• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:36
CET 07:36
KST 15:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War [Recap] 0-6 Defeat for Mong's Team Bot on ladder Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away.
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7743 users

[Patch 6.7] Almost Outrageous General Discussion - Page 7

Forum Index > LoL General
Post a Reply
Prev 1 5 6 7 8 9 23 Next All
Gahlo
Profile Joined February 2010
United States35174 Posts
April 07 2016 14:26 GMT
#121
On April 07 2016 23:05 AsmodeusXI wrote:
Show nested quote +
On April 07 2016 22:34 Gahlo wrote:
6.9 item pass: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/79cto3EB-planned-69-mana-x-mp5-x-ap-x-mr-item-pass


Holy cow, Dash proposed on an item. That's a big enough change WITHOUT all the rest of it.

What?

Goumindong
Profile Joined February 2013
United States3529 Posts
April 07 2016 14:37 GMT
#122
On April 07 2016 12:43 GrandInquisitor wrote:
Isn't that premised on a 5 man playing a less than 5 man, as you wrote? Obviously you will have inflated MMR if you queue as 5man and get to play against non-5-mans.


Its premised on any 5 man playing less than a 5 man at a rate that does not approach zero. Your individual 5 man does not have to play against a non-5 because the 5's you will be playing will have their MMR inflated due to playing non-5's.

Basically the MMR difference converges based on the overall rate at which 5's play non-5's and 4's play non-4's and so on and so forth.

The only question is whether League skill is restricted only to working with teammates you don't know, or whether it also incorporates working with teammates you do know. That seems like too fine a distinction to justify the complaint that dynamic queue no longer accurately represents your skill.


Sure, but tell that to the people who play solo and had their epeen reduced because of the changes.

I mean i don't like it all that much and i barely even care about my MMR (partially because even if i get placed a full division below where i ought to be at the end of the season i am still "in the money" on rewards)

On April 07 2016 23:26 Gahlo wrote:
Show nested quote +
On April 07 2016 23:05 AsmodeusXI wrote:
On April 07 2016 22:34 Gahlo wrote:
6.9 item pass: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/79cto3EB-planned-69-mana-x-mp5-x-ap-x-mr-item-pass


Holy cow, Dash proposed on an item. That's a big enough change WITHOUT all the rest of it.

What?



300 range, 1200 speed, does damage on the location you arrive, 30 second CD :psyduck:
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
April 07 2016 14:50 GMT
#123
--- Nuked ---
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-04-07 14:54:50
April 07 2016 14:52 GMT
#124
On April 07 2016 23:00 VayneAuthority wrote:
You don't need to work with your team to succeed in solo q. You can get to diamond 1-ish just pushing top as nasus all game and drawing 1v2s/1v3s and doing nothing else. You just need the mechanics to outlane people.

After that it only depends on your slot order, as people at that elo will play more counterpicks/meta picks then champs they are good at. So late pick = keep climbing, early pick = get countered and pray your team is ok

watch this for why dynamic Q is bad.

I'm a little confused by why you think that shows that dynamic queue IS bad, as opposed to saying that it COULD be bad. It presents evidence of how a statistic can be abused, which I'm always in favor of, but it doesn't suggest anything to show that a) this is the case, or b) why his hypothetical non-uniform distribution is more or less likely to be true than a uniform distribution.

Basically, my takeaway from that is this: Riot claims 5 vs non-5 occurs 4% of the time. This could be because it occurs 4% of the time uniformly across rank, or it occurs 0.4% of the time at Gold and below and 40% of the time at Plat and above.

To me, that is equivalent to, if I told you that toxicity occurred in 5% of all games, you could say, aha, that's possible proof that every single match played on Tuesday between Bronze summoners who pick Fizz is toxic and no other game is toxic. That's possible, but that's no particular reason to believe that picking Fizz on Tuesday is is bad.

His response is that there are more summoners at lower levels so it's less likely that they'll be matched premade 5 vs solo queuers. Even if you accept this (query whether Bronzes are 5manning at the same rate as Diamonds), it's still not evidence that 0.4% of Gold- games are "bad" and 40% of Plat+ games are "bad". We honestly have no idea what the correct percentages are. Maybe it's 0.0000001% of Silver- games and 100% of Gold+ games. Maybe it's 3.5% of Plat- games and 5% of Dia+ games. Until Sufficiency descends from Mount Stats to tell us, we're just all sitting around with our thumbs up our asses guessing.

