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On August 09 2015 15:12 GolemMadness wrote: According to Champion.gg, Heimer now has the highest win rate in the game at two positions. He has the highest win rate in mid by 3.12% and the highest win rate at top by .97%. Pretty crazy stuff. I ganked a heimer who'd set up turrets once. ONCE.
He set up turrets and hid behind them instead of running back to the big turret and got a double.
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On August 09 2015 19:58 Alaric wrote:Since Ashe's damage is super high, especially during stacked Q, you can usually kill him past a certain point (his ult removes his bonus armour, and his base is actually low). If you can dodge the first axe or have something like a Thresh lantern or Flash up, all you need to do is live till the ult runs out then he is the miserable one.  If he snowballs though, yeah you won't do much in the midgame. Just running at you shouldn't be enough if he can't slow you in melee range somehow to start trucking, so the best way to deal with him (in my experience playing Olaf, not against him) is to move in such a way that he has to choose between running at you and picking up his axe. If that happens during his ult, that basically wastes the remaining duration too. Ashe's damage isn't super high compared to other adcs(unless they don't crit at all) and especially not vs olaf whose ult makes your passive not work which means you can't q or crit him during ult.
Surprisingly I have heard of the infamous strat of "dodging his axe" doesn't really help though when he ghosts with a glory at you.
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On August 09 2015 21:49 obesechicken13 wrote:Show nested quote +On August 09 2015 15:12 GolemMadness wrote: According to Champion.gg, Heimer now has the highest win rate in the game at two positions. He has the highest win rate in mid by 3.12% and the highest win rate at top by .97%. Pretty crazy stuff. I ganked a heimer who'd set up turrets once. ONCE. He set up turrets and hid behind them instead of running back to the big turret and got a double. His turrets operating for a couple of seconds after death makes it stupidly easy for him to punish ganks
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On August 09 2015 22:14 Slusher wrote:Show nested quote +On August 09 2015 21:49 obesechicken13 wrote:On August 09 2015 15:12 GolemMadness wrote: According to Champion.gg, Heimer now has the highest win rate in the game at two positions. He has the highest win rate in mid by 3.12% and the highest win rate at top by .97%. Pretty crazy stuff. I ganked a heimer who'd set up turrets once. ONCE. He set up turrets and hid behind them instead of running back to the big turret and got a double. His turrets operating for a couple of seconds after death makes it stupidly easy for him to punish ganks At least you can smite them.
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Oh right! I forgot about the crits being linked to her slow. Yeah, that prob happened to me pre-rework, where her base AS did the job. And I tend to run Flash over Ghost for better ganks when I jungle him.
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On August 09 2015 22:14 Slusher wrote:Show nested quote +On August 09 2015 21:49 obesechicken13 wrote:On August 09 2015 15:12 GolemMadness wrote: According to Champion.gg, Heimer now has the highest win rate in the game at two positions. He has the highest win rate in mid by 3.12% and the highest win rate at top by .97%. Pretty crazy stuff. I ganked a heimer who'd set up turrets once. ONCE. He set up turrets and hid behind them instead of running back to the big turret and got a double. His turrets operating for a couple of seconds after death makes it stupidly easy for him to punish ganks Yeah but the difficulty in ganking heimer is probably why he's got such a high winrate.
Off topic, what do you guys think about being able to see how many points an opponent has leveled up an ability? That way you can see if they're leveling E on Yasuo or Jayce for magic damage so you can build appropriately.
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On August 09 2015 23:11 obesechicken13 wrote:Show nested quote +On August 09 2015 22:14 Slusher wrote:On August 09 2015 21:49 obesechicken13 wrote:On August 09 2015 15:12 GolemMadness wrote: According to Champion.gg, Heimer now has the highest win rate in the game at two positions. He has the highest win rate in mid by 3.12% and the highest win rate at top by .97%. Pretty crazy stuff. I ganked a heimer who'd set up turrets once. ONCE. He set up turrets and hid behind them instead of running back to the big turret and got a double. His turrets operating for a couple of seconds after death makes it stupidly easy for him to punish ganks Yeah but the difficulty in ganking heimer is probably why he's got such a high winrate. Off topic, what do you guys think about being able to see how many points an opponent has leveled up an ability? That way you can see if they're leveling E on Yasuo or Jayce for magic damage so you can build appropriately. That it's a horrible idea and the player should pay attention (damage, cooldowns whatever) to the skills of his opponent by himself.
