• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:29
CEST 06:29
KST 13:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO8 Preview: ByuN, Rogue, herO, Cure0[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3
Community News
Dark to begin military service on May 13th (2025)18Weekly Cups (May 5-11): New 2v2 Champs1Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"5Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84
StarCraft 2
General
I hope balance council is prepping final balance 2024/25 Off-Season Roster Moves Code S RO8 Preview: ByuN, Rogue, herO, Cure Is there a place to provide feedback for maps? Dark to begin military service on May 13th (2025)
Tourneys
JetBlue Airlines Cancellation Policy – Flexible Ch Spirit Airlines Cancellation Policy – Fast Help United Airlines Cancellation Policy – Flexible Southwest Airlines Cancellation Policy – No Fees, Delta Airlines Cancellation Policy – Flexible Chan
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
ASL 19 Tickets for foreigners BGH auto balance -> http://bghmmr.eu/ BW General Discussion RepMastered™: replay sharing and analyzer site [ASL19] Ro4 Preview: Storied Rivals
Tourneys
[ASL19] Semifinal B [ASL19] Semifinal A BSL Nation Wars 2 - Grand Finals - Saturday 21:00 [ASL19] Ro8 Day 4
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread What do you want from future RTS games? Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Iraq & Syrian Civil Wars Russo-Ukrainian War Thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4826 users

[Patch 4.10] Nidalee/Skarner Rework General Discussion - P…

Forum Index > LoL General
Post a Reply
Prev 1 24 25 26 27 28 104 Next
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-06-20 05:15:18
June 20 2014 05:09 GMT
#501
On June 20 2014 13:54 Amui wrote:
Show nested quote +
On June 20 2014 13:40 wei2coolman wrote:
So..... I queue up for a ranked game. Do picks/bans. Then blug splat on load screen. Okay.... Then I try to reconnect a couple of time, no go, the load screen just goes away. Okay, decide to log out of client, and re-log in.

Now I can't fucking log in. What the fucking hell. Anyone having this issue with this patch?

I think NA just died. Finished a game, couldn't get to lobby, got kicked out of client and can't log in.

k, finally got to log in, and finally in. ROFL, get into hte game 30 minutes in. They're up 33 kills to 14 kills, in a 4v5.

GODBLESS MY TEAMMATES ARE GOD. win game in 8 minutes. ROFL. THE BEST.

EDIT: Looks like they finally disabled ranked queues because of people experiencing the same issue that I was. Whewwww.
well, I'll take my 15 LP and roll with it :D
liftlift > tsm
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
June 20 2014 05:16 GMT
#502


Headhunter Caitlyn looks nice, I have to say.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-06-20 05:30:24
June 20 2014 05:20 GMT
#503
it bugs me her auto attacks don't go straight... the wiggles upsets me.

okay, that heimer skin is pretty cool.
liftlift > tsm
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
June 20 2014 05:22 GMT
#504


LOL I haven't seen this before.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Gahlo
Profile Joined February 2010
United States35118 Posts
Last Edited: 2014-06-20 05:28:32
June 20 2014 05:25 GMT
#505
On June 20 2014 13:52 Cyro wrote:
Show nested quote +
On June 20 2014 13:05 Gahlo wrote:
On June 20 2014 12:57 xes wrote:
On June 20 2014 12:20 Gahlo wrote:
On June 20 2014 10:50 TheYango wrote:
On June 20 2014 10:43 Goumindong wrote:
1) readability/ease of understanding. If you have 10% cdr its really easy to realize what this means right now. Same for 1 armor. But it's not so easy for CDR with the proposed change.

I don't see this as being a good argument because of how Armor and MR already work.

Really if you had a "CDR Rating" stat that scaled CDR % the way Armor and MR scale your physical and magical % damage reduction, it would be fine.

Except resists are always 1:1% EHP.

http://community.na.leagueoflegends.com/en/c/live-gameplay/7BjBdGkQ-411-live-gameplay-patch-forecast

?????????????????????????????

The proposed CDR system where cooldown = base cooldown * 100/(100+CDR) would function exactly the same then

Incorrect. Under that model buying 10% CDR would result in a cooldown modifier of 90.90...%.

20% would lead to 83.3...%
30% would lead to 76.9120...%
etc.


They want a 50% increase in DPS from spamming one skill with 50% "cdr rating" or for each *1.1x to be worth the same, like +10 armor always is.

That's exactly how armor functions, 30 armor makes you take 76.9% damage, not 70%.

80 armor makes you take 55.5% damage, not 20% damage.

It's just silly exponential scaling because CDR was implemented "backwards". Going from 0% CDR to 5% would be marginally over a 5% DPS increase, but going from 90% to 95% CDR would double dps - for the same cost in stats.

Imagine if going from 90 armor to 95 armor doubled your effective health - that would just be silly, but that's how scaling on CDR is right now. They have to have a cap, though it's somewhat easy to reach if you want it and also due to scaling, pretty much mandatory to hit if you get any CDR - to make your previous CDR investment scale better - but it could arguably function far better as a stat if it worked like armor, +100% CDR rating = +100% DPS from spamming q for example, instead of the way it does

You're looking at it the wrong way.

