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[Patch 4.18] Sion Reborn General Discussion - Page 7

Forum Index > LoL General
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2014-10-09 08:51:12
October 09 2014 07:34 GMT
#121
On October 09 2014 16:15 krndandaman wrote:
Show nested quote +
On October 09 2014 15:40 TheYango wrote:
On October 09 2014 15:04 krndandaman wrote:
takes good care of players

On October 09 2014 15:04 krndandaman wrote:
hardly any drama that other teams go through

B L O G B O Y S

EDIT: Like, do you think TL as an entity just gets players and lets the entire thing just run itself? Properly managing the team would require significant investment into staffing and maintaining the team, and nobody directly connected to TL as an organization actually has the knowhow to do this. Neo's pretty much the only TL staffer with enough direct connection to the scene to do any of the behind-the-scenes management for the team, and I'm pretty sure he has no interest in doing that.


*for the most part

but seriously, compared to all the shit that gets on reddit every week TL is pretty good.
Also if TL puts the effort, they can do it. It's not like TL had some super inside man for every single venture they decided to go through with. I'm also pretty sure Neo is the only staffer with connections since there's no demand for it. If TL needed connections, I'm sure they would find people who do or slowly learn about the scene and its people on their own. TL has done much more impressive things in the past than fielding a league of legends team with far less resources. The majority of the staff and higher ups at hand clearly don't have an interest in LoL, but if they did I have no doubt that they could do it.

While its super awesome to know that our community thinks TL could conquer the world in a week (if we put in the effort), unfortunately, it's not even close to reality. There's so many things that we've discussed in private that we would like to do but we're unable to because we lack the manpower or the circumstances just are not right. Let's say we were looking to pick up a league team (isn't unrealistic as TLPro needs sponsors to sustain itself and league is where the viewers are at) it is far more complicated than just throwing 5 random players together. As Yango rightly points out, in addition to finding 5 players who synergise well and won't bite each others heads off (or go on leadership crusades for that matter) anything TL does we do it because we want to be the best. That means having the proper infrastructure to support the team and be a legitimate contender for an LCS placing (not necessarily right off the bat, but a team with the potential to do that). Ultimately with the size of our staff and the nature of LCS it's not something we can just throw resources at and solve and that means waiting for the right time/players to pop up -- not unlike what we're currently doing with Dota2. It's not a great situation to be in, but its unfortunately the reality for an organisation like Liquid if it wants to do League right. And believe me, if we do league, we'll do it right.

EDIT: re super inside man; that actually having a guy like this for our ventures isn't too far from the truth actually

EDIT2: also, fwiw, TL HotS will make a lot of sense when the team is revealed
Administrator~ Spirit will set you free ~
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
October 09 2014 08:00 GMT
#122
Rito please. Try buffing stuff instead of nerfing it ONCE (don't go DotA style though).
"windows bash is a steaming heap of shit" tofucake
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-10-09 08:09:45
October 09 2014 08:04 GMT
#123
On October 09 2014 17:00 Djagulingu wrote:
Rito please. Try buffing stuff instead of nerfing it ONCE (don't go DotA style though).

On October 09 2014 06:38 MoonBear wrote:
Ezreal
Passive - Rising Spell Force
BUFF DURATION 5 seconds ⇒ 6 seconds

Q - Mystic Shot
TOTAL ATTACK DAMAGE RATIO 1.0 ⇒ 1.1

Gangplank
R - Cannon Barrage: Cannonballs now fall in waves that damage the whole zone once per second. Individual cannonballs no longer have individual damage zones.
COOLDOWN 120/115/110 seconds ⇒ 125/110/95 seconds

#rekt
I totally showed you hahaha
p0wnage
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 09 2014 08:10 GMT
#124
On October 09 2014 13:18 Gahlo wrote:
Show nested quote +
On October 09 2014 13:12 wei2coolman wrote:
On October 09 2014 13:11 Amui wrote:
On October 09 2014 12:53 NeoIllusions wrote:


just l0l

I love TL, but really?

What do higher ups have against league?

2casual5them.

