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[Patch 4.14] Gnar General Discussion - Page 51

Forum Index > LoL General
Post a Reply
Prev 1 49 50 51 52 53 82 Next
turdburgler
Profile Blog Joined January 2011
England6749 Posts
August 21 2014 18:05 GMT
#1001
On August 22 2014 02:55 GrandInquisitor wrote:
Dominance Factor, where kills are +2, deaths are -3, and assists are +1. A DF of 0 means going even. I think it is a better metric than KDA, and statistically it is more closely correlated with whether I win or lose.



but by far your worst champ with a 23% win rate has almost 0 dominance factor and your champ with 50/50 win rate has by far the highest dominance factor. in low amounts of games played that could be coincidence but since this is your top 5 champs surely that proves, at least for you, that its literally the worst metric ever.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 21 2014 18:11 GMT
#1002
On August 22 2014 03:05 turdburgler wrote:
Show nested quote +
On August 22 2014 02:55 GrandInquisitor wrote:
Dominance Factor, where kills are +2, deaths are -3, and assists are +1. A DF of 0 means going even. I think it is a better metric than KDA, and statistically it is more closely correlated with whether I win or lose.



but by far your worst champ with a 23% win rate has almost 0 dominance factor and your champ with 50/50 win rate has by far the highest dominance factor. in low amounts of games played that could be coincidence but since this is your top 5 champs surely that proves, at least for you, that its literally the worst metric ever.

...?

Obviously KDA or any KDA-related statistic will never be perfectly correlated with whether the team wins or loses. But how is it illogical that the champion I have the worst DF on is also the champion I am least likely to win the game with?
What fun is it being cool if you can’t wear a sombrero?
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
Last Edited: 2014-08-21 18:19:24
August 21 2014 18:18 GMT
#1003
I have done econometrics that related how temperature variance affected the crime rates and looked like it was a good metric but then it really wasnt. xD

It is a homocedasticity problem, if you have good df / kda you are more likely to win, but also, if you are winning by other factors, you will get a good df / kda so not a good metric

Im sure that earlier hours of the day relate to more wins to me... I should test that relationship xD
turdburgler
Profile Blog Joined January 2011
England6749 Posts
August 21 2014 18:19 GMT
#1004
because on 40% of the champions listed, the DF was literally miles from anything remotely coherent. just because it happened to be lowest doesnt make it close to correct.

and if you were trying to improve your DF it would incentivize you to chase kills rather than take objectives, which is literally the opposite of what you should normally do. when dragons and barons and towers are all worth considerably more than kills, how does a system that only measures kill show value to your team?

seems like a silly system
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 21 2014 18:22 GMT
#1005
On August 22 2014 03:05 turdburgler wrote:
Show nested quote +
On August 22 2014 02:55 GrandInquisitor wrote:
Dominance Factor, where kills are +2, deaths are -3, and assists are +1. A DF of 0 means going even. I think it is a better metric than KDA, and statistically it is more closely correlated with whether I win or lose.



but by far your worst champ with a 23% win rate has almost 0 dominance factor and your champ with 50/50 win rate has by far the highest dominance factor. in low amounts of games played that could be coincidence but since this is your top 5 champs surely that proves, at least for you, that its literally the worst metric ever.


having a high DF on a top laner means you probably won your lane and participated in fights and stuff

junglers like jarvan only get lots of kills early on and then falls off sort of later so even with a high DF can lose
ArchAngelSC
Profile Joined April 2012
England706 Posts
Last Edited: 2014-08-21 18:25:25
August 21 2014 18:25 GMT
#1006
On August 22 2014 03:18 Usagi wrote:
I have done econometrics that related how temperature variance affected the crime rates and looked like it was a good metric but then it really wasnt. xD

It is a homocedasticity problem, if you have good df / kda you are more likely to win, but also, if you are winning by other factors, you will get a good df / kda so not a good metric

Im sure that earlier hours of the day relate to more wins to me... I should test that relationship xD


I'm pretty sure that playing on the weekends/school holidays result in more losses for me xD
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 21 2014 18:39 GMT
#1007
On August 22 2014 03:19 turdburgler wrote:
because on 40% of the champions listed, the DF was literally miles from anything remotely coherent. just because it happened to be lowest doesnt make it close to correct.

and if you were trying to improve your DF it would incentivize you to chase kills rather than take objectives, which is literally the opposite of what you should normally do. when dragons and barons and towers are all worth considerably more than kills, how does a system that only measures kill show value to your team?

seems like a silly system

Where did you get the idea that DF is supposed to represent my value to my team? It's intended as a substitute for KDA. KDA thinks that going 1/2/3 is breaking even and equivalent to 1/1/1. DF thinks 1/2/3 is performing subpar and worse than 1/1/1. I have generally found that me going 1/2/3 is worse for my team than going 1/1/1, so I use DF alongside KDA. Any metric that considers only your K, D, and A is subject to limitations, but I think this is the best among those metrics.
What fun is it being cool if you can’t wear a sombrero?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-08-21 18:42:19
August 21 2014 18:41 GMT
#1008
If you want I can try to compute the best linear combination for k d a for predicting win/loss over millions of games.
https://twitter.com/SufficientStats
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 21 2014 18:43 GMT
#1009
I'd like to see that, stats from a larger data set. I did some experiments a while ago in another GD thread and came to the conclusion that it likely heavily depends on your role.
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35167 Posts
August 21 2014 18:43 GMT
#1010
On August 22 2014 03:19 turdburgler wrote:
because on 40% of the champions listed, the DF was literally miles from anything remotely coherent. just because it happened to be lowest doesnt make it close to correct.

and if you were trying to improve your DF it would incentivize you to chase kills rather than take objectives, which is literally the opposite of what you should normally do. when dragons and barons and towers are all worth considerably more than kills, how does a system that only measures kill show value to your team?

seems like a silly system

Actually, no. I'm pretty sure most of us here know that chasing kills generally ends up in a negative result for your team most of the time. If a chased kill is so easy to secure, the player would do it normally anyway. If the chase even ends up in a trade, it'd have a net DF of -1. To pursue risky chases in effort to increase your own DF, it's far more likely that you end up in a negative situation.

