• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:07
CEST 07:07
KST 14:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)8Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!39Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! Which box art did your first copy of StarCraft 1 have? ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [ASL22] Ro24 Group F [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6817 users

[Patch 4.21] Rek'Sai General Discussion - Page 48

Forum Index > LoL General
Post a Reply
Prev 1 46 47 48 49 50 157 Next
Starting Page 94 spamming will in GD will be warned, please don't post for the sake of post count. Keep it civil.

Please take website feedback to http://www.liquidlegends.net/forum/website-feedback/
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 24 2014 23:21 GMT
#941
On December 25 2014 08:17 nafta wrote:
The upfront damage doesn't really do much.It just has a better build path/cheaper and more useful early because pushing waves to do dem rotatoes is a big deal.

100 magic damage is nothing to laugh at, not to mention a 45% chance for it to be 250 magic damage, is pretty insane burst with rotation. Especially something like Lucian who's all about upfront burst.
liftlift > tsm
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-12-24 23:27:55
December 24 2014 23:27 GMT
#942
Well if you add the locket that your enemy has and your lack of mpen it becomes irrelevant pretty much.If you can add 2 autos and maybe a crit in the fight overall you will do the same if not more.The burst situation is nice and all but most of the time doesn't mean too much by the time you actually finish the item.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-12-24 23:35:48
December 24 2014 23:35 GMT
#943
On December 25 2014 08:27 nafta wrote:
Well if you add the locket that your enemy has and your lack of mpen it becomes irrelevant pretty much.If you can add 2 autos and maybe a crit in the fight overall you will do the same if not more.The burst situation is nice and all but most of the time doesn't mean too much by the time you actually finish the item.

that's why PD is better later on, but as a 2nd item timing, you'll often have a window of strength where the magic damage is still relevant. Locket timing is generally later than SS timing.

SS+IE deals more upfront damage than IE+PD. It isn't until LW 3rd (or 4th) item timing (or BT 3rd or 4th item timing), where battles start to run long, where continuous damage output of PD outstrips SS. Which makes PD a much better SS replacer.

Also,if you don't count SS magic passive, nor PD's unit collision passive. PD is more efficient raw stats wise in comparison to SS by ~15%.
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19574 Posts
December 25 2014 00:36 GMT
#944
So, is everyone agreeing with me or are y'all quibbling about the 3 games per 100 when PD becomes optimal, and thus it doesn't need to be rebalanced?
Freeeeeeedom
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 25 2014 00:48 GMT
#945
On December 25 2014 09:36 cLutZ wrote:
So, is everyone agreeing with me or are y'all quibbling about the 3 games per 100 when PD becomes optimal, and thus it doesn't need to be rebalanced?

Cait is probably the only champion I can think of that would probably prefer PD first, but tbh it's such a negligible difference that early on, the break point is pretty similar at their respective power points.
liftlift > tsm
Prog
Profile Joined December 2009
United Kingdom1470 Posts
December 25 2014 01:48 GMT
#946
Cait seems to me as the prime example where PD is worse. Cait really loves the faster clear at 2 items to push turrets as fast as possible.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 25 2014 01:51 GMT
#947
On December 25 2014 10:48 Prog wrote:
Cait seems to me as the prime example where PD is worse. Cait really loves the faster clear at 2 items to push turrets as fast as possible.

The early IE should make her clear fast enough with her Q, the increased AS for PD would be better for turret pushing.
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35174 Posts
December 25 2014 02:01 GMT
#948
On December 25 2014 10:51 wei2coolman wrote:
Show nested quote +
On December 25 2014 10:48 Prog wrote:
Cait seems to me as the prime example where PD is worse. Cait really loves the faster clear at 2 items to push turrets as fast as possible.

The early IE should make her clear fast enough with her Q, the increased AS for PD would be better for turret pushing.

Q + Shiv clear is so satisfying though.

On December 25 2014 01:00 sharky246 wrote:
I am not from America so this bother me too much but how come Riot doesn't have U.S West and East like Starcraft and Warcraft 3?
Apparently riot doesn't want to split the community (maybe because it might make queue times much longer), but wc3 was doing quite well with 2 split servers. And i think it's safe to say lol has more users than wc3 during its prime or roughly equal.

