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So I was watching some Lemonation VoDs. He basically says that on any ranged support you HAVE to run 5-0-25 now with the new utility masteries. It's waaaaay too much good stuff in there to run anything else.
Thoughts?
http://i.gyazo.com/f1a3f57b8e8abb871a4965f949892824.jpg
I personally took the points out of max mana in tier 1 and put those 4 points into movespeed and trinket range. Idk 75 mana, with the regen mastery, really doesn't seem nearly as good as 1.5% ms...
Have been running it all day on a variety of supports (Zyra, Sona, Janna, Soraka) and it doesn't feel that bad not having the dmg reduction from 9 defense.
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On June 13 2015 08:05 Sonnington wrote:Show nested quote +[New Item] Enchantment: Runeglaive Builds out of [Sheen + Jungle Item + 200g] Stats: 40 AP 200 Mana +10% Cooldown Reduction UNIQUE Passive - Spellblade: After using an ability, the next basic attack is converted into magic damage and deals 75% Base Attack Damage (+30% of Ability Power) bonus magic damage on hit in an AoE around the target (1.5 second cooldown). When attacking a monster, this also restores 6% of your missing Mana." Finally! This is such a good change for AP junglers, particularly Diana. Can you imagine how fast Malzahar will be able to clear now that he'll have an AOE sheen proc? damnit, i had finally come to peace with the fact that i should still be building Cinderhulk instead of Magus on jungle Fizz even when i get some early kills. although i guess a super cheap and early AOE Lich Bane proc will probably be OP enough to make up for all the games i throw trying to build full AP out of the jungle.
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On June 13 2015 09:43 Kinie wrote:I'm trying to cut through the fluff of that article. But basically they're updating the UI, graphics engine, and letting people make custom games? Yeah, Dota 2's UI is a bit clunky, and the graphics look like they were built to run on a ps2, but it's still a decent MOBA. As for the PBE changes to Magus, it's basically meant to try and let AP junglers (read: Diana, Elise, Ekko, Fizz, Nidalee) build a mini Lich Bane out of the jungle. It'll probably only help Diana, Fizz, and Ekko the most though, not that Nidalee wouldn't benefit from it. But again, the issues with AP junglers is not what they build in the jungle, it's getting them items once they get out of it so they aren't completely useless (compared to Warrior's where AD junglers usually have something in their kit to let them be useful outside of the jungle). And the moment Riot buffs these AP junglers they just end up back in lane somewhere because if they're even remotely playable from the jungle, then getting them lane gold, exp, and kills means they'll be op op.
So would that mean LoL has ps1 graphics?
Runeglaive helps AP junglers in a lot of ways. The biggest thing that fucked AP junglers was the lack of mana regen. You get 20% cdr after building your rather expensive jungle item. Then you were forced to build a mana regen item. Imo, these are the main problems with AP junglers,
1. Ineffective pre-6 ganks and little map pressure. 2. Usually slow first clear or bad sustain. 3. No mana regen. 4. Too gold reliant.
The first two you can't really change. But with the new AP jungle item you get a bigger mana pool and more mana regen. So you don't have to buy a mana regen item like tear or catalyst. Which allows you to be on the map more and gank more frequently. Because you have more mana regen and an AOE sheen proc on jungle camps. You won't have to sacrifice as much to farm camps and give up map pressure. You'll stay healthier and have more mana to stay out of the map longer along with having more gold.
This item will be a godsend for AP junglers.
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the no mana regen part pisses me off so hard i fucking hate playing mana based champions in jungle now, want my spirit stone back zzzz
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On June 13 2015 10:03 Frolossus wrote:Show nested quote +On June 13 2015 09:54 Kinie wrote:On June 13 2015 09:49 ahswtini wrote: league players rly think their ui and client is better than dota's??? Are you serious? League's UI and client is shit tier. It was shit back in 2010 and it's still shit now. Hell, Riot themselves have said it's shit and know it's shit, they just aren't that concerned with getting a new, better UI and client up and running, as more pressing concerns (server issues, bug fixes, etc.) are more important. Isn't League's UI and client running off fucking Silverlight or something like that? adobe air.
