• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:57
CEST 02:57
KST 09:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review BW General Discussion ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2112 users

[Patch 4.5] Rune Rework General Discussion - Page 50

Forum Index > LoL General
Post a Reply
Prev 1 48 49 50 51 52 118 Next
New Article: Interview with Chobra (OGN)
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2014-04-09 22:40:24
April 09 2014 22:39 GMT
#981
There's just no reason why it shouldn't show it. Showing those stats ≠ spoon-feeding.

I'm not commenting on whether people are applying the bare minimum of critical thinking to understand the game or not. That's a separate issue.
next week on Everybody Loves HypnoToad:
Ketara
Profile Blog Joined August 2010
United States15065 Posts
April 09 2014 22:41 GMT
#982
I would like to see damage shielded in post game screen. #Luxtears
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2014-04-09 22:43:58
April 09 2014 22:43 GMT
#983
On April 10 2014 07:38 TheYango wrote:
@GrInq, how well does GPM correlate if you break it down by role or even further by champion (not sure if your data set is large enough for the latter)? GPM is awkward to use across many champions and roles because your expected income tends to vary a lot across roles, but within a particular role/champion, it's probably a much more accurate performance metric.

Good point. I only have meaningful samples for Top and Support, and definitely not for champion:

Top:

GPM = .49
TKDA = .71
DF = .54
KDA = .50
Side = .05

Support:

GPM = .73
TKDA = .70
DF = .66
KDA = .50
Side = .18

I'm as surprised as you are, probably.
What fun is it being cool if you can’t wear a sombrero?
TheYango
Profile Joined September 2008
United States47024 Posts
April 09 2014 22:45 GMT
#984
Support's makes sense because virtually all your gold is from objectives and kills, which we already established as having/likely to have good correlation with winning.

For top, what champions do you play the most? I'm interested in how wide the expected farm distribution of your top laners of choice is.
Moderator
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2014-04-09 22:49:13
April 09 2014 22:47 GMT
#985
Maybe it's because I'm a pretty island-style top, and so my GPM is relatively steady from game to game because I'm splitpush farming a lot. Mostly I play Jax/Nasus.

List of champs i've played 4 or more times:

Champion / Games / Wins / Winrate

Jax 48 29 60.42%
Thresh 35 18 51.43%
Blitzcrank 15 11 73.33%
Nasus 15 9 60.00%
Kayle 15 7 46.67%
Cho'Gath 12 7 58.33%
Wukong 10 5 50.00%
Morgana 8 2 25.00%
Leona 6 3 50.00%
Fizz 6 2 33.33%
Vi 5 3 60.00%
Singed 5 2 40.00%
Ryze 5 2 40.00%
Jarvan IV 5 1 20.00%
Kassadin 4 3 75.00%
What fun is it being cool if you can’t wear a sombrero?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 09 2014 22:50 GMT
#986
On April 10 2014 07:45 TheYango wrote:
Support's makes sense because virtually all your gold is from objectives and kills, which we already established as having/likely to have good correlation with winning.

This is a good point. Next season, perhaps, I should try to track CS just so I can approximate how my gold breaks down (kills vs CS vs objectives).
What fun is it being cool if you can’t wear a sombrero?
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
April 09 2014 22:52 GMT
#987
I heard that all good players use attack move to autoattack exclusively and I can see why (to avoid walking into enemies if you miss the enemy etc.). However, pressing shift+rmb is uncomfortable and I found pressing A and then LMB quickly prettty mundane, so I rebinded shift + rmb to A, so I effectively have A on smartcast and it seems to work well. Is there anything wrong with this idea that I should consider?
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 09 2014 22:57 GMT
#988
When I play Tryndamere I just rebind rmb to attack move.
What fun is it being cool if you can’t wear a sombrero?
dae
Profile Joined June 2010
Canada1600 Posts
April 09 2014 23:09 GMT
#989
On April 10 2014 07:52 AlterKot wrote:
I heard that all good players use attack move to autoattack exclusively and I can see why (to avoid walking into enemies if you miss the enemy etc.). However, pressing shift+rmb is uncomfortable and I found pressing A and then LMB quickly prettty mundane, so I rebinded shift + rmb to A, so I effectively have A on smartcast and it seems to work well. Is there anything wrong with this idea that I should consider?


