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[Patch 4.5] Rune Rework General Discussion - Page 49

Forum Index > LoL General
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New Article: Interview with Chobra (OGN)
Requizen
Profile Blog Joined March 2011
United States33802 Posts
April 09 2014 16:33 GMT
#961
I think that's true, in a sense, though it may be a memory bias. I feel like I have had more games lost by players doing badly than I have seen games won by a player doing well. For sure, you often see a fed Vayne or Ryze or whatever carry the game, but it does feel more often that you see the losing team team fall apart while the enemy team doesn't do anything special, just plays normally and wins.

This is possibly brought on by reinforcement. Rarely do you see someone congratulate someone for carrying and demolishing the enemy team, but as soon as someone starts feeding the insults come out. Such is the world of online games.
It's your boy Guzma!
IMoperator
Profile Joined October 2011
4476 Posts
April 09 2014 16:49 GMT
#962
maybe it's the cod player in me, but when I see players with like a bad kda doing better than me and climbing in ranked, it just gets me upset. I understand it's a team game, but when I kill more, die less, and have more assists on average than most players I play against, i would expect a lot more wins lol.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-04-09 16:51:24
April 09 2014 16:49 GMT
#963
I am willing to bet that the anti-snowball mechanics have made team composition matter a lot more. Team composition is hard to do in soloqueue, especially if you have "mains" which have been molded by the league you're in.

A good example might be Ezreal, who needs a team which is able and willing to kite with him to be successful, otherwise the enemy team kills his team unless Ezreal has a massive lead due to Ezreal's kinda low dps. then Ezreal can't wave clear to hold objectives and the enemy team ends up winning the game. If you're a diamond 1 ADC who has played, and carried with, a lot of Ezreal then going into a league where people aren't able to coordinate as well with a kite comp might mean that your mechanical superiority and game sense don't matter much.

This is actually exemplified by many of the early game champions which a very skilled player might pick in order to pubstomp his way up to his true ELO. These champions don't fit into many team compositions very well and so even if you get ahead on your pubstomper, a team which delays, but has a better composition can hold and win.

edit: The exception to this is the bottom lane snowball. Assist streaks are so strong that bottom lane snowballs are a lot more potent than they used to be.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
April 09 2014 17:36 GMT
#964
--- Nuked ---
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-04-09 17:45:18
April 09 2014 17:40 GMT
#965
Not taking Ignite against Volibear would be a clear misplay IMO, can't be counting on that.

Volibear is fun though, haven't played him in a long time.

Wit's must be pretty good for him, yeah? Maybe BotRK.
I am the Town Medic.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
April 09 2014 17:55 GMT
#966
--- Nuked ---
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
April 09 2014 18:00 GMT
#967
Maybe, I'll have to play him. Having an even 1v1 at level 3 will be tricky though considering Ryze is chucking 100 damage Overloads at you right from level 1.
I am the Town Medic.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
April 09 2014 18:09 GMT
#968
--- Nuked ---
dae
Profile Joined June 2010
Canada1600 Posts
April 09 2014 19:56 GMT
#969
On April 10 2014 01:49 IMoperator wrote:
maybe it's the cod player in me, but when I see players with like a bad kda doing better than me and climbing in ranked, it just gets me upset. I understand it's a team game, but when I kill more, die less, and have more assists on average than most players I play against, i would expect a lot more wins lol.


Stop playing for KDA and start playing to win the game. The two things are very, very different.

If your ahead, use that to get dragons, towers, force at their buffs, don't just run around killing people without getting an objective because of the kill.

Especially since Riot nerfed snowballing, kills alone mean very little if you don't use them to gain other advantages.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
April 09 2014 20:02 GMT
#970
--- Nuked ---
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
Last Edited: 2014-04-09 20:25:51
April 09 2014 20:17 GMT
#971
On April 10 2014 04:56 dae wrote:
Show nested quote +
On April 10 2014 01:49 IMoperator wrote:
maybe it's the cod player in me, but when I see players with like a bad kda doing better than me and climbing in ranked, it just gets me upset. I understand it's a team game, but when I kill more, die less, and have more assists on average than most players I play against, i would expect a lot more wins lol.


Stop playing for KDA and start playing to win the game. The two things are very, very different.

If your ahead, use that to get dragons, towers, force at their buffs, don't just run around killing people without getting an objective because of the kill.

Especially since Riot nerfed snowballing, kills alone mean very little if you don't use them to gain other advantages.

Pretty much this.

In solo queue I definitely agree that it's highly possible to get many kills and not accomplish anything with them while the enemy team is out securing objectives. Who cares if they give up a kill or two trying to tower dive you when they're knocking on your inhib turret when you haven't even scratched their tier 1.

Look at CLG's demolition of Dignitoss last week in LCS and you'll know why it's not true in competitive games. Game's more objective and map control based, so unless you turn your kills into anything useful like towers and dragons, then there's a good possibility that you can be up in kills and still lose the game.