Yeah, exactly. It's basically garbage too.
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On June 13 2015 09:43 Kinie wrote:I'm trying to cut through the fluff of that article. But basically they're updating the UI, graphics engine, and letting people make custom games? Yeah, Dota 2's UI is a bit clunky, and the graphics look like they were built to run on a ps2, but it's still a decent MOBA. As for the PBE changes to Magus, it's basically meant to try and let AP junglers (read: Diana, Elise, Ekko, Fizz, Nidalee) build a mini Lich Bane out of the jungle. It'll probably only help Diana, Fizz, and Ekko the most though, not that Nidalee wouldn't benefit from it. But again, the issues with AP junglers is not what they build in the jungle, it's getting them items once they get out of it so they aren't completely useless (compared to Warrior's where AD junglers usually have something in their kit to let them be useful outside of the jungle). And the moment Riot buffs these AP junglers they just end up back in lane somewhere because if they're even remotely playable from the jungle, then getting them lane gold, exp, and kills means they'll be op op. There's no such thing as a "warrior" jungler anymore. Everybody in the current meta is a Cinderhulk jungler unless they get stupid ahead.
On June 13 2015 09:54 Kinie wrote:Show nested quote +On June 13 2015 09:49 ahswtini wrote: league players rly think their ui and client is better than dota's??? Are you serious? League's UI and client is shit tier. It was shit back in 2010 and it's still shit now. Hell, Riot themselves have said it's shit and know it's shit, they just aren't that concerned with getting a new, better UI and client up and running, as more pressing concerns (server issues, bug fixes, etc.) are more important. Isn't League's UI and client running off fucking Silverlight or something like that? Did you miss the part earlier this week or late last week when Riot revealed their new UI?
On June 13 2015 08:48 cLutZ wrote:Show nested quote +On June 13 2015 07:31 Alaric wrote: That's the thing: you do more damage early on because resistances are lower, lifesteal often absent, etc. Later on you have the AP to increase the %damage, but overall you don't necessarily do more because the base damage (especially on Q and her passive) doesn't grow and people still get more MR, lifesteal, etc. So early-midgame your combo does 40% of their HP or something but spiderlings+autoattacks (and the bonus on-hit) makes the remaining fast to burn. Later you do 55% with some AP/pen but the rest of your damage is way too low to blow whatever HP is left in a timely manner.
Also people group and stuff like shields, aegis' aura, etc. play a part. In 2v2s you can combo someone down to 40% health, skirmish till your cooldowns are back up and finish him off. In full-blown teamfights you won't put someone so low, and even if you do there are still 4 others to take care of, and you can't stay and fight them waiting for your cooldowns.
Making Elise tankier won't make her lategame better, so I'd be fine with buffing (carefully) her early-mid. League needs more champions strong enough early to warrant playing them even when Azir, Jinx, and other shit is available, anyway. Elise's kit still has too much frontloaded burst as part of its design, plus the towerdive powtential with E(Spider) is hard to balance. . For a while they turned her into a skillshot stun bot, but that was a very meta-dependent style. Her power needs to be removed from Q, and put in W, and maybe into passive spiderlings. And they are. With the changes to her E, spiderlings will get a 40-100% boost to their bonuses after she drops. Those bonuses that will be modified at 10% AP on hit, 5-25% AS passively from W rank, and 60-140% AS from W active. At level 18 the boost will be an extra 0% AP and 125% AS. I believe I remember somebody saying that Elise has trouble taking down a target after her burst, this should help with that.
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In other news: Was checking out support stats on champion.gg. Turns out - with experience - Zyra and Taric are the most winningest supports. Zyra breaking 56% and Taric breaking 57%. In plat+.
Of course in the hands of mains. Sorakas winrate is disgustingly high tho...
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On June 13 2015 09:49 ahswtini wrote: league players rly think their ui and client is better than dota's??? Oh hey I recognise you. Randomly passing by or did you get prompted?
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The new jungler item doesn't look all that useful on Fiddlesticks though, and he's been the only constant AP from the jungle.
