• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:57
CET 00:57
KST 08:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament Tenacious Turtle Tussle StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest Let's talk about Metropolis Foreign Brood War
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
EVE Corporation Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
Online gaming resear…
phantomlancer23
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1768 users

[Patch 4.14] Gnar General Discussion - Page 51

Forum Index > LoL General
Post a Reply
Prev 1 49 50 51 52 53 82 Next
turdburgler
Profile Blog Joined January 2011
England6749 Posts
August 21 2014 18:05 GMT
#1001
On August 22 2014 02:55 GrandInquisitor wrote:
Dominance Factor, where kills are +2, deaths are -3, and assists are +1. A DF of 0 means going even. I think it is a better metric than KDA, and statistically it is more closely correlated with whether I win or lose.



but by far your worst champ with a 23% win rate has almost 0 dominance factor and your champ with 50/50 win rate has by far the highest dominance factor. in low amounts of games played that could be coincidence but since this is your top 5 champs surely that proves, at least for you, that its literally the worst metric ever.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 21 2014 18:11 GMT
#1002
On August 22 2014 03:05 turdburgler wrote:
Show nested quote +
On August 22 2014 02:55 GrandInquisitor wrote:
Dominance Factor, where kills are +2, deaths are -3, and assists are +1. A DF of 0 means going even. I think it is a better metric than KDA, and statistically it is more closely correlated with whether I win or lose.



but by far your worst champ with a 23% win rate has almost 0 dominance factor and your champ with 50/50 win rate has by far the highest dominance factor. in low amounts of games played that could be coincidence but since this is your top 5 champs surely that proves, at least for you, that its literally the worst metric ever.

...?

Obviously KDA or any KDA-related statistic will never be perfectly correlated with whether the team wins or loses. But how is it illogical that the champion I have the worst DF on is also the champion I am least likely to win the game with?
What fun is it being cool if you can’t wear a sombrero?
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
Last Edited: 2014-08-21 18:19:24
August 21 2014 18:18 GMT
#1003
I have done econometrics that related how temperature variance affected the crime rates and looked like it was a good metric but then it really wasnt. xD

It is a homocedasticity problem, if you have good df / kda you are more likely to win, but also, if you are winning by other factors, you will get a good df / kda so not a good metric

Im sure that earlier hours of the day relate to more wins to me... I should test that relationship xD
turdburgler
Profile Blog Joined January 2011
England6749 Posts
August 21 2014 18:19 GMT
#1004
because on 40% of the champions listed, the DF was literally miles from anything remotely coherent. just because it happened to be lowest doesnt make it close to correct.

and if you were trying to improve your DF it would incentivize you to chase kills rather than take objectives, which is literally the opposite of what you should normally do. when dragons and barons and towers are all worth considerably more than kills, how does a system that only measures kill show value to your team?

seems like a silly system
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 21 2014 18:22 GMT
#1005
On August 22 2014 03:05 turdburgler wrote:
Show nested quote +
On August 22 2014 02:55 GrandInquisitor wrote:
Dominance Factor, where kills are +2, deaths are -3, and assists are +1. A DF of 0 means going even. I think it is a better metric than KDA, and statistically it is more closely correlated with whether I win or lose.



but by far your worst champ with a 23% win rate has almost 0 dominance factor and your champ with 50/50 win rate has by far the highest dominance factor. in low amounts of games played that could be coincidence but since this is your top 5 champs surely that proves, at least for you, that its literally the worst metric ever.


having a high DF on a top laner means you probably won your lane and participated in fights and stuff

junglers like jarvan only get lots of kills early on and then falls off sort of later so even with a high DF can lose
ArchAngelSC
Profile Joined April 2012
England706 Posts
Last Edited: 2014-08-21 18:25:25
August 21 2014 18:25 GMT
#1006
On August 22 2014 03:18 Usagi wrote:
I have done econometrics that related how temperature variance affected the crime rates and looked like it was a good metric but then it really wasnt. xD

It is a homocedasticity problem, if you have good df / kda you are more likely to win, but also, if you are winning by other factors, you will get a good df / kda so not a good metric