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GrandInquisitor
New York City13113 Posts
Funny anecdotal evidence:
I'm getting into Rocket League. They have a cool sandbox mode where it helps you isolate particular skills (goalie, offense, aerials) and practice them over and over again. It's really good ...
... and it's kind of turning me off the game. I could just try to get better by playing games, but I know that it would be better to practice in the sandbox, which is no fun. It makes me think that in order to compete and not get frustrated with how bad I am, I need to be sandbox practicing, and why bother learning a new game when I can just play League instead.
I think there are meaningful differences between RL and LoL (i.e., RL requires a lot more mechanical skill that needs to be practiced in a sandbox whereas in LoL you can just main Nunu), but the analogy is still relevant.
That being said: should RL delete the sandbox mode? Probably not, it definitely raises the overall level of play. But I dread the prospect of having to repeatedly practice All-Star difficulty goalie, because I suck at it, and I feel like I can't really play ranked until I get better at it.
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That is because you have the wrong mindset when going into playing a game.If you actually cared about being better you would be enjoying the sandbox because it is helping you improve.You just want to play for fun and get cool icons(or other stuff never played rocket league) but can't even realize it or you just aren't honest with yourself.
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United States47024 Posts
On August 09 2015 23:58 GrandInquisitor wrote: Funny anecdotal evidence:
I'm getting into Rocket League. They have a cool sandbox mode where it helps you isolate particular skills (goalie, offense, aerials) and practice them over and over again. It's really good ...
... and it's kind of turning me off the game. I could just try to get better by playing games, but I know that it would be better to practice in the sandbox, which is no fun. It makes me think that in order to compete and not get frustrated with how bad I am, I need to be sandbox practicing, and why bother learning a new game when I can just play League instead.
I think there are meaningful differences between RL and LoL (i.e., RL requires a lot more mechanical skill that needs to be practiced in a sandbox whereas in LoL you can just main Nunu), but the analogy is still relevant.
That being said: should RL delete the sandbox mode? Probably not, it definitely raises the overall level of play. But I dread the prospect of having to repeatedly practice All-Star difficulty goalie, because I suck at it, and I feel like I can't really play ranked until I get better at it. I think you're assuming a false causation here that doesn't exist.
I can understand the implications that Riot makes that it's not "fun" for players to feel obligated to practice fundamentals in a controlled environment. But I would argue that this is not actually caused by the existence of sandbox modes. It's a chicken-and-the-egg argument, but I honestly believe that in genres where this is the case, sandbox modes arose as a response to an EXISTING demand for drilling fundamentals. The existence or absence of an official tool to do so doesn't do anything to promote or deter those gameplay patterns. Rather, the "obligation" to drill mechanics arises from gameplay mechanics that promote execution and mechanical mastery as the primary determinant of player skill at low levels.
Riot keeps citing fighting games as the example here, but this is arguably an example that proves my point. Even if fighting games never had training modes built into the game, playing them at a competitive level would still require you to train your fundamentals. Players would still start 1v0 games and practice combos/etc. because of how the game itself fundamentally promotes drilling execution. Street Fighter, for example, didn't get a Training Mode as an official part of the game until Street Fighter Alpha, but it's not like people just didn't practice combos in SFII.
Rather, if Riot wants to create a game where at a pub/amateur level, there's no obligation to drill fundamentals in this way, then they should be looking at how they design their core gameplay mechanics. Having a sandbox mode doesn't create the obligation to drill, core gameplay mechanics that create a high execution barrier do. Conversely, omitting a sandbox mode does not remove the necessity to drill mechanics for heavily execution-dependent characters.
