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[Patch 5.9] Ashe Rework General Discussion - Page 86

Forum Index > LoL General
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gg ez discussion will not be continued in GD following this post
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 27 2015 18:48 GMT
#1701
yeah scip was nowhere near blocking he already used roll wtf
nafta
Profile Joined August 2010
Bulgaria18893 Posts
May 27 2015 18:54 GMT
#1702
Oh baby my body is ready for cancer ap riven
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
Last Edited: 2015-05-27 18:56:18
May 27 2015 18:55 GMT
#1703
Pretty sure scip came to countergank after nid, and blocking in the sense that viktor couldn't just walk up to me because he would walk into scip's taunt range. Basically I thought that we won't get anything and all that's left to do is poke nid before she runs away, because as evidenced on the clip if she went back in then she'd get rekt by minions.
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 27 2015 18:56 GMT
#1704
you cant poke by facechecking
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
May 27 2015 18:59 GMT
#1705
so the summary of that middle lane gank is that I outplayed 3 people gg easy
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
May 27 2015 19:05 GMT
#1706
Ekko looks horribly OP as expected.
TranslatorBaa!
Fildun
Profile Joined December 2012
Netherlands4122 Posts
Last Edited: 2015-05-27 19:08:19
May 27 2015 19:07 GMT
#1707
On May 28 2015 03:59 Scip wrote:
gg easy



User was warned for this post
Frolossus
Profile Joined February 2010
United States4779 Posts
May 27 2015 19:09 GMT
#1708
On May 28 2015 04:05 Carnivorous Sheep wrote:
Ekko looks horribly OP as expected.

damage output + insane mobility
looking forward to the freelo
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
May 27 2015 19:09 GMT
#1709
On May 28 2015 04:07 Fildun wrote:
Show nested quote +
On May 28 2015 03:59 Scip wrote:
gg easy



He just stated a fact, not forced a discussion :>
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Goumindong
Profile Joined February 2013
United States3529 Posts
May 27 2015 19:11 GMT
#1710
Holy fuck, Ecko's numbers look insane



.7 AP every third auto attack(or SPELL!) Plus up to 230 bonus damage

.8 AP on his Q

.8 AP shield on his W (150 HP at rank fucking 1!)

5+2.2% missing health per 100 AP on auto attacks against champions w/30% HP or less! At rank 1!

2.25 second stun on his W at rank 1!

.2 AP bonus damage on his E, thank god this is actually low

But holy god, his ult, 1.3 AP ratio, good heal plus a % of damage he took in the last 4 seconds.

His Q,E attack does 1.7 AP if you get the proc off.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
May 27 2015 19:14 GMT
#1711
Times like this I get hard when I hear the idea of more bans.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
May 27 2015 19:25 GMT
#1712
On May 28 2015 03:59 Scip wrote:
so the summary of that middle lane gank is that I outplayed 3 people gg easy


you just stood there autoing while everyone else outplayed themselves

maybe there were expecting a better mid laner who doesnt just walk in a straight line against every skillshot and it worked out as sick jukes

doesnt explain that first nid spear aiming 10 miles behind that scip would have to flash into to hit
kongoline
Profile Joined February 2012
6318 Posts
May 27 2015 19:25 GMT
#1713
am i the only one annoyed they are buffing botrk even more? this item is already stronger than it ever was do ranged champions really need more ways to kite melee isnt kalista dash ever auto, ashe perma slow enough? also why is sejuani getting gutted and gragas isn't touched
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-05-27 19:29:28
May 27 2015 19:27 GMT
#1714
Honestly I think League is getting ready/set up for introducing more bans. I've noticed over the past few patches that the ban icons for which champs get hit with the ban hammer grow slowly smaller and smaller (when compared to how they looked in s3 and s4).

As for Ekko, he looks like he's gonna be AP Riven. Insane mobility, a high damage ult (Riven's due to execute, Ekko's due to insane AP ratio), and lots of combo/outplay potential.

I also feel bad for whomever had to read the skills and stuff for the Ekko spotlight video. You can tell that Phreak is the one who wrote it, and could hear him cringe every time he made a pun.

Edit: so the video was made while Phreak was doing MSI stuff, so they had Riot Scarizard for the audio.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2015-05-27 19:33:36
May 27 2015 19:33 GMT
#1715
i think we need more nerfs not bans
if like 30 picks are constantly picked banned and only a few sneak in every bo5 then i think theres a clear balance problem

its not like its obvious people like thresh and gnar kalista reksai probably gragas have way too much in their kit for anyone else who also isnt broken to compete
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-05-27 19:40:04
May 27 2015 19:39 GMT
#1716
About Ekko, the shield doesn't matter all that much in a bunch of situation because it lasts shorter than the stun to enemies in the field. eg. if he stuns you he won't mitigate any of your damage with the shield (he still mitigates damage if you're a sustained damage champ, a burst caster won't be bothered as much).

His W is a bit dumb because it goes up really really fast once someone is low.
The damage on the ult is a bit dumb too. I mean the ratio totally is, but the fact that he has damage tacked on what could be made much more powerful without it, or doesn't need it outright (see Azir's ult zzz) is kinda lame.

