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[Patch 4.18] Sion Reborn General Discussion - Page 135

Forum Index > LoL General
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nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-10-31 20:08:13
October 31 2014 20:06 GMT
#2681
On November 01 2014 04:12 Alaric wrote:
I'd say the issue with such a build is that you lack means to make people actually attack you. You can't let a Maokai or Zac sit on your face, but Annie's base damage isn't exceptional (nor is the sustain she'd get from Q spam), she lacks mobility and stickiness outside of using the rylai slow (which is meh), and her auto animation + base AS are bad enough that she doesn't do much during downtimes.

Tibbers can force people to deal with it but it dies rather quickly, and it makes people attack it, not you. I'd surmise you're not enough of a threat with such a build to actually reap its benefits. Even your initiation is flash-reliant.


Woah, EUW is so busted. Took 25+ seconds to switch my summoner spells, about as long to take into account my rune switching, doesn't display allies' picks, "retrieving data from server" and almost a minute to launch a game, etc.
Getting the TT icon is hard if people don't connect.

Turn off ipv6 and it fixes the client shit.Dunno about in game.

About annie top just build full damage.Tankyness is useless on that champ.Dfg>sorc boots with distortion.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
October 31 2014 20:09 GMT
#2682
I am getting the elo boosting ads again on TL. Anyone else seeing them too????
https://twitter.com/SufficientStats
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 31 2014 20:10 GMT
#2683
Not surprising at this time of year.Most my booster friends are going into overdrive LOL.
Uldridge
Profile Blog Joined January 2011
Belgium5090 Posts
October 31 2014 20:16 GMT
#2684
On November 01 2014 05:06 nafta wrote:
About annie top just build full damage.Tankyness is useless on that champ.Dfg>sorc boots with distortion.


I understand it's optimal to build her nukemage, that's what her skills obviously show.
I just want to see how I can exploit something like molten shield on max cdr in synergy with thornmail and rylais.

There should be a bunch of champs that could be brought out of their conventional role played, repurposed as something else (like morgana and annie for examples of great repurposes for example) with moderate to good success imo.
Taxes are for Terrans
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 31 2014 20:18 GMT
#2685
On November 01 2014 05:16 Uldridge wrote:
Show nested quote +
On November 01 2014 05:06 nafta wrote:
About annie top just build full damage.Tankyness is useless on that champ.Dfg>sorc boots with distortion.


I understand it's optimal to build her nukemage, that's what her skills obviously show.
I just want to see how I can exploit something like molten shield on max cdr in synergy with thornmail and rylais.

There should be a bunch of champs that could be brought out of their conventional role played, repurposed as something else (like morgana and annie for examples of great repurposes for example) with moderate to good success imo.

Possible.I just have some experience playing with it cause a friend of mine played a lot of it in our ranked 5s and he always did that stuff.Also if your champ has very strong parts of their kit you should focus on enchancing them.
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 31 2014 20:19 GMT
#2686
On November 01 2014 05:16 Uldridge wrote:
Show nested quote +
On November 01 2014 05:06 nafta wrote:
About annie top just build full damage.Tankyness is useless on that champ.Dfg>sorc boots with distortion.


I understand it's optimal to build her nukemage, that's what her skills obviously show.
I just want to see how I can exploit something like molten shield on max cdr in synergy with thornmail and rylais.

There should be a bunch of champs that could be brought out of their conventional role played, repurposed as something else (like morgana and annie for examples of great repurposes for example) with moderate to good success imo.

Is rylais slow really necessary? Cuz otherwise RoA seems like a better pick-up, big mana pool for perma spamming her abilities, smoother build up early on.
liftlift > tsm
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 31 2014 20:19 GMT
#2687
Well if you want to be indie what about vel'koz support, shit hurts man.
Glorious SEA doto
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 31 2014 20:24 GMT
#2688
Vel'Koz works better as the "secret carry" role than "support". Secret carry plays similar to support except it is all a ruse, you are the carry and your ADC is just a distraction.
I am the Town Medic.
Alaric
Profile Joined November 2009
France45622 Posts
October 31 2014 20:24 GMT
#2689
Only if you hit your stuff. Playing him for the Hexakill icon, well I'm no Ghandi yet. D:
(And for once it's not a good thing.)
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35172 Posts
October 31 2014 20:29 GMT
#2690
On November 01 2014 02:54 iCanada wrote:
We love hipster champs here.

