been playing a ton of lulu top, most of the times I end up just pushing and then getting into teamfights where you shine. also not really liking lichbane. feel like athene's>dcap>some kinda defensive AP item provides a ton more utility
[Patch 4.11] Maokai Rework General Discussion - Page 49
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Kaneh
Canada737 Posts
been playing a ton of lulu top, most of the times I end up just pushing and then getting into teamfights where you shine. also not really liking lichbane. feel like athene's>dcap>some kinda defensive AP item provides a ton more utility | ||
wei2coolman
United States60033 Posts
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Sufficiency
Canada23833 Posts
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wei2coolman
United States60033 Posts
On July 10 2014 13:11 Sufficiency wrote: His animation was only bad at release. I played him yesterday. Both his melee and ranged animation in early levels felt really clunky. His spell animation for his q and e in melee also have that clunky feel too. | ||
iCanada
Canada10660 Posts
Why the hell dont top laners build Ancient Golem? That HP multiplication so strong. WIth 2 tank items (GOlem + Omen / SV /BV / Sunfire ) you are retardedly tanky... and GOlem is retardedly cheap. | ||
killerdog
Denmark6522 Posts
On July 10 2014 13:14 iCanada wrote: Quick question... Why the hell dont top laners build Ancient Golem? That HP multiplication so strong. WIth 2 tank items (GOlem + Omen / SV /BV / Sunfire ) you are retardedly tanky... and GOlem is retardedly cheap. Why pay 2k gold for 250 hp, when you could pay 1k gold for 380 hp, and have the potential to upgrade it into something actually useful later on o.0 The % is for bonus health only. Even randuins would only get 125 extra health from it, so randuins + golem gives less health then randuins + giants belt. (and costs 1k more) Maybe some hp stacking warmogs + SV + Randuins + golem shenanigans could be funny/vaguely effective on certain champions, but generally i doubt it's worth it. | ||
wei2coolman
United States60033 Posts
On July 10 2014 13:19 killerdog wrote: ? Why pay 2k gold for 200 hp, when you could pay 1k gold for 380 hp, and have the potential to upgrade it into something actually useful later on o.0 I feel like I'm missing something here Because bonus hp from ancient golem ends up giving like 400 bonus health once you get a couple of items. It's a pretty nice buy for top laners after they get 3 defensive items. | ||
Sufficiency
Canada23833 Posts
On July 10 2014 13:19 killerdog wrote: ? Why pay 2k gold for 200 hp, when you could pay 1k gold for 380 hp, and have the potential to upgrade it into something actually useful later on o.0 I feel like I'm missing something here Yeah, that item is pretty bad for a laner. I think the HP scaling is interesting, but honestly, it's pretty gimmicky because you scale better with resist anyway. | ||
iCanada
Canada10660 Posts
On July 10 2014 13:19 killerdog wrote: ? Why pay 2k gold for 200 hp, when you could pay 1k gold for 380 hp, and have the potential to upgrade it into something actually useful later on o.0 I feel like I'm missing something here I never said buy it first item. Rushing it would be awful. But as a second or third tank item it is cheap and very very cost effective, imo. The ward is invaluable, and it allows you to take golems really safely. | ||
killerdog
Denmark6522 Posts
On July 10 2014 13:23 wei2coolman wrote: Because bonus hp from ancient golem ends up giving like 400 bonus health once you get a couple of items. It's a pretty nice buy for top laners after they get 3 defensive items. I remembered about that as soon as i hit post, but it's still kinda crappy :p you need at least 520 bonus health (not including the health from the golem) to even break even with what just another giants belt would give you (for half the price, so you're paying 1k for a ward + 20 armour). Maybe it could let you get an early kindlegem on hp building tank tops, then finish golem after like 2-3 other tank items though. maybe nasus or mundo or something~ | ||
iCanada
Canada10660 Posts
On July 10 2014 13:27 killerdog wrote: I remembered about that as soon as i hit post, but it's still kinda crappy :p you need at least 520 bonus health (not including the health from the golem) to even break even with what just another giants belt would give you. Maybe it could let you get an early kindlegem on hp building tank tops, then finish golem after like 2-3 other tank items though. maybe nasus or mundo or something~ The other thing is that it builds nicely too. Especially in ranked 5 scenarios where maybe you are 1v2 you can buy each piece for like 300 gold. | ||
wei2coolman
United States60033 Posts
On July 10 2014 13:27 killerdog wrote: I remembered about that as soon as i hit post, but it's still kinda crappy :p you need at least 520 bonus health (not including the health from the golem) to even break even with what just another giants belt would give you. Maybe it could let you get an early kindlegem on hp building tank tops, then finish golem after like 2-3 other tank items though. maybe nasus or mundo or something~ Don't forget AG gives ward too, along with ability to farm jungle. | ||