Depending on how his playstyle with Q turns out (hard to hit or not), and how squishy he is (if you're able to punish him hard for going at you to trigger his passive), I wouldn't mind the basic idea behind his assassin patterns though.
It's pretty much how I fancy a different assassin design whenever I get bored: someone with high sustained damage output, but no burst (neither frontloaded or backloaded). He'd have to stick to his target to kill it, and expose himself, but also give opportunities to evade him or stall till you get help. To make up for it he'd need stickiness and higher damage under some conditions to make up for the lack of burst.
Having a %missing HP (or a flat %increase scaling with target's health%, like Volibear's Bite) mechanic is an easy way to have that, and you can tie it to a long cooldown and/or a conditional trigger (here it's the sub-30% HP). Makes you try to whittle down your target or stay on them longer than 2 seconds when you go in, so you can at some point benefit from the steroid and do the assassin part by finishing off the target.

It's also easy to tie that to single-target damage so you don't end up with someone like Talon or Zed who get incidental triples when they're fed and jump someone surrounded.
You've got at least 3 mechanics covered here (stickiness/mobility, steroid, some kind of poke) so you're free to play around with the rest of the "slots" available to find cool stuff or synergistic mechanics for your concept's themes or playstyle.

Ekko is a massive fail on his because the only thing feeling related to time is his ult (which is a nuke/escape more than a real time mechanic, meh) and maybe his W's field. So much cool stuff they could have done, and then... that.
Also it appears they haven't changed his particle so expect massive clusterfuck between Q, W, R, and R's trail.
Cant take LMS hipsters serious.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
May 27 2015 19:40 GMT
#1717
Ekko is going to be rediculously strong.

He's also one of the most interesting champion designs from Riot ever. The amount of plays you can make with the synergy between your abilities means people who can process things quickly will be able to use him to a higher extent than most - just like how League should be. Still, you compare his kit to someone like Garen's (sorry Teut) and just wonder how many cool champions have to be released before nobody plays those that are more... linear.
Hey! How you doin'?
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2015-05-27 19:43:51
May 27 2015 19:41 GMT
#1718
On May 28 2015 04:25 kongoline wrote:
am i the only one annoyed they are buffing botrk even more? this item is already stronger than it ever was do ranged champions really need more ways to kite melee isnt kalista dash ever auto, ashe perma slow enough? also why is sejuani getting gutted and gragas isn't touched


Oh, there are definitely only Kalista and Ashe from all adcs, double cinderhulk + shittons of point-and-click is irrelevant, 100 range buff to botrk active which isn't working in half of situations anyway is going to kill the game.

On May 28 2015 04:33 Slayer91 wrote:
i think we need more nerfs not bans
if like 30 picks are constantly picked banned and only a few sneak in every bo5 then i think theres a clear balance problem

its not like its obvious people like thresh and gnar kalista reksai probably gragas have way too much in their kit for anyone else who also isnt broken to compete


Just to add on it, 38 champions only were picked/banned at MSI.
80+ champions were ignored completely.
IWCI had 45 iirc but had more games, 32 vs 28.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
May 27 2015 19:42 GMT
#1719
"Outplay" in the context of League is just Riot code word for "do OP shit that other champs can't do."

Example: Leblanc, Fizz, Ekko, Yasuo, etc.

It's terrible champ design because it's so at odds with how earlier champs functioned, so as Zdra said, eventually no one is going to play old champs unless they like losing. I mean it's already true to a large extent.
TranslatorBaa!
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-05-27 19:48:54
May 27 2015 19:44 GMT
#1720
For me, I'd rather see more buffs than nerfs. I think League's in a pretty decent spot right now overall in terms of balance, they just need to fine-tune a couple things (Cinderhulk's multiplicative HP scaling probably needs to go to 20%, not the 25% it has right now).

I also feel like top lane is SUPER boring. Even more-so than in previous metas where top boiled down to a handful of champions (ie., s3 Renekton vs. Jax vs. Mundo). Compared to the other positions right now, top lane is probably the worst position to play from a "fun" standpoint. Cinderhulk's allowed Smite/TP top to exist, and we just saw how strong it is in game 3 of CJ vs. KT in LCK/OGN last night.

Before Cinderhulk it was nothing but Maokai, Gnar, and Rumble, with maybe a Flash/TP Lissandra or Lulu in the top for a Juggermaw or double AP comp. Now those two mages are replaced by Hecarim and Shyvana because the meta rewards you for playing those champions.

Riot needs to buff some of the top laners to introduce a bit more risk in the scene and see if a top laner can carry or be a damage threat once again, instead of it just being the mid and ADC's job to deal damage, and for top/jungle/support to be the front line/engage.

I also think Warrior enchant in jungle needs to get some of its nerfs reverted, but that's just my jungler side talking. I'll be fine rocking the Cinderhulk Vi + BC combo, wrecking faces, doing more damage, sticking to people more and being tankier than I was back when Vi was actually in the meta.
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