I'm diamond 1 and I just right click on people to attack them, I might just be bad though, I don't play adc.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
April 09 2014 23:30 GMT
#990
I know that using attack move is not necessary to be good, I'm an adviser of not smartcasting everything as well. Smartcast A seems to work well for me though, but I haven't heard about anyone doing that setup in particular so I'm wondering if it has any clear disadvantages compared to regular A, that are somehow not clear to me
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
April 09 2014 23:40 GMT
#991
On April 10 2014 08:09 dae wrote:
Show nested quote +
On April 10 2014 07:52 AlterKot wrote:
I heard that all good players use attack move to autoattack exclusively and I can see why (to avoid walking into enemies if you miss the enemy etc.). However, pressing shift+rmb is uncomfortable and I found pressing A and then LMB quickly prettty mundane, so I rebinded shift + rmb to A, so I effectively have A on smartcast and it seems to work well. Is there anything wrong with this idea that I should consider?


I'm diamond 1 and I just right click on people to attack them, I might just be bad though, I don't play adc.

i'm just not confident enough in my mouse accuracy in the heat of the moment. Better to be attacking something instead of just accidentally walking into them.
Bronze player stuck in platinum
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
April 09 2014 23:41 GMT
#992
i just press a and click because i played bw for years and it's really not that hard
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 09 2014 23:47 GMT
#993
What kind of approach do you guys take to picking champions and roles? Do you main champions, main roles or just pick random stuff?
http://na.op.gg/summoner/userName=FLABREZU
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 09 2014 23:51 GMT
#994
I have given a lot of thoughts on the "contribution factors". I can definitely provide something similar to what GrandInquisitor has (but with close to 1 million ranked games over a huge number of players instead of just his), but I actually wanted to do a bit better than that - unfortunately, to do "better" requires extra coding from my part, which I have not yet done.

Essentially, the issue is that whatever this contribution factor is (be it GPM, KDA, kill contribution, or a mixture of something in between), it depends on which champion you play. Even champions in the same lane occupying the same role can have different average number of kills/deaths per game won, simply due to playstyle differences.

Ideally, if we have the MMR of each player (which I don't) and if we assume MMR is an accurate estimate of the player's "skills", we can take a look how MMR correlates to our hypothesized "contribution factors". Even so, it will need to be calculated separately for each champion.
https://twitter.com/SufficientStats
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
April 09 2014 23:57 GMT
#995
The problem is that we only have post-game data. If the point of the exercise is to identify how to change our play, any meaningful data must be gathered during the game.

For example, for the age-old question: do we take objectives or kills -- winning teams are associated with both kills and objectives. Sometimes taking a kill means taking objectives later, and sometimes the opposite is true. What you really care about is, at that very moment, is it better to try to take down mid tower or roam bot?

Similarly, if you want to know whether dragon or bot tower is more important, you can't just look at overall number of dragons taken vs overall number of bot towers taken, because even losing teams usually take down a dragon and the outer bot tower at some point. What we want to know is, how does your win probability shift by calling for a dragon, instead of finishing off the tower.
What fun is it being cool if you can’t wear a sombrero?
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
April 09 2014 23:58 GMT
#996
On April 10 2014 08:47 GolemMadness wrote:
What kind of approach do you guys take to picking champions and roles? Do you main champions, main roles or just pick random stuff?

I always call jungle/thresh in champ select because those are the two roles I know I can do better than other people in my elo but I fill if people say they literally can't play a role (cough support). If I fill outside of those roles I just try to counterpick my lane or get a safe pick (i.e.: ryze/renekton/leblanc/ziggs/cait), try not to die and take very low % risks.
A lot of people climb elo with an incredibly small champ pool so that's not uncommon. Not really possible for meta junglers though since every game is 4~6 jungle bans now (at d3 anyway).
@KawaiiRiceLighT
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 10 2014 00:00 GMT
#997
On April 10 2014 08:57 GrandInquisitor wrote:
The problem is that we only have post-game data. If the point of the exercise is to identify how to change our play, any meaningful data must be gathered during the game.

For example, for the age-old question: do we take objectives or kills -- winning teams are associated with both kills and objectives. Sometimes taking a kill means taking objectives later, and sometimes the opposite is true. What you really care about is, at that very moment, is it better to try to take down mid tower or roam bot?

Similarly, if you want to know whether dragon or bot tower is more important, you can't just look at overall number of dragons taken vs overall number of bot towers taken, because even losing teams usually take down a dragon and the outer bot tower at some point. What we want to know is, how does your win probability shift by calling for a dragon, instead of finishing off the tower.


I actually think looking at end-game data is sufficient. Ultimately, we want to know about what "contribution factor" contributes to "winning", not "I-am-pwning-everyone-as-Shaco-at-10th-minute-but-cannot-convert-my-advantage-to-a-win".