I mean, like, there's merit comparing it to dota but... no items or individual xp in Storm. That game is pretty fucking carebear.

Personally I feel like they're pushing HOTS, well everyone is too hard to be a competitive game when its just.. not there.
there is literally no need to do anything because no gold no items no cs.
you just fight
that will get ridiculously old after a while. not to mention the obnoxious ass(20$ LOL) hero costs
Artillery spawned from the forges of Hell
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 09 2014 08:13 GMT
#125
--- Nuked ---
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
October 09 2014 08:14 GMT
#126
On October 09 2014 17:13 krndandaman wrote:
Show nested quote +
On October 09 2014 16:34 Plexa wrote:
On October 09 2014 16:15 krndandaman wrote:
On October 09 2014 15:40 TheYango wrote:
On October 09 2014 15:04 krndandaman wrote:
takes good care of players

On October 09 2014 15:04 krndandaman wrote:
hardly any drama that other teams go through

B L O G B O Y S

EDIT: Like, do you think TL as an entity just gets players and lets the entire thing just run itself? Properly managing the team would require significant investment into staffing and maintaining the team, and nobody directly connected to TL as an organization actually has the knowhow to do this. Neo's pretty much the only TL staffer with enough direct connection to the scene to do any of the behind-the-scenes management for the team, and I'm pretty sure he has no interest in doing that.


*for the most part

but seriously, compared to all the shit that gets on reddit every week TL is pretty good.
Also if TL puts the effort, they can do it. It's not like TL had some super inside man for every single venture they decided to go through with. I'm also pretty sure Neo is the only staffer with connections since there's no demand for it. If TL needed connections, I'm sure they would find people who do or slowly learn about the scene and its people on their own. TL has done much more impressive things in the past than fielding a league of legends team with far less resources. The majority of the staff and higher ups at hand clearly don't have an interest in LoL, but if they did I have no doubt that they could do it.

While its super awesome to know that our community thinks TL could conquer the world in a week (if we put in the effort), unfortunately, it's not even close to reality. There's so many things that we've discussed in private that we would like to do but we're unable to because we lack the manpower or the circumstances just are not right. Let's say we were looking to pick up a league team (isn't unrealistic as TLPro needs sponsors to sustain itself and league is where the viewers are at) it is far more complicated than just throwing 5 random players together. As Yango rightly points out, in addition to finding 5 players who synergise well and won't bite each others heads off (or go on leadership crusades for that matter) anything TL does we do it because we want to be the best. That means having the proper infrastructure to support the team and be a legitimate contender for an LCS placing (not necessarily right off the bat, but a team with the potential to do that). Ultimately with the size of our staff and the nature of LCS it's not something we can just throw resources at and solve and that means waiting for the right time/players to pop up -- not unlike what we're currently doing with Dota2. It's not a great situation to be in, but its unfortunately the reality for an organisation like Liquid if it wants to do League right. And believe me, if we do league, we'll do it right.

EDIT: re super inside man; that actually having a guy like this for our ventures isn't too far from the truth actually


That sounds reasonable then. Though my point was I do think TL CAN create a team and probably at least get into the LCS within a split or two, I obviously do not think that it will be a top team nor will it go without major difficulties considering the manpower TL has right now(not much). That said, I do respect that TL takes pride in its work and wants to put out the best in whatever it pursues. It's a large part of why many of us came to this site. Thanks for the response and I really hope TL can do LoL in the future. I know I would be a total fanboy for it.

I wouldn't
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Alaric
Profile Joined November 2009
France45622 Posts
October 09 2014 08:16 GMT
#127
On October 09 2014 13:17 FinestHour wrote:
liquiddota.com is a total ass site now anyway

The loss of GD left me kinda perplexed. Not that it didn't have bad sides, and that it wasn't going to turn its culture, however nice it could sometimes be, in an inbred thing, but I don't see "the tavern" suceeding, or at least not with the current pool of users. It feels disconnected to just create a bunch of threads for these things.

