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[Patch 4.19] Singed Reborn General Discussion - Page 56

Forum Index > LoL General
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Prev 1 54 55 56 57 58 62 Next
OhTwoMise
Profile Joined September 2012
United States164 Posts
November 20 2014 01:20 GMT
#1101
Strategic diversity. Unless your strategy involves split-pushing, poke, siege, power-farming the jungle, buff control, or pretty much anything other than 5-manning around dragon/baron.
WiseBagus
Profile Joined September 2011
Canada452 Posts
November 20 2014 01:24 GMT
#1102
Riot "We don't enforce the meta" Games

Hopefully they are actually doing what is good for them game, but it is way to hard to tell with the jungle changes again.
"When you come at the King, you best not miss"
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-11-20 01:32:52
November 20 2014 01:29 GMT
#1103
YES! Praise Pankoman that Riot tested out jungle Eve beforehand and made sure she can still jungle

Also the nerf to Rammus seems reasonable, although it will nerf his early jungle quite a bit. Hope he can still clear the new jungle.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
TheYango
Profile Joined September 2008
United States47024 Posts
November 20 2014 01:49 GMT
#1104
The "growth statistic" seems really clumsy. There has got to have been a better solution to whatever problem they were trying to address than this.
Moderator
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
November 20 2014 01:51 GMT
#1105
porooooooo sejuaniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii


blood moon thresh also looks pretty sick ^_^
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
November 20 2014 01:52 GMT
#1106
On November 20 2014 10:49 TheYango wrote:
The "growth statistic" seems really clumsy. There has got to have been a better solution to whatever problem they were trying to address than this.


To be honest, after seeing Phreak spending 6 minutes just to explain what Kalista's kit is like, I think Riot should focus on certain other things.
https://twitter.com/SufficientStats
Lmui
Profile Joined November 2010
Canada6223 Posts
November 20 2014 01:58 GMT
#1107
Random thought. Can you buy two jungle items and have an empowered smite?
Gahlo
Profile Joined February 2010
United States35174 Posts
November 20 2014 02:00 GMT
#1108
On November 20 2014 10:58 Lmui wrote:
Random thought. Can you buy two jungle items and have an empowered smite?

No, limited to 1.
cLutZ
Profile Joined November 2010
United States19574 Posts
November 20 2014 02:03 GMT
#1109
IMO, and I might be wrong, that the complex jungle, dragon stuff, and tower changes will give riot the illusion of strategic diversity. Because "how do you know xxx, when there are so many interactions. Then a real meta will evolve showing how that is not the case. Persons will, of course, pretend this is not the case and say 10 more HP on frog will fix the game, but we all know the truth.
Freeeeeeedom
Celial
Profile Blog Joined June 2006
2602 Posts
November 20 2014 02:12 GMT
#1110
Sooooooo. Anyone who tested the new jungle on PBE and/or spent some time watching the PBE junglers care to weigh in on this?

Everybody says new jungle is supposed to resemble S1 jungle. So I took a look at the S1 finals, these are the competitive S1 junglers:

Nunu
Warwick
Amumu
Jarvan
Trundle
Gangplank
Nocturne

Also pretty popular tanky dudes (all time) and/or soloqueue stomper in S1 were:

Fiddle
Xin
Cho'gath
Udyr
Shen
Lee Sin
Master Yi
Warwick
Shaco

The common theme here is obviously the ability to sustain itself. These should all be among the better junglers (except maybe Gangplank).

But where do more modern picks like

Shyvana
Khazix
Vi
Rengar
etc

fall? Can they still do their thing?
Do not regret. Always forward, never back.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-11-20 02:20:20
November 20 2014 02:14 GMT
#1111
Vi clears very slowly when she doesn't have mana because Q into E reset to nuke the small minions while doing a bunch of the big one's HP is how she clears.
She's probably going to suffer a lot into the new jungle: she relied a lot on Butcher's mana regen and it's very low now), and all monsters having 20% more HP means more than 20% longer to clear since Q comparatively deals a lot less damage and small minions are more likely to survive (and if small minions survive her initial combo she basically becomes WW in terms of clear speed).

On November 20 2014 10:14 wei2coolman wrote:
lololololol ohmwrecker costs 600 gold more now.
lolololololol

Apparently the "initiation" item doesn't grant mana despite building out of catalyst too. Or they just forgot that.

On November 20 2014 10:49 TheYango wrote:
The "growth statistic" seems really clumsy. There has got to have been a better solution to whatever problem they were trying to address than this.

You say that like they'd do it if it existed. They aren't even trying to hide how they kick you in the mouth to play the game the way they explicitly say so now, so I don't expect much in terms of how they handle their changes.

On November 20 2014 10:29 Scip wrote:
YES! Praise Pankoman that Riot tested out jungle Eve beforehand and made sure she can still jungle

Also the nerf to Rammus seems reasonable, although it will nerf his early jungle quite a bit. Hope he can still clear the new jungle.

He already cleared pretty slowly (I've seen people go madred/SS to speed it up?), won't it be even worse by now? Same as Vi, 20% more HP doesn't mean 20% longer because he's reliant on W uptime.
Cant take LMS hipsters serious.
Celial
Profile Blog Joined June 2006
2602 Posts
November 20 2014 02:18 GMT
#1112
I don't get the Righteous whateverthing. Why don't they just buff/change Shurelias. I mean, there is literally no reason to build coin on anyone anymore. No reason at all to build a Shurelias.
Do not regret. Always forward, never back.
Lmui
Profile Joined November 2010
Canada6223 Posts
November 20 2014 02:21 GMT
#1113
Network Operations – 4:38 PM
Currently, NA is undergoing extended downtime for maintenance that began on Nov 19 at 12:01am PST.
We are in the final stages of maintenance and need another hour or so to bring the NA server back online. Thanks for bearing with us!

