[Patch 4.19] Singed Reborn General Discussion - Page 56
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OhTwoMise
United States164 Posts
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WiseBagus
Canada452 Posts
Hopefully they are actually doing what is good for them game, but it is way to hard to tell with the jungle changes again. | ||
Scip
Czech Republic11293 Posts
Also the nerf to Rammus seems reasonable, although it will nerf his early jungle quite a bit. Hope he can still clear the new jungle. | ||
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TheYango
United States47024 Posts
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GTPGlitch
5061 Posts
blood moon thresh also looks pretty sick ^_^ | ||
Sufficiency
Canada23833 Posts
On November 20 2014 10:49 TheYango wrote: The "growth statistic" seems really clumsy. There has got to have been a better solution to whatever problem they were trying to address than this. To be honest, after seeing Phreak spending 6 minutes just to explain what Kalista's kit is like, I think Riot should focus on certain other things. | ||
Lmui
Canada6211 Posts
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Gahlo
United States35118 Posts
On November 20 2014 10:58 Lmui wrote: Random thought. Can you buy two jungle items and have an empowered smite? No, limited to 1. | ||
cLutZ
United States19573 Posts
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Celial
2602 Posts
Everybody says new jungle is supposed to resemble S1 jungle. So I took a look at the S1 finals, these are the competitive S1 junglers: Nunu Warwick Amumu Jarvan Trundle Gangplank Nocturne Also pretty popular tanky dudes (all time) and/or soloqueue stomper in S1 were: Fiddle Xin Cho'gath Udyr Shen Lee Sin Master Yi Warwick Shaco The common theme here is obviously the ability to sustain itself. These should all be among the better junglers (except maybe Gangplank). But where do more modern picks like Shyvana Khazix Vi Rengar etc fall? Can they still do their thing? | ||
Alaric
France45622 Posts
She's probably going to suffer a lot into the new jungle: she relied a lot on Butcher's mana regen and it's very low now), and all monsters having 20% more HP means more than 20% longer to clear since Q comparatively deals a lot less damage and small minions are more likely to survive (and if small minions survive her initial combo she basically becomes WW in terms of clear speed). On November 20 2014 10:14 wei2coolman wrote: lololololol ohmwrecker costs 600 gold more now. lolololololol Apparently the "initiation" item doesn't grant mana despite building out of catalyst too. Or they just forgot that. On November 20 2014 10:49 TheYango wrote: The "growth statistic" seems really clumsy. There has got to have been a better solution to whatever problem they were trying to address than this. You say that like they'd do it if it existed. They aren't even trying to hide how they kick you in the mouth to play the game the way they explicitly say so now, so I don't expect much in terms of how they handle their changes. On November 20 2014 10:29 Scip wrote: YES! Praise Pankoman that Riot tested out jungle Eve beforehand and made sure she can still jungle Also the nerf to Rammus seems reasonable, although it will nerf his early jungle quite a bit. Hope he can still clear the new jungle. He already cleared pretty slowly (I've seen people go madred/SS to speed it up?), won't it be even worse by now? Same as Vi, 20% more HP doesn't mean 20% longer because he's reliant on W uptime. | ||
Celial
2602 Posts
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Lmui
Canada6211 Posts
Currently, NA is undergoing extended downtime for maintenance that began on Nov 19 at 12:01am PST. We are in the final stages of maintenance and need another hour or so to bring the NA server back online. Thanks for bearing with us! Currently 6:21 PST, going to play on EUW I guess - 150+ping =( | ||
PrinceXizor
United States17713 Posts
On November 20 2014 10:49 TheYango wrote: The "growth statistic" seems really clumsy. There has got to have been a better solution to whatever problem they were trying to address than this. People got too much advantage from one kill in lane apparently. So they are decreasing early rewards for out leveling. And putting greater emphasis on late leveling and scaling. You know to reduce snowball. Lol. What is truly bizarre is they are trying to reduce early game snowball by increasing total stats on early leveling. | ||
Celial
2602 Posts
On November 20 2014 11:21 Lmui wrote: Network Operations – 4:38 PM Currently, NA is undergoing extended downtime for maintenance that began on Nov 19 at 12:01am PST. We are in the final stages of maintenance and need another hour or so to bring the NA server back online. Thanks for bearing with us! Currently 6:21 PST, going to play on EUW I guess - 150+ping =( EU shuts down in 2.5 hours. | ||
Celial
2602 Posts
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Gahlo
United States35118 Posts
On November 20 2014 11:12 Celial wrote: + Show Spoiler + Sooooooo. Anyone who tested the new jungle on PBE and/or spent some time watching the PBE junglers care to weigh in on this? Everybody says new jungle is supposed to resemble S1 jungle. So I took a look at the S1 finals, these are the competitive S1 junglers: Nunu Warwick Amumu Jarvan Trundle Gangplank Nocturne Also pretty popular tanky dudes (all time) and/or soloqueue stomper in S1 were: Fiddle Xin Cho'gath Udyr Shen Lee Sin Master Yi Warwick Shaco The common theme here is obviously the ability to sustain itself. These should all be among the better junglers (except maybe Gangplank). But where do more modern picks like Shyvana Khazix Vi Rengar etc fall? Can they still do their thing? I don't think there's a jungler that can't jungle anymore, but I may be misguided on that. The only thing seriously affected is the first clear, which comes down to 2 groups. The first is champions who sustain from health gain like Warwick, or through damage mitigation like Amumu through E. They can clear all if not most of the jungle and back up upgrade machete and get boots. The second group can't safely make such a long initial clear and has to go back early for just a machete upgrade. Either way, they all end up roughly the same after a bit and it's all a matter of knowing what your champion can edure. | ||
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TheYango
United States47024 Posts
On November 20 2014 11:23 PrinceXizor wrote: People got too much advantage from one kill in lane apparently. So they are decreasing early rewards for out leveling. And putting greater emphasis on late leveling and scaling. You know to reduce snowball. Lol. What is truly bizarre is they are trying to reduce early game snowball by increasing total stats on early leveling. Why does it need to be nonlinear stat gains though rather than just higher level 1 base stats and lower scaling stats? | ||
Gahlo
United States35118 Posts
On November 20 2014 11:30 TheYango wrote: Why does it need to be nonlinear stat gains though rather than just higher level 1 base stats and lower scaling stats? Too much logic there. | ||
PrinceXizor
United States17713 Posts
On November 20 2014 11:30 TheYango wrote: Why does it need to be nonlinear stat gains though rather than just higher level 1 base stats and lower scaling stats? Because that involves changing a bunch of numbers. Instead of just adding a variable coefficient. | ||
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