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On June 21 2014 00:14 PrinceXizor wrote:Show nested quote +On June 20 2014 23:44 TheYango wrote: With regard to the Gambit situation, I don't see how playing with 4 subs is better than just letting them log into the tournament server from where they are and playing from outside the studio. It looks bad from a PR perspective to have one team not in the studio. faking a team is better advertisement than an absent one. You have a pretty twisted view of "good" pr if you think this is better
On June 21 2014 00:28 obesechicken13 wrote: So I think with the weakened spears the way to build Nid is Triforce + Rageblade. Phage first to buff up the health then sheen because you proc it so fast, then rageblade once you're able to back with 860+ gold reliably.
Botrk + Triforce or FFist and all tank items seems to be really really strong to me (basically jax but with fist option)
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Netherlands21349 Posts
On June 20 2014 23:44 TheYango wrote: With regard to the Gambit situation, I don't see how playing with 4 subs is better than just letting them log into the tournament server from where they are and playing from outside the studio. Its a terrible situation. And to make things even better the Challenger Finals, which is kinda the whole reason they moved the event to London, is more or less invalidated because NiP gets screwed out of their best player because of the same problem.
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On June 21 2014 00:47 Slusher wrote:Show nested quote +On June 21 2014 00:14 PrinceXizor wrote:On June 20 2014 23:44 TheYango wrote: With regard to the Gambit situation, I don't see how playing with 4 subs is better than just letting them log into the tournament server from where they are and playing from outside the studio. It looks bad from a PR perspective to have one team not in the studio. faking a team is better advertisement than an absent one. You have a pretty twisted view of "good" pr if you think this is better Show nested quote +On June 21 2014 00:28 obesechicken13 wrote: So I think with the weakened spears the way to build Nid is Triforce + Rageblade. Phage first to buff up the health then sheen because you proc it so fast, then rageblade once you're able to back with 860+ gold reliably. Botrk + Triforce or FFist and all tank items seems to be really really strong to me (basically jax but with fist option) I remember back in S3 Flame had a nasty BotRK, SV, Iceborne build.
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On June 21 2014 00:47 Slusher wrote:Show nested quote +On June 21 2014 00:14 PrinceXizor wrote:On June 20 2014 23:44 TheYango wrote: With regard to the Gambit situation, I don't see how playing with 4 subs is better than just letting them log into the tournament server from where they are and playing from outside the studio. It looks bad from a PR perspective to have one team not in the studio. faking a team is better advertisement than an absent one. You have a pretty twisted view of "good" pr if you think this is better A person who already plays and watches LCS will know about this and dislike it, but they already play and watch and will continue to watch.
a person who has never played or watched or just played and never watched will have no idea about the 4 sub thing. they will just hear what the riot casters say during, and be okay with it, potentially get interested in the game and spend money. if they turned on LCS and it was 5 guys in a booth vs 1 guy in a booth, its a lot less engaging and interesting and looks less professional.
you lose more potential customers to the second option than to just throwing subs in. to riot it will be "gambit" playing, even though it won't be. thats enough for them to try to draw viewers with.
its more important for a business to appear professional and caring than to be professional and caring.
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On June 21 2014 00:47 Slusher wrote:Show nested quote +On June 21 2014 00:14 PrinceXizor wrote:On June 20 2014 23:44 TheYango wrote: With regard to the Gambit situation, I don't see how playing with 4 subs is better than just letting them log into the tournament server from where they are and playing from outside the studio. It looks bad from a PR perspective to have one team not in the studio. faking a team is better advertisement than an absent one. You have a pretty twisted view of "good" pr if you think this is better Show nested quote +On June 21 2014 00:28 obesechicken13 wrote: So I think with the weakened spears the way to build Nid is Triforce + Rageblade. Phage first to buff up the health then sheen because you proc it so fast, then rageblade once you're able to back with 860+ gold reliably. Botrk + Triforce or FFist and all tank items seems to be really really strong to me (basically jax but with fist option)
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I don't know what you are trying to say exactly, I don't think rageblade is bad, but the rageblade in that picture and the one now aren't even the same item so it doesn't really say much
I just think the Jax build is super reliable, and you can mix and match the build order depending on how that particular game is going and still have it fit. Rageblade looks super good I suppose I should try it, but I really have no desire to go up to 3 offensive items, maybe drop Bork or use it with Gauntlet builds
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I like to frozen fist first against AD matchups, it gives a nice mix of offensive and defensive stats. I'm not a fan of getting bork early, I like it third or 4th cause Nidalee needs to go in to do anything and it's hard to do that with no free defensive stats in cougar
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I like Frozen Fist because you're so fast in Cougar form you can easily catch someone, and slow them for the rest of your team to catch up.
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i think rageblade is an undervalued item on bruisers, especially on jax who gets botrk as his first dps item very often. the fact that rageblade gives him higher and earlyer damage for the cost and adds defensive stats on top of it through his ult is overlooked or overshadowed by the utility botrk gives.
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Jax goes Triforce for damage, way better. He gets BotRK when he needs sustain.
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On June 21 2014 03:41 Alaric wrote: Jax goes Triforce for damage, way better. He gets BotRK when he needs sustain. botrk is clearly the most popular item on jax by far. triforce is popular too and very strong. but i think rageblade is overlooked a bit here because its more gold efficient and cheaper than botrk when you dont factor in the active which is ofc very hard to factor in.
