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[Patch 4.21] Rek'Sai General Discussion - Page 71

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Starting Page 94 spamming will in GD will be warned, please don't post for the sake of post count. Keep it civil.

Please take website feedback to http://www.liquidlegends.net/forum/website-feedback/
Alaric
Profile Joined November 2009
France45622 Posts
December 31 2014 21:24 GMT
#1401
It was sarcasm on my part.
Cant take LMS hipsters serious.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-12-31 21:37:15
December 31 2014 21:24 GMT
#1402
On January 01 2015 06:17 Sufficiency wrote:
Show nested quote +
On January 01 2015 05:52 PrinceXizor wrote:
If you cast twin fang on a target with less than 200-300 hp you ran that risk. you could equally just poison the target and get the kill with noxious blast at that point, but you chose to cast twin fang, and your ally got the kill. the fact that you KNOW the cause of the reset not working, and the fact you can work around it make it predictable. the rule was stupid. but it was predictable.

if you can't realistically predict when a target is going to be dead in the next half second, then either your team is so far ahead that it doesn't matter because the enemy team is dying in 2-3 seconds or you can't see what you are doing and you are just spamming buttons.

Its the same as complaining about how unpredictable skillshots are because a target could die before the skillshot gets there. its not really logical to argue that because you have that knowledge when you press the button. if a target is dying because of a big crit in half a second, then your team is so far ahead anyway you could probably have won fights without twin fang in the first place.


Leaving a target at 300 HP is a risk itself. Which goes back to my original point.

its not really a risk if you poison the target. if the target was going to die in that half second anyway, they will die nbd, if they weren't then you just twin fang then and get the kill and move on. i don't see how you can argue both that you are letting someone get away and they they'd die without your spell hitting.

we're talking about decision making within a half second interval. if they were going to get away in that half second and live, then that situation should be apparent and you cast the spell. if they are getting hit by your whole team and are 1 hit from death then you know not to cast twin fang.

arguing about its unpredictability is the same as saying ahri's spells are unpredictable because if you dash into a group of 4 targets the person you want to get hit might not be, because you mis aimed your dash. you making a bad decision isn't the spell being unpredictable. its you making a bad decision.

twin fang's reset was no more unpredictable than any skillshot hitting a target who was low hp. if a teammate kills them you should have figured that out.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-31 22:29:01
December 31 2014 21:56 GMT
#1403
On January 01 2015 06:15 Eiii wrote:
Out of curiosity, how does well does dota's whole USW/USE server thing work? I know you can select regions you'd like to play in worldwide which is super convenient when you're playing with a group, but is there any downside to that sort of system? Is there a difference in skill level to the point where like 4k MMR means something different if you exclusively play on one of the two servers? Is one server seen as less competitive? Does anyone even think about this stuff?

There's enough intermingling between USE/USW that it's not a big deal.

The main thing is that Valve allows a player in any region to queue in any other at their own discretion, which means that kind of stuff sort of works itself out. The downside is that you can get people queuing in regions that are super far from them rather than their closest region (e.g. Russians playing on EUW) and ruining games because of it. Valve apparently doesn't consider this to be a big deal because it happens with low enough frequency, but I don't expect Riot to have the same opinion.
Moderator
JazzVortical
Profile Joined July 2013
Australia1825 Posts
December 31 2014 22:13 GMT
#1404
This whole Cass discussion makes me wish Riot just did the updated E poison recognition and didn't fiddle with anything else in her kit.

The stacking passive is just bogus.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 31 2014 22:22 GMT
#1405
i don't like her new passive either, i thought they didn't like free/hidden stats and that is like the definition of it
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Gahlo
Profile Joined February 2010
United States35174 Posts
December 31 2014 22:24 GMT
#1406
On January 01 2015 07:22 ShaLLoW[baY] wrote:
i don't like her new passive either, i thought they didn't like free/hidden stats and that is like the definition of it

They don't like conversion stats.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 31 2014 22:41 GMT
#1407
played new sej, feels pretty strong. First clear felt pretty tough though.
liftlift > tsm
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
December 31 2014 22:42 GMT
#1408
--- Nuked ---
Alaric
Profile Joined November 2009
France45622 Posts
December 31 2014 22:44 GMT
#1409
I don't like her new voice-over either. But I'm not sure if that qualifies. :<
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 31 2014 22:52 GMT
#1410
On January 01 2015 07:42 krndandaman wrote:
Show nested quote +
On January 01 2015 07:41 wei2coolman wrote:
played new sej, feels pretty strong. First clear felt pretty tough though.


same. first clear was really slow but overall felt really strong afterwards. %max health dmg is so good

her q feels so darn weak though, she just felt clunky to use. Probably just need more play with her.
liftlift > tsm
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 31 2014 23:09 GMT
#1411
i am still convinced that ad malz jungle is just ridiculously strong, you can just kill people who invade you if you have a voidling up
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-12-31 23:35:34
December 31 2014 23:34 GMT
#1412
On January 01 2015 07:13 JazzVortical wrote:
This whole Cass discussion makes me wish Riot just did the updated E poison recognition and didn't fiddle with anything else in her kit.

The stacking passive is just bogus.


You can't do that. By only changing her E she would be the most utterly OP champion in the game - and Riot knew about it. To complement her E changes Cass's power curve needs to be adjusted entirely.

This sort of goes back to her E's unpredictability; her E's reset was what was holding her back.
https://twitter.com/SufficientStats
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-12-31 23:51:46
December 31 2014 23:48 GMT
#1413
On January 01 2015 07:22 ShaLLoW[baY] wrote:
i don't like her new passive either, i thought they didn't like free/hidden stats and that is like the definition of it

They may have said that, but Riot has a history of saying one thing and doing the other. I mean they just released Rek'Sai who gets free Attack Speed...

