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[Patch 4.10] Nidalee/Skarner Rework General Discussion - P…

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IMoperator
Profile Joined October 2011
4476 Posts
June 24 2014 10:05 GMT
#1141
what happened to karma support? it was huge a couple months ago then I never saw it again.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 24 2014 10:05 GMT
#1142
On June 24 2014 19:04 M2 wrote:
This with the timers can possibly shift silver&gold soloQ towards a more team oriented gameplay around objectives. I mean that no one gives a shit when you tell them red buff in a minute lets go there or drag in a minute you guys prepare to come bot, only because this is an information that someone else provided and you don''t trust strangers in soloQ. Nevertheless, when the timings come and someone suggests lets go contest their red in a minute and then you check your own trustworthy info that red is actually really coming in a minute, then this may sound like a plan and people will be willing to go. Something like this. For Bronze, Platinums and above, don't think timers will change anything

It wont change anything, but we have to act like its the end of the world and bronze 5 players are going to be diamond 1's because of these timers, right?
Artillery spawned from the forges of Hell
Gorsameth
Profile Joined April 2010
Netherlands22002 Posts
June 24 2014 10:07 GMT
#1143
On June 24 2014 19:05 IMoperator wrote:
what happened to karma support? it was huge a couple months ago then I never saw it again.

nothing happened. LoL players are just fickle.
It ignores such insignificant forces as time, entropy, and death
Prog
Profile Joined December 2009
United Kingdom1470 Posts
June 24 2014 10:10 GMT
#1144
On June 24 2014 19:05 IMoperator wrote:
what happened to karma support? it was huge a couple months ago then I never saw it again.


Still really strong with no bad matchups in lane.
Amarok
Profile Joined August 2010
Australia2003 Posts
June 24 2014 10:14 GMT
#1145
A lot of people saying it's easy to remember timers so this won't effect anything, but if it's so easy why do we need it implemented?
Fighting for peace is like screwing for virginity
Amui
Profile Blog Joined August 2010
Canada10567 Posts
June 24 2014 10:16 GMT
#1146
On June 24 2014 19:05 IMoperator wrote:
what happened to karma support? it was huge a couple months ago then I never saw it again.

She's a very AP-scaling heavy support. Needs too much gold to have a large impact, because morg, thresh and leona can all have much higher impact on pure support items. While Karma can snowball and transition into a semi-carry, her utility while behind really isn't too amazing.
Porouscloud - NA LoL
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 24 2014 10:16 GMT
#1147
On June 24 2014 19:05 IMoperator wrote:
what happened to karma support? it was huge a couple months ago then I never saw it again.


Even when it was being played competitively, it was never THAT popular in solo queue. Right now, it's around Janna tier in terms of popularity.
http://na.op.gg/summoner/userName=FLABREZU
Prog
Profile Joined December 2009
United Kingdom1470 Posts
June 24 2014 10:18 GMT
#1148
On June 24 2014 19:16 Amui wrote:
Show nested quote +
On June 24 2014 19:05 IMoperator wrote:
what happened to karma support? it was huge a couple months ago then I never saw it again.

She's a very AP-scaling heavy support. Needs too much gold to have a large impact, because morg, thresh and leona can all have much higher impact on pure support items. While Karma can snowball and transition into a semi-carry, her utility while behind really isn't too amazing.


Not at all. In fact AP Karma is terrible compared to Utility/Tanky Karma. You play something like Sightstone/Frostfang/Mobi Boots/Mikaels/Locket/Randuins and keep everyone alive in teamfights.

Source: 105 Diamond 2/3 Karma games with 61% winrate and ~4.00 kda building Utility/Tanky.
IMoperator
Profile Joined October 2011
4476 Posts
June 24 2014 10:25 GMT
#1149
http://www.lolking.net/champions/ are these winrates accurate?


if so, it's kinda hilarious just how hard those nerfs hit those bottom 10 champions. 5/10 of those in the bottom champs were considered the strongest of their role just a month or two ago.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
Last Edited: 2014-06-24 10:26:56
June 24 2014 10:26 GMT
#1150
Got up to ~45 LP in D1 playing mostly Karma after I hit D1 and usually going frostfang > sightstone > athene's > frost queen > liandry's with sorc shoes in there somewhere. I didn't build mikael's in lots of games and only went locket against heavy AP comps.

Ironically, now that mikael's been nerfed, I've switched my build to include it for the CDR.
http://na.op.gg/summoner/userName=FLABREZU
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-06-24 10:27:48
June 24 2014 10:26 GMT
#1151
On June 24 2014 18:50 Alaric wrote:
Show nested quote +
On June 24 2014 18:43 obesechicken13 wrote:
Will it display the buff respawn timer as an icon on the side or a countdown in the HUD or is it like a timer in chat from 5 minutes ago?

They even provided a link when they posted...
It's a countdown appearing in the HUD of the scoreboard (eg. when you press tab).

Ah cool. I think it's going to make the game way more teamworky and objective oriented.