Im sure that earlier hours of the day relate to more wins to me... I should test that relationship xD


I'm pretty sure that playing on the weekends/school holidays result in more losses for me xD
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 21 2014 18:39 GMT
#1007
On August 22 2014 03:19 turdburgler wrote:
because on 40% of the champions listed, the DF was literally miles from anything remotely coherent. just because it happened to be lowest doesnt make it close to correct.

and if you were trying to improve your DF it would incentivize you to chase kills rather than take objectives, which is literally the opposite of what you should normally do. when dragons and barons and towers are all worth considerably more than kills, how does a system that only measures kill show value to your team?

seems like a silly system

Where did you get the idea that DF is supposed to represent my value to my team? It's intended as a substitute for KDA. KDA thinks that going 1/2/3 is breaking even and equivalent to 1/1/1. DF thinks 1/2/3 is performing subpar and worse than 1/1/1. I have generally found that me going 1/2/3 is worse for my team than going 1/1/1, so I use DF alongside KDA. Any metric that considers only your K, D, and A is subject to limitations, but I think this is the best among those metrics.
What fun is it being cool if you can’t wear a sombrero?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-08-21 18:42:19
August 21 2014 18:41 GMT
#1008
If you want I can try to compute the best linear combination for k d a for predicting win/loss over millions of games.
https://twitter.com/SufficientStats
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 21 2014 18:43 GMT
#1009
I'd like to see that, stats from a larger data set. I did some experiments a while ago in another GD thread and came to the conclusion that it likely heavily depends on your role.
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35163 Posts
August 21 2014 18:43 GMT
#1010
On August 22 2014 03:19 turdburgler wrote:
because on 40% of the champions listed, the DF was literally miles from anything remotely coherent. just because it happened to be lowest doesnt make it close to correct.

and if you were trying to improve your DF it would incentivize you to chase kills rather than take objectives, which is literally the opposite of what you should normally do. when dragons and barons and towers are all worth considerably more than kills, how does a system that only measures kill show value to your team?

seems like a silly system

Actually, no. I'm pretty sure most of us here know that chasing kills generally ends up in a negative result for your team most of the time. If a chased kill is so easy to secure, the player would do it normally anyway. If the chase even ends up in a trade, it'd have a net DF of -1. To pursue risky chases in effort to increase your own DF, it's far more likely that you end up in a negative situation.

If anything, the negative result of a kill trade actually adds more caution to foolish chases.
Simberto
Profile Blog Joined July 2010
Germany11674 Posts
August 21 2014 19:00 GMT
#1011
To make a KDA a reasonable metric, you would have to divide each assist up through the amount of people getting an assist. If you are the only one getting an assist for a kill, the kill probably wouldn't have happened if it weren't for you. If you just randomly get an assist on some guy everyone gets an assist on, that is worth a lot less.
Gahlo
Profile Joined February 2010
United States35163 Posts
August 21 2014 19:29 GMT
#1012
On August 22 2014 04:00 Simberto wrote:
To make a KDA a reasonable metric, you would have to divide each assist up through the amount of people getting an assist. If you are the only one getting an assist for a kill, the kill probably wouldn't have happened if it weren't for you. If you just randomly get an assist on some guy everyone gets an assist on, that is worth a lot less.

I believe Spellsy made up a stat on an Ongamers article called a "Kill Share" that did that.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 21 2014 20:01 GMT
#1013
On August 22 2014 03:43 GrandInquisitor wrote:
I'd like to see that, stats from a larger data set. I did some experiments a while ago in another GD thread and came to the conclusion that it likely heavily depends on your role.


I can tell you for sure it is champion dependent.

Champions like Katarina has high avg death per game on games she wins than a lot of champions have for the games they lose. Furthermore Anivia, for example, has very low deaths per game.

https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 21 2014 20:08 GMT
#1014
On August 22 2014 04:00 Simberto wrote:
To make a KDA a reasonable metric, you would have to divide each assist up through the amount of people getting an assist. If you are the only one getting an assist for a kill, the kill probably wouldn't have happened if it weren't for you. If you just randomly get an assist on some guy everyone gets an assist on, that is worth a lot less.


