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[Patch 5.6] More Lasers General Discussion - Page 4

Forum Index > LoL General
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739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
March 25 2015 06:19 GMT
#61
http://www.surrenderat20.net/2015/03/324-pbe-update.html

All Guardian skins looks pretty nice except for Xerath IMO :\ Still works best for Skarner.

WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Goumindong
Profile Joined February 2013
United States3529 Posts
March 25 2015 06:45 GMT
#62
On March 25 2015 13:49 sob3k wrote:
Show nested quote +
On March 25 2015 13:41 Goumindong wrote:
On March 25 2015 13:26 Sonnington wrote:
On March 25 2015 12:02 ShaLLoW[baY] wrote:
On March 25 2015 11:55 MidnightGladius wrote:
Has any pro team ever run Karma as a solo laner top or mid? I could see it working, if you had no intention of being relevant past mid-game and only intended to support Kog/minions thereafter. From a utility perspective it's a big step back from Lulu, though; the shields have roughly equal values, but you miss out on Wild Growth, and Karma's speed-up doesn't scale with AP like Whimsy does.

EDIT: Having learned that Karma's W procs her passive multiple times, I'm now tempted to try W-max top Karma to just ruin some poor melee's day.


Bjergsen got a penta as Karma mid at one point, don't remember the tourney/league.

+ Show Spoiler +
edit:


Karma top has been a terror against melee champs since the rework, if you get a good ult E in a teamfight it basically resets your ult cd on the spot

Semifinals for Spring split 2014 playoffs. Bjerg played her a few times in the Spring split last year.

That's a good question though, why don't people play Karma mid? Her waveclear is pretty poor, but she's a pretty strong lane bully and probably isn't bad against assassins with her shield/speedup/self heal.


Because if you're going to play someone with a shield, speed up, and self heal you will play Lulu, who also has strong wave clear


Karma does a lot more damage than lulu, and actually Karma has quite good waveclear, you just spam more. Mantra E is well over 1k shield over your whole team, a 60% speed boost, and 300+.6AP damage. Lulu aint got shit on that.


Except that she doesn't do all that much more. Her Q and W are a bit better than Lulu's Q and E. Except that Lulu's Q and E are much easier to land (pass through/don't have to stand around in range for 2 seconds, 2 second 80% slow dominates a 1.5 second 25% slow). If Karma uses her mantra then she does do more but Lulu gets .15 AP ratio on each of her auto attacks (and from 9 to 105 bonus damage) and that adds up really really fast, especially if you put your shield on your ADC. (which you're going to want to do lategame as you transition to peel)

On top of this, the big part of the kit, the speed up, lasts for 3 to 5 seconds for Lulu, and for 1.5 seconds for Karma. And sure Karma can do it on a much lower CD, but that won't help you in the bursts you need it. Plus you can turn that around and use it as hard CC.

killerdog
Profile Joined February 2010
Denmark6522 Posts
March 25 2015 06:48 GMT
#63
+ Show Spoiler +
[image loading]


scuttler vision a lot smaller, but still a fair bit bigger then the circle :o
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
March 25 2015 06:59 GMT
#64
On March 25 2015 13:22 sob3k wrote:
I was just inspired to play a karma top game by this. I was laning vs wukong and his duo partner jungle zac who literally flash ulted me in lane on every cd. Then after lane they would both flash ult me pretty much every time they were in range. I went 1-8 and we won the game because they kept diving me like morons and getting cleaned up by the rest of my team. their katarina also went 21-6. They flash dove me one last time and everyone got cleaned up leaving only our jayce and jinx, who pushed through 4 towers and won the game. Damn what a throw.

Yeah, there is no really great itemization for Karma top. You need CDR, manaregen, and survivability, but do no damage if you go tanky. Its basically impossible to get all of them, so you are just really vulnerable to allins as you very carefully lane with your fragile ass morellonomicon build.

If only there was like a ROA but with CDR instead of mana.


Why would you need to go tanky...? Just go morello into sorc shoes/haunting guise.
http://na.op.gg/summoner/userName=FLABREZU
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
March 25 2015 07:11 GMT
#65
On March 25 2015 13:40 Goumindong wrote:
Show nested quote +
On March 25 2015 13:01 GolemMadness wrote:
On March 25 2015 09:35 Goumindong wrote:
On March 25 2015 09:19 GolemMadness wrote:
On March 25 2015 09:07 Goumindong wrote:
So ignoring these ryze buffs for a bit. Why not triforce ryze? It is what he was originally intended to be used for. And his kit does lead naturally to use the early power of a sheen as well as the mana on many tanky items. You need about 300 AP to make Lichbane be an equivalent damage boost (minus Pen) and that means you can build catalyst into Righteus Glory instead of Rod(or hell, get both).

