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On June 25 2014 00:40 asymptotech wrote:Show nested quote +On June 25 2014 00:33 NpG)Explosive wrote:On June 25 2014 00:28 asymptotech wrote:On June 25 2014 00:27 Nos- wrote: you time flash at 5 minutes and exh at like 3, i don't understand how that's any different than adding 5/6/7 to buff timers Because it might not actually be 5/3 minutes. Except that information is already displayed ingame, you don't need any third party program/site to check it. No it isn't? (Feel free to show me otherwise; I'm absolutely open to being wrong, but I've never seen a way to see my opponents active masteries in game.) And it still goes back to the *only* thing this changes is teams now don't need someone to type [ot][rb]. Everything else being provided is already provided - just in a terrible fashion.
Press tab (or whatever you use) to see the score board and hover your mouse over their summoner spells and you'll see the CD. If it's reduced due to masteries or t3 boots it should be changed accordingly.
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On June 25 2014 00:47 NpG)Explosive wrote:Show nested quote +On June 25 2014 00:40 asymptotech wrote:On June 25 2014 00:33 NpG)Explosive wrote:On June 25 2014 00:28 asymptotech wrote:On June 25 2014 00:27 Nos- wrote: you time flash at 5 minutes and exh at like 3, i don't understand how that's any different than adding 5/6/7 to buff timers Because it might not actually be 5/3 minutes. Except that information is already displayed ingame, you don't need any third party program/site to check it. No it isn't? (Feel free to show me otherwise; I'm absolutely open to being wrong, but I've never seen a way to see my opponents active masteries in game.) And it still goes back to the *only* thing this changes is teams now don't need someone to type [ot][rb]. Everything else being provided is already provided - just in a terrible fashion. Press tab (or whatever you use) to see the score board and hover your mouse over their summoner spells and you'll see the CD. If it's reduced due to masteries or t3 boots it should be changed accordingly.
So it is. In that case, I would definitely take away red/blue timers.
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Anyone want to play some ranked 3s on NA?
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United States37500 Posts
On June 25 2014 01:14 UnKooL wrote: Anyone want to play some ranked 3s on NA? you have one more?
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On June 25 2014 01:16 NeoIllusions wrote:Show nested quote +On June 25 2014 01:14 UnKooL wrote: Anyone want to play some ranked 3s on NA? you have one more? No, need 2.
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what happened to roffles, he still alive?
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United Kingdom50293 Posts
On June 25 2014 01:26 StorrZerg wrote: what happened to roffles, he still alive? Roffles got permabanned, cheep lost all will to live
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On June 25 2014 01:27 Fusilero wrote:Show nested quote +On June 25 2014 01:26 StorrZerg wrote: what happened to roffles, he still alive? Roffles got permabanned, cheep lost all will to live
so how long is his temp ban for. what happened to cheeps wife then
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Na. Perm, not temp. Sometimes we get a message via skype (usually to taunt one of us :') ) but Roffles' been permabanned from TL. I saw Cheep post about a book in another thread a few days ago so he's still on TL though, he just left TL LoL.
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On June 24 2014 19:26 obesechicken13 wrote:Show nested quote +On June 24 2014 18:50 Alaric wrote:On June 24 2014 18:43 obesechicken13 wrote: Will it display the buff respawn timer as an icon on the side or a countdown in the HUD or is it like a timer in chat from 5 minutes ago? They even provided a link when they posted... It's a countdown appearing in the HUD of the scoreboard (eg. when you press tab). Ah cool. I think it's going to make the game way more teamworky and objective oriented. Often times now my teams and I don't carefully time dragon or don't remember the timer so we'll back and it'll spawn 2 seconds later or something, or mid will walk up to push and then blue will spawn and mid won't be able to take blue without risking the entire team dying while he's away or wasting the team's time. Then again, often times the only reason the behind team is able to get a dragon is because the winning team didn't time it properly.
Oh my god. This is EXACTLY why I am vehemently opposed to Riot instituting the drag/baron/buff timers into the game. People say "omg its not a skill" and yet 90% of people don't do it? Even in Gold 1 where I am i can win games by simply timing dragon and telling my team to be there every 6 mins and we eventually get a huge lead because we are up 4 dragons while the other team keeps farming.
