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[Patch 4.5] Rune Rework General Discussion - Page 48

Forum Index > LoL General
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New Article: Interview with Chobra (OGN)
Kyrie
Profile Joined June 2013
1594 Posts
Last Edited: 2014-04-09 15:05:47
April 09 2014 15:05 GMT
#941
it'll be a bit (and most likely a couple patches) before ryze play stabilizes enough to be figured out (read: i have no idea what i'm talking about), but riven usually is at least even against champs she can 100-0

she also has massive outplay potential and i think she's been nerfed enough at this point that feeling good about playing well with her is permissible
Eiii
Profile Blog Joined April 2009
United States2566 Posts
April 09 2014 15:08 GMT
#942
On April 09 2014 23:52 Ketara wrote:
I love how there's like 12 disabled champions in URF now.


I'm actually pretty impressed riot is putting this much effort into their joke game mode. Having regular game-mode-wide bans really help keep it fresh.
:3
Diamond
Profile Blog Joined May 2009
United States10796 Posts
April 09 2014 15:14 GMT
#943
This video is so funny lol

Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 09 2014 15:17 GMT
#944
On April 10 2014 00:08 Eiii wrote:
Show nested quote +
On April 09 2014 23:52 Ketara wrote:
I love how there's like 12 disabled champions in URF now.


I'm actually pretty impressed riot is putting this much effort into their joke game mode. Having regular game-mode-wide bans really help keep it fresh.


Pretty sure Riot just looked at the data and banned the champions with high win % and popularity :p
https://twitter.com/SufficientStats
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
April 09 2014 15:19 GMT
#945
On April 10 2014 00:05 Kyrie wrote:
she's been nerfed enough at this point that feeling good about playing well with her is permissible

Nope.
TranslatorBaa!
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
April 09 2014 15:20 GMT
#946
I'm terribad at Riven anyway.

Might try Fiora, her level 1 is god tier. Of course, then I'm stuck playing Fiora.

Darius maybe?
I am the Town Medic.
IMoperator
Profile Joined October 2011
4476 Posts
April 09 2014 15:31 GMT
#947
http://www.reddit.com/r/leagueoflegends/comments/22lq70/my_honest_opinion_about_season_4_solo_queue/

god this is spot on. I'm stuck in high plat/low diamond mmr for months, even though I have a pretty good kda and win my lane often. Players like phantoml0rd and regi are having difficulty getting into diamond 1. The game just feels so ridiculously hard to close out, you need to really have every lane win by an absurd amount to win before 30 minutes now.

User was warned for this post
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 09 2014 15:35 GMT
#948
Is this why my smurf is still stuck in g5? Lol.


Seriously, I don’t agree. You just need to play teamfights better and make better decisions.
https://twitter.com/SufficientStats
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
April 09 2014 15:40 GMT
#949
I don't agree. Lanes still snowball very hard.

Solo queue does often hinge on who has the most CaughtShotGGs on their team, but your chance of getting caught is so much greater when behind.

Sufficiency, do you have game length data?
I am the Town Medic.
IMoperator
Profile Joined October 2011
4476 Posts
April 09 2014 15:43 GMT
#950
On April 10 2014 00:35 Sufficiency wrote:
Is this why my smurf is still stuck in g5? Lol.


Seriously, I don’t agree. You just need to play teamfights better and make better decisions.

eh, I think games are way too easy to stall out now, especially if they have decent waveclear. Yesterday I lost a game going 26/7 as jinx, and another today going 11/2 as graves, and I barely won an hour long game going 18/8/23 as ezreal. In my games where I play mid, I'll get a kill or two on my lane opponent, but it doesn't seem to fucking matter at all, especially if it's an early kill. Get a kill when first blood is worth basically nothing, and you can come back to lane with a couple more pots and a ward, yay. That, and dragon is shit gold early, so I can't kill my opponent and rotate to dragon, because it's not worth it at all considering the risk.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 09 2014 15:49 GMT
#951
On April 10 2014 00:40 Alzadar wrote:
I don't agree. Lanes still snowball very hard.

Solo queue does often hinge on who has the most CaughtShotGGs on their team, but your chance of getting caught is so much greater when behind.

Sufficiency, do you have game length data?


Yes, but only for the recent games. I don't have data from, say, season 3 to compare to.
https://twitter.com/SufficientStats
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
April 09 2014 15:53 GMT
#952
On April 10 2014 00:49 Sufficiency wrote:
Show nested quote +
On April 10 2014 00:40 Alzadar wrote:
I don't agree. Lanes still snowball very hard.

Solo queue does often hinge on who has the most CaughtShotGGs on their team, but your chance of getting caught is so much greater when behind.

Sufficiency, do you have game length data?


Yes, but only for the recent games. I don't have data from, say, season 3 to compare to.


How does game length vary by league?
I am the Town Medic.
Alaric
Profile Joined November 2009
France45622 Posts
April 09 2014 15:56 GMT
#953
General changes (be it balancing, or meta shifts) mean that it's in general harder to dive and to break high ground, and thus to end the game.
There's less vision because the support can't do it all by himself anymore (that one's on the players though).

