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[Patch 4.8] RIP Pantheon General Discussion - Page 60

Forum Index > LoL General
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MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
May 30 2014 01:33 GMT
#1181
So Ohmwreaker from Pentakill got leaked so Riot just put it up publicly. Damn this is so good.



RiotPraeco also confirmed that Derek Sherinian contributed to this
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Bam Lee
Profile Joined June 2012
2336 Posts
May 30 2014 01:56 GMT
#1182
What can I do as tf vs Akali?
Pre 6 Akali is not particularly hard to manage but post 6 it feels like I can't even get near her or the minions unless I bait for my jungler.
Am I doomed to just push and try to roam or is there some trick I can use to handle her? I would assume there is not but maybe some experienced tf player can help me?
Technically I can safely farm but I wanna know if there is anyway for me to actually turn the match up into my favor
EquilasH
Profile Joined April 2009
Denmark2142 Posts
May 30 2014 02:07 GMT
#1183
Don't ever have pick a card on cooldown if she's able to jump you, and even then you should never engage on her without HUGE advantage or jungle presence. Generally you should try to get your Athene's and just push lane and look for ganks.
wat
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 30 2014 02:13 GMT
#1184
Shut her down pre 6. Then just trade farm post 6. Wait for her to roam. Then counter gank with ult. You can see the roam by warding deep at the akali's wraith area, and river on their blue side.
liftlift > tsm
EquilasH
Profile Joined April 2009
Denmark2142 Posts
May 30 2014 02:14 GMT
#1185
Also, I guess this is kinda obvious, but post-6 if your jungler comes and she throws down w just instantly pop your ultimate.
wat
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 30 2014 02:14 GMT
#1186
On May 30 2014 10:56 Bam Lee wrote:
What can I do as tf vs Akali?
Pre 6 Akali is not particularly hard to manage but post 6 it feels like I can't even get near her or the minions unless I bait for my jungler.
Am I doomed to just push and try to roam or is there some trick I can use to handle her? I would assume there is not but maybe some experienced tf player can help me?
Technically I can safely farm but I wanna know if there is anyway for me to actually turn the match up into my favor


TF hardy wins any mid matchup....you pretty much always just farm safely and roam with ult, maybe if you get fed roaming you can come back and 1v1 their mid
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
1ntrigue
Profile Joined May 2012
Australia948 Posts
May 30 2014 02:17 GMT
#1187
You're not really supposed to win lane as TF against anything that has hard initiate/mobility + burst (Fizz, Zed, Akali, etc.). Just farm/push lane and roam or farm jungle. It's easy to gank Akali with a jungler as TF though because of short CD stuns and ulti. Keep in mind that your passive allows you to be down in cs and still be even.
Gahlo
Profile Joined February 2010
United States35174 Posts
May 30 2014 02:50 GMT
#1188
Just finished a Karthus A41:Mirror game. I am ready for my Chemo now.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 30 2014 03:06 GMT
#1189
According to my data, blue side wins 56% of the time on ONE_FOR_ALL (99%CI = [0.54, 0.58]). This is for 10 of the same champion played on the map.

I seriously think Riot's match making algorithm has some bugs.
https://twitter.com/SufficientStats
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
May 30 2014 03:09 GMT
#1190
On May 30 2014 11:50 Gahlo wrote:
Just finished a Karthus A41:Mirror game. I am ready for my Chemo now.

I did an all yasuo game, I had 0 idea what was going on but 1 knockup meant instant ace
Bronze player stuck in platinum
Nemireck
Profile Joined October 2010
Canada1875 Posts
May 30 2014 03:10 GMT
#1191
I think it has to do with the angle of vision. Don't you have a wider field of view looking up the map from blue side? Would that not help?
Teamwork is awesome... As long as your team is doing all the work!
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 30 2014 03:20 GMT
#1192
On May 30 2014 10:33 MoonBear wrote:
So Ohmwreaker from Pentakill got leaked so Riot just put it up publicly. Damn this is so good.

https://www.youtube.com/watch?v=LcihD7tyPvM

RiotPraeco also confirmed that Derek Sherinian contributed to this


All of the Pentakill stuff is actually amazing. I thought it would be gimmicky bullshit like Instalok or all that other crap but oh my god \m/
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
May 30 2014 03:22 GMT
#1193
On May 30 2014 12:10 Nemireck wrote:
I think it has to do with the angle of vision. Don't you have a wider field of view looking up the map from blue side? Would that not help?


is the effect that big though? When a champion wins 55% of the time, that champion is OP. You can get the same effect just by being on the blue side.

