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[Patch 4.10] Nidalee/Skarner Rework General Discussion - P…

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Alaric
Profile Joined November 2009
France45622 Posts
June 22 2014 16:16 GMT
#821
It would make ignite obsolete for killing purposes then.
Cant take LMS hipsters serious.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 22 2014 16:16 GMT
#822
On June 23 2014 01:14 obesechicken13 wrote:
If barrier were extended to a longer range duration then it would be better. Yes, the duration is the issue. Why get it when Ignite pretty much always outdamage how much it blocks?

i thought people didnt take barrier cause heal does the same thing instantly and gives you move speed
l0l
Artillery spawned from the forges of Hell
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
June 22 2014 16:38 GMT
#823
About the heal-barrier debate, why not just make heal no longer instant? Maybe its just like a mini Mundo ult instead of giving you all the health at once? That would add a lot of power to barrier as a baiting option or as an all-in option.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 22 2014 16:51 GMT
#824
On June 23 2014 01:38 GhandiEAGLE wrote:
About the heal-barrier debate, why not just make heal no longer instant? Maybe its just like a mini Mundo ult instead of giving you all the health at once? That would add a lot of power to barrier as a baiting option or as an all-in option.

or don't think about nerfing things, and just lower the CD on barrier to 125 like it was prior. barrier is easy to play around but up frequently, heal is more powerful but more punishing when its down.
Nemireck
Profile Joined October 2010
Canada1875 Posts
June 22 2014 16:53 GMT
#825
On June 23 2014 01:16 arb wrote:
Show nested quote +
On June 23 2014 01:14 obesechicken13 wrote:
If barrier were extended to a longer range duration then it would be better. Yes, the duration is the issue. Why get it when Ignite pretty much always outdamage how much it blocks?

i thought people didnt take barrier cause heal does the same thing instantly and gives you move speed
l0l


Movespeed plus heal is permanent and outscales Barrier if you're not ignited... Powerful stuff, dunno what they were thinking.
Teamwork is awesome... As long as your team is doing all the work!
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-06-22 17:10:35
June 22 2014 17:02 GMT
#826
On June 23 2014 01:14 obesechicken13 wrote:
If barrier were extended to a longer range duration then it would be better. Yes, the duration is the issue. Why get it when Ignite pretty much always outdamage how much it blocks?

That is not why it isn't picked wtf.The reason heal is picked over barrier is it heals 2 people AND it gives a ms buff.It isn't hard to time it so it blocks the full damage.It just sucks compared to heal.

On June 23 2014 00:56 clickrush wrote:
Show nested quote +
On June 23 2014 00:40 nafta wrote:
On June 23 2014 00:34 miicah wrote:
Do you guys think that giving barrier an actual untimed shield would make it a viable pick instead of heal? So basically if you cast barrier it would give you an X hp shield that lasted until the enemy damaged through it.

It would be literally the same as it is now.Nobody would use it prematurely.


no it wouldnt. almost allways people can stop attacking/nuking you if you use barrier at an appropriate moment, especially if they are right at the edge of your attacking range and can decide to stop the attack. the pressure is then entirely on the barrier user to make the cooldown worth the usage. this is much less true for other combat summoners such as heal and ignite which can only be countered by very spefic countermeasures such as healing reduction or cleansing and not just by positioning. the use case for exhaust is somewhere in the middle because you can wait it out before you use a major damaging spell or steroid but you can't counter it by positioning without using flash or flashlike spells.


That is because you use it wrong.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2014-06-22 17:33:35
June 22 2014 17:16 GMT
#827
I've never liked barrier on SR anyway so it can stay awful for all I care

Also Swain's auto attack animation was reworked like 2 years ago (patch after blue buff nerf (the old blue buff nerf where before you could basically could not spend mana with it)) saying his auto attack animation is bad is basically saying I haven't played Swain in 2 years (which is probably most players l0l) but I'd probably stay away from pretending to know Swain's power curve if that was the case.
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
June 22 2014 17:41 GMT
#828
It has a more than average wind-up though, he has as much base AS as Graves/Ez/etc. and his base AD is pretty bad (prob because of Torment), which is why it's awkward to last hit under tower with him. The projectile speed and stuff is 0K though.
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 22 2014 18:10 GMT
#829
I generally run AD runes on swain (because I pretty much exclusively pick him as a melee tormentor[pun intended]) so I guess that would reflect my lack of concern over that
Carrilord has arrived.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 22 2014 18:49 GMT
#830
On June 23 2014 02:02 nafta wrote:
Show nested quote +
On June 23 2014 01:14 obesechicken13 wrote:
If barrier were extended to a longer range duration then it would be better. Yes, the duration is the issue. Why get it when Ignite pretty much always outdamage how much it blocks?