In previous seasons a team with, say, Kennen and Malphite would very easily force fights, leverage an advantage to initiate under the enemy tower, win the fight fast and take the objective.
The current meta has much more sluggish fights (see how Renekton trumps pretty much every offlaner and Shyvana is queen of late game scaling), making it harder to dive because you have to tank the turret much longer to win the fight. The increase in mobility (in general but also amongst the pool of popular champions) and skillshots (over the ~40 abilities in a game) also makes initiation and this kind of dives less reliable.

The meta makes Banshee's Veil popular, which is an obstacle for initiators unless their team is efficient at breaking the shields (hint: it's soloQ) making it harder to hard initiate (or these picks fall off harder) the longer the game goes and people get geared.

On the other hand, you have stuff like Nidalee who takes the slow approach, LB who has trouble sniping people during sieges, Ziggs who while good at pushing and taking towers is also cancer-level waveclear, Gragas used to do the same...
Poke usually suffers against hard initiation, who in turn generally suffers against Banshee's... unless they have poke themselves. BV was already good before, but comboing the smashing of SV (which made people rediscover BV) and the popularity of picks "countered" by BV like LB tilted the scales way toward the current situation.

TL;DR: pls gief Wukong/Malphite/Kennen/Alistar/Amumu back.
Cant take LMS hipsters serious.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 09 2014 16:01 GMT
#954
On April 10 2014 00:53 Alzadar wrote:
Show nested quote +
On April 10 2014 00:49 Sufficiency wrote:
On April 10 2014 00:40 Alzadar wrote:
I don't agree. Lanes still snowball very hard.

Solo queue does often hinge on who has the most CaughtShotGGs on their team, but your chance of getting caught is so much greater when behind.

Sufficiency, do you have game length data?


Yes, but only for the recent games. I don't have data from, say, season 3 to compare to.


How does game length vary by league?



Possible, but requires extra coding and data mining.

When you pull the game data from a player it does not provide which league the player is in. But I do save the player's name (id) so technically I can go back to retrieve the league information for each player retroactively.

I suspect lolking already has the game length data filtered by league.
https://twitter.com/SufficientStats
MattBarry
Profile Joined March 2011
United States4006 Posts
April 09 2014 16:10 GMT
#955
On April 09 2014 23:34 Alzadar wrote:
Who's the go-to champ in LCS vs Ryze? I'm gonna have to diversify my top lane away from Trundle if that blue asshole keeps gaining popularity.

I tried Jax but that didn't go as well as I would have liked. He does soooo much damage right from level 1, it's nuts. If TL doesn't have a good answer I'm going to start picking Yorick against him, huehue.

Maybe Jayce? Could probably fuck em up at level 3
Platinum Support GOD
IMoperator
Profile Joined October 2011
4476 Posts
April 09 2014 16:12 GMT
#956
i mean, Riot's been trying for a while to make league more "team oriented" which I guess is true now, but it also makes it harder for good players to stand out and carry. It feels like being 3-0 in lane with a good cs advantage isn't really that big of an advantage anymore, especially if someone else on the other team basically cancels it out by being about that fed himself. The game definitely feels like the individual player has a lot less of an impact, which I guess is what riot wanted, but it makes solo queue really retarded.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2014-04-09 16:13:37
April 09 2014 16:12 GMT
#957
I'd sooner play Yorick than Jayce.

On April 10 2014 01:12 IMoperator wrote:
i mean, Riot's been trying for a while to make league more "team oriented" which I guess is true now, but it also makes it harder for good players to stand out and carry. It feels like being 3-0 in lane with a good cs advantage isn't really that big of an advantage anymore, especially if someone else on the other team basically cancels it out by being about that fed himself. The game definitely feels like the individual player has a lot less of an impact, which I guess is what riot wanted, but it makes solo queue really retarded.


Of course an enemy being equally as fed as you roughly cancels out. What else would you expect?
I am the Town Medic.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 09 2014 16:13 GMT
#958
On April 10 2014 01:10 MattBarry wrote:
Show nested quote +
On April 09 2014 23:34 Alzadar wrote:
Who's the go-to champ in LCS vs Ryze? I'm gonna have to diversify my top lane away from Trundle if that blue asshole keeps gaining popularity.

I tried Jax but that didn't go as well as I would have liked. He does soooo much damage right from level 1, it's nuts. If TL doesn't have a good answer I'm going to start picking Yorick against him, huehue.

Maybe Jayce? Could probably fuck em up at level 3

And if all else fails you can afk farm the entire wave from a screen away :0
Artillery spawned from the forges of Hell
IMoperator
Profile Joined October 2011
4476 Posts
April 09 2014 16:26 GMT
#959
someone in the reddit thread said something to the effect of "the worst player on the team has a greater negative impact on the team than the best player has a positive impact" which i think is the biggest problem.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
Last Edited: 2014-04-09 16:27:59
April 09 2014 16:26 GMT
#960
xxPhaxen comes off like a whiner in that post (he sort of was), but I think his points are true. If you guys actually take a look at the specific numbers and details of various anti-snowballing mechanics, it's easy to see why games might be harder to close out. Whether or not that's "good" is a philosophy issue, but the fact of the matter is there.
TranslatorBaa!
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