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On June 13 2015 12:17 JazzVortical wrote: The new jungler item doesn't look all that useful on Fiddlesticks though, and he's been the only constant AP from the jungle. Doesn't Fiddle have awful mana conservation in the jungle?
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Wonderful.
I am in a game which I can't connect to. But my other account can join games fine.
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On June 13 2015 12:46 Sufficiency wrote: Wonderful.
I am in a game which I can't connect to. But my other account can join games fine. I've had this exact thing happen to me. I can only assume it's some sort of drop hack. I've restarted the client, my computer, and gone on smurf accounts. Send in a support ticket about it I reckon.
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On June 13 2015 12:55 Sonnington wrote:Show nested quote +On June 13 2015 12:46 Sufficiency wrote: Wonderful.
I am in a game which I can't connect to. But my other account can join games fine. I've had this exact thing happen to me. I can only assume it's some sort of drop hack. I've restarted the client, my computer, and gone on smurf accounts. Send in a support ticket about it I reckon.
Seriously doubt it. It's just server issues.
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On June 13 2015 10:44 Sonnington wrote: these are the main problems with AP junglers,
1. Ineffective pre-6 ganks and little map pressure. 2. Usually slow first clear or bad sustain. 3. No mana regen. 4. Too gold reliant.
I kind of disagree. 2 is certainly true, but 1 is basically because of 2 and 3. If singed, ahri, maokai, zyra, syndra, etc could clear without getting low and having no mana they would have perfectly fine ganking and map pressure. And some of them are much more gold reliant than others (singed, maokai can be good low-econ). Its really just Riot hasnt designed a jungle that can support more than 1 playstyle since S3 started.
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I played two Ekko games, and I have to say this champion is so counterintuitive not just for my opponents, but for me as well. I think if I spend more time I'll get better at him; that being said, seeing all the competitive usage of him already, I think he is just going to get nerfed even more - I don't really see the point of playing him in solo Q.
One thing I don't quite understand is why people keep building so much damage on him. As far as I can tell, he got a lot of damage already - thus tankiness is more important.
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On June 13 2015 12:18 Gahlo wrote:Show nested quote +On June 13 2015 12:17 JazzVortical wrote: The new jungler item doesn't look all that useful on Fiddlesticks though, and he's been the only constant AP from the jungle. Doesn't Fiddle have awful mana conservation in the jungle? Yeah somewhat, but he rarely auto attacks, especially when Drain has essentially no cooldown.
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On June 13 2015 11:43 Kinie wrote:Show nested quote +On June 13 2015 10:03 Frolossus wrote:On June 13 2015 09:54 Kinie wrote:On June 13 2015 09:49 ahswtini wrote: league players rly think their ui and client is better than dota's??? Are you serious? League's UI and client is shit tier. It was shit back in 2010 and it's still shit now. Hell, Riot themselves have said it's shit and know it's shit, they just aren't that concerned with getting a new, better UI and client up and running, as more pressing concerns (server issues, bug fixes, etc.) are more important. Isn't League's UI and client running off fucking Silverlight or something like that? adobe air. Yeah, exactly. It's basically garbage too. I remember I had a login bug where I had to login twice because the first time I logged in I got a connection failed error. Turns out the solution was to update IE lol
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On June 13 2015 14:47 krndandaman wrote:Show nested quote +On June 13 2015 14:01 Sufficiency wrote: I played two Ekko games, and I have to say this champion is so counterintuitive not just for my opponents, but for me as well. I think if I spend more time I'll get better at him; that being said, seeing all the competitive usage of him already, I think he is just going to get nerfed even more - I don't really see the point of playing him in solo Q.
One thing I don't quite understand is why people keep building so much damage on him. As far as I can tell, he got a lot of damage already - thus tankiness is more important. cause his scalings are ridiculous q 80% w 80% e 20% r 130% on damage, 3.33% per 100ap on heal
Yes, but the problem is his method of delivery: almost everything is melee range and he commits pretty hard. This is especially problematic with his R.
In the best case scenario, Ekko retreats, W, then RQE and get a pentakill. In this case I can definitely see him maximize damage. My issue with this school of thinking is that he can rarely get something this good off.
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