It just seems like Rod/Glory, Triforce, Heart would make one hell of a sticky tanky ryze with a lot better consistent damage due to the Triforce procs than you would likely get from AP/Pen etc


Nobody's ever going to get triforce over seraph's. You need seraph's, RoA, frozen heart and boots. At that point, you'll either need void staff because people will have MR, or you'll need some MR yourself. There's just no room for triforce.


Sure, but Seraphs takes a long time to charge and leaves you with a big power trough when you're still charging tear. Especially if you want to get RoA charged in any decent time. Sheen/Triforce gives nearly as much damage as Seraphs without the weak build up*. Plus it gives other nice stats like move speed/health etc which help you stick to enemies and continue to do damage.

*No, really. Seraphs will add about 199 damage on a QWE (one bounce, level 18, fully stacked rod, no other mana) from AP and 110 from mana = 310. Triforce adds 40.5 from AP, 30 from AD (ignoring crit chance), 27.5 from mana and 212 from the proc= 310. (assuming one proc per rotation, if you get more triforce pulls way ahead)



Even if you're missing 1,387 mana, seraph's will give a 400 health shield, which far outperforms triforce's health. If according to your calculations triforce does the same damage for 1,000 more gold and has a worse build path and most of the damage is AD, I'm not really sure what your argument for it is. Yeah, you can get off multiple procs in a fight, but you'll also get off more of your abilities as well.


Only if your rod is fully charged, you get one auto attack per QWE and your "more spells" continues that progression, the bonus move speed doesn't make it easier for you to continue an engage, you can't leverage the early power of the sheen, you don't crit...

There are a lot of things you trade to have the lategame damage of a triforce and potentially a large shield.


You'll also get more mana from frozen heart, and triforce will not do more damage late game because the majority of it will be physical and you have no armour pen. You're also ignoring the fact that Ryze's ult does AoE damage, and the fact that it gives movement speed makes the phage passive less useful. In a team fight, seraph's will significantly outperform triforce while costing 1k less gold.
http://na.op.gg/summoner/userName=FLABREZU
Sonnington
Profile Joined December 2012
United States1107 Posts
March 25 2015 08:15 GMT
#66
So the Evelynn changes. Riot says,

"we're aiming for a more 'hit-and-run' pattern, giving her more control in bursts but less strength when just training someone down."


So they want Evelynn to be a melee poke champ? I don't really understand. I've been playing Evelynn this season pretty successfully as a counter jungling, diving, bruiser. I know a lot of people are building triforce on her now and it's a lot better on her due to E proccing on hit effects. Is the idea supposed to be, you run up to someone with W, hit them with a E-Q then run away?
Alaric
Profile Joined November 2009
France45622 Posts
March 25 2015 08:52 GMT
#67
On March 25 2015 14:59 Carnivorous Sheep wrote:
Show nested quote +
On March 25 2015 14:36 739 wrote:
Am I actually the only one that is happy for Athenes and Ziggy buffs? My fav mid is back ^^


Yo I'm loving it but I wish he did more deepz in lane. Q still hard to hit these days zz.

Karma discussion makes me wonder if I should wish for Fizz buffs just to punish you for saying that.
Cant take LMS hipsters serious.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
March 25 2015 08:54 GMT
#68
Luden's echo is pretty good as a 7th item on Karthus. Karthus with over 1,100 AP does some damage.
http://na.op.gg/summoner/userName=FLABREZU
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
Last Edited: 2015-03-25 09:54:10
March 25 2015 09:47 GMT
#69
Watching new Veigar on SickMotions stream. His delete lategame pretty stronk it seems.

Anyone tried him since the EQ buffs?
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
March 25 2015 10:35 GMT
#70
And Ryze just made his way back into my banning pool of cancer.

They could delete that champion and I'd be fine with it. So one dimensional, boring and nearly impossible to balance.
- TEAM LIQUID - doctorbeat on LoL
JazzVortical
Profile Joined July 2013
Australia1825 Posts
March 25 2015 11:12 GMT
#71
On March 25 2015 17:54 GolemMadness wrote:
Luden's echo is pretty good as a 7th item on Karthus. Karthus with over 1,100 AP does some damage.

