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On November 30 2014 07:21 Nemireck wrote:Show nested quote +On November 30 2014 04:37 IamPryda wrote:On November 29 2014 23:53 Nemireck wrote:On November 29 2014 22:32 Prog wrote: "Hit your shit" needs to be read not only as "hit your skillshots", but also as "go in an start hitting". Passivity is the most common problem of people who do not main support. Truth. My god, as a bot lane main it's near infuriating to watch my support stand 15 "feet" behind my champ doing nothing until we lose our turret or get bailed out by a good jungler. The laugher is when they tell me that I'm being too aggressive after I've got both of my opponent laners to 1/3 health and I'm begging for ANY sort of help from my support to finish them off. Will that stop them from diving in 1v2 when I have to bail from the lane after 1v2ing for the first 10 minutes? Hell no, the moment I hit B, in goes my support to feed a free kill and legitimately ask "Why didn't you follow up?" when I'm backing at 50 health. It gets even more frustrating when I've built up a 30 CS lead by level 6, rocking a BF sword vs Dorans, Longsword, Boots. And my support is telling me we have to play "safe". Seriously? Fuck off. It swings both ways though. As support I've seen plenty of ADCs play the same way. They stand 10 "feet" back, passively attempting to last-hit creeps while the wave builds to 13 minions and pushes into our turret over and over again. They refuse to poke or trade with the opposing laners and complain that I'm playing too aggressive when I've got them down to 1/3 health and I'm begging for some sort of follow up on all of the damage I'm doing to finish them off. Invariably, these types of ADCs build Berzerker's Greaves before purchasing ANY form of damage, followed by an Avarice blade into Shiv, before FINALLY purchasing a vamp scepter at 15 minutes... What the fuck is wrong with people? It works both ways don't know how many times I had an adc tell me I am only farming don't fight when i picked Leona or karma and am fucking there adc to all hell while they last hit minons instead of grabing an easy kill. Ya I covered all of that in the second paragraph lol. Bot lane just encompasses and magnifies the biggest issue with LoL, which is that the games you get stuck with complete idiots, you're trapped, and there's no escape for at least 30 minutes of your time.
Nah, you tell your AD he's on his own, then go gank mid. And of course there's nothing like gangbanging the enemy jungler in his own jungle with your jungler.
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is it double ip weekend or something? i keep getting extra ip
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Just a thought: League will have Lurkers before SC2 does. Hue.
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On November 30 2014 07:32 Complete wrote: is it double ip weekend or something? i keep getting extra ip Yep. Double IP weekend for the first time in forever.
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On November 30 2014 07:32 Complete wrote: is it double ip weekend or something? i keep getting extra ip
Yes, it's "the heist" event. Double IP weekend and some big sale + 4 new skins
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I'm a total scrub so I might be wrong but I'm under the impression that contrary to popular belief dragon really isn't that important right now. The first buff is good so if your team can grab one dragon that's great, but I really don't care about dragons buffs 2, 3 and 4.
Riot said that the new dragon was made to create "meaningful choices" ; according to their presentation, you should hesitate about taking a tower and taking a dragon, you should constantly be comparing the positives and negatives : what does the team need now, is it better to take a tower and to let the dragon go or is it better to sacirfice a tower to get dragon ?
I have to say that my answer to the question right now is : go for a tower 100% of the time (ok, maybe not when the number 5 buff is at stake). I don't care about 15% bonus damage to minions or 5% movespeed, I'd rather have 200 gold for myself and 100 gold for the rest of the team by taking a tower down, and I'm not even taking into account the strategical advantage that towers provide.
This is especially true in low elo (I'm gold), where you generally wont be seeing a 5 stacks drake before 50 minutes : the threat of having the enemy team getting the super dragon isn't even real. In the current state of the game I am literally using the drake timer to time my splitpushes (I main top these days).
I know that when dragon is about to respawn, at my elo, everyone is thinking "wow many dragon much value better rush that shit". Everyone is going to be there. My team, the opponents, everyone. So what I'm doing is that when drake is about to respawn I go toplane and as soon as everyone shows up at drake I push as hard as I can.
In most cases what happens is that my team understands they cant contest the drake and let it go, and I get a tower for it. And in my opinion that is a net benefit for my team everytime it happens. The bonus is that sometimes, when I do this, I get a free "gates" opening : my team actually decides to fight 4v5 around drake and while they are being chased (because more often than not they'll lose lol) I can get two towers, sometimes even an inhibitor. When the team fights at dragon I spam retreat pings so that they remember that they are 4v5 and when they are being chased I scream "STOP D PORTS" (yes, I'm a bit of a trick2g fanboy) and boom, I'm trading dragon plus some allies' lives for an inhib.