It's all about the size of the player base. EU literally had too many players on it for it to handle, so it got split into EUW and EUNE for stability purposes. NA hasn't gotten that big, so Riot doesn't want to split the NA community up. As a result, all this ping/packet drop nonsense gets worse and worse over time but it still hasn't reached a thresh hold where Riot will decide they want to split the server. Riot is going out of it's way to move their server center to somewhere in the "middle" of the country to avoid making an NAE server.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
December 25 2014 02:18 GMT
#949
On December 25 2014 11:01 Gahlo wrote:
Show nested quote +
On December 25 2014 10:51 wei2coolman wrote:
On December 25 2014 10:48 Prog wrote:
Cait seems to me as the prime example where PD is worse. Cait really loves the faster clear at 2 items to push turrets as fast as possible.

The early IE should make her clear fast enough with her Q, the increased AS for PD would be better for turret pushing.

Q + Shiv clear is so satisfying though.

Show nested quote +
On December 25 2014 01:00 sharky246 wrote:
I am not from America so this bother me too much but how come Riot doesn't have U.S West and East like Starcraft and Warcraft 3?
Apparently riot doesn't want to split the community (maybe because it might make queue times much longer), but wc3 was doing quite well with 2 split servers. And i think it's safe to say lol has more users than wc3 during its prime or roughly equal.

It's all about the size of the player base. EU literally had too many players on it for it to handle, so it got split into EUW and EUNE for stability purposes. NA hasn't gotten that big, so Riot doesn't want to split the NA community up. As a result, all this ping/packet drop nonsense gets worse and worse over time but it still hasn't reached a thresh hold where Riot will decide they want to split the server. Riot is going out of it's way to move their server center to somewhere in the "middle" of the country to avoid making an NAE server.

I don't know the specifics behind it, but why couldn't they have a joint NA WE for chat/friends list etc, but matchmaking is done by location basis for everything up until diamond. You could geographically prefer to play on NAE or NAW, and for normals/ranked up until diamond you would get q'd into whatever server you chose.
Porouscloud - NA LoL
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 25 2014 02:22 GMT
#950
On December 25 2014 09:36 cLutZ wrote:
So, is everyone agreeing with me or are y'all quibbling about the 3 games per 100 when PD becomes optimal, and thus it doesn't need to be rebalanced?

having an item have its niche without being a common buy isn't a problem by itself. the question is if its fulfilling its niche properly, if PD had 1k more combine cost, but had 30% more attack speed. would it fulfill its niche better or worse, as the best in slot item but cost inefficient enough that shiv is the better choice for a first attack speed item.
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2014-12-25 03:09:23
December 25 2014 03:07 GMT
#951
On December 25 2014 11:18 Amui wrote:
Show nested quote +
On December 25 2014 11:01 Gahlo wrote:
On December 25 2014 10:51 wei2coolman wrote:
On December 25 2014 10:48 Prog wrote:
Cait seems to me as the prime example where PD is worse. Cait really loves the faster clear at 2 items to push turrets as fast as possible.

The early IE should make her clear fast enough with her Q, the increased AS for PD would be better for turret pushing.

Q + Shiv clear is so satisfying though.

On December 25 2014 01:00 sharky246 wrote:
I am not from America so this bother me too much but how come Riot doesn't have U.S West and East like Starcraft and Warcraft 3?
Apparently riot doesn't want to split the community (maybe because it might make queue times much longer), but wc3 was doing quite well with 2 split servers. And i think it's safe to say lol has more users than wc3 during its prime or roughly equal.

It's all about the size of the player base. EU literally had too many players on it for it to handle, so it got split into EUW and EUNE for stability purposes. NA hasn't gotten that big, so Riot doesn't want to split the NA community up. As a result, all this ping/packet drop nonsense gets worse and worse over time but it still hasn't reached a thresh hold where Riot will decide they want to split the server. Riot is going out of it's way to move their server center to somewhere in the "middle" of the country to avoid making an NAE server.

I don't know the specifics behind it, but why couldn't they have a joint NA WE for chat/friends list etc, but matchmaking is done by location basis for everything up until diamond. You could geographically prefer to play on NAE or NAW, and for normals/ranked up until diamond you would get q'd into whatever server you chose.

The main problem I see with that is duo queues. How do you solve that? Is a mixed coast duo reliant on another mixed coast duo being in queue with matchable ratings? Do you just throw them into any game and adjust the MMR shift based upon that? How, exactly do you determine how much that adjustment is? Is it static or variable? Why sould players be punished by climbing ranks as a duo to only get split at diamond because of geography? How is that fair for the off-coasters team in a, for example, (WE)EEE setup? And these are just overarching design questions off the top of my head as Joe Genero. Then you'd have a bunch of technical issues in how to set up a system like that to even run.

