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On October 23 2014 13:43 foxmeep wrote:Show nested quote +On October 23 2014 12:22 PrinceXizor wrote: i wasn't aware it took 15 billion dollars a year to tempt hackers to work for you instead of against you. carry on. i clearly don't know how much money people make. it's simply a matter of numbers... you have far less people writing/checking code than those trying to hack/break it. riot most likely could write hack proof software if they took the time to, and then people would complain that they only release a patch every year. they don't even have the capacity to bug check their patches fully, it's the players that have to find the faults in their code. at the end of the day, writing such complex applications is time consuming in itself. it's simply not worth the cost or time required to secure them 100%.
Which is exactly why you should give incentives for someone that finds a hack to come to you, instead of selling it or giving it to people who will sell it. Basically, have some official way for someone who has hacked your game to contact you, and get rewarded for telling you instead of selling it to the highest bidder/giving it away for efame with additional bad publicity for you. This does not necessarily mean that you hire them fulltime afterwards, it could be anything. Hell, it could start with shit that doesn't really cost them anything, like an exclusive cool skin or something, and depending on how much you want to invest scale up to monetary rewards of whichever size you think appropriate (Which would probably be a lot more effective).
This isn't really an expensive program, but one that greatly helps your game. Basically, imagine if there is an official statement: "You hack our game and tell us (and don't sell the hack to someone else), 5000$ for you." In the grand scheme of things, not expensive, maybe you need to hire a guy parttime that checks those reports, and you have to pay out the reward about once every 6 months or so from my experience, and much better publicity if the hacks don't surface on reddit but get swept under the carpet. I am honestly surprised that something like this doesn't exist.
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Way to encourage the entire community to hack your game. Brilliant strategy.
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If they find an exploit then share it w/riot that shuts it down, then yes.
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On October 23 2014 17:55 Osmoses wrote: Way to encourage the entire community to hack your game. Brilliant strategy. Those types of programs seem to be pretty effective at software firms with much larger responsibility and natural incentive to hack.
Basically a hack that you get before exploiters is not something you have to worry as much about it. You can fix it more or less at your leisure (likelihood that it's independently discovered is low). Hiring people to break your system is basically how all non public bug and exploit fixing works. These incentive systems give you a large amount of outside experts effectively working for you and reduce the pool of people who will exploit your system. (Assume that someone would exploit your system when they won't receive your incentive then how can we suggest they would not exploit it if your incentive did not exist?).
The only real risk of this type of program is that they get a lot of people to break it and find large amounts of exploits requiring them to hire programmers to fix and to payout on all the claims. There isnt really a risk of increasing the exploitability of the software.
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Riot is not a bank, and they don't make high-profile security software. They make a game, and if people finding exploits in your game do not immediately affect your sales, why spend money trying to fix it? It's the same reasoning they use to explain why they still have the shitty death recaps, there's just not enough to gain from spending resources on it.
They fix things when they become a big enough problem to need fixing. That's just good business.
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Ive got two weeks to get back into gold after being demoted for inactivity.
Yet league is completely fucked for me. I have that problem that will randomly not connect to my games after champ select. Which makes it pretty hard to grind games when i have on average a 50% chance of not connecting to my game and having to spam restart game/net/comp for 2-10 minutes.
Which is the entire reason i got demoted in the first place since i kept putting off ranked games when i got this issue in ARAM's, them i forgot about league for a week and boom.
Advice?
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On October 23 2014 19:26 Capped wrote:Ive got two weeks to get back into gold after being demoted for inactivity. Yet league is completely fucked for me. I have that problem that will randomly not connect to my games after champ select. Which makes it pretty hard to grind games when i have on average a 50% chance of not connecting to my game and having to spam restart game/net/comp for 2-10 minutes. Which is the entire reason i got demoted in the first place since i kept putting off ranked games when i got this issue in ARAM's, them i forgot about league for a week and boom. Advice? 
In reinstalling fails.... and I don't know if it's applicable to UK, but in Australia a particular ISP has issues routing to a particular game server. You could check this using "netstat" from command prompt - at least then you can confirm if it's your client or not.
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Confirmed update on the PBE before the end of the week, Monte.
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GrandInquisitor
New York City13113 Posts
On October 23 2014 18:51 Osmoses wrote: Riot is not a bank, and they don't make high-profile security software. They make a game, and if people finding exploits in your game do not immediately affect your sales, why spend money trying to fix it? It's the same reasoning they use to explain why they still have the shitty death recaps, there's just not enough to gain from spending resources on it.