CDR isn't there to say "increase spell DPS by 10%" it's there to say "This is up 10% faster than base." 10% is 10% off cooldowns. Plain and simple, regardless of how much you have up until a hard cap. Under a 100/(100+CDR) system you aren't focusing on the actual stat you're supposed to be buying. You're no longer buying CDR, you're buying "Ability DPS." But even that's a lie because it only "works" if you're hitting with it all the time on time.

In the same way, resists always grant the same amount of EHP. 10 armor is ALWAYS be +10% EHP from base. That 10 armor is consistent.

The issue in league is that when it comes to health and resists, the community constantly refers to shifting reference points of "how big of an increase is this since the last time I bought Armor/MR?" In the same way, current CDR shifts from 10% to 20% can be said to provide an 11.1...% CD change. That is the issue with not comparing things to the base.

Cyro
Profile Blog Joined June 2011
United Kingdom20282 Posts
June 20 2014 06:39 GMT
#506
CDR isn't there to say "increase spell DPS by 10%" it's there to say "This is up 10% faster than base."


But it's not up to 10% faster than base, 20% CDR lets you cast spells 1.25x as often and 50% CDR lets you cast spells 2x as often

Under that system it has to be hard capped at a low value otherwise it would be completely broken, so you have the champions like Nidalee and Kayle who CDR cap like 10 minutes into the game and then the champions that don't get any CDR at all, because it's not worth nearly as much per % if you're not getting that -40% (to cast 1.67x as often)

If you get +100 armor, you doubled your EHP. If you get +100 armor, you doubled your EHP again, it's always true

but if you get +10% CDR, then +10% CDR again.. The first will give let you cast almost 11% more often. Eventually, the same gold cost of stats, one +10%, lets you cast spells twice as often. It has to be capped before that, but the exponential curve is still quite poorly balanced
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-06-20 06:47:40
June 20 2014 06:46 GMT
#507
On June 20 2014 15:39 Cyro wrote:
If you get +100 armor, you doubled your EHP. If you get +100 armor, you doubled your EHP again, it's always true

No, that's not true.

The first 100 increased your EHP by 100% of your HP. The second 100 increased it by 100% again.

If you started at 0 armor, you went from 100->200->300% of your HP as EHP. Going from 200->300% didn't double your EHP.

People ALWAYS ALWAYS ALWAYS get this wrong. 1 point of armor does not increase your EHP by 1%. It increase your EHP by 1% of your max HP. Which is only a 1% increase to your EHP going from 0->1 armor.
Moderator
Goumindong
Profile Joined February 2013
United States3529 Posts
June 20 2014 06:47 GMT
#508
Well shifting reference points makes it easier to talk about optimal ratios and multiplicative power (it also to make the calculus easier though not sure specifically about league). So it's not surprising that we talk about things in terms of variable vantage points. And not bad either.

Its too late to think about the intuitive system I will do so tomorrow
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
June 20 2014 06:47 GMT
#509
[image loading]

these bans are real, this game should be fun
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-06-20 08:17:25
June 20 2014 06:53 GMT
#510
I like cdr the way it is.

Just noticed I've been using low mouse accel and mouse speed for like a few weeks. Ughh. Tried a new aim booster game and turned off mouse accel and upped the speed and found my performance increased dramatically.

I can't do any of the challenges well but people like Box box play Osu like they were born for it. Some of that is practice but some players are just so mechanically skilled I don't think I'd ever catch up to them. Like my reaction times aren't going to improve much.

+ Show Spoiler +

I don't want this to turn into a discussion on natural talent in league or a laundry list of high scores cluttering GD but since many of TL's old mouse cursor training games were taken down, you might find this one very nicely polished. Mouse acceleration is dumb even out of game. Ugh..
http://www.aimbooster.com/
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gahlo
Profile Joined February 2010
United States35118 Posts
June 20 2014 07:01 GMT
#511
On June 20 2014 15:47 ShaLLoW[baY] wrote:
[image loading]

these bans are real, this game should be fun

This reminds me of the days of the Holy Trinity where I just got sick of it and banned Grave, Ezreal, and Corki. It was double amusing that my team thought it was hilarious and the opposing team was butthurt in all chat.
arb
Profile Blog Joined April 2008
Noobville17920 Posts
June 20 2014 07:07 GMT
#512
Targons now adds the cs your support gets to your cs counter, fuck yeah.
Artillery spawned from the forges of Hell
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
June 20 2014 07:09 GMT
#513
On June 20 2014 16:07 arb wrote:
Targons now adds the cs your support gets to your cs counter, fuck yeah.


