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On August 24 2014 04:29 Slayer91 wrote: Q costs 20 mana down from 40, R cost 100 mana down from 200 or 150 or something So how do you beat a Nasus in lane? I went Nid against the last one and he just laughed off my harass (couldnt land much spears as he stuck inside his creep wave well).
Meanwhile he just builds pure tank since you don't need damage items when your Q has 300 stacks by 15 minutes.
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Being unable to use skills is anti-fun
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On August 24 2014 04:35 Gorsameth wrote:Show nested quote +On August 24 2014 04:29 Slayer91 wrote: Q costs 20 mana down from 40, R cost 100 mana down from 200 or 150 or something So how do you beat a Nasus in lane? I went Nid against the last one and he just laughed off my harass (couldnt land much spears as he stuck inside his creep wave well). Meanwhile he just builds pure tank since you don't need damage items when your Q has 300 stacks by 15 minutes.
dunno really nidalee is one of your best bets, you need to stand in the brush and aggressively zone and posture to land spears and traps for the hunted and then burst
its pretty hard but keeping the game active and not letting him farm is a good way to keep his stacks down
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On August 24 2014 03:55 kongoline wrote: why cant we see anymore who dodged the game? it was pretty useful and riot decided to remove it without any reason -.- They didn't, it's a bug that happened (and isn't high priority really) making every message about a game being "cancelled" that someone didn't choose a champion. It'll be fixed eventually.
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On August 24 2014 04:43 Slayer91 wrote:Show nested quote +On August 24 2014 04:35 Gorsameth wrote:On August 24 2014 04:29 Slayer91 wrote: Q costs 20 mana down from 40, R cost 100 mana down from 200 or 150 or something So how do you beat a Nasus in lane? I went Nid against the last one and he just laughed off my harass (couldnt land much spears as he stuck inside his creep wave well). Meanwhile he just builds pure tank since you don't need damage items when your Q has 300 stacks by 15 minutes. dunno really nidalee is one of your best bets, you need to stand in the brush and aggressively zone and posture to land spears and traps for the hunted and then burst its pretty hard but keeping the game active and not letting him farm is a good way to keep his stacks down Well in an odd way I feel better about it after watching this LCS game lol.
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You beat Nasus by ganking him. Also by pressuring / pushing other objectives early. Early on Nasus often falls down to low health and then needs to lasthit a wave at his turret or something similiar to recover. If you dive him at this point with your jungler, for example, he's easy to take down.
When Nasus is behind a kill he really becomes rather easy until much later.
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On August 24 2014 05:42 Shikyo wrote: You beat Nasus by ganking him. Also by pressuring / pushing other objectives early. Early on Nasus often falls down to low health and then needs to lasthit a wave at his turret or something similiar to recover. If you dive him at this point with your jungler, for example, he's easy to take down.
When Nasus is behind a kill he really becomes rather easy until much later.
But then Nasus team just has to turtle until Nasus scales into late game.
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Yolo-queue and turtle don't go well together.
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Tbh Nasus' teamfighting isn't that great in the lategame because once Q and your CDR are maxed and he's got a high number of stacks, +12 won't change much. He hits a peak in the midgame but after that his damage doesn't grow while the 6-7 levels the jungler/bot lane will gain + the defensive item the AD will build (or QSS) will provide more survivability relatively speaking. Also longer fights means more shield/cc/sustain for his target to survive while Nasus gets kited.
I've often seen an enemy team be ahead of us in the midgame but because we had great peeling we just had to stall it out and Nasus would still force people to run but he wouldn't kill us and we'd clean up afterwards (that was even before Nidalee and Ziggs became popular for the stall, but that's soloQ anyway so give people distractions and they'll never force fights).
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On August 24 2014 05:42 Shikyo wrote: You beat Nasus by ganking him. Also by pressuring / pushing other objectives early. Early on Nasus often falls down to low health and then needs to lasthit a wave at his turret or something similiar to recover. If you dive him at this point with your jungler, for example, he's easy to take down.
