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[Patch 4.14] Gnar General Discussion - Page 60

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GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
August 22 2014 22:21 GMT
#1181
bout to get plat

team is shitting on the opponent right now
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Slayer91
Profile Joined February 2006
Ireland23442 Posts
Last Edited: 2014-08-22 22:34:54
August 22 2014 22:25 GMT
#1182
On August 23 2014 05:52 kongoline wrote:
Show nested quote +
On August 23 2014 05:44 Slayer91 wrote:
On August 23 2014 05:09 ticklishmusic wrote:
Except the game isn't balanced for pro teams with voice communication and regular practice, it's balanced for approximately Bronze 3 through Silver 4.

Yi is actually pretty strong in soloQ if you don't go full retard and dive in at the beginning of the fight, literally wait 5 seconds for them to burn some stuff, then go in and feel ashamed if you don't pad your KDA by at least 3 points


lol yeah it wouldn't be in riots interest to have a fun pro scene unless they had like a professional circuit or something

On August 23 2014 05:09 kongoline wrote:
yet ghostcrawler thinks ranged are in disadvantage because they have to kite ...


can you source this?

http://forums.na.leagueoflegends.com/board/showthread.php?t=4718644&highlight=hashinshin
somewhere in there


hmm, pretty interesting, I see what ghostcrawler is driving at but he definitely seems stupidly biased. Kiting as melee becomes range management and target switching is a major decision because you have to chase someone down to do it.

I definitely agree with hashinshin in that they should stop all the random slow mechanics that every champion has. They are so strong because its so hard to lock down ranged champs so they like the flash+flay plays but it fucks melees without gap closers way harder than anything else, slows are lasting way too long and it forces viable melees to have broken burst.
super boots are really good but if you dont have mercs and like morgana is in the game its 3 seconds of a bind so basically eternity and you can't miss at a short range
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
August 22 2014 22:54 GMT
#1183
In a soloQ game with The Rain Man, TSMMMMMMMMMMMMMMMMMMM
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
BlackPaladin
Profile Joined May 2010
United States9316 Posts
August 22 2014 22:59 GMT
#1184
On August 23 2014 07:54 MooMooMugi wrote:
In a soloQ game with The Rain Man, TSMMMMMMMMMMMMMMMMMMM


The real question is what team he's on. That will equate to which team loses.
"Your full potential does not matter if you do not use all 100% of it."
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2014-08-22 23:47:04
August 22 2014 23:46 GMT
#1185
On August 23 2014 07:25 Slayer91 wrote:
Show nested quote +
On August 23 2014 05:52 kongoline wrote:
On August 23 2014 05:44 Slayer91 wrote:
On August 23 2014 05:09 ticklishmusic wrote:
Except the game isn't balanced for pro teams with voice communication and regular practice, it's balanced for approximately Bronze 3 through Silver 4.

Yi is actually pretty strong in soloQ if you don't go full retard and dive in at the beginning of the fight, literally wait 5 seconds for them to burn some stuff, then go in and feel ashamed if you don't pad your KDA by at least 3 points


lol yeah it wouldn't be in riots interest to have a fun pro scene unless they had like a professional circuit or something

On August 23 2014 05:09 kongoline wrote:
yet ghostcrawler thinks ranged are in disadvantage because they have to kite ...


can you source this?

http://forums.na.leagueoflegends.com/board/showthread.php?t=4718644&highlight=hashinshin
somewhere in there


hmm, pretty interesting, I see what ghostcrawler is driving at but he definitely seems stupidly biased. Kiting as melee becomes range management and target switching is a major decision because you have to chase someone down to do it.

I definitely agree with hashinshin in that they should stop all the random slow mechanics that every champion has. They are so strong because its so hard to lock down ranged champs so they like the flash+flay plays but it fucks melees without gap closers way harder than anything else, slows are lasting way too long and it forces viable melees to have broken burst.
super boots are really good but if you dont have mercs and like morgana is in the game its 3 seconds of a bind so basically eternity and you can't miss at a short range


Hmmmm, I don't think there's a lot of bias, but he has a lot of trouble explaining things IMO. He should have definitely talked more about the problems with range, rather than just the melee problems. Both classes have problems, I guess the 'Fighter' problem is easier to talk about.

The slow point is an excellent one. To follow your example, Thresh should have never been given a slow on Flay. That is completely unnecessary power.

The things I found most interesting about that thread were posts from regular posters though. There was one about how end game LoL itemisation for range characters is stupidly cost efficient, which makes for a bad mix and another about there not being a great enough differential between move speeds, which I agree with. ADCs especially shouldn't be able to build movespeed with shit like PD and Shiv. That seems grossly out of whack to me.


