[Patch 4.14] Gnar General Discussion - Page 50
Forum Index > LoL General |
ZERG_RUSSIAN
10417 Posts
| ||
mr_tolkien
France8631 Posts
On August 21 2014 20:30 ZERG_RUSSIAN wrote: I'm pretty solidly convinced that cleanse is going to be coming back over heal pretty soon on ADCs. It's really strong against the exhaust meta and will save you in a lot of spots where heal won't. You just have to pick the right time to do it. The added CC resist is also very nice, a lot better than a couple hundred HP on many champions. I'm starting to take it on champs that don't have good escapes because nothing feels better than cleansing an exhaust to win a 2v2 where a heal would lose it. Really game-dependant though. If you're against a low-cc comp (which happens quite a lot in soloQ), heal is a pretty good for the mobility as well. | ||
Goumindong
United States3529 Posts
On August 21 2014 20:05 Slayer91 wrote: Actually I think madreds+spirit stone is pretty bad. I figured out that you can actually farm up to wriggles and level 6 on your first back with udyr. Even if you can't becaues you tried to gank and didn't get any kills its still better to get madreds and then get wriggles+boots Well you can't solo dragon without spirit stone. And part of the idea of the build is that you can use it to pressure the objective if the enemy shows top and you have your madreds/spirit. Since getting spirit stone doesn't delay your feral flare its not clear cut to say you should get wriggles. | ||
Slayer91
Ireland23335 Posts
you can still do dragon with wriggles and blue buff which is about 7-8 minutes only slightly later and doing dragon is only good if they dont ward it because it hurts so much early on wriggles also gives better stats and more gold income I mean its 300 gold more for wriggles so theres only a small timing windows around maybe 6:30 or something where you can have madreds+spirit stone but before blue+wriggles | ||
Goumindong
United States3529 Posts
Wriggles doesn't actually give you better stats against monsters it has 12 ad and 15% as and 25 magic damage but spirit increases all damage by 20%. Which will be more than that. And the 6% hp sustain on all damage is a lot more than the extra 2 HP per hit wriggles gives. Maybe you can do dragon with wriggles and blue buff I don't know. But with spirit you can do it earlier and give blue to your mid. | ||
Slayer91
Ireland23335 Posts
yes spirit stone is better for pure jungling but thats about it really. Wriggles is much more solid unless you intend to afk farm jungling for a really long time which is generally a bad idea because you'll pass up tons of free kills you won't need the health and mana sustain at all if you have blue and even if you dont a few potions is still cheaper than spirit stone | ||
JimmiC
Canada22817 Posts
| ||
killerdog
Denmark6522 Posts
computers are hard :< | ||
Alaric
France45622 Posts
On August 21 2014 14:55 krndandaman wrote: hm I just found an interesting bug I think I was doing my jungle clear and I noticed I wasn't taking any damage despite begin in the middle of the camp and attacking. I keep attacking and the creeps aren't attacking me back. no animation either. if there was a way to reproduce this you could theoretically clear the jungle at normal speed with 0 damage. Been there for a long time, pretty rare, no idea what causes it. On August 21 2014 19:31 turdburgler wrote: if you play amumu and use bandage toss against ahri just as she charms you, the bandage just disappears and you dont move. does anyone know if this is an intended effect?? Ahri doesn't force you to attack but to move toward her apparently (it's not a taunt + attack disabled), so it fucks up a ton of things, including but not limited to dashes and most movement abilities in general. Usually if Amumu is hit between the cast of Bandage Toss and the pull he'll pull himself regardless (spell is cast, pull "occurs" later, and with move blocks latest one always wins) but I don't know how your case works. | ||
turdburgler
England6749 Posts
| ||
PrinceXizor
United States17713 Posts
On August 22 2014 00:15 JimmiC wrote: Screw you! there needs to be some down side for living in paradise! hawaii has similar problems to florida, storms and tourist season. but hawaii has to pay significantly more for franchised food | ||
Lmui
Canada6208 Posts
I try to play AD as much as I can but my vayne/ezreal are pretty shitty. On Vayne/ezreal, I feel like I almost never make the right decision as to which direction to use their mobility, all other aspects of my teamfighting are okay I feel. If all I have to do is auto safely, I don't have an issue - See: Kogmaw. The second I have to make a decision as to where to move, I fail hard =/ | ||
![]()
GrandInquisitor
![]()
New York City13113 Posts
![]() Spot the outlier ... | ||
Sufficiency
Canada23833 Posts
| ||
Dandel Ion
Austria17960 Posts
charm may be a special case, but usually it won't matter what happens to you while the bandage is still in the air, you'll only be interrupted by knock-ups/backs if you were already airborne but again charm might be weird because of the forced walking, that shit fucks a lot of things up | ||
Gahlo
United States35091 Posts
On August 22 2014 02:20 GrandInquisitor wrote: Stats for my five most-played champions: ![]() Spot the outlier ... The heck is DF supposed to be? | ||
obesechicken13
United States10467 Posts
Deliberate feeds. | ||
Simberto
Germany11314 Posts
Can't be deliberate feeds because in the case of J4 its less than the deaths. | ||
Zdrastochye
Ivory Coast6262 Posts
| ||
![]()
GrandInquisitor
![]()
New York City13113 Posts
| ||
| ||