I'm curious about your opinions on this as I am fairly convinced that I am doing the right move but since no one thinks about doing this (at least at my elo) I keep thinking that there must be disadvantages to my strategy too.
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Personally I think the third dragon is the best one. The movement speed basically makes you sanic and you just dodge every skillshot for free
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+ Show Spoiler +On November 30 2014 09:58 Maluk wrote: I'm a total scrub so I might be wrong but I'm under the impression that contrary to popular belief dragon really isn't that important right now. The first buff is good so if your team can grab one dragon that's great, but I really don't care about dragons buffs 2, 3 and 4.
Riot said that the new dragon was made to create "meaningful choices" ; according to their presentation, you should hesitate about taking a tower and taking a dragon, you should constantly be comparing the positives and negatives : what does the team need now, is it better to take a tower and to let the dragon go or is it better to sacirfice a tower to get dragon ?
I have to say that my answer to the question right now is : go for a tower 100% of the time (ok, maybe not when the number 5 buff is at stake). I don't care about 15% bonus damage to minions or 5% movespeed, I'd rather have 200 gold for myself and 100 gold for the rest of the team by taking a tower down, and I'm not even taking into account the strategical advantage that towers provide.
This is especially true in low elo (I'm gold), where you generally wont be seeing a 5 stacks drake before 50 minutes : the threat of having the enemy team getting the super dragon isn't even real. In the current state of the game I am literally using the drake timer to time my splitpushes (I main top these days).
I know that when dragon is about to respawn, at my elo, everyone is thinking "wow many dragon much value better rush that shit". Everyone is going to be there. My team, the opponents, everyone. So what I'm doing is that when drake is about to respawn I go toplane and as soon as everyone shows up at drake I push as hard as I can.
In most cases what happens is that my team understands they cant contest the drake and let it go, and I get a tower for it. And in my opinion that is a net benefit for my team everytime it happens. The bonus is that sometimes, when I do this, I get a free "gates" opening : my team actually decides to fight 4v5 around drake and while they are being chased (because more often than not they'll lose lol) I can get two towers, sometimes even an inhibitor. When the team fights at dragon I spam retreat pings so that they remember that they are 4v5 and when they are being chased I scream "STOP D PORTS" (yes, I'm a bit of a trick2g fanboy) and boom, I'm trading dragon plus some allies' lives for an inhib.
I'm curious about your opinions on this as I am fairly convinced that I am doing the right move but since no one thinks about doing this (at least at my elo) I keep thinking that there must be disadvantages to my strategy too.
First dragon makes you do more damage, and that gap grows as game goes on(depends on champ and scaling). Denying that to the opponent by taking it is worth more than a tower. It gets increasingly difficult to come back as the game goes on and you get more bonus AD/AP, and that difference grows.
Taking the dragon is worth less money. But it's another way of increasing your advantage, and reducing the ways your opponent can come back.
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Grrr I donut like Kalista. RITO take her back!!!
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Is Lissandra the new fotm? She seems to be played quite a lot nowadays...
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I see her played a lot but in at least what I've seen she hasn't been impacting games all that much because I don't see more wins than losses.
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On November 30 2014 11:57 Zdrastochye wrote: I see her played a lot but in at least what I've seen she hasn't been impacting games all that much because I don't see more wins than losses. She's hard to carry with if you don't bully your lane. The nature of her wave clear means she can either walk up to a wave and clear it in seconds, or she can't, and has to wait for it to hit tower. Not much of a middle road. Win lane hard and then win other lanes, or else have almost no presence.
I do have almost 60% winrate over 50+ games though, so I think she's a good champ. Versatile with mid/top options, but she does have a number of bad matchups. Definitely not something you want to pick blind unless it's also flexpick.
A side effect of her kit though, means that even when you win fights you have a so-so chance of survival. It's a very different style of mage, that's for sure. Kinda like morg, except that you don't have an ult that forces people to run through hourglass.
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decide to duo queue up in normals. fucking Master rank, and 2 diamonds on my team. rip i'm so ded.
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How do you Poppy? I hear she is good right now and want to pick her up. I've been playing nothing but Darius and have been LOVING it by the way.