On the other hand, re-reading the off topic's OP when I thought it was a new thread gave me a good chuckle again when I wondered at it then reached the "pretty much copy/pasted from moonbear" part at the end, and the second post.
"Oh, that explains everything!"
Cant take LMS hipsters serious.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 09 2014 08:20 GMT
#128
--- Nuked ---
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
October 09 2014 08:21 GMT
#129
On paper HOTS does look like a pretty shitty, short-stay game, but all the people I've heard from who've played it say they really enjoyed it. Not to mention Blizzard isn't a company that makes a habit of releasing shitty games.

I mean, I personally was really disappointed by SC2, especially Heart of the Swarm (not to be confused with Heroes of the Storm, fuck, why did they create two games with the exact same acronym lol?), but I recognize there was no way SC2 was going to follow BW realistically.

I wish they'd fire their piece of shit writers though. The game is, what? One and a half years old? And I'm still pissed about that absolute garbage single player campaign.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
October 09 2014 08:42 GMT
#130
On October 09 2014 17:21 Osmoses wrote:
On paper HOTS does look like a pretty shitty, short-stay game, but all the people I've heard from who've played it say they really enjoyed it. Not to mention Blizzard isn't a company that makes a habit of releasing shitty games.

I mean, I personally was really disappointed by SC2, especially Heart of the Swarm (not to be confused with Heroes of the Storm, fuck, why did they create two games with the exact same acronym lol?), but I recognize there was no way SC2 was going to follow BW realistically.

I wish they'd fire their piece of shit writers though. The game is, what? One and a half years old? And I'm still pissed about that absolute garbage single player campaign.



It's not that fun. It may become more fun as more champions (or heroes) are released. As of now, there are very limited abilities so without creeps and more common objective control you're left with a very shallow game.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-10-09 10:15:38
October 09 2014 10:15 GMT
#131
On October 09 2014 17:21 Osmoses wrote:
On paper HOTS does look like a pretty shitty, short-stay game, but all the people I've heard from who've played it say they really enjoyed it. Not to mention Blizzard isn't a company that makes a habit of releasing shitty games.

I mean, I personally was really disappointed by SC2, especially Heart of the Swarm (not to be confused with Heroes of the Storm, fuck, why did they create two games with the exact same acronym lol?), but I recognize there was no way SC2 was going to follow BW realistically.

I wish they'd fire their piece of shit writers though. The game is, what? One and a half years old? And I'm still pissed about that absolute garbage single player campaign.


Recent trends suggest otherwise. By old Blizz standards, they can't compete nowadays.
RouaF
Profile Joined October 2010
France4120 Posts
October 09 2014 11:41 GMT
#132
I did one last game with AP sion yesterday. RIP.
On the other hand I can now try gp again.... yarrrr
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 09 2014 11:46 GMT
#133
I think you guys are vastly over estimating TL's financial powers to fund a league team.
https://twitter.com/SufficientStats
M2
Profile Joined December 2002
Bulgaria4120 Posts
Last Edited: 2014-10-09 11:53:26
October 09 2014 11:51 GMT
#134
I am not sure about some of the reworks rito does. For example Rengar rework was pretty much this: rework, his signature gameplay is still there, however, Sion is practically a new champ, only the name stays the same, nothing to do with the old Sion, this is not really a rework, this is justification to delete a champ somehow. Not saying this is bad or good, just wonder why they dont just introduce a new champ and leave the old one, even if he is played in very few games, he is still there and people can troll with him from time to time
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 09 2014 12:03 GMT
#135
On October 09 2014 20:51 M2 wrote:
I am not sure about some of the reworks rito does. For example Rengar rework was pretty much this: rework, his signature gameplay is still there, however, Sion is practically a new champ, only the name stays the same, nothing to do with the old Sion, this is not really a rework, this is justification to delete a champ somehow. Not saying this is bad or good, just wonder why they dont just introduce a new champ and leave the old one, even if he is played in very few games, he is still there and people can troll with him from time to time


They hated AP Sion so they wanted to remove it from the game but still wanted Sion to be in the game. That's why we land up with a new champ that's called Sion.