On January 01 2015 08:34 Sufficiency wrote:
Show nested quote +
On January 01 2015 07:13 JazzVortical wrote:
This whole Cass discussion makes me wish Riot just did the updated E poison recognition and didn't fiddle with anything else in her kit.

The stacking passive is just bogus.


You can't do that. By only changing her E she would be the most utterly OP champion in the game - and Riot knew about it. To complement her E changes Cass's power curve needs to be adjusted entirely.

This sort of goes back to her E's unpredictability; her E's reset was what was holding her back.


Maybe, but I would've liked to see it first.
Alaric
Profile Joined November 2009
France45622 Posts
January 01 2015 00:00 GMT
#1414
Rek'Sai's attack speed isn't "free". It's not very interesting (although it helps scaling her E by making it easier to build up Fury during teamfights I guess), but the active's alone isn't powerful enough to make an ult, so she gets some other stuff on top of it to make up for it.
Cant take LMS hipsters serious.
Eiii
Profile Blog Joined April 2009
United States2566 Posts
January 01 2015 00:27 GMT
#1415
On January 01 2015 08:48 JazzVortical wrote:
Show nested quote +
On January 01 2015 07:22 ShaLLoW[baY] wrote:
i don't like her new passive either, i thought they didn't like free/hidden stats and that is like the definition of it

They may have said that, but Riot has a history of saying one thing and doing the other. I mean they just released Rek'Sai who gets free Attack Speed...


It feels like there's a disconnect between their champ design team and their balance team. Free stats or whatever isn't inherently a bad thing, but it's a little weird that they would seem to take such a strong stance against that idea and then constantly release champions with that mechanic.

Or maybe it was just one designer who voiced that opinion and others there don't feel the same way as him. It's tough to say.
:3
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
January 01 2015 00:29 GMT
#1416
On January 01 2015 07:13 JazzVortical wrote:
This whole Cass discussion makes me wish Riot just did the updated E poison recognition and didn't fiddle with anything else in her kit.

The stacking passive is just bogus.


Knowing riot fixing it will break solo q for a week
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
cLutZ
Profile Joined November 2010
United States19574 Posts
January 01 2015 00:46 GMT
#1417
On January 01 2015 09:27 Eiii wrote:
Show nested quote +
On January 01 2015 08:48 JazzVortical wrote:
On January 01 2015 07:22 ShaLLoW[baY] wrote:
i don't like her new passive either, i thought they didn't like free/hidden stats and that is like the definition of it

They may have said that, but Riot has a history of saying one thing and doing the other. I mean they just released Rek'Sai who gets free Attack Speed...


It feels like there's a disconnect between their champ design team and their balance team. Free stats or whatever isn't inherently a bad thing, but it's a little weird that they would seem to take such a strong stance against that idea and then constantly release champions with that mechanic.

Or maybe it was just one designer who voiced that opinion and others there don't feel the same way as him. It's tough to say.


No, I agree. Its pretty clear that there is a disconnect, not only because of the free stats, or free sustain they put on new releases. Its also that they release new champions that clearly cannot be balanced within the world the balance team has created.
Freeeeeeedom
FairForever
Profile Joined February 2011
Canada2392 Posts
Last Edited: 2015-01-01 03:20:16
January 01 2015 03:15 GMT
#1418
Am I the only one that likes the new cass over the old cass?

I main Cass as my 2nd most played champ (I think it's been 2nd or 3rd even pre-rework) - I stopped playing her after the rework because I thought she was crap. But I've picked her up again over the past month or so - with the changes to the #s recently she now hasn't lost too much early game power, but her late game spike is pretty large. In the first rework I could hit 400 stacks in 20 - 25 minutes generally, which made her a midgame threat too (I'm finding with the new rework it's taking quite a bit longer, unfortunately - generally 28 - 33 minutes for me to hit 500).

I really like how the new Cass plays though - and the E buff (reset on cast instead of on impact) is actually really huge.

EDIT: The infinite mana pool is also really huge for laning. My WR with cass went from 49% pre-rework to 54% overall now (which means, with about even games played before/after I've been near 60% with cass since the rework)

I feel that a lot of people just aren't comfortable with how the new cass plays.
ketchup
Profile Joined August 2010
14521 Posts
January 01 2015 04:02 GMT
#1419
On December 31 2014 14:54 739 wrote:
There are rumours that Chauster is building up a new team.


Please tell me I will see the return of mid jiji. I would easily root for any team jiji is in(since I believe bigfatjiji is a pretty decent talent scout and plays the game well still). I also believe his season of jungling for CLG was underrated, and his CLG era is basically overshadowed by CLG's overall terrible roster moves(which made every single CLG player at the time look worse than they actually were)

On December 31 2014 17:32 NeoIllusions wrote:
Show nested quote +
On December 31 2014 15:01 JBright wrote:
On December 31 2014 14:54 739 wrote:
There are rumours that Chauster is building up a new team.


Where's Neo with the Chauster rumors?

Chauster hasn't been on League in forever. He didn't even get diamond before end of the season. l0l rumors? o/


Dream is dead before it even started. QQQ

Neo, please tell me I will see bigfatjiji making a team in 2015.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 01 2015 04:43 GMT
#1420
Why is wizfujin playing for LMQ/Impulse? That guy was absolutely terrible.
https://twitter.com/SufficientStats
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