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On June 21 2014 03:04 Slusher wrote: I don't know what you are trying to say exactly, I don't think rageblade is bad, but the rageblade in that picture and the one now aren't even the same item so it doesn't really say much
I just think the Jax build is super reliable, and you can mix and match the build order depending on how that particular game is going and still have it fit. Rageblade looks super good I suppose I should try it, but I really have no desire to go up to 3 offensive items, maybe drop Bork or use it with Gauntlet builds
It's not *that* big of a difference IMO, just added a passive and tweaked the numbers slightly.
Mostly I think it's funny that the build is now back, albeit after all the items and the champ have been significantly changed.
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Rageblade has this really awkward spot when you're sitting on a Blasting Wand and Pickaxe. Plus its only stat efficient once you've got your attacks going, which can be hard to work. And since it doesn't offer any sustain its not nearly as good of an "all in one offensive/split pushing" item.
Edit; and if you build it second its still kind of awkward
On June 21 2014 03:38 RagequitBM wrote: I like Frozen Fist because you're so fast in Cougar form you can easily catch someone, and slow them for the rest of your team to catch up.
Plus Nid's ratios are pretty good so she gets a lot out of all of the stats
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Looking at Rageblade again i feel like it could be powerful on Udry and Teemo if you're willing to keep stacks up.
Champion abilities, even passive abilities(like move quick) build Rageblade stacks. So udyr whose entire kite has a 6 second CD and a handful of AP ratios is a really good candidate for this kind of item.
Teemo with BotRK, Ragebade+ tank would be one hell of a tough nut to crack, and do a lot of damage
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Agreeing that essence raver is a bad item, I do feel it fits pretty well on Jayce. He just needs a bit of lifesteal to sustain/harass really obnoxiously in lane, and he autos enough to get tons of mana+mana from his hammerform onhit, and he really really wants cdr that is difficult for him to get. He now hits 40% perfectly with boots/brut/reaver/masteries.
The BT flat AD nerf hurts him though, so maybe not an all around buff. Youmuu buff also is potentially good on him.
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On June 21 2014 04:35 Goumindong wrote: Looking at Rageblade again i feel like it could be powerful on Udry and Teemo if you're willing to keep stacks up.
Champion abilities, even passive abilities(like move quick) build Rageblade stacks. So udyr whose entire kite has a 6 second CD and a handful of AP ratios is a really good candidate for this kind of item.
Teemo with BotRK, Ragebade+ tank would be one hell of a tough nut to crack, and do a lot of damage
Teemo doesn't have enough abilities to keep rageblade up. I used to go rage on jax quite a lot and its works really well, it just can't really compete with tri/BOTRK core probably.
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On June 21 2014 05:03 sob3k wrote:Show nested quote +On June 21 2014 04:35 Goumindong wrote: Looking at Rageblade again i feel like it could be powerful on Udry and Teemo if you're willing to keep stacks up.
Champion abilities, even passive abilities(like move quick) build Rageblade stacks. So udyr whose entire kite has a 6 second CD and a handful of AP ratios is a really good candidate for this kind of item.
Teemo with BotRK, Ragebade+ tank would be one hell of a tough nut to crack, and do a lot of damage Teemo doesn't have enough abilities to keep rageblade up. I used to go rage on jax quite a lot and its works really well, it just can't really compete with tri/BOTRK core probably. Between W and R he should have a decent time so long as he can auto attack creeps/monsters intermediately
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I just received a mail asking me to change my account's password on LoL, claiming that I asked for it. Did anyone else receive that? I think Scip mentioned it?
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Morello has said some things about critical hits
http://community.na.leagueoflegends.com/en/c/live-gameplay/hbEj1jWi-can-we-finally-phase-crits-rngesus-out-of-the-game?comment=002f00000000
For us, we are looking at crit itemization overall, and really care about the meaning of "Crit", if it should be there, and how to fix the early game problems. If we DIDN'T remove crit, we'd do something like:
Remove crit runes Make a "minimum crit" of 15-20% Keep crit almost entirely/entirely out-of-lane. Make crit have its own "feel" as a build (on-crit effects, etc)
We still want to think about if we want crit, some of it is satisfaction (it feels "good" and allows us to create feedback loops) and history, so to remove it, I feel we'd need a good replacement for it. Some of the "on X hits" ideas you use are one direction I could see.
The "on x hits" thing is pretty dumb.
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On June 21 2014 05:49 Goumindong wrote:Morello has said some things about critical hits http://community.na.leagueoflegends.com/en/c/live-gameplay/hbEj1jWi-can-we-finally-phase-crits-rngesus-out-of-the-game?comment=002f00000000Show nested quote +For us, we are looking at crit itemization overall, and really care about the meaning of "Crit", if it should be there, and how to fix the early game problems. If we DIDN'T remove crit, we'd do something like:
Remove crit runes Make a "minimum crit" of 15-20% Keep crit almost entirely/entirely out-of-lane. Make crit have its own "feel" as a build (on-crit effects, etc)
We still want to think about if we want crit, some of it is satisfaction (it feels "good" and allows us to create feedback loops) and history, so to remove it, I feel we'd need a good replacement for it. Some of the "on X hits" ideas you use are one direction I could see. The "on x hits" thing is pretty dumb.
well that is exactly what crit is. now they could just flatten it out and remove the luck part. another option would be to get crit only on specific situations but there is no easy answer to that one.
edit: also riot is confused about what a feedback loop is. critical strike is not a feedback loop, it's a randomly distributed stimulation. it doesnt give feedback about anything and its certainly not a loop. crit is one of those rpg-like relics which adds only noise to the game and no depth at all.
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