On April 07 2016 23:37 Goumindong wrote:
Show nested quote +
On April 07 2016 12:43 GrandInquisitor wrote:
Isn't that premised on a 5 man playing a less than 5 man, as you wrote? Obviously you will have inflated MMR if you queue as 5man and get to play against non-5-mans.


Its premised on any 5 man playing less than a 5 man at a rate that does not approach zero. Your individual 5 man does not have to play against a non-5 because the 5's you will be playing will have their MMR inflated due to playing non-5's.

Basically the MMR difference converges based on the overall rate at which 5's play non-5's and 4's play non-4's and so on and so forth.

Sure. But MMR inflation due to the indeterminately small fraction of 5's not playing vs 5's is whatever, man. It ultimately has less of an effect on MMR than an AFK or someone getting their champ pool randomly banned out. It's just noise that will get lost in the signal.
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35174 Posts
April 07 2016 15:08 GMT
#125
On April 07 2016 23:37 Goumindong wrote:
Show nested quote +
On April 07 2016 12:43 GrandInquisitor wrote:
Isn't that premised on a 5 man playing a less than 5 man, as you wrote? Obviously you will have inflated MMR if you queue as 5man and get to play against non-5-mans.


Its premised on any 5 man playing less than a 5 man at a rate that does not approach zero. Your individual 5 man does not have to play against a non-5 because the 5's you will be playing will have their MMR inflated due to playing non-5's.

Basically the MMR difference converges based on the overall rate at which 5's play non-5's and 4's play non-4's and so on and so forth.

Show nested quote +
The only question is whether League skill is restricted only to working with teammates you don't know, or whether it also incorporates working with teammates you do know. That seems like too fine a distinction to justify the complaint that dynamic queue no longer accurately represents your skill.


Sure, but tell that to the people who play solo and had their epeen reduced because of the changes.

I mean i don't like it all that much and i barely even care about my MMR (partially because even if i get placed a full division below where i ought to be at the end of the season i am still "in the money" on rewards)

Show nested quote +
On April 07 2016 23:26 Gahlo wrote:
On April 07 2016 23:05 AsmodeusXI wrote:
On April 07 2016 22:34 Gahlo wrote:
6.9 item pass: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/79cto3EB-planned-69-mana-x-mp5-x-ap-x-mr-item-pass


Holy cow, Dash proposed on an item. That's a big enough change WITHOUT all the rest of it.

What?



300 range, 1200 speed, does damage on the location you arrive, 30 second CD :psyduck:

Oh, since dash was capitalized I thought he was talking about the caster asking somebody to marry him. That makes so much more sense.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
April 07 2016 15:20 GMT
#126
On April 07 2016 23:52 GrandInquisitor wrote:
Show nested quote +
On April 07 2016 23:00 VayneAuthority wrote:
You don't need to work with your team to succeed in solo q. You can get to diamond 1-ish just pushing top as nasus all game and drawing 1v2s/1v3s and doing nothing else. You just need the mechanics to outlane people.

After that it only depends on your slot order, as people at that elo will play more counterpicks/meta picks then champs they are good at. So late pick = keep climbing, early pick = get countered and pray your team is ok

watch this for why dynamic Q is bad. https://www.youtube.com/watch?v=vRhladd52_Y

I'm a little confused by why you think that shows that dynamic queue IS bad, as opposed to saying that it COULD be bad. It presents evidence of how a statistic can be abused, which I'm always in favor of, but it doesn't suggest anything to show that a) this is the case, or b) why his hypothetical non-uniform distribution is more or less likely to be true than a uniform distribution.

Basically, my takeaway from that is this: Riot claims 5 vs non-5 occurs 4% of the time. This could be because it occurs 4% of the time uniformly across rank, or it occurs 0.4% of the time at Gold and below and 40% of the time at Plat and above.

To me, that is equivalent to, if I told you that toxicity occurred in 5% of all games, you could say, aha, that's possible proof that every single match played on Tuesday between Bronze summoners who pick Fizz is toxic and no other game is toxic. That's possible, but that's no particular reason to believe that picking Fizz on Tuesday is is bad.

His response is that there are more summoners at lower levels so it's less likely that they'll be matched premade 5 vs solo queuers. Even if you accept this (query whether Bronzes are 5manning at the same rate as Diamonds), it's still not evidence that 0.4% of Gold- games are "bad" and 40% of Plat+ games are "bad". We honestly have no idea what the correct percentages are. Maybe it's 0.0000001% of Silver- games and 100% of Gold+ games. Maybe it's 3.5% of Plat- games and 5% of Dia+ games. Until Sufficiency descends from Mount Stats to tell us, we're just all sitting around with our thumbs up our asses guessing.

