team is shitting on the opponent right now
[Patch 4.14] Gnar General Discussion - Page 60
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GhandiEAGLE
United States20754 Posts
team is shitting on the opponent right now | ||
Slayer91
Ireland23335 Posts
On August 23 2014 05:52 kongoline wrote: http://forums.na.leagueoflegends.com/board/showthread.php?t=4718644&highlight=hashinshin somewhere in there hmm, pretty interesting, I see what ghostcrawler is driving at but he definitely seems stupidly biased. Kiting as melee becomes range management and target switching is a major decision because you have to chase someone down to do it. I definitely agree with hashinshin in that they should stop all the random slow mechanics that every champion has. They are so strong because its so hard to lock down ranged champs so they like the flash+flay plays but it fucks melees without gap closers way harder than anything else, slows are lasting way too long and it forces viable melees to have broken burst. super boots are really good but if you dont have mercs and like morgana is in the game its 3 seconds of a bind so basically eternity and you can't miss at a short range | ||
MooMooMugi
United States10531 Posts
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BlackPaladin
United States9316 Posts
On August 23 2014 07:54 MooMooMugi wrote: In a soloQ game with The Rain Man, TSMMMMMMMMMMMMMMMMMMM The real question is what team he's on. That will equate to which team loses. | ||
JazzVortical
Australia1825 Posts
On August 23 2014 07:25 Slayer91 wrote: hmm, pretty interesting, I see what ghostcrawler is driving at but he definitely seems stupidly biased. Kiting as melee becomes range management and target switching is a major decision because you have to chase someone down to do it. I definitely agree with hashinshin in that they should stop all the random slow mechanics that every champion has. They are so strong because its so hard to lock down ranged champs so they like the flash+flay plays but it fucks melees without gap closers way harder than anything else, slows are lasting way too long and it forces viable melees to have broken burst. super boots are really good but if you dont have mercs and like morgana is in the game its 3 seconds of a bind so basically eternity and you can't miss at a short range Hmmmm, I don't think there's a lot of bias, but he has a lot of trouble explaining things IMO. He should have definitely talked more about the problems with range, rather than just the melee problems. Both classes have problems, I guess the 'Fighter' problem is easier to talk about. The slow point is an excellent one. To follow your example, Thresh should have never been given a slow on Flay. That is completely unnecessary power. The things I found most interesting about that thread were posts from regular posters though. There was one about how end game LoL itemisation for range characters is stupidly cost efficient, which makes for a bad mix and another about there not being a great enough differential between move speeds, which I agree with. ADCs especially shouldn't be able to build movespeed with shit like PD and Shiv. That seems grossly out of whack to me. | ||
Slayer91
Ireland23335 Posts
mobility steroids arent that great on actual melees because of all the said slows but it's still pretty good on stuff like shyv | ||
MooMooMugi
United States10531 Posts
On August 23 2014 07:59 BlackPaladin wrote: The real question is what team he's on. That will equate to which team loses. on opposite team as AD malz free win XD | ||
Mikau
Netherlands1446 Posts
On August 23 2014 07:25 Slayer91 wrote: hmm, pretty interesting, I see what ghostcrawler is driving at but he definitely seems stupidly biased. Kiting as melee becomes range management and target switching is a major decision because you have to chase someone down to do it. I definitely agree with hashinshin in that they should stop all the random slow mechanics that every champion has. They are so strong because its so hard to lock down ranged champs so they like the flash+flay plays but it fucks melees without gap closers way harder than anything else, slows are lasting way too long and it forces viable melees to have broken burst. super boots are really good but if you dont have mercs and like morgana is in the game its 3 seconds of a bind so basically eternity and you can't miss at a short range When I read the initial post all the GC posts made me think "Wow he's so biased", but now that I've read his responses to the thread I actually tend to agree with him. Most of what he says seems very reasonable. I think this is a case of either the things hashinshin says are being pulled out of context (either intentional or not), or GC did a poor job at explaining his stance the first time around. | ||
cLutZ
United States19573 Posts