Often times now my teams and I don't carefully time dragon or don't remember the timer so we'll back and it'll spawn 2 seconds later or something, or mid will walk up to push and then blue will spawn and mid won't be able to take blue without risking the entire team dying while he's away or wasting the team's time. Then again, often times the only reason the behind team is able to get a dragon is because the winning team didn't time it properly.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 24 2014 10:36 GMT
#1152
I'd rather they didn't have dragon/baron timers, but I don't think it's that big a deal. I really disagree with the buff timers, though. Copied from a post I made on Reddit:

Buff timers aren't the same thing as dragon/baron timers. With the talk of adding timers directly into the game, I think this should be mentioned. When dragon/baron dies, it shows up in the chat log. Even if you forget about for a few minutes, you can always hold Z and easily access the timer.

Buffs are completely different. Since it never shows up in the chat, timing them is an actual skill. You have to do it right away, or all you'll have is an estimation. It's basically the same thing as timing summoner spells, which I think everybody agrees would be a terrible idea.
http://na.op.gg/summoner/userName=FLABREZU
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-06-24 10:46:35
June 24 2014 10:42 GMT
#1153
On June 24 2014 19:25 IMoperator wrote:
http://www.lolking.net/champions/ are these winrates accurate?


if so, it's kinda hilarious just how hard those nerfs hit those bottom 10 champions. 5/10 of those in the bottom champs were considered the strongest of their role just a month or two ago.

Nid's suffering from new kit syndrome. People need more than a few weeks to adjust to her before you can make sweeping statements about her new kit.

Urgot has always had a shit winrate ever since his nerfs almost a year ago. Even then his winrate wasn't great iirc.

Alistar hasn't had a good solo queue winrate since his AP ratios were nerfed post Season 1. He's a high risk high reward champion that takes a lot of skill to play, which translates into a shit solo queue winrate. Alistar's a fine champion in the right hands though.

Leblanc lost her silence. People still need to adjust. Plus, her solo queue winrate was never that good. A month ago it was at ~45%. Granted, I'm not sure if she'll still see pro play post-nerf in competitive. Her burst still pretty insane though.

Olaf and Nunu never have good winrates since they're very niche and also require high skill/game knowledge to play properly. They're in a reasonably good place imo. Olaf could do with some buffs maybe, but even when he was first pick/ban material his solo queue winrate was below 50%.

Twitch suffers from fotm syndrome in that shitty players pick them because they're fotm and bring down their winrate. Plus, their pubstomp style of play have been nerfed and people need to adjust. IE, play safer on Twitch. DLift is still saying Twitch is the strongest AD carry. Time will tell, but I'm pretty sure Twitch will remain top 3 AD carry in competitive play unless there's a huge AD carry itemization paradigm shift.

Soraka, Kha'zix, and Zed are probably the three champs that are legit neutered by their nerfs and changes to Exhaust.

Solo queue winrate is a terrible indicator of how strong a champion is or how much Riot's patches have hurt them, especially after only a week. Champs like Leblanc and Olaf have always had shit solo queue winrates even during their peak despite being absolute monsters in competitive play during said peaks.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-06-24 10:47:22
June 24 2014 10:46 GMT
#1154
On June 24 2014 19:42 Ryuu314 wrote:
Show nested quote +
On June 24 2014 19:25 IMoperator wrote:
http://www.lolking.net/champions/ are these winrates accurate?


if so, it's kinda hilarious just how hard those nerfs hit those bottom 10 champions. 5/10 of those in the bottom champs were considered the strongest of their role just a month or two ago.

Nid's suffering from new kit syndrome. People need more than a few weeks to adjust to her before you can make sweeping statements about her new kit.

Urgot has always had a shit winrate ever since his nerfs almost a year ago. Even then his winrate wasn't great iirc.

Alistar hasn't had a good solo queue winrate since his AP ratios were nerfed post Season 1. He's a high risk high reward champion that takes a lot of skill to play, which translates into a shit solo queue winrate. Alistar's a fine champion in the right hands though.

Leblanc lost her silence. People still need to adjust. Plus, her solo queue winrate was never that good. A month ago it was at ~45%. Granted, I'm not sure if she'll still see play post-nerf in competitive. Her burst still pretty insane though.

Olaf and Nunu never have good winrates since they're very niche and also require high skill/game knowledge to play properly. They're in a reasonably good place imo. Olaf could do with some buffs maybe, but even when he was first pick/ban material his solo queue winrate was below 50%.

Twitch suffers from fotm syndrome in that shitty players pick them because they're fotm and bring down their winrate. Plus, their pubstomp style of play have been nerfed and people need to adjust. IE, play safer on Twitch.

Soraka, Kha'zix, and Zed are probably the three champs that are legit neutered by their nerfs and changes to Exhaust.

Solo queue winrate is a terrible indicator of how strong a champion is or how much Riot's patches have hurt them, especially after only a week. Champs like Leblanc and Olaf have always had shit solo queue winrates even during their peak despite being absolute monsters in competitive play during said peaks.

I think Nunu had decent winrates at some point around 50%.