Unless you're Malz, then you're shit apparently.

On November 01 2014 05:24 Alzadar wrote:
Vel'Koz works better as the "secret carry" role than "support". Secret carry plays similar to support except it is all a ruse, you are the carry and your ADC is just a distraction.

I like to refer to them as "budget APs."
Uldridge
Profile Blog Joined January 2011
Belgium5090 Posts
October 31 2014 20:30 GMT
#2691
But Vel'koz support is already a thing. And mostly does most damage of the entire team, just like Zyra.
I'll check out the champ pool and see what champs have some skills that seem to be severely underused.
Taxes are for Terrans
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 31 2014 20:35 GMT
#2692
On November 01 2014 05:30 Uldridge wrote:
But Vel'koz support is already a thing. And mostly does most damage of the entire team, just like Zyra.
I'll check out the champ pool and see what champs have some skills that seem to be severely underused.


This is the definition of a secret carry.
I am the Town Medic.
Simberto
Profile Blog Joined July 2010
Germany11791 Posts
October 31 2014 20:38 GMT
#2693
You can always play full tank morde. Your goal in fights is to be in the middle, soak a bit of damage, and most importantly ult whichever of their carries dies first, preferably obviously the ADC. At that point you are suddenly immortal and have a sixth teammember. Can't be more hipster than that.
Uldridge
Profile Blog Joined January 2011
Belgium5090 Posts
Last Edited: 2014-10-31 20:40:23
October 31 2014 20:40 GMT
#2694
Yes, I see that you've given that definition a few replies ago, but it's slow at work here and I can't reply superfast to this discussion so I came a bit bheind :D

Anyway, what about this build for gangplank, aka the nukeplank build.
You basically become an adc with attack speed of 1 every 2.4 seconds or something (range 600, so quite decend)
Build is: Hydra, muramana, trinity force, last whisper, infnity edge and cooldown boots. Your q absolutely destroys carries. Downside is: you basically only have your q, LOL
Taxes are for Terrans
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-10-31 20:40:37
October 31 2014 20:40 GMT
#2695
On November 01 2014 05:38 Simberto wrote:
You can always play full tank morde. Your goal in fights is to be in the middle, soak a bit of damage, and most importantly ult whichever of their carries dies first, preferably obviously the ADC. At that point you are suddenly immortal and have a sixth teammember. Can't be more hipster than that.


Might as well play Yorick then.
I am the Town Medic.
Uldridge
Profile Blog Joined January 2011
Belgium5090 Posts
October 31 2014 20:41 GMT
#2696
On November 01 2014 05:40 Alzadar wrote:
Show nested quote +
On November 01 2014 05:38 Simberto wrote:
You can always play full tank morde. Your goal in fights is to be in the middle, soak a bit of damage, and most importantly ult whichever of their carries dies first, preferably obviously the ADC. At that point you are suddenly immortal and have a sixth teammember. Can't be more hipster than that.


Might as well play Yorick then.


What about both? Morde and Yorick for the hyper negative/anti-adc comp!
Taxes are for Terrans
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 31 2014 20:45 GMT
#2697
On November 01 2014 05:40 Uldridge wrote:
Yes, I see that you've given that definition a few replies ago, but it's slow at work here and I can't reply superfast to this discussion so I came a bit bheind :D

Anyway, what about this build for gangplank, aka the nukeplank build.
You basically become an adc with attack speed of 1 every 2.4 seconds or something (range 600, so quite decend)
Build is: Hydra, muramana, trinity force, last whisper, infnity edge and cooldown boots. Your q absolutely destroys carries. Downside is: you basically only have your q, LOL

The downside is way too much of a drawback. You aren't even guaranteed to be in range to Q the enemy carries and you pretty much die instantly the moment you're caught cause you're full glass cannon.

