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[Patch 6.7] Almost Outrageous General Discussion - Page 6

Forum Index > LoL General
Post a Reply
Prev 1 4 5 6 7 8 23 Next All
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2016-04-07 00:44:22
April 07 2016 00:42 GMT
#101
On April 07 2016 09:23 Gahlo wrote:
If people want to complain that they can't play "alone" in a team game, honestly, they aren't playing the right type of game.

funny how u ignore the fact this game was soloQ for 5 seasons which became the reason majority people played league, before riot in all their wisdom decided to remove it for no fucking reason and try something which failed in every moba and force dynamicQ into our throats.
las91
Profile Blog Joined May 2011
United States5080 Posts
April 07 2016 00:49 GMT
#102
I miss soloq because now if I hit fill I know 17 or 18 times out of 20 I'm support. Where's the fun in that?
In Inca we trust
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
April 07 2016 00:51 GMT
#103
--- Nuked ---
Goumindong
Profile Joined February 2013
United States3529 Posts
April 07 2016 01:09 GMT
#104
Taric is stll PBE only iirc
Gahlo
Profile Joined February 2010
United States35174 Posts
April 07 2016 01:21 GMT
#105
On April 07 2016 09:42 kongoline wrote:
Show nested quote +
On April 07 2016 09:23 Gahlo wrote:
If people want to complain that they can't play "alone" in a team game, honestly, they aren't playing the right type of game.

funny how u ignore the fact this game was soloQ for 5 seasons which became the reason majority people played league, before riot in all their wisdom decided to remove it for no fucking reason and try something which failed in every moba and force dynamicQ into our throats.

Yeah, and during that time I was more focused on wanting position based queues. I got what I wanted. I don't really care if it's solo/duo or dynamic.
killerdog
Profile Joined February 2010
Denmark6522 Posts
April 07 2016 01:27 GMT
#106
On April 07 2016 10:21 Gahlo wrote:
Show nested quote +
On April 07 2016 09:42 kongoline wrote:
On April 07 2016 09:23 Gahlo wrote:
If people want to complain that they can't play "alone" in a team game, honestly, they aren't playing the right type of game.

funny how u ignore the fact this game was soloQ for 5 seasons which became the reason majority people played league, before riot in all their wisdom decided to remove it for no fucking reason and try something which failed in every moba and force dynamicQ into our throats.

Yeah, and during that time I was more focused on wanting position based queues. I got what I wanted. I don't really care if it's solo/duo or dynamic.

I don't think anyone is against position based queue's, they've been a pretty resounding success. It's just riot has bundled it with all this dynamic garbage and tried as hard as they can to sell it as if dynamic queue and new champ select are the same thing, so they can claim every success of new champ select for dynamic queue.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
April 07 2016 03:34 GMT
#107
--- Nuked ---
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2016-04-07 03:43:15
April 07 2016 03:43 GMT
#108
On April 07 2016 09:05 Goumindong wrote:
Show nested quote +
On April 07 2016 07:22 GrandInquisitor wrote:
As to your first, I think our core difference is this - are the five Bronze Bombers, each of whom individually could not get out of Bronze playing solo queue, capable of reaching Silver if they play together? I don't think they can. They enjoy the advantage of cooperation, but so do their opponents!


Sure and their opponents have a higher MMR reflective of their advantage of cooperation because the cooperation advantage cascades through all of the queue types if there is any overlap at all. Regardless of the number of games any one team in particular play.

If you want the explanation of the math(in words) you can see the older thread or see here.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/WrKEJ5Yb-dynamic-queue-mmr-effects?sort_type=recent

With regards to the size of the effect? I haven't done any personal research into group dynamics, but in general what i have seen seems to indicate that group effects are pretty large. So i would suspect that the "magic of cooperation" is worth quite a bit of boost.

Isn't that premised on a 5 man playing a less than 5 man, as you wrote? Obviously you will have inflated MMR if you queue as 5man and get to play against non-5-mans.

Show nested quote +
On April 07 2016 08:44 Zess wrote:
On April 07 2016 07:08 Goumindong wrote:
On April 07 2016 04:01 GrandInquisitor wrote:
1) By "inflate", you're suggesting that BronzeBob is able to achieve a higher rank, say, Silver, because he's playing with SilverSam + three other Silver friends all the time. But BronzeBilly, who doesn't play with friends, but is equally skilled as BronzeBilly, can't climb.


No. I mean that if BronzeBob and BronzeBilly queue up as a group and so attain the advantages of cooperation. They will increase their MMR over BronzeBilbo who does not but is otherwise equally skilled.


Being able to make friends and play together and use cooperation seem like relevant skills in a team game.

Sure. But some people don't like the fact that there is no pure soloqueue and so them deciding to play the game alone and not as a cooperative activity for whatever reason is "damaging" to them. In the same way as teams increase their MMR this decreases the MMR/League of people playing solo.

Saying its a relevant skill is just like saying you shouldn't care about your MMR/League. Ok that is true that these things don't/do really matter, but its also true that people still care.

I mean, yes, some people will think this way, and some people also thought vanilla Starcraft was better than Brood War.

You're signing up to play a team game. Even the most diehard solo queuer will admit that part of what is considered League skill is working with your team. The only question is whether League skill is restricted only to working with teammates you don't know, or whether it also incorporates working with teammates you do know. That seems like too fine a distinction to justify the complaint that dynamic queue no longer accurately represents your skill.
What fun is it being cool if you can’t wear a sombrero?
cLutZ
Profile Joined November 2010
United States19574 Posts
April 07 2016 03:44 GMT
#109
On April 07 2016 10:27 killerdog wrote:
Show nested quote +
On April 07 2016 10:21 Gahlo wrote:
On April 07 2016 09:42 kongoline wrote:
On April 07 2016 09:23 Gahlo wrote:
If people want to complain that they can't play "alone" in a team game, honestly, they aren't playing the right type of game.

funny how u ignore the fact this game was soloQ for 5 seasons which became the reason majority people played league, before riot in all their wisdom decided to remove it for no fucking reason and try something which failed in every moba and force dynamicQ into our throats.

