? I've gotten three key fragments from URF in two days, I got one fragment in a whole week of ranked games. Granted, I play soloQ and I'm just one case, but URF just seems to drop more fragments. Maybe it has to do with how many ppl get S ranks in URF (someone always seems to get it with a stupid OP pick), although I've had a lot of stomp rank games as well. URF gets kind of boring after 10 games or so, happy it's just on a rotation.
https://support.riotgames.com/hc/en-us/articles/207884233-Hextech-Crafting-Guide
"The drop rate for key fragments is a curve, not a line. With each fragment you earn, the chance to earn your next one goes down slightly. This number resets roughly every thirty days after you earn your first key fragment."
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These tencent splasharts are really messing with me. All the old splashes look computer generated, and then these look like they're hand drawn..
edit: I don't know the term to use for the regular splash arts..
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Alright. Taric+Hyper Tanks is insane. 400-500 damage shield spam on tanks is legit broken, to hell with your mid and adc carries and everything else in his kit just bastion up with your frontline top and jungle tanks and pummel your opponent down 3v5.
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yes that is why soraka and taric are permbans atm. Soraka is the best way to deal with him since he counters his whole never die thing by being a better never die bot. So if soraka is banned and you arent fp good idea to ban taric.
and thats why we have janna/braum/morg as the supports in every game right now, exciting
if they don't give us 10 bans with the mage update/mid season thing the game is gonna be fucked.
Theres too many permbans in the game again
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On April 25 2016 18:45 Jek wrote: Alright. Taric+Hyper Tanks is insane. 400-500 damage shield spam on tanks is legit broken, to hell with your mid and adc carries and everything else in his kit just bastion up with your frontline top and jungle tanks and pummel your opponent down 3v5.
LOL yea i was watching the spotlight phreak did "you're going to be spending most of the time using W on your adc but.." yeah no put it on garen or some shit and he can just jump on whoever and they won't be able to do anything because if you try to focus taric can ult and hit both jungle and top
you can stand next to adc and just R yourself and it'll hit adc anyway
I have no real idea how strong taric is because he's banned every game seen him like once and we lost that game he seemed op
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My winrate on jungle Taric is 13 wins 5 losses.
I felt I was busting out a lot of wins just from "drafting better comps" then i realized when you have jungle Taric it doesn't matter what retarded shit your team picks, Taric makes it good.
"Aww fuck yeah! Top Tryndamere! Such synergy!"
I think the last time I was excited my tear picked tryn was when they derp buffed his ap ratios a few seasons ago. Dat split push. I cringed internally upon thinking the thought.
I know he probably needs a nerf, but I'd rather they didn't.
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hes not bad at all in solo queue right now. Even malphite struggles to lane vs him for a while,
one tricks usually do well consistently on trynd, but besides that i would not want to play with one unless they main him
like the only two champs that can stand up to tryn in lane are trundle/panth
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why is it that when u have 90 some league points and win a game but then lose your series you end up at the same amount if I had 80 points and won a game to get into series. had 98 league points went -02 in series at fucking 65 now sucha joke.
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On April 26 2016 06:51 IamPryda wrote: why is it that when u have 90 some league points and win a game but then lose your series you end up at the same amount if I had 80 points and won a game to get into series. had 98 league points went -02 in series at fucking 65 now sucha joke.
Shit don't matter. It's just window dressing on your mmr.
Your mmr increases the same. Just ignore it.
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On April 26 2016 06:51 IamPryda wrote: why is it that when u have 90 some league points and win a game but then lose your series you end up at the same amount if I had 80 points and won a game to get into series. had 98 league points went -02 in series at fucking 65 now sucha joke. You end up with as much LP as you would get if you played out those games without being in a series and able to go over 100.