They added this months ago...
http://na.op.gg/summoner/userName=FLABREZU
Goumindong
Profile Joined February 2013
United States3529 Posts
June 20 2014 07:12 GMT
#514
Changed my mind the intuitive system is:

Final= base * e^(-.01*cdr)

That is for every point of cdr the final value depreciates at a rate of 1% on a continual basis. If you have 40% cdr then the final value = base * e^-.4 = base * 0.67.

But this still probably runs into balance problems unless cdr is severely limited as max CDR would be (assuming cdr boots) 1.4 raw (5 20% cdr items, cdr boots, 10% from masteries, 15% from runes) 0.753%

Which is enough to make a good number of abilities into perma stun/roots/cc of various sorts.
miicah
Profile Joined February 2011
Australia2470 Posts
June 20 2014 07:13 GMT
#515
Maybe just remove CDR? Replace with refresher
@miicah88
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
June 20 2014 07:22 GMT
#516
I lost the Aimbooster in 40 seconds on the first try, how terrible is that? t.t
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Frudgey
Profile Joined September 2012
Canada3367 Posts
June 20 2014 07:23 GMT
#517
Does anyone know the new standard start for bruisers on the twisted treeline? I used to always do Doran's Blade plus cloth armor and 2 health potions. Does anyone have any good alternatives or do people still go Doran's Blade?
It is better to die for The Emperor than live for yourself.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2014-06-20 07:43:23
June 20 2014 07:36 GMT
#518
The thing is that going from 0% to 1% of CDR is less useful than going from 39% to 40%. This is a bit of a problem because it means that 40% is optimal and if you're going to get CDR, you should just cap it. Instead of diminishing returns, it has increasing returns and at 40% CDR it's a ridiculously efficient stat. Personally I'm not a huge fan of increasing returns even existing at all because you practically only have two real choices: Get it to cap or get none.

Compare this to armor for example, that's effectively got diminishing returns, making it weaker the more you have of it(even if 1 point of armor always gave you 10 effective hp, going from 100 effective hp to 200 is a lot more significant than going from 3500 effective hp to 3600). With these stats you at least need to balance armor and hp and after a certain point it might be more efficient to just get damage because the extra benefit you get off armor when you already have a ton is so much smaller. Diminishing returns promote much more interesting decisionmaking.

If the game used a different resource system than mana(Something like Energy), then you could interestingly balance CDR and energy regeneration. However as is, you just want cap cap cap because mana is infinite. Some characters don't even have mana.


By the way, with the BotRK calculations, using "average damage" for the passive is incorrect. You're quite rarely going to actually be attacking the same target in teamfights from full to death. With BotRK, you generally get the enemy low in an extremely short time and then take a long time finishing them off. However, if your teammates are able to finish the low health opponents off quickly, then you get far more attacks off against targets with high health. It also is a lot more useful to bring to health of every opponent low rapidly as at that point they cannot fight / commit properly.

The main reason it's so incorrect is that in a teamfight where someone is finishing the hurt opponents off for you, your average damage dealt is actually higher, but in a straight 1v1 with no help, your actual average damage dealt is way, way below the 50% of their max hp point because you attack many more times when the opponent is at a low health while you bring them down from full extremely quickly.










Now, how to fix CDR? Instead of "reducing the cooldown by so and so much", make it "increase the rate at which the skill comes off cooldown" by so and so much.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
canikizu
Profile Joined September 2010
4860 Posts
June 20 2014 07:42 GMT
#519
On June 20 2014 15:47 ShaLLoW[baY] wrote:
[image loading]

these bans are real, this game should be fun

QUINNNNNNNNNNNN LET HER FREEEEEEE
wei2coolman
Profile Joined November 2010
United States60033 Posts
June 20 2014 07:48 GMT
#520
Was thinking how cool would it be if AS modified cast times? (not the animation that follows up, just the bar part).
liftlift > tsm
Prev 1 24 25 26 27 28 104 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft450
Nina 183
StarCraft: Brood War
Leta 204
Britney 0
Dota 2
monkeys_forever560
LuMiX1
Counter-Strike
Fnx 2425
Stewie2K735
Super Smash Bros
C9.Mang0663
Heroes of the Storm
Khaldor140
Other Games
summit1g9640
tarik_tv8464
Maynarde365
ViBE230
RuFF_SC2110
SortOf4
Organizations
Other Games
gamesdonequick1221
Counter-Strike
PGL1
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
StarCraft 2
ESL.tv0
StarCraft: Brood War
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH253
• practicex 37
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Hupsaiya 50
• RayReign 32
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo734
• Rush402
• Stunt331
Other Games
• Scarra1289
Upcoming Events
GSL Code S
5h 1m
ByuN vs Rogue
herO vs Cure
Replay Cast
19h 31m
GSL Code S
1d 5h
Classic vs Reynor
GuMiho vs Maru
The PondCast
1d 5h
RSL Revival
1d 18h
GSL Code S
2 days
OSC
2 days
Korean StarCraft League
2 days
RSL Revival
3 days
SOOP
3 days
HeRoMaRinE vs Astrea
[ Show More ]
Online Event
3 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
RSL Revival
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.