That is not why it isn't picked wtf.The reason heal is picked over barrier is it heals 2 people AND it gives a ms buff.It isn't hard to time it so it blocks the full damage.It just sucks compared to heal.

Show nested quote +
On June 23 2014 00:56 clickrush wrote:
On June 23 2014 00:40 nafta wrote:
On June 23 2014 00:34 miicah wrote:
Do you guys think that giving barrier an actual untimed shield would make it a viable pick instead of heal? So basically if you cast barrier it would give you an X hp shield that lasted until the enemy damaged through it.

It would be literally the same as it is now.Nobody would use it prematurely.


no it wouldnt. almost allways people can stop attacking/nuking you if you use barrier at an appropriate moment, especially if they are right at the edge of your attacking range and can decide to stop the attack. the pressure is then entirely on the barrier user to make the cooldown worth the usage. this is much less true for other combat summoners such as heal and ignite which can only be countered by very spefic countermeasures such as healing reduction or cleansing and not just by positioning. the use case for exhaust is somewhere in the middle because you can wait it out before you use a major damaging spell or steroid but you can't counter it by positioning without using flash or flashlike spells.


That is because you use it wrong.


its not because of that at all. there are many situations where you have to use it but people still have the possibility of not wasting their burst into the shield especially in smaller skirmishes during the midgame where a burst on non 100% health can instantly kill you and reach you more easily than later on. so barrier only delays the burst and does not prevent it.

and in any case: if you cannot or should not use it in those situations (which i have disproven) means that heal is even better than in reality because instead of dieing (because using barrier would be "wrong") heal would save you in that case.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
June 22 2014 19:08 GMT
#831
Barrier is so swag on Graves though. Acquire free resistances, come at me bro.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-06-22 19:31:56
June 22 2014 19:31 GMT
#832
On June 23 2014 03:49 clickrush wrote:
Show nested quote +
On June 23 2014 02:02 nafta wrote:
On June 23 2014 01:14 obesechicken13 wrote:
If barrier were extended to a longer range duration then it would be better. Yes, the duration is the issue. Why get it when Ignite pretty much always outdamage how much it blocks?

That is not why it isn't picked wtf.The reason heal is picked over barrier is it heals 2 people AND it gives a ms buff.It isn't hard to time it so it blocks the full damage.It just sucks compared to heal.

On June 23 2014 00:56 clickrush wrote:
On June 23 2014 00:40 nafta wrote:
On June 23 2014 00:34 miicah wrote:
Do you guys think that giving barrier an actual untimed shield would make it a viable pick instead of heal? So basically if you cast barrier it would give you an X hp shield that lasted until the enemy damaged through it.

It would be literally the same as it is now.Nobody would use it prematurely.


no it wouldnt. almost allways people can stop attacking/nuking you if you use barrier at an appropriate moment, especially if they are right at the edge of your attacking range and can decide to stop the attack. the pressure is then entirely on the barrier user to make the cooldown worth the usage. this is much less true for other combat summoners such as heal and ignite which can only be countered by very spefic countermeasures such as healing reduction or cleansing and not just by positioning. the use case for exhaust is somewhere in the middle because you can wait it out before you use a major damaging spell or steroid but you can't counter it by positioning without using flash or flashlike spells.


That is because you use it wrong.


its not because of that at all. there are many situations where you have to use it but people still have the possibility of not wasting their burst into the shield especially in smaller skirmishes during the midgame where a burst on non 100% health can instantly kill you and reach you more easily than later on. so barrier only delays the burst and does not prevent it.

and in any case: if you cannot or should not use it in those situations (which i have disproven) means that heal is even better than in reality because instead of dieing (because using barrier would be "wrong") heal would save you in that case.

How do they not waste their burst?It is a fucking ~300 shield.That is one or two abilities at most.How exactly do you have to use it?You don't have to use it unless shit is gonna hit you.You have disproven nothing wtf are you even trying to argue.
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
June 22 2014 19:33 GMT
#833
Does anyone play Varus anymore? The champion thread is pretty outdated as well as "under construction", so I thought I'd ask here.