Yes, kills are useful, but towers and objectives win games. Doesn't matter if Leblanc is 10-0 and legendary if you can't break turrets and there's an enemy Nocturne backdooring your nexus.
God Bless
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
Last Edited: 2014-04-09 20:23:32
April 09 2014 20:23 GMT
#972
Or you kill them so many times the other team implodes.
Bronze player stuck in platinum
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2014-04-09 21:20:30
April 09 2014 21:20 GMT
#973
On April 10 2014 01:49 IMoperator wrote:
maybe it's the cod player in me, but when I see players with like a bad kda doing better than me and climbing in ranked, it just gets me upset. I understand it's a team game, but when I kill more, die less, and have more assists on average than most players I play against, i would expect a lot more wins lol.


IMO the client and game itself puts too much emphasis on KDA. Kills mean nothing if you don't use them to gain experience or objectives.

KDA is only a single piece of much more important statistics: map control and gold.

IMO the client should somehow put more emphasis on team gold total and tower total, and also show how many inhibs were killed. I'm talking about post-game statistics, not necessarily that these should be shown in-game.

Also in regards to gold stats, # of barons and dragons should also be shown each game.
next week on Everybody Loves HypnoToad:
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
April 09 2014 21:31 GMT
#974
On April 10 2014 01:33 Requizen wrote:
I think that's true, in a sense, though it may be a memory bias. I feel like I have had more games lost by players doing badly than I have seen games won by a player doing well. For sure, you often see a fed Vayne or Ryze or whatever carry the game, but it does feel more often that you see the losing team team fall apart while the enemy team doesn't do anything special, just plays normally and wins.

This is possibly brought on by reinforcement. Rarely do you see someone congratulate someone for carrying and demolishing the enemy team, but as soon as someone starts feeding the insults come out. Such is the world of online games.

I've had 2 games recently where the enemies were trash talking because 1 member was carrying. Then when they lose because our team decides to actually play, and that one person who was dominating gets shut down, they go silent on allchat.

Most of my complaining is about people not going for objectives, which is always super annoying when there's an easy open objective and people just don't go for it, like 4 man uncontested dragon because half their team is dead, then 2 people back rather than taking mid turret. GJ.
HOLY CHECK!
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21245 Posts
Last Edited: 2014-04-09 21:33:59
April 09 2014 21:31 GMT
#975
Why does it matter what the client shows? It's not up to Riot to spoon feed you every thing, it's up to people to apply the bare minimum of critical thinking to understand the game if they want to be decent at it.

The fault, Blasius, is not in the game but in ourselves.
TranslatorBaa!
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2014-04-09 21:49:25
April 09 2014 21:46 GMT
#976
In my solo queue spreadsheet, tracking data from ~200+ games, the things that are most correlated with my win %, in descending order:

* Whether there was a DC on either side
* My team KDA (r = .73)
* My "Dominance Factor" (calculated as +2 per kill, -3 per death, +1 per assist) (r = .61)
* My GPM (r = .58)
* My KDA (r = .53)

For reference, whether I was blue or purple was r = .16 My kill participation %age was r = 0.05 Within KDA, deaths is by far the most important value.

I don't track things like towers taken or inhibs taken, which I'm sure would have a high r value as well.
What fun is it being cool if you can’t wear a sombrero?
Kyrie
Profile Joined June 2013
1594 Posts
April 09 2014 22:04 GMT
#977
dominance factor, nice name

i'm curious what assigned values would make it most accurate
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2014-04-09 22:10:43
April 09 2014 22:09 GMT
#978
On April 10 2014 07:04 Kyrie wrote:
dominance factor, nice name

i'm curious what assigned values would make it most accurate

This is an excellent question, and I'll investigate. (Nerd-sniped.) Sadly, Google Docs doesn't have What-If data analysis tools like Excel.

Note that I'm wary of over-fitting: my data is skewed because I mostly play Top and Support; I'm sure it varies by role. If I really wanted to I could break it down by role, e.g., as Top, DF is most predictive of win rate with these values.
What fun is it being cool if you can’t wear a sombrero?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2014-04-09 22:29:26
April 09 2014 22:28 GMT
#979
Based on initial testing, for my Top games only, deaths are super important. For example, for my top games:

+1/-4/+1 = .60
+2/-3/+1 = .54
+1/-1/+1 = .45

But interestingly, for my support games, kills are super important:

+2/-3/+1 = .66
+1/-4/+1 = .61
+1/-1/+1 = .66
+3/-3/+2 = .67
+3/-3/+4 = .64

My takeaway from that is that high kills on a support means that you're almost certainly far ahead and snowballing, while a winning support might still be dying a lot.

In general +2/-3/+1 seems to be a good metric, with perhaps a bit more emphasis put on deaths for certain roles. Regardless, it's almost always better than just KDA.
What fun is it being cool if you can’t wear a sombrero?
TheYango
Profile Joined September 2008
United States47024 Posts
April 09 2014 22:38 GMT
#980
KDA just happens to be the most readily available metric for people because most people don't want to do simple arithmetic in the game beyond what's necessary.

@GrInq, how well does GPM correlate if you break it down by role or even further by champion (not sure if your data set is large enough for the latter)? GPM is awkward to use across many champions and roles because your expected income tends to vary a lot across roles, but within a particular role/champion, it's probably a much more accurate performance metric.
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