Yeah, and during that time I was more focused on wanting position based queues. I got what I wanted. I don't really care if it's solo/duo or dynamic.

I don't think anyone is against position based queue's, they've been a pretty resounding success. It's just riot has bundled it with all this dynamic garbage and tried as hard as they can to sell it as if dynamic queue and new champ select are the same thing, so they can claim every success of new champ select for dynamic queue.


I am. I think ranked, given that it has rewards, should involve some sort of displeasure and forcing people out of comfort zones.

Also I think the point of ranked is epeen and rewards, not anything that people normally say to hide that they really just want a free skin and to bust out "Diamond" to their frat brothers.
Freeeeeeedom
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 07 2016 03:47 GMT
#110
Personally I think that if solo queue was ever instituted, it should take that concept all the way. No duo queue. No position picking. No position trading. Everyone gets randomly assigned a position, and you are hard locked into it from the start of the game. Everyone has to play every position 20% of the time. (If League had equal #s of champions for every position, I'd say you have to play every champion once before you can repeat, too, but that might be too extreme.)

Riot won't ever implement this, but if you want a platonic ideal of "true individual League skill", that's the way to do it.
What fun is it being cool if you can’t wear a sombrero?
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 07 2016 04:25 GMT
#111
For me, I don't really care that much about dynamic queue, solo queue, new champion select, etc. I play the game solo, I can play all positions if needed, and I don't give a fuck. However, the system clearly is suboptimal and doesn't work at all in high elo. It makes no sense that your only options are to queue for 2 roles or fill. The combination of only being able to pick 2 roles, the small amount of people in high elo, and the numerous combinations of premades makes for stupid queue times and consistently unbalanced games. It's absurd that we're nearly 3 months into the season and still nothing has really been done to address these problems.
http://na.op.gg/summoner/userName=FLABREZU
Alaric
Profile Joined November 2009
France45622 Posts
April 07 2016 08:08 GMT
#112
You're not even trying, Inquisitor.

On April 07 2016 10:27 killerdog wrote:
Show nested quote +
On April 07 2016 10:21 Gahlo wrote:
On April 07 2016 09:42 kongoline wrote:
On April 07 2016 09:23 Gahlo wrote:
If people want to complain that they can't play "alone" in a team game, honestly, they aren't playing the right type of game.

funny how u ignore the fact this game was soloQ for 5 seasons which became the reason majority people played league, before riot in all their wisdom decided to remove it for no fucking reason and try something which failed in every moba and force dynamicQ into our throats.

Yeah, and during that time I was more focused on wanting position based queues. I got what I wanted. I don't really care if it's solo/duo or dynamic.

I don't think anyone is against position based queue's, they've been a pretty resounding success. It's just riot has bundled it with all this dynamic garbage and tried as hard as they can to sell it as if dynamic queue and new champ select are the same thing, so they can claim every success of new champ select for dynamic queue.

Still can't chose 3 or 4 roles if you don't want to be limited to 2 and/or can't play all 5 of them. Alternatively, fill will never let you realistically play any of them.
Cant take LMS hipsters serious.
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 07 2016 08:09 GMT
#113
Fill is pretty crap, but its easy to see why. On that note, I'd love to get a third option.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
April 07 2016 12:11 GMT
#114
--- Nuked ---
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 07 2016 12:19 GMT
#115
On April 07 2016 21:11 JimmiC wrote:
Outside of of length at high elos I don't get the problem with 2 options. If you want to play more rolls just switch your two every time. Most of the complaints here I get to varying degrees this one just seems like lower elo players wanting to jump on the hating riot bandwagon.

Yea gee I wonder why people who complain about long q times want to play 3/4 roles instead of 2???? Anyone?????
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-04-07 12:33:42
April 07 2016 12:30 GMT
#116
I mean it's not like having more choice is bad, they should have just given a checkbox for each role.

I like dynamic queue though because I just wouldn't play otherwise.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 07 2016 12:45 GMT
#117
These days when I queue I don't want to play one role very much and another role not so much, I'm more like two roles very much and I'd also like two other ones. What these roles are vary from day to day and depending on how drunk I am.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Gahlo
Profile Joined February 2010
United States35174 Posts
April 07 2016 13:34 GMT
#118
6.9 item pass: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/79cto3EB-planned-69-mana-x-mp5-x-ap-x-mr-item-pass
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2016-04-07 14:02:21
April 07 2016 14:00 GMT
#119
You don't need to work with your team to succeed in solo q. You can get to diamond 1-ish just pushing top as nasus all game and drawing 1v2s/1v3s and doing nothing else. You just need the mechanics to outlane people.

After that it only depends on your slot order, as people at that elo will play more counterpicks/meta picks then champs they are good at. So late pick = keep climbing, early pick = get countered and pray your team is ok

watch this for why dynamic Q is bad.
I come in for the scraps
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
April 07 2016 14:05 GMT
#120
On April 07 2016 22:34 Gahlo wrote:
6.9 item pass: http://boards.pbe.leagueoflegends.com/en/c/champions-gameplay-feedback/79cto3EB-planned-69-mana-x-mp5-x-ap-x-mr-item-pass


Holy cow, Dash proposed on an item. That's a big enough change WITHOUT all the rest of it.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
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