If anything, the negative result of a kill trade actually adds more caution to foolish chases.
Simberto
Profile Blog Joined July 2010
Germany11739 Posts
August 21 2014 19:00 GMT
#1011
To make a KDA a reasonable metric, you would have to divide each assist up through the amount of people getting an assist. If you are the only one getting an assist for a kill, the kill probably wouldn't have happened if it weren't for you. If you just randomly get an assist on some guy everyone gets an assist on, that is worth a lot less.
Gahlo
Profile Joined February 2010
United States35167 Posts
August 21 2014 19:29 GMT
#1012
On August 22 2014 04:00 Simberto wrote:
To make a KDA a reasonable metric, you would have to divide each assist up through the amount of people getting an assist. If you are the only one getting an assist for a kill, the kill probably wouldn't have happened if it weren't for you. If you just randomly get an assist on some guy everyone gets an assist on, that is worth a lot less.

I believe Spellsy made up a stat on an Ongamers article called a "Kill Share" that did that.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 21 2014 20:01 GMT
#1013
On August 22 2014 03:43 GrandInquisitor wrote:
I'd like to see that, stats from a larger data set. I did some experiments a while ago in another GD thread and came to the conclusion that it likely heavily depends on your role.


I can tell you for sure it is champion dependent.

Champions like Katarina has high avg death per game on games she wins than a lot of champions have for the games they lose. Furthermore Anivia, for example, has very low deaths per game.

https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 21 2014 20:08 GMT
#1014
On August 22 2014 04:00 Simberto wrote:
To make a KDA a reasonable metric, you would have to divide each assist up through the amount of people getting an assist. If you are the only one getting an assist for a kill, the kill probably wouldn't have happened if it weren't for you. If you just randomly get an assist on some guy everyone gets an assist on, that is worth a lot less.


Yeah.

A system with % kill contribution, etc. Might make more sense. But there are some technical difficulties grabbing every player's KDA in a game.... so the data is a bit sparse on those.
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35167 Posts
Last Edited: 2014-08-21 20:09:10
August 21 2014 20:08 GMT
#1015
On August 22 2014 05:01 Sufficiency wrote:
Show nested quote +
On August 22 2014 03:43 GrandInquisitor wrote:
I'd like to see that, stats from a larger data set. I did some experiments a while ago in another GD thread and came to the conclusion that it likely heavily depends on your role.


I can tell you for sure it is champion dependent.

Champions like Katarina has high avg death per game on games she wins than a lot of champions have for the games they lose. Furthermore Anivia, for example, has very low deaths per game.


And a successful Katarina will pile on the kills to go with her deaths.

On August 22 2014 05:08 Sufficiency wrote:
Show nested quote +
On August 22 2014 04:00 Simberto wrote:
To make a KDA a reasonable metric, you would have to divide each assist up through the amount of people getting an assist. If you are the only one getting an assist for a kill, the kill probably wouldn't have happened if it weren't for you. If you just randomly get an assist on some guy everyone gets an assist on, that is worth a lot less.


Yeah.

A system with % kill contribution, etc. Might make more sense. But there are some technical difficulties grabbing every player's KDA in a game.... so the data is a bit sparse on those.

The real issue is that you have to track every kill as it happens. There's 0 ability to reverse engineer it.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 21 2014 20:10 GMT
#1016
Kill contribution can be calculated post game by looking at everyone's kda.
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35167 Posts
Last Edited: 2014-08-21 20:25:36
August 21 2014 20:25 GMT
#1017
On August 22 2014 05:10 Sufficiency wrote:
Kill contribution can be calculated post game by looking at everyone's kda.

From what I understood, he wasn't talking about kill contribution. He was talking about splitting up assist in a kill, where 1k1a results in the assister getting full credit for an assist, with 1k2a giving 1/2 credit for the assist to each assister. Unless a team finishes a game with 1 kill, or everybody takes part in every kill, it's impossible to tell where the assist clusters are by score screen.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 21 2014 20:56 GMT
#1018
it was actually written by TL poster JALbert I kinda like it, but it still suffers from the games outcome being tied to kills, as will any kda number

http://www.ongamers.com/articles/introducing-kill-shares-a-new-way-to-analyze-player-performance/1100-1512/
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35167 Posts
August 21 2014 21:05 GMT
#1019
On August 22 2014 05:56 Slusher wrote:
it was actually written by TL poster JALbert I kinda like it, but it still suffers from the games outcome being tied to kills, as will any kda number

http://www.ongamers.com/articles/introducing-kill-shares-a-new-way-to-analyze-player-performance/1100-1512/

That's it, thank you.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
August 21 2014 21:18 GMT
#1020
Turn on LoL.
Ready to smack faces.
Ranked disabled.

WHAT THE FUUUUUUUUUUUUUCK.
The legend of Darien lives on
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