On June 12 2015 03:19 Jek wrote: How do you report scripters? Ran into the same Cass bot twice in a row and recorded the second game.
i would send support ticket to rito on the website
Does reporting scripters do anything though? I would imagine that any method they would use to check that guy you reported is also used in automated anti-scripter systems that search globally. Add to that that there are probably a ton of inocent people reported for scripting and it seems horribly inefficient to check single reported players instead of doing it globally.
On June 12 2015 05:48 las91 wrote: Is Eve actually good in SoloQ? I've tried to play her a couple games and just can't really figure out how to make her laning phase good (because I know that's her strongest point), I have no issue with flanking/teamfight positioning but my early game is absolute shit. Her first clear is just brutal. Anyone have experience with this champion? It's getting seriously mind-numbing just spamming Rek'sai (and Gragas if he makes it through bans)
If you micro properly you can do a full clear, gromp -> golems, without getting too low.
my micro is complete trash so I just go gromp -> blue -> wolves -> wraiths -> red, and based with around 100-150 hp., buy stalkers and a few pots, and from there clearing is easy.
Also you don't particularly want to flank anymore iirc, just try and get onto a squishy and kill their face.
On June 12 2015 03:19 Jek wrote: How do you report scripters? Ran into the same Cass bot twice in a row and recorded the second game.
i would send support ticket to rito on the website
Does reporting scripters do anything though? I would imagine that any method they would use to check that guy you reported is also used in automated anti-scripter systems that search globally. Add to that that there are probably a ton of inocent people reported for scripting and it seems horribly inefficient to check single reported players instead of doing it globally.
According to reddit they dropped a big ban wave today.
My guess is they don't want to have a "scripting" option in the in game reporting system for several reasons. Firstly good players often look just like scripting to people who don't know what scripting is. I've had xeraths land every single spell, then i look at them after the game and they've been d1 for two seasons in a row.
You can't judge from the # of reports, because they'll probably be a ton of false positives. You use a tribunal because you need to see gameplay, and even judging from pure gameplay can be hard in the majority of cases where it's not obvious (and they don't even have an official way of rewatching gameplay.)
Besides, acknowledging scripting as a problem in the game client would likely do much more harm then good. League has however many 30 something million players a month. Only a very small minority of those players probably follow reddit/other communities, and it wouldn't surprise me if a good 20 million of those don't even know what scripting is. If they suddenly have all of those people, a lot of whom aren't very invested at all in the game, googling around to see what this "scripting" is, there's a good chance that just doubles the number of scripters compared to currently.
It would be nice if they actually confirmed that reporting people through customer support had the potential to do something though :<
Well yeah but as I said any global/automated system should be way more efficient than checking single reported players. So I would be surprised if reporting does something.
I very much agree with your opinion on making scripting problems public though. Any of those highly upvoted reddit threads with people complaining about scripting or even showing videos of its effects are nothing but advertising for scripting and result in hundreds or thousands of new scripters every time.
I didn't get a recording of it (sadly) upon trying to recreate it, but I (playing Thresh) flayed a LB mid-distortion backwards past my character and it sent her flying off the map towards my team's fountain (which killed her on the way by). It was a hilarious bug that I haven't seen since the knockup that used to knock people so high in the air they were off screen. Spent 20 minutes trying to recreate it with my friend but couldn't, sadly.
I was talking to my friend when the Darius pull bug was around, and though he may be full of shit his explanation was that if two movement displacements interact and the game doesn't know which one takes priority (Riot has to add a special rule for it) it gets confused and just resets the champ to the spawning location of the caster.
On June 12 2015 05:48 las91 wrote: Is Eve actually good in SoloQ? I've tried to play her a couple games and just can't really figure out how to make her laning phase good (because I know that's her strongest point), I have no issue with flanking/teamfight positioning but my early game is absolute shit. Her first clear is just brutal. Anyone have experience with this champion? It's getting seriously mind-numbing just spamming Rek'sai (and Gragas if he makes it through bans)
If you micro properly you can do a full clear, gromp -> golems, without getting too low.
my micro is complete trash so I just go gromp -> blue -> wolves -> wraiths -> red, and based with around 100-150 hp., buy stalkers and a few pots, and from there clearing is easy.
Also you don't particularly want to flank anymore iirc, just try and get onto a squishy and kill their face.
Just played against an Eve, think she just cleared once and spent the rest of the time ganking, got really fed.
And yeah she just jumped on our vayne every time and killed her, it's helpful to have people good play against you too I just hadn't seen much Eve lately in Solo Q (just the random pro games).
Technically the displacement happening last "erases" the others, there's no priority stuff that I'm aware of. To cancel a displacement you just have to make yours happen later, it's a timing thing (hence why in very rare cases it's Nautilus Qing out of a Thresh Flay and not the reverse, there's a very tiny timing in the animation between when you hit the terrain and when you start pulling; Flay after you're going to the terrain cancels the "dash", Flay before cancels the spell altogether).
Flay before doesn't cancel the spell.Same way you can hook out of a blitz hook as naut or trist w/ez/j4 combo etc.This happens because the abilites have a cast time which is uninterruptable but if you land cc AFTER the cast time it cancels it.
Also some displacements change your skillshot direction for some reason so j4 can cast q but since it doesnt go to his flag he doesn't combo.I am not sure what is the exact timing for this but have seen it happen from time to time.Seen ez ult get a changed direction cuz a janna pushed him out of cast animation.