Show nested quote +
On April 07 2016 23:37 Goumindong wrote:
On April 07 2016 12:43 GrandInquisitor wrote:
Isn't that premised on a 5 man playing a less than 5 man, as you wrote? Obviously you will have inflated MMR if you queue as 5man and get to play against non-5-mans.


Its premised on any 5 man playing less than a 5 man at a rate that does not approach zero. Your individual 5 man does not have to play against a non-5 because the 5's you will be playing will have their MMR inflated due to playing non-5's.

Basically the MMR difference converges based on the overall rate at which 5's play non-5's and 4's play non-4's and so on and so forth.

Sure. But MMR inflation due to the indeterminately small fraction of 5's not playing vs 5's is whatever, man. It ultimately has less of an effect on MMR than an AFK or someone getting their champ pool randomly banned out. It's just noise that will get lost in the signal.


Please go away troll. It's bad enough you put my favorite champ to shame with your garbo posts.

User was warned for this post
I come in for the scraps
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2016-04-07 15:33:29
April 07 2016 15:31 GMT
#127
Thing is, you'll never get a statistic that passes this test unless you have a stupidly small sample size.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
April 07 2016 15:35 GMT
#128
On April 07 2016 23:26 Gahlo wrote:
Show nested quote +
On April 07 2016 23:05 AsmodeusXI wrote:
On April 07 2016 22:34 Gahlo wrote:
6.9 item pass: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/79cto3EB-planned-69-mana-x-mp5-x-ap-x-mr-item-pass


Holy cow, Dash proposed on an item. That's a big enough change WITHOUT all the rest of it.

What?



Well that's an amazing way to read that sentence. I wish that actually HAD happened.

But still, a dash on an item? What are these, Yordle Stompers (or whatever those were called)?
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-04-07 16:04:31
April 07 2016 15:55 GMT
#129
tired of constant huge changes and reworks, gonna take them another 6months to balance items and champions around (why wasnt that done during preseason?) to throw at us another bullshit patch with ridiculous changes 2 weeks before worlds ....
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-04-07 16:05:42
April 07 2016 16:04 GMT
#130
On April 08 2016 00:55 kongoline wrote:
tired of constant huge changes and reworks, gonna take them another 6months to balance items and champions around(why wasnt that done during preseason?) just enough time so they can throw at us another bullshit patch with ridiculous changes 2weeks before worlds ...

The constant jungle item rework is annoying, I liked the Spirit items the most. I wonder what devourer will end up as this time : p

I don't get why they have moved on to making massive patches during the season now though. I guess the 2 week patch cycle wasn't enough?
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35174 Posts
April 07 2016 16:07 GMT
#131
I'd rather they shake things up pre and mid season than have shit stuck in an awful spot all season.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 07 2016 16:46 GMT
#132
On April 08 2016 00:35 AsmodeusXI wrote:
Show nested quote +
On April 07 2016 23:26 Gahlo wrote:
On April 07 2016 23:05 AsmodeusXI wrote:
On April 07 2016 22:34 Gahlo wrote:
6.9 item pass: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/79cto3EB-planned-69-mana-x-mp5-x-ap-x-mr-item-pass


Holy cow, Dash proposed on an item. That's a big enough change WITHOUT all the rest of it.

What?



Well that's an amazing way to read that sentence. I wish that actually HAD happened.

But still, a dash on an item? What are these, Yordle Stompers (or whatever those were called)?


I joked about them implementing BKB and Abyssal just to cause an outcry but dam a dash on an item. That's pretty cool. Pity community is a bunch of whiny bitches. Having items that are more than just stat sticks sounds interesting. Even if this attempt fails I'm glad to see them trying new stuff. There was a period of time where they felt very rigid in how they designed itemization.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
April 07 2016 16:51 GMT
#133
They geared the item and stats to the tankier mid-range mages like Swain or Karthus+deadKarthus but you can also just get it on Lissandra and have screens of gapclosing ability instead.

Using the item should disable self-movement effects for X seconds after or something.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
April 07 2016 16:55 GMT
#134
On April 08 2016 01:51 Zess wrote:
They geared the item and stats to the tankier mid-range mages like Swain or Karthus+deadKarthus but you can also just get it on Lissandra and have screens of gapclosing ability instead.

Using the item should disable self-movement effects for X seconds after or something.