They fix things when they become a big enough problem to need fixing. That's just good business. In the latest patch alone -- why did they spend money to fix the champion death notices? Why did they spend money to enhance tooltip clarity? Why did they spend money to add a volume slider for ping? None of those things "immediately affect sales" by any stretch of the imagination.
This is a facilely appealing smug-realist argument that doesn't hold water when you think about all of the non-revenue-related improvements to League that Riot does. Riot's #1 goal is to build its userbase and improve their experience, because that drives more revenue than anything else. Industry experts criticize Riot for not monetizing their game enough.
On October 23 2014 17:55 Osmoses wrote: Way to encourage the entire community to hack your game. Brilliant strategy. Yes, it's such a brilliant strategy that Google, Mozilla, Microsoft, Adobe, etc. all do it too.
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They fixed champion death notices because it was being noticed, they enhanced tooltip clarity because that's a feature fpr newer players, i.e. not a bug, they added a volume bar for ping because that's been pissing people off forever. To ignore the complaints would have made for bad public relations.
I can see why the companies you listed would do it. First of all they can afford it, second of all it's zero risk because adobe for example don't piss off their other customers by letting hackers dick around with their own copies of photoshop, but to actively encourage people to hack a multiplayer game would just be retarded.
I'm a software developer. I know anything I've written that is over one or two years old simply isn't up to my current standards. The last thing I want is to encourage other people to find faults with it. I KNOW it's shitty, but for me to go back and fix my old code that works perfectly fine as long as you're not actively trying to fuck with it is just a huge time and moneysink that I don't see anyone but huge companies like Google, Mozilla, Microsoft, Adobe, etc being able to afford, and I definitely don't fault Riot for not fixing anything that's not making headlines.
Also, to fuck around with old code is asking for trouble, as Riot above all have proven again and again. Every time they change something, new bugs crop up. Now that's how you piss off your customers.
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On October 23 2014 17:55 Osmoses wrote: Way to encourage the entire community to hack your game. Brilliant strategy. Doesn't google pay like 10k per bug/hack?
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I want to play Azir so much, but he's still so fucking buggy.
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On October 23 2014 23:30 Gahlo wrote: Confirmed update on the PBE before the end of the week, Monte.
Not prioritizing the jungle changes over Beyond Earth. Apologies to iCanada.
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On October 23 2014 18:51 Osmoses wrote: Riot is not a bank, and they don't make high-profile security software. They make a game, and if people finding exploits in your game do not immediately affect your sales, why spend money trying to fix it? It's the same reasoning they use to explain why they still have the shitty death recaps, there's just not enough to gain from spending resources on it.
They fix things when they become a big enough problem to need fixing. That's just good business. You are assuming they can fix those things.I mean they tried adding damage number on smite but it fucked other stuff and now we are finally maybe going to get it in season 5 LOL.Stuff that people don't whine about almost never gets fixed though.
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United States23745 Posts
On October 24 2014 01:09 Seuss wrote:Show nested quote +On October 23 2014 23:30 Gahlo wrote: Confirmed update on the PBE before the end of the week, Monte.
Not prioritizing the jungle changes over Beyond Earth. Apologies to iCanada. You should stop by OT and talk about your thoughts because I'm interested in that game.
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Yeah in Riot's case the code may in fact be so shitty that they just don't wanna touch it unless something's already broken :p
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On October 24 2014 01:09 Seuss wrote:Show nested quote +On October 23 2014 23:30 Gahlo wrote: Confirmed update on the PBE before the end of the week, Monte.
Not prioritizing the jungle changes over Beyond Earth. Apologies to iCanada.
If riot loves me they'll invite me to the pbe already and maybe I'll do some testing.
<3
I signed up like 3 weeks ago...
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I'm having a pretty good run with jungle Kha'Zix so far, but I don't know if it's luck with decent teams or if I'm actually getting decent with him.
I've been going Spirit of the Elder Lizard -> Mobos if heavy roam/Mercs otherwise -> Hydra -> BC/LW/GA. It seems to be working well, but it doesn't look like many people go for Hydra as much. I like the Lifesteal and damage on it, but maybe I should go for Bloodthirster instead? That doesn't feel as smooth of a build in the jungle though.
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United States37500 Posts
SotEL > Boots > Brutalizer > LW That's pretty much your core. If you feel like you need life steal (you really don't), BT or Hydra work.
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