Clearly the current state of NA is a shit show that Riot has put off for years. Now they need to do something about it because east coast player more and more commonly a) moving to LAN for 1/2 to 1/3 of the ping b) not buying RP, and each person that does covers for a decent amount of players considering most people don't, and c) quit playing all together and go to other MOBAs where there is no "gotta unlock'em all" to catch up on and has a responsive server.
TheYango
Profile Joined September 2008
United States47024 Posts
December 25 2014 03:44 GMT
#952
TBH Chat is sufficiently de-coupled from everything else that I don't think there's a compelling reason why Chat couldn't be global and games be region-locked.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 25 2014 03:51 GMT
#953
On December 25 2014 12:44 TheYango wrote:
TBH Chat is sufficiently de-coupled from everything else that I don't think there's a compelling reason why Chat couldn't be global and games be region-locked.

but what if you wanna duo queue with your buddy on the other coast?
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-25 03:56:26
December 25 2014 03:54 GMT
#954
It can just disallow you from inviting people to games when they're in a different region. Not that complicated, lol.

Whether NAW and NAE should be separate regions is a completely different matter, but it's not outrageous for NA, EUW, EUNE, etc. to all be on chat together even if they can't necessarily play games together.

EDIT: Though doing it at this point is complicated by the fact that there's user ID overlap across regions, so it's kind of annoying (but not impossible) to merge everything.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 25 2014 04:00 GMT
#955
not to mention how it could negatively affect the competitive scene. If all the talent is on the west coast (the teams) and east coast is left to fight for themselves, it'll be much harder to scout east coast talent than west coast, which would in theory put the burden on teams to have their scouts do double duty, but in reality, they'll just ignore the east.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 25 2014 04:03 GMT
#956
On December 25 2014 13:00 PrinceXizor wrote:
not to mention how it could negatively affect the competitive scene. If all the talent is on the west coast (the teams) and east coast is left to fight for themselves, it'll be much harder to scout east coast talent than west coast, which would in theory put the burden on teams to have their scouts do double duty, but in reality, they'll just ignore the east.

But they get all their imports from Korea.
+ Show Spoiler +
/joke
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-12-25 04:05:23
December 25 2014 04:05 GMT
#957
On December 25 2014 13:00 PrinceXizor wrote:
not to mention how it could negatively affect the competitive scene. If all the talent is on the west coast (the teams) and east coast is left to fight for themselves, it'll be much harder to scout east coast talent than west coast, which would in theory put the burden on teams to have their scouts do double duty, but in reality, they'll just ignore the east.

Well no, what will happen is what happened in EU when EU got split into EUW/EUNE--everyone who's any good will just play on one server.
Moderator
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
December 25 2014 04:05 GMT
#958
Next patch they can just rehash user IDs to include something about the region they're logging in to.

But they're probably too busy figuring out why Shen ult is coded as a minion
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
phyvo
Profile Blog Joined April 2009
United States5635 Posts
December 25 2014 04:34 GMT
#959
On December 25 2014 13:05 Zess wrote:
Next patch they can just rehash user IDs to include something about the region they're logging in to.

But they're probably too busy figuring out why Shen ult is coded as a minion


Easy answer: because everything is coded as a minion.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 25 2014 04:34 GMT
#960
On December 25 2014 13:05 TheYango wrote:
Show nested quote +
On December 25 2014 13:00 PrinceXizor wrote:
not to mention how it could negatively affect the competitive scene. If all the talent is on the west coast (the teams) and east coast is left to fight for themselves, it'll be much harder to scout east coast talent than west coast, which would in theory put the burden on teams to have their scouts do double duty, but in reality, they'll just ignore the east.

Well no, what will happen is what happened in EU when EU got split into EUW/EUNE--everyone who's any good will just play on one server.

thats kind of what will be the result of them ignoring the east. there is no way the pro players switch to east, so anyone wanted to be scouted goes to the west.
Prev 1 46 47 48 49 50 157 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 189
ProTech115
Nina 64
StarCraft: Brood War
Britney 11618
GuemChi 2030
Leta 108
Shinee 71
Noble 19
Icarus 6
League of Legends
JimRising 734
Counter-Strike
summit1g5031
Coldzera 1298
m0e_tv394
taco 331
minikerr68
Other Games
XaKoH 652
C9.Mang0383
ROOTCatZ142
Livibee132
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1211
• Rush883
Other Games
• Scarra800
Upcoming Events
Kung Fu Cup
5h 53m
RotterdaM Event
11h 8m
Replay Cast
18h 53m
The PondCast
1d 4h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Shopify Rebellion Sundays
4 days
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
[ Show More ]
WardiTV Weekly
5 days
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

KCM Special KOR vs CHN
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.