Yeah.

A system with % kill contribution, etc. Might make more sense. But there are some technical difficulties grabbing every player's KDA in a game.... so the data is a bit sparse on those.
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35163 Posts
Last Edited: 2014-08-21 20:09:10
August 21 2014 20:08 GMT
#1015
On August 22 2014 05:01 Sufficiency wrote:
Show nested quote +
On August 22 2014 03:43 GrandInquisitor wrote:
I'd like to see that, stats from a larger data set. I did some experiments a while ago in another GD thread and came to the conclusion that it likely heavily depends on your role.


I can tell you for sure it is champion dependent.

Champions like Katarina has high avg death per game on games she wins than a lot of champions have for the games they lose. Furthermore Anivia, for example, has very low deaths per game.


And a successful Katarina will pile on the kills to go with her deaths.

On August 22 2014 05:08 Sufficiency wrote:
Show nested quote +
On August 22 2014 04:00 Simberto wrote:
To make a KDA a reasonable metric, you would have to divide each assist up through the amount of people getting an assist. If you are the only one getting an assist for a kill, the kill probably wouldn't have happened if it weren't for you. If you just randomly get an assist on some guy everyone gets an assist on, that is worth a lot less.


Yeah.

A system with % kill contribution, etc. Might make more sense. But there are some technical difficulties grabbing every player's KDA in a game.... so the data is a bit sparse on those.

The real issue is that you have to track every kill as it happens. There's 0 ability to reverse engineer it.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
August 21 2014 20:10 GMT
#1016
Kill contribution can be calculated post game by looking at everyone's kda.
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35163 Posts
Last Edited: 2014-08-21 20:25:36
August 21 2014 20:25 GMT
#1017
On August 22 2014 05:10 Sufficiency wrote:
Kill contribution can be calculated post game by looking at everyone's kda.

From what I understood, he wasn't talking about kill contribution. He was talking about splitting up assist in a kill, where 1k1a results in the assister getting full credit for an assist, with 1k2a giving 1/2 credit for the assist to each assister. Unless a team finishes a game with 1 kill, or everybody takes part in every kill, it's impossible to tell where the assist clusters are by score screen.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 21 2014 20:56 GMT
#1018
it was actually written by TL poster JALbert I kinda like it, but it still suffers from the games outcome being tied to kills, as will any kda number

http://www.ongamers.com/articles/introducing-kill-shares-a-new-way-to-analyze-player-performance/1100-1512/
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35163 Posts
August 21 2014 21:05 GMT
#1019
On August 22 2014 05:56 Slusher wrote:
it was actually written by TL poster JALbert I kinda like it, but it still suffers from the games outcome being tied to kills, as will any kda number

http://www.ongamers.com/articles/introducing-kill-shares-a-new-way-to-analyze-player-performance/1100-1512/

That's it, thank you.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
August 21 2014 21:18 GMT
#1020
Turn on LoL.
Ready to smack faces.
Ranked disabled.

WHAT THE FUUUUUUUUUUUUUCK.
The legend of Darien lives on
Prev 1 49 50 51 52 53 82 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft324
White-Ra 256
JuggernautJason93
StarCraft: Brood War
Hyun 131
ZZZero.O 101
Dota 2
syndereN1026
monkeys_forever90
canceldota68
League of Legends
JimRising 210
Counter-Strike
Foxcn141
Super Smash Bros
PPMD51
Heroes of the Storm
Liquid`Hasu286
Trikslyr61
Other Games
summit1g5488
tarik_tv4582
Grubby4106
C9.Mang0136
Maynarde100
Organizations
Other Games
BasetradeTV106
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 100
• RyuSc2 43
• davetesta36
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler70
League of Legends
• Doublelift4355
Other Games
• imaqtpie3129
• Shiphtur97
Upcoming Events
WardiTV 2025
12h 4m
Big Brain Bouts
17h 4m
RSL Revival
1d 4h
StarCraft2.fi
1d 10h
IPSL
1d 17h
Sziky vs JDConan
OSC
1d 17h
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
RSL Revival
2 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
2 days
IPSL
2 days
Tarson vs DragOn
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.