I'm having an alright time laning, but teamfights feel very weird with his auto-attack, I'm messing up my kiting a lot and it's pretty important for his survival. Aside from general teamfight advice, I have a few questions. If I'm kiting away from someone, and I autox3 -> E -> autox3 should I use a quick Q to proc the W stacks, or is the MS reduction too significant to make it worth it? Assuming that the proc won't kill the target or anything of course. Most guides I've googled recommend fairly standard AD carry itemization, but I vaguely remember that Varus often had weird itemization? I don't remember this all that well, so if someone could comment of this I'd appreciate it.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
June 22 2014 19:35 GMT
#834
you always max E first, but then you can max W or Q based on if you want to go the botrk/shiv route (thats w) or go more of the BT/LW route with Q first. the latter is basically extinct after the new patch.
I come in for the scraps
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 22 2014 19:35 GMT
#835
On June 23 2014 04:33 TheHumanSensation wrote:
Does anyone play Varus anymore? The champion thread is pretty outdated as well as "under construction", so I thought I'd ask here.

I'm having an alright time laning, but teamfights feel very weird with his auto-attack, I'm messing up my kiting a lot and it's pretty important for his survival. Aside from general teamfight advice, I have a few questions. If I'm kiting away from someone, and I autox3 -> E -> autox3 should I use a quick Q to proc the W stacks, or is the MS reduction too significant to make it worth it? Assuming that the proc won't kill the target or anything of course. Most guides I've googled recommend fairly standard AD carry itemization, but I vaguely remember that Varus often had weird itemization? I don't remember this all that well, so if someone could comment of this I'd appreciate it.

He only has weird itemization if you do stupid shit like Genja does.
Otherwise you can build him like regular ADC and do fine.
Artillery spawned from the forges of Hell
nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 22 2014 19:49 GMT
#836
On June 23 2014 04:33 TheHumanSensation wrote:
Does anyone play Varus anymore? The champion thread is pretty outdated as well as "under construction", so I thought I'd ask here.

I'm having an alright time laning, but teamfights feel very weird with his auto-attack, I'm messing up my kiting a lot and it's pretty important for his survival. Aside from general teamfight advice, I have a few questions. If I'm kiting away from someone, and I autox3 -> E -> autox3 should I use a quick Q to proc the W stacks, or is the MS reduction too significant to make it worth it? Assuming that the proc won't kill the target or anything of course. Most guides I've googled recommend fairly standard AD carry itemization, but I vaguely remember that Varus often had weird itemization? I don't remember this all that well, so if someone could comment of this I'd appreciate it.

He is pretty weak sadly.Your q doesnt really slow that much if you instant cast it though.There is pretty much either bork first into standart or ie first on him.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
June 22 2014 20:02 GMT
#837
On June 23 2014 04:35 VayneAuthority wrote:
you always max E first, but then you can max W or Q based on if you want to go the botrk/shiv route (thats w) or go more of the BT/LW route with Q first. the latter is basically extinct after the new patch.


God that sucks. He was literally the only ADC I could play because I could 420noscopeyolomlg with that build.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
June 22 2014 20:46 GMT
#838
On June 23 2014 03:10 Slusher wrote:
I generally run AD runes on swain (because I pretty much exclusively pick him as a melee tormentor[pun intended]) so I guess that would reflect my lack of concern over that

Ran into a top player smurfing his way through diamond 3-5 games that ran 15 AD, flat armor, flat MR for his Swain page. He wrecked his lane really hard.
I'm on GOLD CHAIN
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 22 2014 21:05 GMT
#839
On June 23 2014 05:46 ZERG_RUSSIAN wrote:
Show nested quote +
On June 23 2014 03:10 Slusher wrote:
I generally run AD runes on swain (because I pretty much exclusively pick him as a melee tormentor[pun intended]) so I guess that would reflect my lack of concern over that

Ran into a top player smurfing his way through diamond 3-5 games that ran 15 AD, flat armor, flat MR for his Swain page. He wrecked his lane really hard.

Flat AD is a very viable rune setup for Swain because of the damage amp on his E, you literally E then right click people to death, also makes it alot easier to last hit under tower aswell.
Artillery spawned from the forges of Hell
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2014-06-22 21:10:00
June 22 2014 21:06 GMT
#840
Fuck this random Soloqueue pick thing...

8th game in a row where I last pick. Rito pls. Dis jungler can't lane, get shit on all day long.

-.-
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