Being able to type "17:45 drag" isn't a skill, but typing "17:45 drag" and being able TO REMEMBER the timer or re-check it 5 mins later to remind your team IS a skill. Anyone can type a timer, but how many people really remember it and take advantage of the timer? I have people go "12:34 TB" all the time but how many times do they actually recall at 12 mins, buy a ward and go straight to their blue to get it as it re-spawns? Almost no one.
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United Kingdom50293 Posts
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On June 25 2014 01:14 UnKooL wrote: Anyone want to play some ranked 3s on NA?
I am interested but I am nub at 3s. I can play after 8pm est.
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United States47024 Posts
It's not that people don't think it's a skill, it's that they don't think it's a skill that should be tested by League of Legends.
Everyone in their heads has their own subjective view on what skills they feel should be relevant to the game they're playing--usually biased towards skills that they consider themselves to be good at, and against things they don't enjoy or feel they're bad at.
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On June 25 2014 01:49 genius_man16 wrote:Show nested quote +On June 24 2014 19:26 obesechicken13 wrote:On June 24 2014 18:50 Alaric wrote:On June 24 2014 18:43 obesechicken13 wrote: Will it display the buff respawn timer as an icon on the side or a countdown in the HUD or is it like a timer in chat from 5 minutes ago? They even provided a link when they posted... It's a countdown appearing in the HUD of the scoreboard (eg. when you press tab). Ah cool. I think it's going to make the game way more teamworky and objective oriented. Often times now my teams and I don't carefully time dragon or don't remember the timer so we'll back and it'll spawn 2 seconds later or something, or mid will walk up to push and then blue will spawn and mid won't be able to take blue without risking the entire team dying while he's away or wasting the team's time. Then again, often times the only reason the behind team is able to get a dragon is because the winning team didn't time it properly. Oh my god. This is EXACTLY why I am vehemently opposed to Riot instituting the drag/baron/buff timers into the game. People say "omg its not a skill" and yet 90% of people don't do it? Even in Gold 1 where I am i can win games by simply timing dragon and telling my team to be there every 6 mins and we eventually get a huge lead because we are up 4 dragons while the other team keeps farming. Being able to type "17:45 drag" isn't a skill, but typing "17:45 drag" and being able TO REMEMBER the timer or re-check it 5 mins later to remind your team IS a skill. Anyone can type a timer, but how many people really remember it and take advantage of the timer? I have people go "12:34 TB" all the time but how many times do they actually recall at 12 mins, buy a ward and go straight to their blue to get it as it re-spawns? Almost no one. The in-game timers only show up when you press tab. You still have to remember to check it.
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On June 25 2014 02:10 TheYango wrote: It's not that people don't think it's a skill, it's that they don't think it's a skill that should be tested by League of Legends.
Everyone in their heads has their own subjective view on what skills they feel should be relevant to the game they're playing--usually biased towards skills that they consider themselves to be good at, and against things they don't enjoy or feel they're bad at. Sometimes it feels like riot wants LoL to be a team based isometric twitch shooter. all emphasis on moving and attacking.
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On June 25 2014 02:16 PrinceXizor wrote:Show nested quote +On June 25 2014 02:10 TheYango wrote: It's not that people don't think it's a skill, it's that they don't think it's a skill that should be tested by League of Legends.
Everyone in their heads has their own subjective view on what skills they feel should be relevant to the game they're playing--usually biased towards skills that they consider themselves to be good at, and against things they don't enjoy or feel they're bad at. Sometimes it feels like riot wants LoL to be a team based isometric twitch shooter. all emphasis on moving and attacking.
Nah. The game is about rotations.
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United States47024 Posts
On June 25 2014 02:16 PrinceXizor wrote:Show nested quote +On June 25 2014 02:10 TheYango wrote: It's not that people don't think it's a skill, it's that they don't think it's a skill that should be tested by League of Legends.
Everyone in their heads has their own subjective view on what skills they feel should be relevant to the game they're playing--usually biased towards skills that they consider themselves to be good at, and against things they don't enjoy or feel they're bad at. Sometimes it feels like riot wants LoL to be a team based isometric twitch shooter. all emphasis on moving and attacking. I mean I feel like the members of the design/Live Balance teams with competitive experience have predominantly shooter/fighting game experience and not as many who were into RTS games. Obviously Zileas did, but I don't know how long it's been since he even had a direct hand in design.
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