I'm not sure about Twitch. I believe you that the rest have had poor winrates historically.
Some of the champions that were considered strongest like LB have never had great winrates past like their first month of release.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 24 2014 10:47 GMT
#1155
To see how little solo queue win rates can mean, just look at the fact that Elise is 12th lowest.
http://na.op.gg/summoner/userName=FLABREZU
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-06-24 10:50:56
June 24 2014 10:50 GMT
#1156
On June 24 2014 19:46 obesechicken13 wrote:
Show nested quote +
On June 24 2014 19:42 Ryuu314 wrote:
On June 24 2014 19:25 IMoperator wrote:
http://www.lolking.net/champions/ are these winrates accurate?


if so, it's kinda hilarious just how hard those nerfs hit those bottom 10 champions. 5/10 of those in the bottom champs were considered the strongest of their role just a month or two ago.

Nid's suffering from new kit syndrome. People need more than a few weeks to adjust to her before you can make sweeping statements about her new kit.

Urgot has always had a shit winrate ever since his nerfs almost a year ago. Even then his winrate wasn't great iirc.

Alistar hasn't had a good solo queue winrate since his AP ratios were nerfed post Season 1. He's a high risk high reward champion that takes a lot of skill to play, which translates into a shit solo queue winrate. Alistar's a fine champion in the right hands though.

Leblanc lost her silence. People still need to adjust. Plus, her solo queue winrate was never that good. A month ago it was at ~45%. Granted, I'm not sure if she'll still see play post-nerf in competitive. Her burst still pretty insane though.

Olaf and Nunu never have good winrates since they're very niche and also require high skill/game knowledge to play properly. They're in a reasonably good place imo. Olaf could do with some buffs maybe, but even when he was first pick/ban material his solo queue winrate was below 50%.

Twitch suffers from fotm syndrome in that shitty players pick them because they're fotm and bring down their winrate. Plus, their pubstomp style of play have been nerfed and people need to adjust. IE, play safer on Twitch.

Soraka, Kha'zix, and Zed are probably the three champs that are legit neutered by their nerfs and changes to Exhaust.

Solo queue winrate is a terrible indicator of how strong a champion is or how much Riot's patches have hurt them, especially after only a week. Champs like Leblanc and Olaf have always had shit solo queue winrates even during their peak despite being absolute monsters in competitive play during said peaks.

I think Nunu had decent winrates at some point around 50%.

I'm not sure about Twitch. I believe you that the rest have had poor winrates historically.
Some of the champions that were considered strongest like LB have never had great winrates.

Thing about Nunu is that his winrate is heavily dependent on the meta. He's a really niche champion. If hyper carrying auto-attackers are strong, Nunu will have a good winrate. As far as the LoLking stats show, the last time he had 50%+ winrate in solo queue was the end of May, but the last meaningful change he had was patch 3.14.

I'm pretty sure Twitch's winrate will increase to a bit under 50% once people learn to play safer on him. He longer has a get-out-of-trouble-free skill on his Q and people need to adjust. I highly doubt he'll ever break 50% again since he's so popular atm. Historically, fotm champs never have good winrates unless they're legit OP and/or broken.
Alaric
Profile Joined November 2009
France45622 Posts
June 24 2014 10:53 GMT
#1157
Karma isn't Thresh nor Braum, and if you don't play a poke comp she won't provide you with the amount of initiation/lockdown necessary to deal with Ziggs/pre-4.10 Nidalee. She doesn't really help with taking towers either (low aa range although Q is nice for pushing), nor dives.
She'd want to 2v2 to exploit her good laning phase early on but she loses most of her advantage over other supports once they hit 6.

If Lulu wasn't a solo laner I'm pretty sure she'd be more popular in competitive play than Karma in the support position. Also Nami picking up speed and I believe Nami does fairly well against Karma (provided that your AD can deal with shoving).
Cant take LMS hipsters serious.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 24 2014 11:05 GMT
#1158
On June 24 2014 19:14 Amarok wrote:
A lot of people saying it's easy to remember timers so this won't effect anything, but if it's so easy why do we need it implemented?

it is easy, add 5 6 7 to the timer bam you have timers.
its a hassle to scroll through rage filled chat to see timers though. its not like it effects the game in any way, i mean i could time every buff between camps does it make me more skilled to be able to do so? nope.
this is imo a quality of life buff that shoulda been in forever ago
Artillery spawned from the forges of Hell
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 24 2014 11:34 GMT
#1159
On June 24 2014 20:05 arb wrote:
Show nested quote +
On June 24 2014 19:14 Amarok wrote:
A lot of people saying it's easy to remember timers so this won't effect anything, but if it's so easy why do we need it implemented?

it is easy, add 5 6 7 to the timer bam you have timers.
its a hassle to scroll through rage filled chat to see timers though. its not like it effects the game in any way, i mean i could time every buff between camps does it make me more skilled to be able to do so? nope.
this is imo a quality of life buff that shoulda been in forever ago


Then why not have summoner spell timers also?
http://na.op.gg/summoner/userName=FLABREZU
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 24 2014 11:54 GMT
#1160
Im liking Triforce as a 4th item on draven tbh. feels strong.
Artillery spawned from the forges of Hell
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