Slayer91
Profile Joined February 2006
Ireland23442 Posts
Last Edited: 2014-08-22 23:59:34
August 22 2014 23:59 GMT
#1186
I don't really have a problem with PD and shiv, BoTRK is just a stupid on ranged adcs I feel like, I think it was invented for melees to kill other melees who were super tanky but the end result is just to trade crit for insane damage on full hp targets and an extra mobility steroid
mobility steroids arent that great on actual melees because of all the said slows but it's still pretty good on stuff like shyv
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
August 23 2014 00:31 GMT
#1187
On August 23 2014 07:59 BlackPaladin wrote:
Show nested quote +
On August 23 2014 07:54 MooMooMugi wrote:
In a soloQ game with The Rain Man, TSMMMMMMMMMMMMMMMMMMM


The real question is what team he's on. That will equate to which team loses.

on opposite team as AD malz free win XD
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Mikau
Profile Blog Joined October 2010
Netherlands1446 Posts
Last Edited: 2014-08-23 00:39:36
August 23 2014 00:36 GMT
#1188
On August 23 2014 07:25 Slayer91 wrote:
Show nested quote +
On August 23 2014 05:52 kongoline wrote:
On August 23 2014 05:44 Slayer91 wrote:
On August 23 2014 05:09 ticklishmusic wrote:
Except the game isn't balanced for pro teams with voice communication and regular practice, it's balanced for approximately Bronze 3 through Silver 4.

Yi is actually pretty strong in soloQ if you don't go full retard and dive in at the beginning of the fight, literally wait 5 seconds for them to burn some stuff, then go in and feel ashamed if you don't pad your KDA by at least 3 points


lol yeah it wouldn't be in riots interest to have a fun pro scene unless they had like a professional circuit or something

On August 23 2014 05:09 kongoline wrote:
yet ghostcrawler thinks ranged are in disadvantage because they have to kite ...


can you source this?

http://forums.na.leagueoflegends.com/board/showthread.php?t=4718644&highlight=hashinshin
somewhere in there


hmm, pretty interesting, I see what ghostcrawler is driving at but he definitely seems stupidly biased. Kiting as melee becomes range management and target switching is a major decision because you have to chase someone down to do it.

I definitely agree with hashinshin in that they should stop all the random slow mechanics that every champion has. They are so strong because its so hard to lock down ranged champs so they like the flash+flay plays but it fucks melees without gap closers way harder than anything else, slows are lasting way too long and it forces viable melees to have broken burst.
super boots are really good but if you dont have mercs and like morgana is in the game its 3 seconds of a bind so basically eternity and you can't miss at a short range

When I read the initial post all the GC posts made me think "Wow he's so biased", but now that I've read his responses to the thread I actually tend to agree with him. Most of what he says seems very reasonable. I think this is a case of either the things hashinshin says are being pulled out of context (either intentional or not), or GC did a poor job at explaining his stance the first time around.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 23 2014 00:43 GMT
#1189
On August 23 2014 08:46 JazzVortical wrote:
Show nested quote +
On August 23 2014 07:25 Slayer91 wrote:
On August 23 2014 05:52 kongoline wrote:
On August 23 2014 05:44 Slayer91 wrote:
On August 23 2014 05:09 ticklishmusic wrote:
Except the game isn't balanced for pro teams with voice communication and regular practice, it's balanced for approximately Bronze 3 through Silver 4.

Yi is actually pretty strong in soloQ if you don't go full retard and dive in at the beginning of the fight, literally wait 5 seconds for them to burn some stuff, then go in and feel ashamed if you don't pad your KDA by at least 3 points


lol yeah it wouldn't be in riots interest to have a fun pro scene unless they had like a professional circuit or something

On August 23 2014 05:09 kongoline wrote:
yet ghostcrawler thinks ranged are in disadvantage because they have to kite ...


can you source this?

http://forums.na.leagueoflegends.com/board/showthread.php?t=4718644&highlight=hashinshin
somewhere in there


hmm, pretty interesting, I see what ghostcrawler is driving at but he definitely seems stupidly biased. Kiting as melee becomes range management and target switching is a major decision because you have to chase someone down to do it.

I definitely agree with hashinshin in that they should stop all the random slow mechanics that every champion has. They are so strong because its so hard to lock down ranged champs so they like the flash+flay plays but it fucks melees without gap closers way harder than anything else, slows are lasting way too long and it forces viable melees to have broken burst.
super boots are really good but if you dont have mercs and like morgana is in the game its 3 seconds of a bind so basically eternity and you can't miss at a short range


Hmmmm, I don't think there's a lot of bias, but he has a lot of trouble explaining things IMO. He should have definitely talked more about the problems with range, rather than just the melee problems. Both classes have problems, I guess the 'Fighter' problem is easier to talk about.

The slow point is an excellent one. To follow your example, Thresh should have never been given a slow on Flay. That is completely unnecessary power.

The things I found most interesting about that thread were posts from regular posters though. There was one about how end game LoL itemisation for range characters is stupidly cost efficient, which makes for a bad mix and another about there not being a great enough differential between move speeds, which I agree with. ADCs especially shouldn't be able to build movespeed with shit like PD and Shiv. That seems grossly out of whack to me.