When Nasus is behind a kill he really becomes rather easy until much later.
if you dive then you're at risk of a double kill, also in most matchups nasus doesnt' have to get low at tower at all. If you pick nasus you shouldn't be worried about dives too much. If you fp nasus maybe but then you have your jungler to make sure they don't dive, it sucks to need safety net but you shouldn't be fping nasus without some kind of big advantage elsewhere in the lane phase. EVERY champion is countered by ganks if you allow yourself to get ganked, "just gank him" could be a solution to any champion that is a problem.
On August 24 2014 06:10 Alaric wrote: Tbh Nasus' teamfighting isn't that great in the lategame because once Q and your CDR are maxed and he's got a high number of stacks, +12 won't change much. He hits a peak in the midgame but after that his damage doesn't grow while the 6-7 levels the jungler/bot lane will gain + the defensive item the AD will build (or QSS) will provide more survivability relatively speaking. Also longer fights means more shield/cc/sustain for his target to survive while Nasus gets kited.
I've often seen an enemy team be ahead of us in the midgame but because we had great peeling we just had to stall it out and Nasus would still force people to run but he wouldn't kill us and we'd clean up afterwards (that was even before Nidalee and Ziggs became popular for the stall, but that's soloQ anyway so give people distractions and they'll never force fights).
Your argument is totally inane. Why +12? There's a big difference between a 400 stack nasus in 20-25 mins and a 700 stack nasus at 40 minutes. Most adcs don't build any defensive items so its in the range of 2 Q kill with e+flash+q as a finishing burst on the level of an AP carry. The reason nasus lategame doesn't seem as dominant is because like any other melee he can be focused down quickly by aps/ads with LW/Voidstaff so itm eans you have to play smart, at least on some melees you provide value in engage like with zac or something, but nasus has no engage.
On August 24 2014 05:46 GettingIt wrote:Show nested quote +On August 24 2014 05:42 Shikyo wrote: You beat Nasus by ganking him. Also by pressuring / pushing other objectives early. Early on Nasus often falls down to low health and then needs to lasthit a wave at his turret or something similiar to recover. If you dive him at this point with your jungler, for example, he's easy to take down.
When Nasus is behind a kill he really becomes rather easy until much later. But then Nasus team just has to turtle until Nasus scales into late game.
thats what dig did exactly.
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I've never seen a Nasus with more than 500 stacks I think. Being high gold/low plat obviously means that the level of play is different, but once laning ends their Q farming slows tremendously because they don't push fast if they do it, and once you compare 300 stacks and 500 stacks after adding in base damage + AD + triforce's spellblade passive, 200 damage is something like 20% more, whereas the first 300 stacks at that point maybe double your damage output via Q early game.
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I'd had 500 stacks by like 25 minutes. If you have max CDR nd you push down a wave you can farm an average of 20 Q stacks a wave (18+6/3 for cannon) and it takes 15 seconds to kill a wave with only Q +5-10 seconds travel time so if you push hard you can farm 100 Q in 5 waves, which if you stop a big wave near your tower and then push to theirs while your TP is up is pretty reasonable.
Those % increases aren't really important. Does that mean if you get 100 armour you don't get 100 more because the difference is not as big? 200 more damage in a q is still significant, cause that means in 2 Q's that's 400 damage and then 400 damage +maybe an E that's 600 damage extra to finish off an ADC or squishy who has maybe 3k effective HP off 1k+ base damage Q's.
The time to live argument with resists is just as valid as time to live argument with nasus q stacks.
It's silly to just napkin math everything like that.If you COULD double your impact at 300 stacks and trinity force in 20 minutes that would be insane, you'd have about 1400 damage on Q and its basically true damage with an E, so you literally crit kill an adc with E+flash+Q. The thing is squishy survivability doesn't scale much past 30 minutes anyway, they got like 4 levels and maybe a QSS ora GA but only at full items. So your damage scales all the time while most bruisers don't scale their damage past trinity or trinity+botrk. You can scale your damage and tankiness at the same time.
