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On July 25 2015 08:27 Caiada wrote:Show nested quote +On July 25 2015 08:13 Gahlo wrote:On July 25 2015 08:05 Caiada wrote:On July 25 2015 07:58 Amui wrote: Is it just me or does ARAM have a ludicrous number of AFK's.
Played 6 so far for the event and every single one has had at least one. A bunch of garbage in there with the event bringing newer people in. Had a cool 3v5 earlier. Also a Corki who rushed Talisman. A friend of mine would rush Talisman on literally everybody on ARAM. I stopped playing ARAMs with him. I think the worst was a friend of a friend, who would ask one of us what to build. And then he'd build the exact opposite every time. He asked me one time about Ashe builds, post-rework. I told him what the standard build was and stuff. He built, and I remember exactly, Tear, Hurricane, and a QSS. That is the only time I've wanted to strangle someone through the Internet. Same friend did that a lot too. First time I encountered the term "askhole."
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I just started playing again after about a 2 month hiatus and I really like the UI changes. Maybe it's partially because it's not as ingrained into me due to the break. But they've fixed or improved upon a lot of things. The one thing I found most disconcerting was the item slot move. The only way I can describe it is in some sort of weird hand-eye coordination mind fuck. For the first few games, it felt like I was crossing my hands over each other to get to my item slot. As though the slots were the hotkeys and moved to the other side of the keyboard. It's been about 10-12 games and I'm used to it now though.
Quick question, what is it about the minimap that frustrates people? You're unable to distinguish the blue minions from the blue background contrast? I really-really don't understand that. In all ways it's superior to the previous version to me. It's easier to distinguish which lanes are pushing due to the minion graphics and the portraits are smaller so they don't overlap and block out view.
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Biggest problem is the contrast on all of the map icons (towers/baron/drag) are much too low. It's just awkward to look at at a glance.
I love the theory of the UI, but there are a lot of little things like that to work on.
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Oh man, that Summoning Insight episode is hilarious.
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The reason why people hate the UI is that the old UI was fine. As far as I can tell, the new UI didn't really solve the problems with the old UI; it merely changed the UI and switched some of the panels.
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It's honestly really nice to be able to look down at the minimap and see every bit of relevant info at a glance when I know what I'm looking for. When people get used to it, Riot cleans up some little things (the mana thing is poorly communicated; so is the CD indicator; the aforementioned minimap contrast) and they put in some options to switch positions/sizes, I doubt all that many will care.
Of course, they have to actually *do* those things, which is a bigger if than it ought to be.
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things that the new hud doesn't let me do: quickly read my stats, easily view cs/min, read peoples names, view game score, view full character stat sheet, view latency
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Something that's really been grinding my gears is that ever since the spectator client came out, people have been clamoring to see the cds of their allies' summoners in the same manner. It took till now for that info to be available and it's on the damn scoreboard.
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The stat sheet I've never once seen anyone streaming ranked use since 5.14. CS/min, a very important stat (not really aside from benchmark purposes). Not like looking at every corner of the screen for info wasn't the whole basis of the old hud anyway. People's names? Really? Game score's right above the minimap. Learn the very obvious stat icons/positions, how hard is that? At least you can now see the detailed shit without obscuring a third of your screen.
People are frustrated and are desperate for a reason to hate it. Like the vast majority of far-reaching changes Riot makes. The vision system had the same thing. A lot of people hated SR's visual update, anybody remember that? Sion's rework. Support items.
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Won 4v5, practically 3v5 o_O
Jungler AFK and our mid was just spamming pings everywhere and 0-3-0 pretty early, then me and botlane just carried 3v5 and they surrendered at 26min.
I was like "oh damn can't believe I'm going to lose this game where everyone got the roles they wanted in champion select" but silver ranked is weird.
And almost on topic, Trundle feels kind of good. I mean while I was slightly ahead in lane, the enemy midlaner Jarvan was 3-0 and then ganked me top and I just ulted him and 1v2'd for a double kill and didn't even drop under half health. He died in like 3 hits after ult.
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The fringe is back!
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MY biggest gripe is that they put all the information on top of the minimap. It's too much information in 1 place, and my eyes have to stay there not looking at the screen to parse everything i want to know.
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On July 25 2015 11:07 Caiada wrote: The stat sheet I've never once seen anyone streaming ranked use since 5.14. CS/min, a very important stat (not really aside from benchmark purposes). Not like looking at every corner of the screen for info wasn't the whole basis of the old hud anyway. People's names? Really? Game score's right above the minimap. Learn the very obvious stat icons/positions, how hard is that? At least you can now see the detailed shit without obscuring a third of your screen.
People are frustrated and are desperate for a reason to hate it. Like the vast majority of far-reaching changes Riot makes. The vision system had the same thing. A lot of people hated SR's visual update, anybody remember that? Sion's rework. Support items.
I don't remember much complaining about the new support items being added (although here we wanted more Haunting-guise style items as well/instead). However, what I think separates this HUD change from the SR visual update and your other examples is that it really doesn't appear to have much/any superior functionality. If that is the case, just leave it the same. Its kind of like moving to your next door neighbor's house which is exactly the same, except the master bedroom is on the other side. Its a lot of hassle for no gain.