Currently 6:21 PST, going to play on EUW I guess - 150+ping =(
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-11-20 02:30:06
November 20 2014 02:23 GMT
#1114
On November 20 2014 10:49 TheYango wrote:
The "growth statistic" seems really clumsy. There has got to have been a better solution to whatever problem they were trying to address than this.

People got too much advantage from one kill in lane apparently. So they are decreasing early rewards for out leveling. And putting greater emphasis on late leveling and scaling. You know to reduce snowball. Lol.

What is truly bizarre is they are trying to reduce early game snowball by increasing total stats on early leveling.
Celial
Profile Blog Joined June 2006
2602 Posts
November 20 2014 02:24 GMT
#1115
On November 20 2014 11:21 Lmui wrote:
Network Operations – 4:38 PM
Currently, NA is undergoing extended downtime for maintenance that began on Nov 19 at 12:01am PST.
We are in the final stages of maintenance and need another hour or so to bring the NA server back online. Thanks for bearing with us!

Currently 6:21 PST, going to play on EUW I guess - 150+ping =(


EU shuts down in 2.5 hours.
Do not regret. Always forward, never back.
Celial
Profile Blog Joined June 2006
2602 Posts
November 20 2014 02:26 GMT
#1116
Also end of game gifting: I predict a rise in "ILL GIVE YOU SKIN IF YOU AFK", alternatively "GIVE SKIN OR AFK"
Do not regret. Always forward, never back.
Gahlo
Profile Joined February 2010
United States35174 Posts
November 20 2014 02:28 GMT
#1117
On November 20 2014 11:12 Celial wrote:
+ Show Spoiler +
Sooooooo. Anyone who tested the new jungle on PBE and/or spent some time watching the PBE junglers care to weigh in on this?

Everybody says new jungle is supposed to resemble S1 jungle. So I took a look at the S1 finals, these are the competitive S1 junglers:

Nunu
Warwick
Amumu
Jarvan
Trundle
Gangplank
Nocturne

Also pretty popular tanky dudes (all time) and/or soloqueue stomper in S1 were:

Fiddle
Xin
Cho'gath
Udyr
Shen
Lee Sin
Master Yi
Warwick
Shaco

The common theme here is obviously the ability to sustain itself. These should all be among the better junglers (except maybe Gangplank).

But where do more modern picks like

Shyvana
Khazix
Vi
Rengar
etc

fall? Can they still do their thing?

I don't think there's a jungler that can't jungle anymore, but I may be misguided on that. The only thing seriously affected is the first clear, which comes down to 2 groups. The first is champions who sustain from health gain like Warwick, or through damage mitigation like Amumu through E. They can clear all if not most of the jungle and back up upgrade machete and get boots. The second group can't safely make such a long initial clear and has to go back early for just a machete upgrade. Either way, they all end up roughly the same after a bit and it's all a matter of knowing what your champion can edure.
TheYango
Profile Joined September 2008
United States47024 Posts
November 20 2014 02:30 GMT
#1118
On November 20 2014 11:23 PrinceXizor wrote:
Show nested quote +
On November 20 2014 10:49 TheYango wrote:
The "growth statistic" seems really clumsy. There has got to have been a better solution to whatever problem they were trying to address than this.

People got too much advantage from one kill in lane apparently. So they are decreasing early rewards for out leveling. And putting greater emphasis on late leveling and scaling. You know to reduce snowball. Lol.

What is truly bizarre is they are trying to reduce early game snowball by increasing total stats on early leveling.

Why does it need to be nonlinear stat gains though rather than just higher level 1 base stats and lower scaling stats?
Moderator
Gahlo
Profile Joined February 2010
United States35174 Posts
November 20 2014 02:32 GMT
#1119
On November 20 2014 11:30 TheYango wrote:
Show nested quote +
On November 20 2014 11:23 PrinceXizor wrote:
On November 20 2014 10:49 TheYango wrote:
The "growth statistic" seems really clumsy. There has got to have been a better solution to whatever problem they were trying to address than this.

People got too much advantage from one kill in lane apparently. So they are decreasing early rewards for out leveling. And putting greater emphasis on late leveling and scaling. You know to reduce snowball. Lol.

What is truly bizarre is they are trying to reduce early game snowball by increasing total stats on early leveling.

Why does it need to be nonlinear stat gains though rather than just higher level 1 base stats and lower scaling stats?

Too much logic there.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 20 2014 02:32 GMT
#1120
On November 20 2014 11:30 TheYango wrote:
Show nested quote +
On November 20 2014 11:23 PrinceXizor wrote:
On November 20 2014 10:49 TheYango wrote:
The "growth statistic" seems really clumsy. There has got to have been a better solution to whatever problem they were trying to address than this.

People got too much advantage from one kill in lane apparently. So they are decreasing early rewards for out leveling. And putting greater emphasis on late leveling and scaling. You know to reduce snowball. Lol.

What is truly bizarre is they are trying to reduce early game snowball by increasing total stats on early leveling.

Why does it need to be nonlinear stat gains though rather than just higher level 1 base stats and lower scaling stats?

Because that involves changing a bunch of numbers. Instead of just adding a variable coefficient.
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