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On August 24 2014 06:24 Slayer91 wrote:Show nested quote +On August 24 2014 05:42 Shikyo wrote: You beat Nasus by ganking him. Also by pressuring / pushing other objectives early. Early on Nasus often falls down to low health and then needs to lasthit a wave at his turret or something similiar to recover. If you dive him at this point with your jungler, for example, he's easy to take down.
When Nasus is behind a kill he really becomes rather easy until much later. if you dive then you're at risk of a double kill, also in most matchups nasus doesnt' have to get low at tower at all. If you pick nasus you shouldn't be worried about dives too much. If you fp nasus maybe but then you have your jungler to make sure they don't dive, it sucks to need safety net but you shouldn't be fping nasus without some kind of big advantage elsewhere in the lane phase. EVERY champion is countered by ganks if you allow yourself to get ganked, "just gank him" could be a solution to any champion that is a problem. Show nested quote +On August 24 2014 06:10 Alaric wrote: Tbh Nasus' teamfighting isn't that great in the lategame because once Q and your CDR are maxed and he's got a high number of stacks, +12 won't change much. He hits a peak in the midgame but after that his damage doesn't grow while the 6-7 levels the jungler/bot lane will gain + the defensive item the AD will build (or QSS) will provide more survivability relatively speaking. Also longer fights means more shield/cc/sustain for his target to survive while Nasus gets kited.
I've often seen an enemy team be ahead of us in the midgame but because we had great peeling we just had to stall it out and Nasus would still force people to run but he wouldn't kill us and we'd clean up afterwards (that was even before Nidalee and Ziggs became popular for the stall, but that's soloQ anyway so give people distractions and they'll never force fights). Your argument is totally inane. Why +12? There's a big difference between a 400 stack nasus in 20-25 mins and a 700 stack nasus at 40 minutes. Most adcs don't build any defensive items so its in the range of 2 Q kill with e+flash+q as a finishing burst on the level of an AP carry. The reason nasus lategame doesn't seem as dominant is because like any other melee he can be focused down quickly by aps/ads with LW/Voidstaff so itm eans you have to play smart, at least on some melees you provide value in engage like with zac or something, but nasus has no engage. Show nested quote +On August 24 2014 05:46 GettingIt wrote:On August 24 2014 05:42 Shikyo wrote: You beat Nasus by ganking him. Also by pressuring / pushing other objectives early. Early on Nasus often falls down to low health and then needs to lasthit a wave at his turret or something similiar to recover. If you dive him at this point with your jungler, for example, he's easy to take down.
When Nasus is behind a kill he really becomes rather easy until much later. But then Nasus team just has to turtle until Nasus scales into late game. + Show Spoiler [added by Gahlo] +thats what dig did exactly. Take the spoilers elsewhere. You should know better than this.
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Plus it had more to do with the comps and especially the other laner in that particular case, than Nasus in general.
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Is NA having issues right now because I having troubles logging in.
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On August 24 2014 08:43 LightningStrike wrote: Is NA having issues right now because I having troubles logging in. yes, im trying to log in right now and i'm in a 12min. queue
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On August 24 2014 08:49 FaCE_1 wrote:Show nested quote +On August 24 2014 08:43 LightningStrike wrote: Is NA having issues right now because I having troubles logging in. yes, im trying to log in right now and i'm in a 12min. queue
Same. I am being forced by the internet to clean my apartment. :-/
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A bit late: On Alistar, I always felt like Ali sucked in top lane after watching Dyrus troll with him against a Jax. You need to outplay to trade. I thought it was just the natural evolution of toplaners in high level play becoming passive farming ccbot tanks that led to Ali begin picked at all.
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Well ranked solo Q is disabled. What do I play?
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