Flay before will make the anchor disappear, basically, if the timing is right (and it's fairly generous).
In another topic, I wish they fixed Braum's W. It's supposed to put you between your target and the nearest enemy champion. Except that doing that, it puts you WAY in front of your ally. So what often happens is that against someone who'll dash/blink near his target, like LB, Katarina or Ahri, your W puts you on the other side of the enemy champion, meaning you can't WE to protect someone. Either you flash-E, or you may as well do nothing.
They could adjust the distance Braum is put at from his target so that he does not end up behind the nearest enemy champion.
No, Braum's thing is in general, I also cast it reactively (Katarina rarely ults after Shunpo if she's decent so you've got time to W as soon as she goes in, cast time is too long to block Q and W can't be blocked but at least you stop the AoE from her ult) and it's always the same. I get that they can't put your model on top of your ally's, but they push him (kinda how nashor pushes you when he spawns) way too far.
I don't get why you talk about Blitzcrank and Nautilus, since I was referencing Flay?
If it makes you feel better it happens consistently with skillshots for every champion atm. Yesterday had a game where a Thresh hook disappeared on my screen and my teammate's ('cause reached max range, so the particle is removed) and I got hooked a fraction of a second later anyway. There were 2 minions right in front of me and another hook straight-up went through them to hit me. My Q (Varus) went right through a minion without dealing damage (dunno about others it was the only target in the path).
They have a refactoring of how skillshots work on the PBE that is supposed to address that.
And I don't understand how you get an example with blocking a Blitz hook, nafta? What I'm talking about is when you're Qing to terrain as Nautilus to escape, and except in a very small window Thresh will prevent the pull, whether he Flays before or after the anchor connects to terrain.
On June 13 2015 00:27 Alaric wrote: If it makes you feel better it happens consistently with skillshots for every champion atm. Yesterday had a game where a Thresh hook disappeared on my screen and my teammate's ('cause reached max range, so the particle is removed) and I got hooked a fraction of a second later anyway. There were 2 minions right in front of me and another hook straight-up went through them to hit me. My Q (Varus) went right through a minion without dealing damage (dunno about others it was the only target in the path).
They have a refactoring of how skillshots work on the PBE that is supposed to address that.
And I don't understand how you get an example with blocking a Blitz hook, nafta? What I'm talking about is when you're Qing to terrain as Nautilus to escape, and except in a very small window Thresh will prevent the pull, whether he Flays before or after the anchor connects to terrain.
This is what happens if you use a cc during the cast time of naut q.If you use it after it will cancel but not during.You can only interrupt it during naut moving towards his target.
If the anchor has hit the target or not is irrelevant.
You can clearly see the anchor has not hit the wall when the blitz hook lands but it overrides it.This is because his ability has a cast time.If you watch it in .25 you will see a cast bar and blitz hook hitting during it.This is why a lot of abilities can dodge other abilities AFTER you get hit.
On June 12 2015 21:48 ticklishmusic wrote: I was talking to my friend when the Darius pull bug was around, and though he may be full of shit his explanation was that if two movement displacements interact and the game doesn't know which one takes priority (Riot has to add a special rule for it) it gets confused and just resets the champ to the spawning location of the caster.
There isn't a special rule. Movement displaces occur, new displaces override old displaces. It's pretty simple.
I suppose it's possible that if the server gets two displaces within the same "tick" that it could have an issue but that isn't possible with LBs dash unless it's the blink and displace combo that has an issue (and usually that just sets the displace start loc at the end of the blink loc)
On June 12 2015 21:30 Zdrastochye wrote: I didn't get a recording of it (sadly) upon trying to recreate it, but I (playing Thresh) flayed a LB mid-distortion backwards past my character and it sent her flying off the map towards my team's fountain (which killed her on the way by). It was a hilarious bug that I haven't seen since the knockup that used to knock people so high in the air they were off screen. Spent 20 minutes trying to recreate it with my friend but couldn't, sadly.
Did you try doing this in bottom lane? Every time I try to a-move from fountain to bottom lane my hero would run against the wall in fountain, maybe there's some weird positional shit going on there
On June 12 2015 05:48 las91 wrote: Is Eve actually good in SoloQ? I've tried to play her a couple games and just can't really figure out how to make her laning phase good (because I know that's her strongest point), I have no issue with flanking/teamfight positioning but my early game is absolute shit. Her first clear is just brutal. Anyone have experience with this champion? It's getting seriously mind-numbing just spamming Rek'sai (and Gragas if he makes it through bans)
If you micro properly you can do a full clear, gromp -> golems, without getting too low.
my micro is complete trash so I just go gromp -> blue -> wolves -> wraiths -> red, and based with around 100-150 hp., buy stalkers and a few pots, and from there clearing is easy.
Also you don't particularly want to flank anymore iirc, just try and get onto a squishy and kill their face.
Just played against an Eve, think she just cleared once and spent the rest of the time ganking, got really fed.
And yeah she just jumped on our vayne every time and killed her, it's helpful to have people good play against you too I just hadn't seen much Eve lately in Solo Q (just the random pro games).
Eve actually clears ridiculously quickly too, so if the lanes aren't gankable for whatever reason, you can clear your jungle on cooldown really easily. Just farm constantly, and whenever you see nearby chances to gank while clearing go kill stuff.
Perma-ganking can work, but can also go really badly :p