For GP, I like building IBG more. Omen/Banshee's depending on the resist that you need more and IE to make your Q and autos do respectable damage. You bring a lot more utility with the slow AoE in team fights and you itemize so that you can actually go into fights and make use of your autos/passive.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Uldridge
Profile Blog Joined January 2011
Belgium5090 Posts
October 31 2014 20:51 GMT
#2698
On November 01 2014 05:45 NeoIllusions wrote:
The downside is way too much of a drawback. You aren't even guaranteed to be in range to Q the enemy carries and you pretty much die instantly the moment you're caught cause you're full glass cannon.

For GP, I like building IBG more. Omen/Banshee's depending on the resist that you need more and IE to make your Q and autos do respectable damage. You bring a lot more utility with the slow AoE in team fights and you itemize so that you can actually go into fights and make use of your autos/passive.


Yeah I've realized that drawback a few games of playing him, another drawback is building the 2 most costly items in the shop and waiting untill 750 mana for the tear stacks, but is it satisfying to nuke carries.
Although you won't always be in range to hit the carries, you can always play safe, q poke the tanks (you'll chunk them hard too trust me) and when they jump on you, cc you, cleanse and aa them to death. Your e, tf and upgraded boots (whatever enchantment you take) and aa/q, should make you able to kite a LITTLE bit for survivability imo.

But yeah, gp doesn't really have a smooth optimal build atm, I really loved the Zeusplank build last season but since masteries changed, he suddenly because not viable anymore if I remember correctly. Too bad, too bad..
Taxes are for Terrans
arb
Profile Blog Joined April 2008
Noobville17922 Posts
October 31 2014 21:11 GMT
#2699
On November 01 2014 05:51 Uldridge wrote:
Show nested quote +
On November 01 2014 05:45 NeoIllusions wrote:
The downside is way too much of a drawback. You aren't even guaranteed to be in range to Q the enemy carries and you pretty much die instantly the moment you're caught cause you're full glass cannon.

For GP, I like building IBG more. Omen/Banshee's depending on the resist that you need more and IE to make your Q and autos do respectable damage. You bring a lot more utility with the slow AoE in team fights and you itemize so that you can actually go into fights and make use of your autos/passive.


Yeah I've realized that drawback a few games of playing him, another drawback is building the 2 most costly items in the shop and waiting untill 750 mana for the tear stacks, but is it satisfying to nuke carries.
Although you won't always be in range to hit the carries, you can always play safe, q poke the tanks (you'll chunk them hard too trust me) and when they jump on you, cc you, cleanse and aa them to death. Your e, tf and upgraded boots (whatever enchantment you take) and aa/q, should make you able to kite a LITTLE bit for survivability imo.

But yeah, gp doesn't really have a smooth optimal build atm, I really loved the Zeusplank build last season but since masteries changed, he suddenly because not viable anymore if I remember correctly. Too bad, too bad..

rip jewplank
Artillery spawned from the forges of Hell
LightningStrike
Profile Joined February 2011
United States14277 Posts
October 31 2014 21:27 GMT
#2700
On November 01 2014 05:51 Uldridge wrote:
Show nested quote +
On November 01 2014 05:45 NeoIllusions wrote:
The downside is way too much of a drawback. You aren't even guaranteed to be in range to Q the enemy carries and you pretty much die instantly the moment you're caught cause you're full glass cannon.

For GP, I like building IBG more. Omen/Banshee's depending on the resist that you need more and IE to make your Q and autos do respectable damage. You bring a lot more utility with the slow AoE in team fights and you itemize so that you can actually go into fights and make use of your autos/passive.


Yeah I've realized that drawback a few games of playing him, another drawback is building the 2 most costly items in the shop and waiting untill 750 mana for the tear stacks, but is it satisfying to nuke carries.
Although you won't always be in range to hit the carries, you can always play safe, q poke the tanks (you'll chunk them hard too trust me) and when they jump on you, cc you, cleanse and aa them to death. Your e, tf and upgraded boots (whatever enchantment you take) and aa/q, should make you able to kite a LITTLE bit for survivability imo.

But yeah, gp doesn't really have a smooth optimal build atm, I really loved the Zeusplank build last season but since masteries changed, he suddenly because not viable anymore if I remember correctly. Too bad, too bad..

I still go Zeusplank but I got 21-9-0 but i can see 9-21-0 work on him. I think it is the best build solo que still but that just me.
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
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