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On November 30 2014 09:58 Maluk wrote: I'm a total scrub so I might be wrong but I'm under the impression that contrary to popular belief dragon really isn't that important right now. The first buff is good so if your team can grab one dragon that's great, but I really don't care about dragons buffs 2, 3 and 4.
Riot said that the new dragon was made to create "meaningful choices" ; according to their presentation, you should hesitate about taking a tower and taking a dragon, you should constantly be comparing the positives and negatives : what does the team need now, is it better to take a tower and to let the dragon go or is it better to sacirfice a tower to get dragon ?
I have to say that my answer to the question right now is : go for a tower 100% of the time (ok, maybe not when the number 5 buff is at stake). I don't care about 15% bonus damage to minions or 5% movespeed, I'd rather have 200 gold for myself and 100 gold for the rest of the team by taking a tower down, and I'm not even taking into account the strategical advantage that towers provide.
This is especially true in low elo (I'm gold), where you generally wont be seeing a 5 stacks drake before 50 minutes : the threat of having the enemy team getting the super dragon isn't even real. In the current state of the game I am literally using the drake timer to time my splitpushes (I main top these days).
I know that when dragon is about to respawn, at my elo, everyone is thinking "wow many dragon much value better rush that shit". Everyone is going to be there. My team, the opponents, everyone. So what I'm doing is that when drake is about to respawn I go toplane and as soon as everyone shows up at drake I push as hard as I can.
In most cases what happens is that my team understands they cant contest the drake and let it go, and I get a tower for it. And in my opinion that is a net benefit for my team everytime it happens. The bonus is that sometimes, when I do this, I get a free "gates" opening : my team actually decides to fight 4v5 around drake and while they are being chased (because more often than not they'll lose lol) I can get two towers, sometimes even an inhibitor. When the team fights at dragon I spam retreat pings so that they remember that they are 4v5 and when they are being chased I scream "STOP D PORTS" (yes, I'm a bit of a trick2g fanboy) and boom, I'm trading dragon plus some allies' lives for an inhib.
I'm curious about your opinions on this as I am fairly convinced that I am doing the right move but since no one thinks about doing this (at least at my elo) I keep thinking that there must be disadvantages to my strategy too.
The first dragon is worth something like 400+ gold/person in AD/AP. So something like twice what the current first dragon is worth. The third dragon has 5% move speed, probably worth 100-200 gold/person depending on when you get it.
The fifth dragon has 8% AP/AD, 5% Move speed, +150 true damage/5 seconds on auto attack. And so is worth at least 600 gold/person. Its basically the old baron buff, but better offensively
The second and fourth dragon don't have much in the way of stats on them, nice but not essential. However, they're still marginal steps to the third and fifth dragon, and also potentially denying the enemy team their first(or any marginal advancement to the fifth) which is huge.
Given that baron is just as hard to do and doesn't give you any immediate combat stats (which means its super easy to throw at baron) except the siege power it seems like dragon is even more important than it was previously
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R>E>W>Q doesn't sound quite right...I'm pretty sure Maknoon maxed Q first during the NA Expansion Tourney games then leveled either W or E depending on what he needed.
I know Zekent/Spamhappy advocated Q>W>E since Q is your main source of damage, W is a really powerful stat boost (35 AD+damage and 25% movespeed at max), while E damage doesn't rank up very well unless you consistently land the wall slam which is reasonably hard to do. Although iirc, you could skip leveling up Q here and there since the damage is capped and based off your opponent's max hp so if you were far enough ahead, leveling up Q too much wouldn't actually increase the damage. The breakpoints for capping Q damage are 688 / 1375 / 2063 / 2750 / 3438 hp.
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Australia18228 Posts
On November 30 2014 04:58 ZERG_RUSSIAN wrote: Like, my problem with support is that I'm overaggressive in lane. I think I see good spots to trade on because I know I would want to go in there if I was the ADC and I end up overplaying an all-in. I need to learn how to trade without committing everything. It would probably help if I learned the exact numbers of champs and common openings.
It's probably a result of I never pick support in solo queue and I only play with baddies in premades (aside from my r5s team which I'm the adc for by definition) so the spots I see as good spots the adc doesn't necessarily recognize or know how to capitalize on.
You should try Leona. Even if you go in, you can turn it into a trade if your adc doesn't follow up
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Baron still gives up to 40 AD/AP, it's the regen that was cut.
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