This is possibly brought on by reinforcement. Rarely do you see someone congratulate someone for carrying and demolishing the enemy team, but as soon as someone starts feeding the insults come out. Such is the world of online games.
[Patch 4.5] Rune Rework General Discussion - Page 49
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Requizen
United States33802 Posts
This is possibly brought on by reinforcement. Rarely do you see someone congratulate someone for carrying and demolishing the enemy team, but as soon as someone starts feeding the insults come out. Such is the world of online games. | ||
IMoperator
4476 Posts
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Goumindong
United States3529 Posts
A good example might be Ezreal, who needs a team which is able and willing to kite with him to be successful, otherwise the enemy team kills his team unless Ezreal has a massive lead due to Ezreal's kinda low dps. then Ezreal can't wave clear to hold objectives and the enemy team ends up winning the game. If you're a diamond 1 ADC who has played, and carried with, a lot of Ezreal then going into a league where people aren't able to coordinate as well with a kite comp might mean that your mechanical superiority and game sense don't matter much. This is actually exemplified by many of the early game champions which a very skilled player might pick in order to pubstomp his way up to his true ELO. These champions don't fit into many team compositions very well and so even if you get ahead on your pubstomper, a team which delays, but has a better composition can hold and win. edit: The exception to this is the bottom lane snowball. Assist streaks are so strong that bottom lane snowballs are a lot more potent than they used to be. | ||
JimmiC
Canada22817 Posts
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Alzadar
Canada5009 Posts
Volibear is fun though, haven't played him in a long time. Wit's must be pretty good for him, yeah? Maybe BotRK. | ||
JimmiC
Canada22817 Posts
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Alzadar
Canada5009 Posts
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JimmiC
Canada22817 Posts
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dae
Canada1600 Posts
On April 10 2014 01:49 IMoperator wrote: maybe it's the cod player in me, but when I see players with like a bad kda doing better than me and climbing in ranked, it just gets me upset. I understand it's a team game, but when I kill more, die less, and have more assists on average than most players I play against, i would expect a lot more wins lol. Stop playing for KDA and start playing to win the game. The two things are very, very different. If your ahead, use that to get dragons, towers, force at their buffs, don't just run around killing people without getting an objective because of the kill. Especially since Riot nerfed snowballing, kills alone mean very little if you don't use them to gain other advantages. | ||
krndandaman
Mozambique16569 Posts
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Roffles
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Pitcairn19291 Posts
On April 10 2014 04:56 dae wrote: Stop playing for KDA and start playing to win the game. The two things are very, very different. If your ahead, use that to get dragons, towers, force at their buffs, don't just run around killing people without getting an objective because of the kill. Especially since Riot nerfed snowballing, kills alone mean very little if you don't use them to gain other advantages. Pretty much this. In solo queue I definitely agree that it's highly possible to get many kills and not accomplish anything with them while the enemy team is out securing objectives. Who cares if they give up a kill or two trying to tower dive you when they're knocking on your inhib turret when you haven't even scratched their tier 1. Look at CLG's demolition of Dignitoss last week in LCS and you'll know why it's not true in competitive games. Game's more objective and map control based, so unless you turn your kills into anything useful like towers and dragons, then there's a good possibility that you can be up in kills and still lose the game. Yes, kills are useful, but towers and objectives win games. Doesn't matter if Leblanc is 10-0 and legendary if you can't break turrets and there's an enemy Nocturne backdooring your nexus. | ||
Nos-
Canada12016 Posts
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BlasiuS
United States2405 Posts
On April 10 2014 01:49 IMoperator wrote: maybe it's the cod player in me, but when I see players with like a bad kda doing better than me and climbing in ranked, it just gets me upset. I understand it's a team game, but when I kill more, die less, and have more assists on average than most players I play against, i would expect a lot more wins lol. IMO the client and game itself puts too much emphasis on KDA. Kills mean nothing if you don't use them to gain experience or objectives. KDA is only a single piece of much more important statistics: map control and gold. IMO the client should somehow put more emphasis on team gold total and tower total, and also show how many inhibs were killed. I'm talking about post-game statistics, not necessarily that these should be shown in-game. Also in regards to gold stats, # of barons and dragons should also be shown each game. | ||
Lonyo
United Kingdom3884 Posts
On April 10 2014 01:33 Requizen wrote: I think that's true, in a sense, though it may be a memory bias. I feel like I have had more games lost by players doing badly than I have seen games won by a player doing well. For sure, you often see a fed Vayne or Ryze or whatever carry the game, but it does feel more often that you see the losing team team fall apart while the enemy team doesn't do anything special, just plays normally and wins. This is possibly brought on by reinforcement. Rarely do you see someone congratulate someone for carrying and demolishing the enemy team, but as soon as someone starts feeding the insults come out. Such is the world of online games. I've had 2 games recently where the enemies were trash talking because 1 member was carrying. Then when they lose because our team decides to actually play, and that one person who was dominating gets shut down, they go silent on allchat. Most of my complaining is about people not going for objectives, which is always super annoying when there's an easy open objective and people just don't go for it, like 4 man uncontested dragon because half their team is dead, then 2 people back rather than taking mid turret. GJ. | ||
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Carnivorous Sheep
Baa?21242 Posts
The fault, Blasius, is not in the game but in ourselves. | ||
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GrandInquisitor
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New York City13113 Posts
* Whether there was a DC on either side * My team KDA (r = .73) * My "Dominance Factor" (calculated as +2 per kill, -3 per death, +1 per assist) (r = .61) * My GPM (r = .58) * My KDA (r = .53) For reference, whether I was blue or purple was r = .16 My kill participation %age was r = 0.05 Within KDA, deaths is by far the most important value. I don't track things like towers taken or inhibs taken, which I'm sure would have a high r value as well. | ||
Kyrie
1594 Posts
i'm curious what assigned values would make it most accurate | ||
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GrandInquisitor
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New York City13113 Posts
On April 10 2014 07:04 Kyrie wrote: dominance factor, nice name i'm curious what assigned values would make it most accurate This is an excellent question, and I'll investigate. (Nerd-sniped.) Sadly, Google Docs doesn't have What-If data analysis tools like Excel. Note that I'm wary of over-fitting: my data is skewed because I mostly play Top and Support; I'm sure it varies by role. If I really wanted to I could break it down by role, e.g., as Top, DF is most predictive of win rate with these values. | ||
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GrandInquisitor
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New York City13113 Posts
+1/-4/+1 = .60 +2/-3/+1 = .54 +1/-1/+1 = .45 But interestingly, for my support games, kills are super important: +2/-3/+1 = .66 +1/-4/+1 = .61 +1/-1/+1 = .66 +3/-3/+2 = .67 +3/-3/+4 = .64 My takeaway from that is that high kills on a support means that you're almost certainly far ahead and snowballing, while a winning support might still be dying a lot. In general +2/-3/+1 seems to be a good metric, with perhaps a bit more emphasis put on deaths for certain roles. Regardless, it's almost always better than just KDA. | ||
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TheYango
United States47024 Posts
@GrInq, how well does GPM correlate if you break it down by role or even further by champion (not sure if your data set is large enough for the latter)? GPM is awkward to use across many champions and roles because your expected income tends to vary a lot across roles, but within a particular role/champion, it's probably a much more accurate performance metric. | ||
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