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[Fantasy] S4 World Championships pt. 2

Forum Index > LoL General
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1 2 3 4 Next All
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-09-28 15:29:50
September 14 2014 03:59 GMT
#1
[image loading]

Since most people can't be bothered to do some complex draft shit, we're going to do things this way.

Pick
- One player from each role
- One wild card from any region
- One value player (all point gains x2, no loss on death), maximum cost 3
- One team

- One anti team player. If this player costs 5 or more, subtract the cost from your budget.

Total Points available - 50


SCORING STRUCTURE
Point multipliers

For players
- Kills = 1.5
- Deaths = -1
- Assists = 0.75
- GPM = 75gpm/pt

For teams (kills relative)
- Kills = 0.5
- Dragons, Towers = 2
- Baron = 4
- Time rating(Not yet implemented, but this may be included depending on feedback)

https://docs.google.com/spreadsheet/ccc?key=0AsFln-1yyTDfdGY1VlktWF9wQkFETThJYVk1Q2E5NkE&usp=sharing#gid=2



Point values are preliminary, more informed people tell me if I need to change costs. I will finalize costs hopefully on the 15th, and then drafting closes on the 17th whenever I go to sleep (~11:00pm EST). Format could also change,

Format(replace with your picks, spelled the same as in the spreadsheet please)

TOP,JUNGLE,MID,ADC,SUP,WC,VAL,TEAM,ANTI


Tell me if anything in the spreadsheet looks broken, although I think everything is linked up correctly now.

I'll be looking for somebody else(maybe multiple) to help maintain the spreadsheet. I have work and games start at 5:00am for me. I can't guarantee that I'll be able to update the spreadsheet at any point until I get off work even if I can watch the games.

Updating the spreadsheet once all initial data has been entered should only involve filling in Kills, Deaths, Assists Gold and Team: Turrets, Dragons and Barons, and copying down if you need more games. If you think you can do that without blowing things up, let me know.
Porouscloud - NA LoL
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
Last Edited: 2014-09-14 16:47:59
September 14 2014 16:44 GMT
#2
--- Nuked ---
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-09-14 20:14:39
September 14 2014 17:04 GMT
#3
On September 15 2014 01:44 krndandaman wrote:
Looks good, but what are the point values for kills,deaths,assists, etc.?

Not at home ATM so I can't check to confirm.

For now, 1.5 per kill, -1 for death, 0.75 for assist, 0.01 per cs(GPM maybe better?)
Team is going to be 0.5 per kill difference, 1.5 per turret, 2 per drag and 4 per baron. I will probably increase the cost of the most favoured teams due to the rather high expected value from a 6+ turret 3+ drag 10+ kill and 1-2 baron advantage they will likely have. Feeder teams are likely to be low cost, free or even negative.

Value players will not lose points on death. This now changes things to who you think can make the most plays, without regard for how badly they are getting stomped.
Porouscloud - NA LoL
seRapH
Profile Blog Joined April 2009
United States9808 Posts
September 14 2014 17:39 GMT
#4
Since points aren't finalized, there's no point in drafting our teams yet, right?
boomer hands
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-09-14 17:49:06
September 14 2014 17:42 GMT
#5
On September 15 2014 02:39 seRapH wrote:
Since points aren't finalized, there's no point in drafting our teams yet, right?

At the moment, nothing is finalized. I'll get home in a couple hours and make some final changes to costs and format, and then people can start drafting.

That's not to say you shouldn't look over the costs though, because I'm hoping to not have outrageously undercost or overly expensive picks.
Porouscloud - NA LoL
seRapH
Profile Blog Joined April 2009
United States9808 Posts
September 14 2014 19:05 GMT
#6
The biggest problem i have with these formats is that they give huge value to teams that have long games or series. It doesn't reward people who pick teams that are good at attaining early leads and consistently closing them out.
boomer hands
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 14 2014 19:46 GMT
#7
--- Nuked ---
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-09-15 01:27:07
September 14 2014 19:46 GMT
#8
On September 15 2014 04:05 seRapH wrote:
The biggest problem i have with these formats is that they give huge value to teams that have long games or series. It doesn't reward people who pick teams that are good at attaining early leads and consistently closing them out.

Would you prefer an extra column that gives points based upon time used to attain a win? Something like 15 points@20m, losing 0.5 per minute down to 0 at 50? I would probably also give losing team points for how long a game lasted, maybe like 0.25 per minute after 30, max 7.5?

