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[Patch 6.7] Almost Outrageous General Discussion - Page 8

Forum Index > LoL General
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cLutZ
Profile Joined November 2010
United States19574 Posts
April 07 2016 17:46 GMT
#141
I would be pleased with constant changes. If they changed to things I liked. Like a Karthus meta. I want Karthus to be the new Lulu.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35174 Posts
April 07 2016 18:10 GMT
#142
On April 08 2016 02:15 Disengaged wrote:
So, you can get fragments from arams and twisted treeline now?

Literally can't tell cuz I've won alot of arams and not a single fragment.

I believe it's only in game modes that have mastery.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 07 2016 18:34 GMT
#143
On April 08 2016 03:10 Gahlo wrote:
Show nested quote +
On April 08 2016 02:15 Disengaged wrote:
So, you can get fragments from arams and twisted treeline now?

Literally can't tell cuz I've won alot of arams and not a single fragment.

I believe it's only in game modes that have mastery.

it was in the patch notes, fragments were added to non mastery modes, chest still mastery only
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35174 Posts
April 07 2016 18:36 GMT
#144
On April 08 2016 03:34 Slusher wrote:
Show nested quote +
On April 08 2016 03:10 Gahlo wrote:
On April 08 2016 02:15 Disengaged wrote:
So, you can get fragments from arams and twisted treeline now?

Literally can't tell cuz I've won alot of arams and not a single fragment.

I believe it's only in game modes that have mastery.

it was in the patch notes, fragments were added to non mastery modes, chest still mastery only

Seriously? Boo.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 07 2016 18:38 GMT
#145
I'm puzzled that ARAM and 3v3 still don't have masteries. My guess is that people don't play enough, say Evelynn on ARAM or Lee Sin on 3v3 for them to have sufficient data. But that's fine, you can just get by with slightly inaccurate mastery data on those champs for now and fine-tune it later.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-04-07 19:01:03
April 07 2016 18:57 GMT
#146
On April 08 2016 03:38 GrandInquisitor wrote:
I'm puzzled that ARAM and 3v3 still don't have masteries. My guess is that people don't play enough, say Evelynn on ARAM or Lee Sin on 3v3 for them to have sufficient data. But that's fine, you can just get by with slightly inaccurate mastery data on those champs for now and fine-tune it later.


I mean in aram you don't select your champion, I think thats a big part of it not making sense. I think adding mastery to the featured game mode (which they are doing when it comes out) that is their bone to the 'casual' player.

On April 08 2016 03:36 Gahlo wrote:
Show nested quote +
On April 08 2016 03:34 Slusher wrote:
On April 08 2016 03:10 Gahlo wrote:
On April 08 2016 02:15 Disengaged wrote:
So, you can get fragments from arams and twisted treeline now?

Literally can't tell cuz I've won alot of arams and not a single fragment.

I believe it's only in game modes that have mastery.

it was in the patch notes, fragments were added to non mastery modes, chest still mastery only

Seriously? Boo.


so chests are the way they are because of the s rank thing. Keys on the other hand are based on size of group. I don't know if it's on a curve but in theory key drop is

20/40/60/80/100% on victory based on size of your premade.
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 07 2016 19:04 GMT
#147
Personally even though mastery doesn't mean that much, I'd rather it was different for every q if not exclusive to summoners rift. Like I get why they are adding it to featured game modes, but I am glad it's not in aram, and while I wish the featured game mode mastery was different/separate it's really not a big concern to me, one I wouldn't think about unless someone asked me my opinion.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35174 Posts
April 07 2016 19:05 GMT
#148
On April 08 2016 03:57 Slusher wrote:
Show nested quote +
On April 08 2016 03:38 GrandInquisitor wrote:
I'm puzzled that ARAM and 3v3 still don't have masteries. My guess is that people don't play enough, say Evelynn on ARAM or Lee Sin on 3v3 for them to have sufficient data. But that's fine, you can just get by with slightly inaccurate mastery data on those champs for now and fine-tune it later.


I mean in aram you don't select your champion, I think thats a big part of it not making sense. I think adding mastery to the featured game mode (which they are doing when it comes out) that is their bone to the 'casual' player.

Show nested quote +
On April 08 2016 03:36 Gahlo wrote:
On April 08 2016 03:34 Slusher wrote:
On April 08 2016 03:10 Gahlo wrote:
On April 08 2016 02:15 Disengaged wrote:
So, you can get fragments from arams and twisted treeline now?

Literally can't tell cuz I've won alot of arams and not a single fragment.

I believe it's only in game modes that have mastery.

it was in the patch notes, fragments were added to non mastery modes, chest still mastery only

Seriously? Boo.


so chests are the way they are because of the s rank thing. Keys on the other hand are based on size of group. I don't know if it's on a curve but in theory key drop is

20/40/60/80/100% on victory based on size of your premade.