Nah man this is how you balance it. Get rid of it having good stats geared towards anything, just make it a mismatch of random stuff. Then you change the dash ability into an ability that moves your or a target ally forward X units in the direction they facing.

Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-04-07 16:57:31
April 07 2016 16:56 GMT
#135
On April 08 2016 01:55 Numy wrote:
Show nested quote +
On April 08 2016 01:51 Zess wrote:
They geared the item and stats to the tankier mid-range mages like Swain or Karthus+deadKarthus but you can also just get it on Lissandra and have screens of gapclosing ability instead.

Using the item should disable self-movement effects for X seconds after or something.


Nah man this is how you balance it. Get rid of it having good stats geared towards anything, just make it a mismatch of random stuff. Then you change the dash ability into an ability that moves your or a target ally forward X units in the direction they facing.


Direction you are facing is a bit wonky without turn rate.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2016-04-07 16:59:00
April 07 2016 16:58 GMT
#136
On April 08 2016 01:56 Ansibled wrote:
Show nested quote +
On April 08 2016 01:55 Numy wrote:
On April 08 2016 01:51 Zess wrote:
They geared the item and stats to the tankier mid-range mages like Swain or Karthus+deadKarthus but you can also just get it on Lissandra and have screens of gapclosing ability instead.

Using the item should disable self-movement effects for X seconds after or something.


Nah man this is how you balance it. Get rid of it having good stats geared towards anything, just make it a mismatch of random stuff. Then you change the dash ability into an ability that moves your or a target ally forward X units in the direction they facing.


Direction you are facing is a bit wonky without turn rate.


I was thinking of making it work like viktors laser instead to get around that but then thought maybe that's too powerful since it can go any direction without much effort. That also breaks the joke :<
Gahlo
Profile Joined February 2010
United States35174 Posts
April 07 2016 17:12 GMT
#137
On April 08 2016 01:56 Ansibled wrote:
Show nested quote +
On April 08 2016 01:55 Numy wrote:
On April 08 2016 01:51 Zess wrote:
They geared the item and stats to the tankier mid-range mages like Swain or Karthus+deadKarthus but you can also just get it on Lissandra and have screens of gapclosing ability instead.

Using the item should disable self-movement effects for X seconds after or something.


Nah man this is how you balance it. Get rid of it having good stats geared towards anything, just make it a mismatch of random stuff. Then you change the dash ability into an ability that moves your or a target ally forward X units in the direction they facing.


Direction you are facing is a bit wonky without turn rate.

It can' be the worst when it comes to abilities. I'm looking at you, Broken Wings.
Disengaged
Profile Joined July 2010
United States6994 Posts
April 07 2016 17:15 GMT
#138
So, you can get fragments from arams and twisted treeline now?

Literally can't tell cuz I've won alot of arams and not a single fragment.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2016-04-07 17:20:38
April 07 2016 17:20 GMT
#139
even at 2700g it's probably a good buy on Darius.

too bad old Morde doesn't exist to use this item, another champion I always said would be great if force staff was in the game.
Carrilord has arrived.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2016-04-07 17:27:42
April 07 2016 17:25 GMT
#140
On April 08 2016 01:04 Ansibled wrote:
Show nested quote +
On April 08 2016 00:55 kongoline wrote:
tired of constant huge changes and reworks, gonna take them another 6months to balance items and champions around(why wasnt that done during preseason?) just enough time so they can throw at us another bullshit patch with ridiculous changes 2weeks before worlds ...

The constant jungle item rework is annoying, I liked the Spirit items the most. I wonder what devourer will end up as this time : p

I don't get why they have moved on to making massive patches during the season now though. I guess the 2 week patch cycle wasn't enough?

Because csgo is hitting a lot bigger numbers on twitch. Which is good honestly. Don't wanna just be a passive bitch and not do anything like sc2 and just die.
Prev 1 5 6 7 8 9 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft728
Nina 147
StarCraft: Brood War
Hyuk 326
firebathero 245
Leta 193
Barracks 185
Mind 152
Sharp 67
Mong 65
Free 36
ZergMaN 30
Bale 27
[ Show more ]
ToSsGirL 23
scan(afreeca) 10
yabsab 9
Shine 6
Dota 2
NeuroSwarm246
Other Games
summit1g10035
Livibee163
Organizations
Other Games
gamesdonequick1190
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2340
League of Legends
• Scarra1446
Other Games
• Shiphtur641
Upcoming Events
FEL
3h 24m
Sparkling Tuna Cup
3h 24m
Replay Cast
16h 24m
WardiTV Weekly
1d 5h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.