Also feel free to draft away people. Costs have been finalized. It is your responsibility to ensure that your team meets cost requirements. I'll be doing a check later, but for now I'm done with adjusting stuff. Read OP for rules on point structure.
Porouscloud - NA LoL
seRapH
Profile Blog Joined April 2009
United States9808 Posts
September 14 2014 21:04 GMT
#9
Save, Watch, Westdoor, Bebe, Gorilla, Jay, Winds, Najin White Shield, XiaoWeiXiao
12+12+3+5+11+3+3+13-12=50

50p decreasing with game time is crude, but it might work. I don't like giving losing teams credit for stalling, it makes surrenders hurt a lot.
Ultimately its still up to participants to play around the format. Is this just for groups or the whole tournament?
boomer hands
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
September 14 2014 22:53 GMT
#10
GoGoing , Watch , WestDoor , Bebe , Mata , Watch , imp , AHQ E-Sports Club , Hai

9+12+3+5+12+12+15-9-12=49
n_n
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 15 2014 00:08 GMT
#11
--- Nuked ---
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 15 2014 00:33 GMT
#12
On September 15 2014 06:04 seRapH wrote:
Save, Watch, Westdoor, Bebe, Gorilla, Jay, Winds, Najin White Shield, XiaoWeiXiao
12+12+3+5+11+3+3+13-12=50

50p decreasing with game time is crude, but it might work. I don't like giving losing teams credit for stalling, it makes surrenders hurt a lot.
Ultimately its still up to participants to play around the format. Is this just for groups or the whole tournament?

Just for groups. I'll do another one for bracket stage because otherwise you couldn't draft optimally for this stage.
Porouscloud - NA LoL
seRapH
Profile Blog Joined April 2009
United States9808 Posts
September 15 2014 00:40 GMT
#13
On September 15 2014 09:08 krndandaman wrote:
^value player maximum cost is 3

TOP,JUNGLE,MID,ADC,SUP,WC,VAL,TEAM,ANTI

Soaz, Spirit, Cool, Rekkles, Yellowstar, Winds, Najin White Shield, XiaoWeiXiao
7+12+11+9+7+3+13-12 = 50

Funny you should mention value player when you didn't draft one

Or you didn't draft WC, one or the other.
boomer hands
FaCE_1
Profile Blog Joined December 2006
Canada6184 Posts
September 15 2014 00:50 GMT
#14
oh i didnt read that properly.. will change it
n_n
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 15 2014 01:21 GMT
#15
--- Nuked ---
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-09-15 01:59:02
September 15 2014 01:28 GMT
#16
I knew I under/overcosted some stuff =(. You have an idea for how much each player should cost in a vacuum, but then you forget to look at who they're playing against.

Oh well, too late to change costs now that people are actively drafting.

Pretty happy with the format I made up overall though.
Porouscloud - NA LoL
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2014-09-15 03:42:43
September 15 2014 02:01 GMT
#17
Anyways, here's my team(for now)

Gogoing,Amazing,xPeke,Namei,nRated,Jay,HolyPhoenix,Alliance,XiaoWeiXiao

9+8+9+14+3+3+5+11-12 = 50

You can change your team up until I fall asleep on 17th, and I'll give fair warning when I go through adding teams to my list.
Porouscloud - NA LoL
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
September 15 2014 03:20 GMT
#18
MAH TEAM

TOP,JUNGLE,MID,ADC,SUP,WC,VAL,TEAM,ANTI

Prydz, Cyanide, Cool, Vasili, Mor, XiaoWeiXiao, Greentea, LMQ, Bjergsen

1+8+11+11+9+12+1+7-10=50
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
Last Edited: 2014-09-15 06:51:06
September 15 2014 06:47 GMT
#19
My team !


TOP JUNGLE MID ADC SUPPORT WC VAL TEAM ANTI
Achie, Meteos, PawN, GarnetDevil, Mor, Morning, Bebe, Samsung Blue, Looper
3 + 9 + 15 + 3 + 9 + 5 + 5 + 14 - 13 = 50

Edit : K, should be fine.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Apex
Profile Blog Joined January 2009
United States7227 Posts
September 15 2014 07:09 GMT
#20
Let's give this a shot:

TOP JUNGLE MID ADC SUPPORT WC VAL TEAM ANTI
Dyrus Dandy Cool Rekkles NRated Soaz Winds Fnatic Dade

7+14+11+9+5+7+3+8-14 = 50



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