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I really don't get why these people build shit in ARAM. Like I'm far from a good player, but I love to build RoA->Aegis->FrozenHeart -> Spirit Visage. Maybe replace Visage with Zekes now and grab Banshee's Veil. Granted this only really works on potential AP tanks (Gragas, Sejuani, Sion, etc). But I've found that quite often you can become unkillable enough that you can 1v3 for long enough while dealing enough damage that your team can usually mop up the rest. If I need boots I'll grab them somewhere along the way to help dodge skillshots. But usually the map is so short I tend to forgo them.
But I've seen some really dumb builds as of late. For example, on Gragas building full AP while not building RoA, Abyssal, Rylai's or Zhonya's. Seeing Caitlyn build Tear into RoA. Seeing AP Shaco not build Luden's, Void Staff or Zhonya's. Seeing Leona build full AP with no health, MR or any defensive item. Going up against Sion, Gragas and Mundo (all of which built Tank) seeing AP casters get to 5 items without buying Void Staff. Thankfully, there was an Annie on that team who built similar to me. She grabbed Abyssal second while I grabbed Liandry's and we both built Void Staff third. We would've rolled that game fast if Jax had built tank after Trinity force and BoRK.
I'm really not looking forward to completing Stage 3 and having to deal with the insane ARAM folk.
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On July 25 2015 11:19 cLutZ wrote:Show nested quote +On July 25 2015 11:07 Caiada wrote: The stat sheet I've never once seen anyone streaming ranked use since 5.14. CS/min, a very important stat (not really aside from benchmark purposes). Not like looking at every corner of the screen for info wasn't the whole basis of the old hud anyway. People's names? Really? Game score's right above the minimap. Learn the very obvious stat icons/positions, how hard is that? At least you can now see the detailed shit without obscuring a third of your screen.
People are frustrated and are desperate for a reason to hate it. Like the vast majority of far-reaching changes Riot makes. The vision system had the same thing. A lot of people hated SR's visual update, anybody remember that? Sion's rework. Support items. I don't remember much complaining about the new support items being added (although here we wanted more Haunting-guise style items as well/instead). However, what I think separates this HUD change from the SR visual update and your other examples is that it really doesn't appear to have much/any superior functionality. If that is the case, just leave it the same. Its kind of like moving to your next door neighbor's house which is exactly the same, except the master bedroom is on the other side. Its a lot of hassle for no gain.
I think there are very easily arguable benefits for the redesign. They did change a bit overmuch (the ability icons, really, why did they not test clarity on that more, the contrast change on the minimap reeks of designing to a palette instead of functionality, and they really could have kept the XP bar straight and underneath the portrait), but like I've said it's genuinely a lot more pleasant to look at the new stats and especially stats/portraits being over the map once I got past old habits. There's also significantly more viewing area on every corner and with the scoreboard up. I think the scoreboard is the most obviously improved, least-contentious thing, honestly, ('squashed info' complaints aside; it was pretty damn clear to me) but it's mostly independent of what they actually did with the HUD.
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Aotearoa39261 Posts
On July 25 2015 11:14 Gahlo wrote:The fringe is back! ![[image loading]](http://3.bp.blogspot.com/-9YjOYdxJatM/VbLsJMCowGI/AAAAAAAAuVU/Ic1yyl64SjY/s640/fioracompare.jpg) Fiora is saved!
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On July 25 2015 12:03 geript wrote: I really don't get why these people build shit in ARAM.
My favorite is people who play Sej and rush Righteous Glory and some other health item (or any other tank who does that). It's like you're Sejuani in a mode where you can dash nearly two screens, do you really need to build righteous glory on top of that and be as easy to cut through as butter? If you have problems engaging you're either against the poke/disengage comp of doom and are probably going to lose anyways, or you're just awful.
People way underestimate resists in ARAM vs the need for your team to be able to hard engage/health. It's like fights take place all the frigging time, you're not going to have problems engaging unless comps are really imbalanced. Doesn't matter if you can engage and you all die in 1.5 seconds. I'd rather everyone be tanky and slowly die because at least turrets aren't getting wrecked as quickly.
My other pet peeve is people who build Hydra on Yi in ARAM. You already have nearly free health regen from meditate which gives you way more sustain than most champions, people almost never stack up close enough that you'll benefit from the passive, and you're as close as you can get to a guaranteed income, the active gives you slightly more guaranteed burst but that's probably not gonna help you get a reset 95% of the time? Black Cleaver was almost as bad before they changed it.
Also yeah, player quality because of the new map assets is pretty flipping low right now.
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Is there a reason why you can't take smite for Aram? I really want to be able to get challenging cinderhulk. I'd even drop flash for it half the time.
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They've got 5 AP champs, but none of us are 'tank' champs. So clearly none of us will get Aegis, because logic. Gotta go max damage Nunu and AP Caitlyn.
I've accepted that nobody gives a shit about ARAM except me >.>
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