As for the TL team I don't really mind. there's no TL team or players i actually root for anyway. I do question how much focus HotS/HS is getting when they both lack the very basic functions required for competitive viewing. I assume both these games require next to no resources on the part of the team so picking up teams/players is a free investment if it does go big. League would require actual resources being dedicated to the team which TL hasn't ever had to my knowledge.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
Last Edited: 2014-10-09 12:08:15
October 09 2014 12:07 GMT
#136
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 09 2014 12:14 GMT
#137
HOTS will have replays and ingame observer mode soon, they are working on Hearthstone obs mode as well and the quality of production at the Blizzcon qualifiers was already quite high(courtesty of ESL though) and perfectly watchable without even having a proper observer mode so far. Years ago I thought League would never make it and now its the most popular Esport, I doubted Hearthstone and now they get in tens of thousands of viewers and millions upon millions of people play it. HOTS will carve out its own niche due to its franchise and the uniqueness it brings over LoL/Dota/Dawngate/Smite/w/e.
WriterXiao8~~
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 09 2014 12:22 GMT
#138
On October 09 2014 21:14 Kipsate wrote:
HOTS will have replays and ingame observer mode soon, they are working on Hearthstone obs mode as well and the quality of production at the Blizzcon qualifiers was already quite high(courtesty of ESL though) and perfectly watchable without even having a proper observer mode so far. Years ago I thought League would never make it and now its the most popular Esport, I doubted Hearthstone and now they get in tens of thousands of viewers and millions upon millions of people play it. HOTS will carve out its own niche due to its franchise and the uniqueness it brings over LoL/Dota/Dawngate/Smite/w/e.


What kind of soon is this. Blizzard soon, Valve soon or League replays soon?
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2014-10-09 12:34:27
October 09 2014 12:33 GMT
#139
On October 09 2014 21:22 Numy wrote:
Show nested quote +
On October 09 2014 21:14 Kipsate wrote:
HOTS will have replays and ingame observer mode soon, they are working on Hearthstone obs mode as well and the quality of production at the Blizzcon qualifiers was already quite high(courtesty of ESL though) and perfectly watchable without even having a proper observer mode so far. Years ago I thought League would never make it and now its the most popular Esport, I doubted Hearthstone and now they get in tens of thousands of viewers and millions upon millions of people play it. HOTS will carve out its own niche due to its franchise and the uniqueness it brings over LoL/Dota/Dawngate/Smite/w/e.


What kind of soon is this. Blizzard soon, Valve soon or League replays soon?

http://us.battle.net/heroes/en/blog/16218929/coming-soon-custom-games-observer-mode-and-replays-10-7-2014

Take from it what you will, HS obs mode will take a longer while prolly. And yes its kinda hilarious that for ''competitive matches'' teams have to que at the same time right now and hope for the best.
WriterXiao8~~
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 09 2014 12:40 GMT
#140
On October 09 2014 21:33 Kipsate wrote:
Show nested quote +
On October 09 2014 21:22 Numy wrote:
On October 09 2014 21:14 Kipsate wrote:
HOTS will have replays and ingame observer mode soon, they are working on Hearthstone obs mode as well and the quality of production at the Blizzcon qualifiers was already quite high(courtesty of ESL though) and perfectly watchable without even having a proper observer mode so far. Years ago I thought League would never make it and now its the most popular Esport, I doubted Hearthstone and now they get in tens of thousands of viewers and millions upon millions of people play it. HOTS will carve out its own niche due to its franchise and the uniqueness it brings over LoL/Dota/Dawngate/Smite/w/e.


What kind of soon is this. Blizzard soon, Valve soon or League replays soon?

http://us.battle.net/heroes/en/blog/16218929/coming-soon-custom-games-observer-mode-and-replays-10-7-2014

Take from it what you will, HS obs mode will take a longer while prolly. And yes its kinda hilarious that for ''competitive matches'' teams have to que at the same time right now and hope for the best.


Ah k cool. I mean I wouldn't mind checking it out myself, it isn't really a ARTS like LoL/Dota it's more like WoW Arena type thing which may be fun who knows. The whole F2P system puts me off though and knowing blizz won't be able to play cross region without rebuying everything.
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