GolemMadness
Canada11044 Posts
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Sufficiency
Canada23833 Posts
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killerdog
Denmark6522 Posts
On July 10 2014 13:29 wei2coolman wrote: Don't forget AG gives ward too, along with ability to farm jungle. But you're literally paying 1k gold extra for a bad sightstone and 20 armour. For perspective, manually keeping the lane warded for 8 minutes (how long do you expect laning to continue after you already finished 2 items) would cost 150 gold, with proper trinket use. Obv you can't go golem first without getting wrecked in any reasonable matchup, so you won't be getting the jungle farming advantage until you're ~6k into your build. (First item you build + pots + interim wards + boots etc) So that benefit is only worth it if you expect to be long term afk farming jungle camps, after that point in the game. You're also going to be straight up weaker in lane than going a conventional build, as randuins/sunfire + giants belt + cloth armour is just straight up the same in trades, for 700 gold less. If you have some specific situation where you can freely build double tank items, and expect to be split pushing (with plenty of chances to farm jungle) through the mid game, and don't need mr in your first 2 items, then sure it could work, but those are pretty narrow parameters | ||
Gahlo
United States35091 Posts
On July 10 2014 13:26 iCanada wrote: I never said buy it first item. Rushing it would be awful. But as a second or third tank item it is cheap and very very cost effective, imo. The ward is invaluable, and it allows you to take golems really safely. You can value the ward. It's 475. It's a tier 3 trinket. | ||
killerdog
Denmark6522 Posts
On July 10 2014 13:41 Gahlo wrote: You can value the ward. It's 475. It's a tier 3 trinket. Are you implying that you'd want to pay 475 gold for a t3 trinket, before even finishing your first item in top lane? (assuming you were allowed to of course.) edit: misread what you wrote slightly, but the point still stands. A ward every 180 seconds is not worth 475 gold to a top laner at that point in the game, t3 trinkets (especially yellows) are definitely not cost effecient until you're far into your build and have nothing else to buy. | ||
iCanada
Canada10660 Posts
Man that guy puts out early pressure. Even if someone sees you coming you hit like a truck. Its impossible not to kill someone in a gank where you Sweep possible ward entrance with all that damage he has naturally in his kit, Cripple slow, red buff, and the pull. Even if they get away, that passive is like having a free extra ignite. He doesn't farm super fast or anything, but he holds his own in the jungle. Before Quill his clear is a little challenging (assuming you have runfast quints and not clearing quints) but there isn't a single jungler he doesn't absolutely destroy in a duel unless significantly behind. He has huge base stats, great base damage, a good peeling kit, can initiate, and can build straight tank while still being a huge damage threat in ganks and fights / duels. The babysit potential is huge, the snowball potential is huge, and when you are behind you still are a big damage threat and peel well for your squishies. I havn't played him much in ranked 5s, but atleast in Soloqueue he seems like a really good jungler. | ||
Gahlo
United States35091 Posts
On July 10 2014 13:43 killerdog wrote: Are you implying that you'd want to pay 475 gold for a t3 trinket, before even finishing your first item in top lane? (assuming you were allowed to of course.) edit: misread what you wrote slightly, but the point still stands. A ward every 180 seconds is not worth 475 gold to a top laner at that point in the game, t3 trinkets (especially yellows) are definitely not cost effecient until you're far into your build and have nothing else to buy. Pls read what I'm responding to for context. On July 10 2014 13:26 iCanada wrote: I never said buy it first item. Rushing it would be awful. But as a second or third tank item it is cheap and very very cost effective, imo. The ward is invaluable, and it allows you to take golems really safely. | ||
Slusher
United States19143 Posts
On July 10 2014 13:14 wei2coolman wrote: I played him yesterday. Both his melee and ranged animation in early levels felt really clunky. His spell animation for his q and e in melee also have that clunky feel too. holy shit release Jayce when you would switch stance the "empowered" auto could be cancelled if you issued a move command up to a full second after the attack command it was so awful I also played Jungle Darius just the other day, I don't think he's that great because late game he's pretty summoner reliant but he is so much fun. that said I think SotEL is a great one damage wonder on him, Go lizard into full tank, mabyyyyyye a brutalizer if you get really far ahead in levels, but mostly lizard into tank. | ||
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