I think there is a tonne of champs that would like Luden's as a 7th item
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2015-03-25 13:29:11
March 25 2015 13:16 GMT
#72
On March 25 2015 09:07 Goumindong wrote:
So ignoring these ryze buffs for a bit. Why not triforce ryze? It is what he was originally intended to be used for. And his kit does lead naturally to use the early power of a sheen as well as the mana on many tanky items. You need about 300 AP to make Lichbane be an equivalent damage boost (minus Pen) and that means you can build catalyst into Righteus Glory instead of Rod(or hell, get both).

It just seems like Rod/Glory, Triforce, Heart would make one hell of a sticky tanky ryze with a lot better consistent damage due to the Triforce procs than you would likely get from AP/Pen etc

Nvm

Maybe Ryze would do better with Triforce in an AD ryze build with like Manamune but I've never tried anything like that.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
M2
Profile Joined December 2002
Bulgaria4186 Posts
March 25 2015 13:33 GMT
#73
On March 25 2015 15:48 killerdog wrote:
+ Show Spoiler +
[image loading]


scuttler vision a lot smaller, but still a fair bit bigger then the circle :o

Still you cannot cross through the river without being seen
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
March 25 2015 13:41 GMT
#74
If you wanted to build a sheen item on rice so bad, why not gauntlet? more mana, armor, cdr, and AP to boot!
LiquidLegends StaffWho is Jon Galt?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 25 2015 13:44 GMT
#75
I forgot to mention that bot games now have a large range indicator on inhib turrets. I don't think it was always this way. I think it used to be the regular turret range indicator. But I noticed that the inhib turrets will often switch to you before they switch to a minion just in their attack range. Their champion acquisition range is higher than their minion acquisition range.

It's also kind of slow how long they take to acquire their first target.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Mensol
Profile Joined September 2012
14536 Posts
March 25 2015 13:46 GMT
#76
On March 25 2015 08:44 MoonBear wrote:
Jeebus the new Teemo skin teaser is horrifying.

I hope this isnt an April fool cuz im totally going to buy this skin.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-03-25 14:20:25
March 25 2015 13:52 GMT
#77
On March 25 2015 22:44 obesechicken13 wrote:
I forgot to mention that bot games now have a large range indicator on inhib turrets. I don't think it was always this way. I think it used to be the regular turret range indicator. But I noticed that the inhib turrets will often switch to you before they switch to a minion just in their attack range. Their champion acquisition range is higher than their minion acquisition range.

It's also kind of slow how long they take to acquire their first target.

They also take ages to drop aggro, and it's made even worse by the permaslow.

Thinking about how QSS works (I don't think it drops Fiddle's drain for example, but it drops Soul Shackles and Leblanc's Ethereal Chains before they pop). I'm wondering if it drops Swain's Decrepify, or Nidalee's "Hunted" status.
But also can it cleanse debuffs like Gnar's exhausted state, to allow him to switch forms a second time in a dozen seconds?
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
March 25 2015 14:28 GMT
#78
It drops nidalee's hunted and it should drop swain's abilities.Don't think it drops gnar's exhausted state honestly if it did pretty sure someone would have tried it at some point and it would be a popular item on him lol.
Vanka
Profile Blog Joined April 2010
China1336 Posts
March 25 2015 15:15 GMT
#79
On March 25 2015 22:52 Alaric wrote:
Show nested quote +
On March 25 2015 22:44 obesechicken13 wrote:
I forgot to mention that bot games now have a large range indicator on inhib turrets. I don't think it was always this way. I think it used to be the regular turret range indicator. But I noticed that the inhib turrets will often switch to you before they switch to a minion just in their attack range. Their champion acquisition range is higher than their minion acquisition range.

It's also kind of slow how long they take to acquire their first target.

They also take ages to drop aggro, and it's made even worse by the permaslow.

Thinking about how QSS works (I don't think it drops Fiddle's drain for example, but it drops Soul Shackles and Leblanc's Ethereal Chains before they pop). I'm wondering if it drops Swain's Decrepify, or Nidalee's "Hunted" status.
But also can it cleanse debuffs like Gnar's exhausted state, to allow him to switch forms a second time in a dozen seconds?


I don't think Fiddle's drain is a debuff per se...QSS doesn't cleanse stuff like Nat or Vi ult either.

So I'm getting back into ranked after not touching lol since last May, so I can buy graves (who I know already how to play), jinx, kalista, lucian or learn a role that isn't in the bot lane. OR I can keep just playing caitlyn every game and hope for win lane win game
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 25 2015 16:44 GMT
#80
is Dcap bug on Karthus fixed? with his resurgence I've seen a lot of Rod > Cap so maybe it was fixed and I missed it?
Carrilord has arrived.
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