IMO the problem is, inherently, that Ranged AD champions are what are the "hard carries", but they also are pretty hard to shut down early. Sure you can go crazy and kill an AD all the time like what happened to Pawn vs. White in G3 (basically the old TSM vs CLG strategy), but that requires a teamwide effort. Shutting down a melee hard carry like Jax or Yi is comparatively much easier, and they typically are not capable of carrying properly in teamfights. So the whole melee vs. ranged relationship earlygame is inverted based on lategame power (which is why bruisers have all these free stats and can be really ridiculous midgame).

So the problem is that you have the lategame carries also hard to deal with earlygame.
Freeeeeeedom
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 23 2014 01:06 GMT
#1190
On August 23 2014 01:26 Fusilero wrote:
So is kassadin no longer ban worthy or what, from my casual observations and tiny sample size I see more jax than kass bans in plat 5 yet he still seems broken as fuck when I play him, was the riftwalk nerf really that bad?

I personally do not think Kassadin is banworthy at the moment. There are very few permabans for me, mainly Yasuo because I play ADC and Windwall blocks everything I do.
I'm on GOLD CHAIN
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
August 23 2014 01:54 GMT
#1191
Now I'm vs Innox lel
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
August 23 2014 02:07 GMT
#1192
promo bad luck.

There has to be a sinister algorithm at play. This is getting silly -.-
Forever ZeNEX.
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
August 23 2014 02:52 GMT
#1193
I don't know for certain and I think it's probably just some kind of cognitive bias, but most of my promos were far more difficult than the games leading up to them.
I'm on GOLD CHAIN
Volband
Profile Joined March 2011
Hungary6034 Posts
August 23 2014 03:13 GMT
#1194
Yaaay, gosu is finally on a team, not sure what took him (or na teams) so long.! Nick Allen is already on him though haha.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
August 23 2014 03:23 GMT
#1195
Looks like we have a big influx of "DOUBLELIFT AND GOSU CONFIRMED SAME PERSON AND GOSU IS A GRILL" posts on Reddit to look forward to.
http://na.op.gg/summoner/userName=FLABREZU
Gahlo
Profile Joined February 2010
United States35174 Posts
August 23 2014 03:27 GMT
#1196
On August 23 2014 12:23 GolemMadness wrote:
Looks like we have a big influx of "DOUBLELIFT AND GOSU CONFIRMED SAME PERSON AND GOSU IS A GRILL" posts on Reddit to look forward to.

That's been the case for the past few weeks. -.-
Crusnik
Profile Joined December 2010
United States5378 Posts
August 23 2014 04:00 GMT
#1197
After not playing League/ADC for a few weeks, holy balls is Nami/Cait hell to play against as Vayne...

I have no idea how to play that lane aside from conceed CS, trade if they overextend and try to not feed/hope to stay somewhat even, +- 20cs.
Steam: rook492
Gahlo
Profile Joined February 2010
United States35174 Posts
August 23 2014 04:04 GMT
#1198
On August 23 2014 13:00 Crusnik wrote:
After not playing League/ADC for a few weeks, holy balls is Nami/Cait hell to play against as Vayne...

I have no idea how to play that lane aside from conceed CS, trade if they overextend and try to not feed/hope to stay somewhat even, +- 20cs.

Welcome to Vayne lanes.
miicah
Profile Joined February 2011
Australia2470 Posts
August 23 2014 04:11 GMT
#1199
ALL THAT SAID GNAR'S WIN RATE IS STILL TRENDING UPWARD. According to our internal data top lane Gnar started at 39% in ranked play and is currently @ 44.5% and rising.


AND THEN THIS:

With that bit of info in mind we've decided to be more conservative with this first set of changes as we feel people still need time to learn Gnar's true strengths and build paths.


Why the FUCK is Riot buffing him if his win rate is trending UPWARDS?!?!??! HOLY SHIT IT MAKES ME SO FUCKING MAD. Can for once they just stop and think for two seconds that maybe he doesn't need changes?
@miicah88
Volband
Profile Joined March 2011
Hungary6034 Posts
Last Edited: 2014-08-23 04:28:30
August 23 2014 04:27 GMT
#1200
On August 23 2014 13:00 Crusnik wrote:
After not playing League/ADC for a few weeks, holy balls is Nami/Cait hell to play against as Vayne...

I'd really like to know what is going on in vayne players brain when they lock her. Possibilities:
- There's got to be a game where I don't get shit on in lane, aye?
- I have a quadra with this champ. This champ is good, you will see.
- Lucian has a shorter ranger than me, gg, get countered son.
- Rekkles played her, she's still good, why the qq?
- They have a tanky team so I'm gonna counter them with my silver bolts. GET SILVER BOLTED!
- Fuck, missclick!
- Support might carry me. That's his job, right?

If Gnar had not been released I'd rather have anyone (even Poppy or Sion) in my team than this worthless champ. But instalose-goddamnuseless-feeder Gnar was indeed released so she's no longer the queen of uselessness. Well, technically she is, since Gnar is male...

And as for the Gnar buffs, I hope Riot will adjust him, because I hate wasting a ban against my own team if I already dodged a game that day because someone wanted to derp with him.
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