[Patch 4.20] Blaze It ◯0o。(ー。ー)y~~ - Pag…
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wei2coolman
United States60033 Posts
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VayneAuthority
United States8983 Posts
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wei2coolman
United States60033 Posts
On December 02 2014 03:54 VayneAuthority wrote: why is everybody mentioning leona as an early game champ? her 1-5 is absolute trash, one of the worst 1-5 supports in the game. you usually pick her for teamfights and her ability to snowball after 6. you are losing lane cause you're going aggro as leona level 2 not because your ad sucks lol. (that might also be the case though) huh? her level 2 and level 3 all-in is op'd as fuck. The problem is in solo queue, the coordination isn't there to make full use of her passive all the time. | ||
Sufficiency
Canada23833 Posts
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Prog
United Kingdom1470 Posts
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wei2coolman
United States60033 Posts
On December 02 2014 04:15 Prog wrote: Her level 2 and 3 all-ins are very often completely meaningless because Thresh and Janna just stop that from happening. And those two happen to be very popular right now. Thresh is more worrisome, because he can retaliate harder on a leona misplay. Janna it's usually an even trade, unless you fight in minion wave, then you gunna have a bad time. IMO, you still have to try it against Janna to force lane pressure so your ADC can farm from level 3 to 6 comfortably without too much free pressure from opposing Janna. | ||
Prog
United Kingdom1470 Posts
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VayneAuthority
United States8983 Posts
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Sufficiency
Canada23833 Posts
If you are Sona/Nami vs Leona at level 2 you play like a fucking chicken. | ||
nafta
Bulgaria18893 Posts
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Alaric
France45622 Posts
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Zdrastochye
Ivory Coast6262 Posts
On December 02 2014 03:04 wei2coolman wrote: Blitz is easily my favorite support, the only problem I have with playing him is often getting greedy and trying to play aggressive at level 1-3. If you miss 2 hooks, you're pretty much fucked in lane due to lack of mana. Simple change to that wei2kewlmang - don't miss hooks. Alternatively, you can afford to run some mana regen seals if you REALLY need the regen, though I actually recommend running flat mana glyphs if you want to truly be a boss. It's the #1 way to rollcrank all over their facecranks. | ||
VayneAuthority
United States8983 Posts
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wei2coolman
United States60033 Posts
On December 02 2014 04:49 Zdrastochye wrote: Simple change to that wei2kewlmang - don't miss hooks. Alternatively, you can afford to run some mana regen seals if you REALLY need the regen, though I actually recommend running flat mana glyphs if you want to truly be a boss. It's the #1 way to rollcrank all over their facecranks. I pretty much just relegated myself to threatening hooks with some telegraphed movement, and that's usually good enough to force um back. | ||
ZERG_RUSSIAN
10417 Posts
On December 01 2014 21:53 padfoota wrote: Because ADC is fucking easy. Well, not really, but still. Heres my argument. Current ADC's all have the same thing - a burst aoe/single target damage, a secondary burst damage that uses up too much mana early on to spam effectively but has its uses in all ins etc, an escape tool on moderately long cool down, and a burst ulti or an ulti that complements the other spells. Graves, Corki, Caitlyn, Lucian, Tristana (arguable) etc With that in mind, you can effectively argue that mastering the ADC is just about getting used to him/her and the rest is interchangable between champs. Skills such as positioning, knowing when to trade, and item build is pretty much flat across the board, with the most variable factor being effective range of skill and aa Supports are split into a variety of roles that all play out, build, and "support" their teammates in a completely different way, In these different roles, each play style again split into different styles depending on the opponent support. Example - Leona Graves is a kill lane sure. Leona graves vs caitlyn blitz? Completely different style of play, and is more about whoever moves first loses. An ADC main wouldnt really pay attention to this. They think oh its leona if she goes in I all in and its a good trade because its leona. Or for blitz if he hooks the ADC we go in hard and ignore the leona. This is completely untrue in actual fight. Leona goes in and manages to stick on cait. Graves goes in, but immediately gets knocked up by blitz. Leona's CC ends and Graves ends up getting hits first, and cait Es away before graves can retaliate effectively. While leona tries to back out, she either gets hooked under the tower or takes a fuck ton of damage on her way back. If blitz hooked first and manages to hooks graves, leona goes in on caitlyn before she can properly attack, graves E gets him super up close and personal to cait while shes CCd and suddenly its a fucking dead caitlyn. Blitz gets blamed for not peeling because hes the support. In either scenario, if the ADC whose support goes in first decides to dodge the retaliating support spells, they will waste the CC time, and end up in either a poor position to attack while their support takes a ton of damage on the way back. This is one fucking matchup. For ADC mains all they know is position correctly and kill the priority target, which would be the damage dealer in this case. Sure, itll get you to diamond no problem, but supports whos job has been to observe and understand each match up correctly gets positioning down decently because they know exactly how close each support needs to be to peel effectively, or they stay the fuck back and shoot whatever is closest (also gets you to diamond with practice as long as you get your CS down). im not even going to bother with all the nami matches, which play completely different depending on the opponent support, the thresh matchups where you play AND build different starting at the beginning depending on the opponent support. Sona, Janna, alistar etc etc. But adcs have one job thats pretty much interchangable. Sure its not easy to master, but it sure as hell is easy to pick up when all the support mains have been doing is observation, while ADC's concentration is dumped mostly on CSing well and positioning (which is correct) While I feel what you say is true, I also think you're giving adcs no credit here. We have to learn literally every combination of matchups that the support does. ADC+support is one unit. I'm bad at actually playing the support part of it but I understand the matchups just as well. It's mainly the execution and the resource management that I'm bad at. My support and I had to do a lot of training on all different matchups with every combination we played. We communicate our thought processes quite openly and know the matchups for our champs pretty well. It's not like one of us is a strategic genius and the other is a mechanical god. If anything, it's the opposite in my case. Thanks for the reply, though. It does elucidate some thought processes. | ||
Zdrastochye
Ivory Coast6262 Posts
On December 02 2014 04:54 wei2coolman wrote: I pretty much just relegated myself to threatening hooks with some telegraphed movement, and that's usually good enough to force um back. I used to play that way, to try to be as mana efficient as possible. Making the adc have to choose between a ranged minion and being in range to be hooked/having to burn an ability to cs is totally worth being a big scary robot. Now I just hit all hooks until they call me Madlife. 150 games and counting and no Madlife naming yet... | ||
nafta
Bulgaria18893 Posts
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Zdrastochye
Ivory Coast6262 Posts
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Fusilero
United Kingdom50293 Posts
Worlds viewer numbers are finally out, it's confirmed. We're esports now lads | ||
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Bearded Elder29903 Posts
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