That seems like the worst way to distribute things that are supposed to go together. This makes hotdogs and hotdog buns seem logical.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
April 07 2016 19:09 GMT
#149
??

both are geared at increasing the size of groups in dynamic q, which has been a very thinly veiled goal of riot for the last 6 months or so. Playing in a 5 man gives you 5 chances to earn an s rank as well as virtually (not sure if actually 100%) guaranteeing you a key on victory
Carrilord has arrived.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 07 2016 19:24 GMT
#150
On April 08 2016 03:57 Slusher wrote:
Show nested quote +
On April 08 2016 03:38 GrandInquisitor wrote:
I'm puzzled that ARAM and 3v3 still don't have masteries. My guess is that people don't play enough, say Evelynn on ARAM or Lee Sin on 3v3 for them to have sufficient data. But that's fine, you can just get by with slightly inaccurate mastery data on those champs for now and fine-tune it later.


I mean in aram you don't select your champion, I think thats a big part of it not making sense. I think adding mastery to the featured game mode (which they are doing when it comes out) that is their bone to the 'casual' player.

What do you mean? Why does how you picked your champ affect whether you should get "graded" on your performance?

Sure, ARAM performance is generally lower than SR performance, since presumably SR Riven games are heavily skewed towards Riven mains while ARAM Riven games are less skewed. But I don't think that's a huge problem - if you main your champ and get him in ARAM, you should expect to get a higher "grade" than someone who has to look up the champ's abilities.
What fun is it being cool if you can’t wear a sombrero?
dsyxelic
Profile Joined May 2010
United States1417 Posts
Last Edited: 2016-04-07 19:30:00
April 07 2016 19:28 GMT
#151
No lol. Ive been primarily doing 5 man normals and barely gotten any keys. Had a 13 game 5man winstreak on one occasion and got like 1 key frag overall?

Since crafting came out ive gotten 9 keyfragments total. 3 or 4 of which i got on the first day. Still have 4 boxes left to unlock.
TL/SKT
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-04-07 19:38:32
April 07 2016 19:35 GMT
#152
I mean I have no idea on the %, I'm just saying keys are % chance on win that increases on size of premade

Mirross (red poster)
1) They drop randomly when you win games. It's not mandatory to be in a premade but it does increase the drop rate a little.


http://boards.na.leagueoflegends.com/en/c/gameplay-balance/cuuOtBkZ-hextech-crafting-and-loot-qa?show=rundown

actually purely by chance the same guy if you ctrl+F him says they won't add mastery to modes where you don't choose your champion so I guess they had the same feeling as me on that one.
Carrilord has arrived.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
April 07 2016 19:40 GMT
#153
On April 08 2016 04:28 dsyxelic wrote:
No lol. Ive been primarily doing 5 man normals and barely gotten any keys. Had a 13 game 5man winstreak on one occasion and got like 1 key frag overall?

Since crafting came out ive gotten 9 keyfragments total. 3 or 4 of which i got on the first day. Still have 4 boxes left to unlock.

I've been soloqing almost all my games and I'm in the same boat as you. I haven't gotten a key frag past the first 9, and I've played a ton of games.

I ended up just buying a key to open a chest, and I suspect if this keeps up I'll need to keep buying keys to open the chests as I keep piling them up.
Porouscloud - NA LoL
VayneAuthority
Profile Joined October 2012
United States8983 Posts
April 07 2016 19:44 GMT
#154
On April 08 2016 04:40 Amui wrote:
Show nested quote +
On April 08 2016 04:28 dsyxelic wrote:
No lol. Ive been primarily doing 5 man normals and barely gotten any keys. Had a 13 game 5man winstreak on one occasion and got like 1 key frag overall?

Since crafting came out ive gotten 9 keyfragments total. 3 or 4 of which i got on the first day. Still have 4 boxes left to unlock.

I've been soloqing almost all my games and I'm in the same boat as you. I haven't gotten a key frag past the first 9, and I've played a ton of games.

I ended up just buying a key to open a chest, and I suspect if this keeps up I'll need to keep buying keys to open the chests as I keep piling them up.


Your frag drop resets monthly just like boxes do. Its planned that way. You will always have more boxes then keys.

Remember that towards the end of the year it will be harder to find champs to get boxes on.

They key frag drop rate isnt some binary thing that stays stationary, its constantly changing depending on how many you have received recently.
I come in for the scraps
Disengaged
Profile Joined July 2010
United States6994 Posts
April 07 2016 20:11 GMT
#155
I remember reading in the patch notes that the more fragments you earn, the less frequently they will drop.

At the beginning I remember I was getting a fragment after like every 3-4 wins, sometimes even less. Now, I haven't gotten a single fragment after 10+ wins.
Gahlo
Profile Joined February 2010
United States35174 Posts
April 07 2016 20:24 GMT
#156
On April 08 2016 04:09 Slusher wrote:
??

both are geared at increasing the size of groups in dynamic q, which has been a very thinly veiled goal of riot for the last 6 months or so. Playing in a 5 man gives you 5 chances to earn an s rank as well as virtually (not sure if actually 100%) guaranteeing you a key on victory

It has to do with getting fragments anywhere and chests only from mastery modes.
Goumindong
Profile Joined February 2013
United States3529 Posts
April 07 2016 22:52 GMT
#157
On April 07 2016 23:52 GrandInquisitor wrote:
Sure. But MMR inflation due to the indeterminately small fraction of 5's not playing vs 5's is whatever, man. It ultimately has less of an effect on MMR than an AFK or someone getting their champ pool randomly banned out. It's just noise that will get lost in the signal.