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On April 26 2016 08:39 Gahlo wrote:Show nested quote +On April 26 2016 06:51 IamPryda wrote: why is it that when u have 90 some league points and win a game but then lose your series you end up at the same amount if I had 80 points and won a game to get into series. had 98 league points went -02 in series at fucking 65 now sucha joke. You end up with as much LP as you would get if you played out those games without being in a series and able to go over 100. clearly not if I was at 98 lp (with gains being 20-22 per win) and win a game I would be at 118-120. my lp losses are 18-19. I then lose 2 games in a row even if I took -20 for each loss I should be at 80 lp not 65. I know in the long run its meaningless but the grind between division tiers 5-1 can be so tedious if u lose too many series.
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You go to 100, then you lost 35 going 0-2. Simple.
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On April 26 2016 10:31 IamPryda wrote:Show nested quote +On April 26 2016 08:39 Gahlo wrote:On April 26 2016 06:51 IamPryda wrote: why is it that when u have 90 some league points and win a game but then lose your series you end up at the same amount if I had 80 points and won a game to get into series. had 98 league points went -02 in series at fucking 65 now sucha joke. You end up with as much LP as you would get if you played out those games without being in a series and able to go over 100. clearly not if I was at 98 lp (with gains being 20-22 per win) and win a game I would be at 118-120. my lp losses are 18-19. I then lose 2 games in a row even if I took -20 for each loss I should be at 80 lp not 65. I know in the long run its meaningless but the grind between division tiers 5-1 can be so tedious if u lose too many series. You can gain lp for winning games after you are in a series but the game that gets you in the series only gets you to 100.
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So, I was playing ARAM today and was pretty surprised to find out if you QSS Galio ult, it pulls you back into it if you can't exit it before the next tick of his taunt. Does anyone know when they changed that? 4.21 maybe? I swear I saw people walking out of it within the past 20 patches or so (in fact, I know I played a game where a Sivir was spell shielding out of it), without having to be on the edge. Am I crazy?
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On April 26 2016 15:13 zer0das wrote: So, I was playing ARAM today and was pretty surprised to find out if you QSS Galio ult, it pulls you back into it if you can't exit it before the next tick of his taunt. Does anyone know when they changed that? 4.21 maybe? I swear I saw people walking out of it within the past 20 patches or so (in fact, I know I played a game where a Sivir was spell shielding out of it), without having to be on the edge. Am I crazy?
It's always been a refreshing taunt AFAIK as long as you're in the zone. Prob like every 0.25s, not sure.
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Pretty sure it wasn't, because the big complain was that anyone with tenacity wrecked him
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It didn't refresh fast, and iirc the damage occurred after the last tick (so a bit of fluttering) and the damage AoE was smaller than the cc AoE.
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On April 26 2016 15:13 zer0das wrote: So, I was playing ARAM today and was pretty surprised to find out if you QSS Galio ult, it pulls you back into it if you can't exit it before the next tick of his taunt. Does anyone know when they changed that? 4.21 maybe? I swear I saw people walking out of it within the past 20 patches or so (in fact, I know I played a game where a Sivir was spell shielding out of it), without having to be on the edge. Am I crazy? It's tick rate was changed quite some time ago since with Mercs you could just spam move out of it unless he blew it super early and Irelia with mercs was literally immune to the CC part. Before the change you had enough time between ticks to easily get away or issue commands with QSS.
Assuming zero packet losses you should in theory still be able to QSS/Flash out if your ping is sub 20 since they have no animations.
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On April 26 2016 15:13 zer0das wrote: So, I was playing ARAM today and was pretty surprised to find out if you QSS Galio ult, it pulls you back into it if you can't exit it before the next tick of his taunt. Does anyone know when they changed that? 4.21 maybe? I swear I saw people walking out of it within the past 20 patches or so (in fact, I know I played a game where a Sivir was spell shielding out of it), without having to be on the edge. Am I crazy? Yup.
V4.21: Idol of Durand * Taunt duration is no longer reduced by crowd control reduction.
As for spellshield interaction, it's working as intended.:
V1.0.0.105(Irelia): Idol Of Durand * Fixed a bug where casting would break an enemy's spell shield and then taunt them again.
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in related news I won a d2 game playing galio adc the other day. I think thats a testament to just how broken janna is as thats who i laned with and kept up in cs with the lucian.
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