On August 23 2014 08:46 JazzVortical wrote: Hmmmm, I don't think there's a lot of bias, but he has a lot of trouble explaining things IMO. He should have definitely talked more about the problems with range, rather than just the melee problems. Both classes have problems, I guess the 'Fighter' problem is easier to talk about. The slow point is an excellent one. To follow your example, Thresh should have never been given a slow on Flay. That is completely unnecessary power. The things I found most interesting about that thread were posts from regular posters though. There was one about how end game LoL itemisation for range characters is stupidly cost efficient, which makes for a bad mix and another about there not being a great enough differential between move speeds, which I agree with. ADCs especially shouldn't be able to build movespeed with shit like PD and Shiv. That seems grossly out of whack to me. IMO the problem is, inherently, that Ranged AD champions are what are the "hard carries", but they also are pretty hard to shut down early. Sure you can go crazy and kill an AD all the time like what happened to Pawn vs. White in G3 (basically the old TSM vs CLG strategy), but that requires a teamwide effort. Shutting down a melee hard carry like Jax or Yi is comparatively much easier, and they typically are not capable of carrying properly in teamfights. So the whole melee vs. ranged relationship earlygame is inverted based on lategame power (which is why bruisers have all these free stats and can be really ridiculous midgame). So the problem is that you have the lategame carries also hard to deal with earlygame. | ||
ZERG_RUSSIAN
10417 Posts
On August 23 2014 01:26 Fusilero wrote: So is kassadin no longer ban worthy or what, from my casual observations and tiny sample size I see more jax than kass bans in plat 5 yet he still seems broken as fuck when I play him, was the riftwalk nerf really that bad? I personally do not think Kassadin is banworthy at the moment. There are very few permabans for me, mainly Yasuo because I play ADC and Windwall blocks everything I do. | ||
MooMooMugi
United States10531 Posts
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TyrantPotato
Australia1541 Posts
There has to be a sinister algorithm at play. This is getting silly -.- | ||
ZERG_RUSSIAN
10417 Posts
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Volband
Hungary6034 Posts
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GolemMadness
Canada11044 Posts
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Gahlo
United States35091 Posts
On August 23 2014 12:23 GolemMadness wrote: Looks like we have a big influx of "DOUBLELIFT AND GOSU CONFIRMED SAME PERSON AND GOSU IS A GRILL" posts on Reddit to look forward to. That's been the case for the past few weeks. -.- | ||
Crusnik
United States5378 Posts
I have no idea how to play that lane aside from conceed CS, trade if they overextend and try to not feed/hope to stay somewhat even, +- 20cs. | ||
Gahlo
United States35091 Posts
On August 23 2014 13:00 Crusnik wrote: After not playing League/ADC for a few weeks, holy balls is Nami/Cait hell to play against as Vayne... I have no idea how to play that lane aside from conceed CS, trade if they overextend and try to not feed/hope to stay somewhat even, +- 20cs. Welcome to Vayne lanes. | ||
miicah
Australia2470 Posts
ALL THAT SAID GNAR'S WIN RATE IS STILL TRENDING UPWARD. According to our internal data top lane Gnar started at 39% in ranked play and is currently @ 44.5% and rising. AND THEN THIS: With that bit of info in mind we've decided to be more conservative with this first set of changes as we feel people still need time to learn Gnar's true strengths and build paths. Why the FUCK is Riot buffing him if his win rate is trending UPWARDS?!?!??! HOLY SHIT IT MAKES ME SO FUCKING MAD. Can for once they just stop and think for two seconds that maybe he doesn't need changes? | ||
Volband
Hungary6034 Posts
On August 23 2014 13:00 Crusnik wrote: After not playing League/ADC for a few weeks, holy balls is Nami/Cait hell to play against as Vayne... I'd really like to know what is going on in vayne players brain when they lock her. Possibilities: - There's got to be a game where I don't get shit on in lane, aye? - I have a quadra with this champ. This champ is good, you will see. - Lucian has a shorter ranger than me, gg, get countered son. - Rekkles played her, she's still good, why the qq? - They have a tanky team so I'm gonna counter them with my silver bolts. GET SILVER BOLTED! - Fuck, missclick! - Support might carry me. That's his job, right? If Gnar had not been released I'd rather have anyone (even Poppy or Sion) in my team than this worthless champ. But instalose-goddamnuseless-feeder Gnar was indeed released so she's no longer the queen of uselessness. Well, technically she is, since Gnar is male... And as for the Gnar buffs, I hope Riot will adjust him, because I hate wasting a ban against my own team if I already dodged a game that day because someone wanted to derp with him. | ||
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