No that is not the way that mmr works. AFKs get lost in the signal because the effect on your games is random. You win just as much as you lose. If that wasn't the case then your MMR would increase or decrease to reflect your difference in afk rate.

The MMR difference that results from this is the same size regardless of the % of games that are played between 5s and non 5s (unless, again, that % is zero). It would be the same if all of the 5s games were played against soloqueuers or .5%. The only difference is how fast the mmr difference converges to that number. Which depends on the overall number of games played and not individual. (Individual team games played against other teams determines how fast you converge towards the team mmr advantage though)
Frolossus
Profile Joined February 2010
United States4779 Posts
April 07 2016 22:59 GMT
#158
On April 08 2016 07:52 Goumindong wrote:
Show nested quote +
On April 07 2016 23:52 GrandInquisitor wrote:
Sure. But MMR inflation due to the indeterminately small fraction of 5's not playing vs 5's is whatever, man. It ultimately has less of an effect on MMR than an AFK or someone getting their champ pool randomly banned out. It's just noise that will get lost in the signal.


No that is not the way that mmr works. AFKs get lost in the signal because the effect on your games is random. You win just as much as you lose. If that wasn't the case then your MMR would increase or decrease to reflect your difference in afk rate.

The MMR difference that results from this is the same size regardless of the % of games that are played between 5s and non 5s (unless, again, that % is zero). It would be the same if all of the 5s games were played against soloqueuers or .5%. The only difference is how fast the mmr difference converges to that number. Which depends on the overall number of games played and not individual. (Individual team games played against other teams determines how fast you converge towards the team mmr advantage though)

assuming that you never AFK. there will always be more AFK people on the enemy team
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 07 2016 23:06 GMT
#159
On April 08 2016 07:59 Frolossus wrote:
Show nested quote +
On April 08 2016 07:52 Goumindong wrote:
On April 07 2016 23:52 GrandInquisitor wrote:
Sure. But MMR inflation due to the indeterminately small fraction of 5's not playing vs 5's is whatever, man. It ultimately has less of an effect on MMR than an AFK or someone getting their champ pool randomly banned out. It's just noise that will get lost in the signal.


No that is not the way that mmr works. AFKs get lost in the signal because the effect on your games is random. You win just as much as you lose. If that wasn't the case then your MMR would increase or decrease to reflect your difference in afk rate.

The MMR difference that results from this is the same size regardless of the % of games that are played between 5s and non 5s (unless, again, that % is zero). It would be the same if all of the 5s games were played against soloqueuers or .5%. The only difference is how fast the mmr difference converges to that number. Which depends on the overall number of games played and not individual. (Individual team games played against other teams determines how fast you converge towards the team mmr advantage though)

assuming that you never AFK. there will always be more AFK people on the enemy team

It is more likely that there will be more afk people on the enemy team*
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2016-04-07 23:21:09
April 07 2016 23:19 GMT
#160
On April 08 2016 07:59 Frolossus wrote:
Show nested quote +
On April 08 2016 07:52 Goumindong wrote:
On April 07 2016 23:52 GrandInquisitor wrote:
Sure. But MMR inflation due to the indeterminately small fraction of 5's not playing vs 5's is whatever, man. It ultimately has less of an effect on MMR than an AFK or someone getting their champ pool randomly banned out. It's just noise that will get lost in the signal.


No that is not the way that mmr works. AFKs get lost in the signal because the effect on your games is random. You win just as much as you lose. If that wasn't the case then your MMR would increase or decrease to reflect your difference in afk rate.

The MMR difference that results from this is the same size regardless of the % of games that are played between 5s and non 5s (unless, again, that % is zero). It would be the same if all of the 5s games were played against soloqueuers or .5%. The only difference is how fast the mmr difference converges to that number. Which depends on the overall number of games played and not individual. (Individual team games played against other teams determines how fast you converge towards the team mmr advantage though)

assuming that you never AFK. there will always be more AFK people on the enemy team


Yup (to the more likely version so the spirit of the quote) and if you never afk or disco you would have a lower than average leave rate and so will increase in MMR in accordance to the advantage that confers. But you're probably underestimating your leave rate. Leaves are a high variance occurrence and small leave rates still produce highish overall games with leavers. Which makes it hard to evaluate your leave rate compared to the average.

E.G. Suppose that the average leave rate is 1/100 games. Cause doesn't matter. In games you don't leave you would expect at least one leave on either team about 8.7% of the time. Which you would notice. But your 1/100 might not even be on your radar.
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