Don't get me wrong, more data is always better, but even if we have it, it needs to be analyzed with a grain of salt.
https://twitter.com/SufficientStats
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 10 2014 00:02 GMT
#998
On April 10 2014 08:58 KawaiiRice wrote:
Show nested quote +
On April 10 2014 08:47 GolemMadness wrote:
What kind of approach do you guys take to picking champions and roles? Do you main champions, main roles or just pick random stuff?

I always call jungle/thresh in champ select because those are the two roles I know I can do better than other people in my elo but I fill if people say they literally can't play a role (cough support). If I fill outside of those roles I just try to counterpick my lane or get a safe pick (i.e.: ryze/renekton/leblanc/ziggs/cait), try not to die and take very low % risks.
A lot of people climb elo with an incredibly small champ pool so that's not uncommon. Not really possible for meta junglers though since every game is 4~6 jungle bans now (at d3 anyway).


Yeah, I'm interested in how many people these days main a role and actually play several different champions in that role. Like I have a bunch of games this season on jungle Eve and support Karma, but very few games on other junglers/supports, so I can't say that I actually main any role, because it's really just one champion in that role.
http://na.op.gg/summoner/userName=FLABREZU
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 10 2014 00:09 GMT
#999
On April 10 2014 07:52 AlterKot wrote:
I heard that all good players use attack move to autoattack exclusively and I can see why (to avoid walking into enemies if you miss the enemy etc.). However, pressing shift+rmb is uncomfortable and I found pressing A and then LMB quickly prettty mundane, so I rebinded shift + rmb to A, so I effectively have A on smartcast and it seems to work well. Is there anything wrong with this idea that I should consider?


I would argue Shift + RMB is the best (and most people use this option), but feel free to disagree.

As you are probably aware, using attack move while kiting is very desirable because in case you misclick, you can still hit something instead of walking into your enemies. But one other thing you also should know is to use the `/~ key to only target champions, so you don't end up like turtle here:
https://twitter.com/SufficientStats
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
April 10 2014 00:11 GMT
#1000
On April 10 2014 09:02 GolemMadness wrote:
Show nested quote +
On April 10 2014 08:58 KawaiiRice wrote:
On April 10 2014 08:47 GolemMadness wrote:
What kind of approach do you guys take to picking champions and roles? Do you main champions, main roles or just pick random stuff?

I always call jungle/thresh in champ select because those are the two roles I know I can do better than other people in my elo but I fill if people say they literally can't play a role (cough support). If I fill outside of those roles I just try to counterpick my lane or get a safe pick (i.e.: ryze/renekton/leblanc/ziggs/cait), try not to die and take very low % risks.
A lot of people climb elo with an incredibly small champ pool so that's not uncommon. Not really possible for meta junglers though since every game is 4~6 jungle bans now (at d3 anyway).


Yeah, I'm interested in how many people these days main a role and actually play several different champions in that role. Like I have a bunch of games this season on jungle Eve and support Karma, but very few games on other junglers/supports, so I can't say that I actually main any role, because it's really just one champion in that role.

If you are a solo queue only player you can get away with maining very few champions. I personally played a lot of ranked 5s so I chose to learn a large variety of junglers to pick based on my team's comp or what my teammates wanted.
I approach solo queue jungling as needing to make the most early impact possible to let my teammates carry me later on so I pick a lot of strong early game junglers (lee, old elise, pantheon, eve, vi). I highly dislike low impact early game junglers outside of 5s because I don't trust random teammates to do well without my help (huge example being wukong). I don't know how this view fits with the new feral flare junglers yet though.
@KawaiiRiceLighT
Prev 1 48 49 50 51 52 118 Next
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group A
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 122
StarCraft: Brood War
ggaemo 36
League of Legends
Doublelift4433
JimRising 490
Super Smash Bros
C9.Mang0736
AZ_Axe228
Heroes of the Storm
Khaldor256
Other Games
gofns20312
tarik_tv11503
summit1g10684
ViBE144
Organizations
Other Games
gamesdonequick1312
BasetradeTV180
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 69
• davetesta47
• musti20045 27
• mYiSmile127
• Airneanach9
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 85
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1215
• Scarra1106
Upcoming Events
Sparkling Tuna Cup
9h 3m
WardiTV Map Contest Tou…
10h 3m
MaxPax vs SHIN
Clem vs Classic
Ladder Legends
14h 3m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
18h 3m
CranKy Ducklings
23h 3m
Replay Cast
1d 8h
Wardi Open
1d 9h
Afreeca Starleague
1d 9h
Soma vs hero
Monday Night Weeklies
1d 15h
Replay Cast
1d 23h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
Escore
5 days
Replay Cast
5 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.