As they currently exist, MOBA games don't have this execution barrier, which is why there's no emphasis on sandbox drilling. Even though other games in the genre have sandbox modes (DotA, HoN), and even though they have mechanics that could be drilled in a controlled environment (creep pulling, etc.), there is no obligation to do so, because the core gameplay mechanics make general understanding of the game as a whole the biggest determinant of "player skill", rather than micro-level execution. Simply put, until you have a firm understanding of the game as a whole, drilling fundamentals gives less incremental benefit from learning more about the game through experience. Only at a high level does the incremental gain of execution really become the more dominant factor.
I believe the same is true in League. Being able to flash over walls 100% of the time is just not a useful skill unless you already know how to play your lane matchups/when to gank as a jungler/etc. The only real mechanical barrier that supercedes experience/understanding in most cases is last-hitting, and the presence/absence of a sandbox mode already isn't a deterrent to people practicing this.
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Speaking of Ghost versus Flash, what are the common champions in which one takes Ghost over Flash?
I know people do it for Singed and Olaf, but I can't think of anyone else. Personally I run Ghost over Flash on Darius, I know that I'm the exception on this.
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On August 10 2015 03:21 Frudgey wrote: Speaking of Ghost versus Flash, what are the common champions in which one takes Ghost over Flash?
I know people do it for Singed and Olaf, but I can't think of anyone else. Personally I run Ghost over Flash on Darius, I know that I'm the exception on this.
susaN
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On August 10 2015 03:21 Frudgey wrote: Speaking of Ghost versus Flash, what are the common champions in which one takes Ghost over Flash?
I know people do it for Singed and Olaf, but I can't think of anyone else. Personally I run Ghost over Flash on Darius, I know that I'm the exception on this.
Could make a case for it on Hecarim, Shyvana, Udyr, Jax,and some others. The problem is slows are too strong vs. speedups and ghost's CD is not rewarding enough compared to flash. If you got 2 or 3 ghosts per flash, then maybe it would be interesting.
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DoA isn't casting Worlds : (
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l o l just played against a new Fiora.
Pretty good remake by Riot. I definitely approve the healing thing on her ult.
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The healing thing on fiora is the one big issue I have with the rework. It just doesn't fit her.
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On August 09 2015 15:57 cLutZ wrote:Show nested quote +On August 09 2015 15:12 GolemMadness wrote: According to Champion.gg, Heimer now has the highest win rate in the game at two positions. He has the highest win rate in mid by 3.12% and the highest win rate at top by .97%. Pretty crazy stuff. You should tell gouindomgngngbngbn. He will pretend Heimer is a great competitive champ. What is your problem?
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On August 10 2015 05:51 Goumindong wrote:Show nested quote +On August 09 2015 15:57 cLutZ wrote:On August 09 2015 15:12 GolemMadness wrote: According to Champion.gg, Heimer now has the highest win rate in the game at two positions. He has the highest win rate in mid by 3.12% and the highest win rate at top by .97%. Pretty crazy stuff. You should tell gouindomgngngbngbn. He will pretend Heimer is a great competitive champ. What is your problem? You keep telling everyone Viktor is bad when he is a tier1 pick and arguably the best mid laner on the patch.
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On August 10 2015 05:52 Ansibled wrote:Show nested quote +On August 10 2015 05:51 Goumindong wrote:On August 09 2015 15:57 cLutZ wrote:On August 09 2015 15:12 GolemMadness wrote: According to Champion.gg, Heimer now has the highest win rate in the game at two positions. He has the highest win rate in mid by 3.12% and the highest win rate at top by .97%. Pretty crazy stuff. You should tell gouindomgngngbngbn. He will pretend Heimer is a great competitive champ. What is your problem? You keep telling everyone Viktor is bad when he is a tier1 pick and arguably the best mid laner on the patch. No. I keep telling everyone that Viktor is Ok when he is clearly not near the best mid laner on the patch because making such a statement is ridiculous when he doesn't perform better than other mid laners on the patch. (Indeed when he performs generally worse). And when all the arguments that he is strong are "well I saw him carry once"
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