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[Patch 4.21] Rek'Sai General Discussion - Page 70

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Starting Page 94 spamming will in GD will be warned, please don't post for the sake of post count. Keep it civil.

Please take website feedback to http://www.liquidlegends.net/forum/website-feedback/
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 31 2014 20:06 GMT
#1381
oh god. tolkien, that east coast trigger video.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 31 2014 20:13 GMT
#1382
On January 01 2015 04:15 AlterKot wrote:
Is cassio supposed to be some sleeper op pick? I'm not sure if I'm more scared of her early or late.


I played her quite a bit on 4.21. I think she is in a really good spot, but I wasn't able to unleash her full potential due to her skillcap.

Overall, yes I think she is sleeper OP. I might main her, but I am concerned that she might get nerfed if she gets popular in competitive. So right now I am just gonna wait and see.
https://twitter.com/SufficientStats
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
Last Edited: 2014-12-31 20:20:40
December 31 2014 20:17 GMT
#1383
Cassio is always sleeper OP. The only reason she's sleeper is that you need to be a scripter to squeeze her power out.

On January 01 2015 01:41 Schnake wrote:
Show nested quote +
On January 01 2015 01:35 Lord Tolkien wrote:


Mmm, now I know what EUW was like.

Anyone have a good VPN recommendation? That's also cheap and/or free?


Currently FrootVPN is free. It seems to be quite stable but it is Swedish though, so not sure if that really helps your case.

I'll try it out. WTFFast has been crashing League instead of helping address the ping/packet loss spikes the past few weeks.
"His father is pretty juicy tbh." ~WaveofShadow
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-12-31 20:25:19
December 31 2014 20:22 GMT
#1384
No I totally disagree. The pre rework Cassiopeia was not sleeper OP. She had THEORETICAL potential CLG style, but no one could play her perfectly due to her great reliance on E yet her E's reset was incredibly unpredictable.

The old Cassiopeia was only useful against unmoving targets that takes a while to do - i.e. baron and dragon.
https://twitter.com/SufficientStats
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 31 2014 20:29 GMT
#1385
E's reset wasn't unpredictable. it was just bizarre and illogical. but you totally knew the rules. the rules were just dumb.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 31 2014 20:31 GMT
#1386
E was UNPREDICTABLE. How can you predict that a target you are trying to E is not going to die while E is on route? Especially when this could be due to your own DoT tick?
https://twitter.com/SufficientStats
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 31 2014 20:33 GMT
#1387
That's totally predictable. The issue was the clunkiness.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
December 31 2014 20:37 GMT
#1388
On January 01 2015 05:33 GhandiEAGLE wrote:
That's totally predictable. The issue was the clunkiness.

yep
"His father is pretty juicy tbh." ~WaveofShadow
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 31 2014 20:37 GMT
#1389
Have you played Cassiopeia before, Jeff?

The old Cassiopeia had the following problem: you E a target that is poisoned; while your E is on route, your target dies, eithrt due to your own damage or someone else's damage; then you don't get a reste and proceeds to be useless for the next 5 secondst. Why? Why is it that you play by Riot's rules and E a poisoned target, but cannot get a reset because your ADC landed a big crit?

Cassiopeia was the epitome of unpredictability.
https://twitter.com/SufficientStats
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
December 31 2014 20:41 GMT
#1390
On January 01 2015 05:37 Sufficiency wrote:
Have you played Cassiopeia before, Jeff?

The old Cassiopeia had the following problem: you E a target that is poisoned; while your E is on route, your target dies, eithrt due to your own damage or someone else's damage; then you don't get a reste and proceeds to be useless for the next 5 secondst. Why? Why is it that you play by Riot's rules and E a poisoned target, but cannot get a reset because your ADC landed a big crit?

Cassiopeia was the epitome of unpredictability.

It was entirely predictable. It was just super clunky.

Was playing her S1/S2 so yeah.
"His father is pretty juicy tbh." ~WaveofShadow
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-12-31 20:44:23
December 31 2014 20:43 GMT
#1391
I don't think you can realistically predict if your target will die while your E is travelling, especially in a teamfight.