In any case, to verify what you said, I need to collect more data and plot the blue side win % per champion. It is possible that champions with more skillshots are more heavily affected by the blue side.
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35174 Posts
May 30 2014 03:25 GMT
#1194
On May 30 2014 12:22 Sufficiency wrote:
Show nested quote +
On May 30 2014 12:10 Nemireck wrote:
I think it has to do with the angle of vision. Don't you have a wider field of view looking up the map from blue side? Would that not help?


is the effect that big though? When a champion wins 55% of the time, that champion is OP. You can get the same effect just by being on the blue side.

In any case, to verify what you said, I need to collect more data and plot the blue side win % per champion. It is possible that champions with more skillshots are more heavily affected by the blue side.

Considering that it's a wider vision angle with less HUD stuff in the way... yeah.
thenexusp
Profile Joined May 2009
United States3721 Posts
May 30 2014 03:28 GMT
#1195
Yeah, when you press space, the game centers the camera on your champ but it doesn't consider the HUD when centering. You get a wider field of view above than below.
Nemireck
Profile Joined October 2010
Canada1875 Posts
May 30 2014 03:39 GMT
#1196
On May 30 2014 12:22 Sufficiency wrote:
Show nested quote +
On May 30 2014 12:10 Nemireck wrote:
I think it has to do with the angle of vision. Don't you have a wider field of view looking up the map from blue side? Would that not help?


is the effect that big though? When a champion wins 55% of the time, that champion is OP. You can get the same effect just by being on the blue side.

In any case, to verify what you said, I need to collect more data and plot the blue side win % per champion. It is possible that champions with more skillshots are more heavily affected by the blue side.


Well all of the data we have so far suggests being blue provides a 5-6% win rate jump... I don't expect win % per champion to be any different.
Teamwork is awesome... As long as your team is doing all the work!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-05-30 03:45:30
May 30 2014 03:42 GMT
#1197
Remember that Riot has also admitted in the past that matchmaking is actually supposed to partially account for blue side imbalance. So unless this changed or is disabled in OFA, the effect is actually even more dramatic because Riot is already trying to correct for it.

It probably has to do with a number of things. Vision angle could be one of them, but it's definitely not the only one.

EDIT: One thing of note is that viewing angle as a source of imbalance does not only exist on Summoner's Rift. If you wanted to look at the effect of viewing angle in isolation, we coincidentally have a game mode that is played on an otherwise symmetrical map, but is subject to viewing angle-based imbalance (ARAM).
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
May 30 2014 03:45 GMT
#1198
On May 30 2014 12:42 TheYango wrote:
Remember that Riot has also admitted in the past that matchmaking is actually supposed to partially account for blue side imbalance. So unless this changed or is disabled in OFA, the effect is actually even more dramatic because Riot is already trying to correct for it.

It probably has to do with a number of things. Vision angle could be one of them, but it's definitely not the only one.

I know if you start a game and don't interfere most times blue takes an inhibitor first just from the natural wave movements.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 30 2014 03:51 GMT
#1199
this new one for all kinda sucks, haven't played a single game that was interesting or fun
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Gahlo
Profile Joined February 2010
United States35174 Posts
May 30 2014 03:58 GMT
#1200
On May 30 2014 12:42 TheYango wrote:
Remember that Riot has also admitted in the past that matchmaking is actually supposed to partially account for blue side imbalance. So unless this changed or is disabled in OFA, the effect is actually even more dramatic because Riot is already trying to correct for it.

It probably has to do with a number of things. Vision angle could be one of them, but it's definitely not the only one.

EDIT: One thing of note is that viewing angle as a source of imbalance does not only exist on Summoner's Rift. If you wanted to look at the effect of viewing angle in isolation, we coincidentally have a game mode that is played on an otherwise symmetrical map, but is subject to viewing angle-based imbalance (ARAM).

Every single MMR checker estimates a roughly 30 mmr gap between teams. This is less than a 2 win gap and in no way is enough to make up for 5-6%.
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