You can opt to not E a target that is close to dying, at your own risk.
https://twitter.com/SufficientStats
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 31 2014 20:43 GMT
#1392
Is it really so inconceivable that I think that the issue was clunkiness that I must have never played the champ?

Of course I've played Cass, man. Don't be so defensive about your opinions.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 31 2014 20:45 GMT
#1393
On January 01 2015 05:43 GhandiEAGLE wrote:
Is it really so inconceivable that I think that the issue was clunkiness that I must have never played the champ?

Of course I've played Cass, man. Don't be so defensive about your opinions.


Tell me why you think it is chunky instead of unpredictable then. I already explained the unpredictability aspect
https://twitter.com/SufficientStats
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-12-31 20:58:15
December 31 2014 20:52 GMT
#1394
If you cast twin fang on a target with less than 200-300 hp you ran that risk. you could equally just poison the target and get the kill with noxious blast at that point, but you chose to cast twin fang, and your ally got the kill. the fact that you KNOW the cause of the reset not working, and the fact you can work around it make it predictable. the rule was stupid. but it was predictable.

if you can't realistically predict when a target is going to be dead in the next half second, then either your team is so far ahead that it doesn't matter because the enemy team is dying in 2-3 seconds or you can't see what you are doing and you are just spamming buttons.

Its the same as complaining about how unpredictable skillshots are because a target could die before the skillshot gets there. its not really logical to argue that because you have that knowledge when you press the button. if a target is dying because of a big crit in half a second, then your team is so far ahead anyway you could probably have won fights without twin fang in the first place.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
December 31 2014 21:02 GMT
#1395
New Cassio is pretty damn tanky with a Seraphs + Rylais + a Hextech Revolver, insane spellvamp + kiting potential
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Alaric
Profile Joined November 2009
France45622 Posts
December 31 2014 21:05 GMT
#1396
Pre-rework Yi was so damn impredictable because if someone killed an enemy before you you didn't have your full reset and that could kill you or lose the fight, especially as AP Yi!
I mean...
Cant take LMS hipsters serious.
Eiii
Profile Blog Joined April 2009
United States2566 Posts
December 31 2014 21:15 GMT
#1397
Out of curiosity, how does well does dota's whole USW/USE server thing work? I know you can select regions you'd like to play in worldwide which is super convenient when you're playing with a group, but is there any downside to that sort of system? Is there a difference in skill level to the point where like 4k MMR means something different if you exclusively play on one of the two servers? Is one server seen as less competitive? Does anyone even think about this stuff?
:3
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 31 2014 21:17 GMT
#1398
On January 01 2015 05:52 PrinceXizor wrote:
If you cast twin fang on a target with less than 200-300 hp you ran that risk. you could equally just poison the target and get the kill with noxious blast at that point, but you chose to cast twin fang, and your ally got the kill. the fact that you KNOW the cause of the reset not working, and the fact you can work around it make it predictable. the rule was stupid. but it was predictable.

if you can't realistically predict when a target is going to be dead in the next half second, then either your team is so far ahead that it doesn't matter because the enemy team is dying in 2-3 seconds or you can't see what you are doing and you are just spamming buttons.

Its the same as complaining about how unpredictable skillshots are because a target could die before the skillshot gets there. its not really logical to argue that because you have that knowledge when you press the button. if a target is dying because of a big crit in half a second, then your team is so far ahead anyway you could probably have won fights without twin fang in the first place.


Leaving a target at 300 HP is a risk itself. Which goes back to my original point.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 31 2014 21:18 GMT
#1399
On January 01 2015 06:05 Alaric wrote:
Pre-rework Yi was so damn impredictable because if someone killed an enemy before you you didn't have your full reset and that could kill you or lose the fight, especially as AP Yi!
I mean...


Old Cass wasn't as bad as old Yi, but Cass greatly relied on her E so it was a similar story.
https://twitter.com/SufficientStats
eagle
Profile Joined April 2009
United States693 Posts
December 31 2014 21:19 GMT
#1400
vaule actually has more then 1 server
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