On May 24 2014 08:29 krndandaman wrote:
damn. shiphtur was my sub lol.
dyrus and bjergsen failed me hard today
damn. shiphtur was my sub lol.
dyrus and bjergsen failed me hard today
Who was your flex? Starting Bjergsen seems like a solid choice.
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onlywonderboy
United States23745 Posts
On May 24 2014 08:29 krndandaman wrote: damn. shiphtur was my sub lol. dyrus and bjergsen failed me hard today Who was your flex? Starting Bjergsen seems like a solid choice. | ||
krndandaman
Mozambique16569 Posts
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onlywonderboy
United States23745 Posts
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krndandaman
Mozambique16569 Posts
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onlywonderboy
United States23745 Posts
On May 24 2014 08:56 krndandaman wrote: Show nested quote + On May 24 2014 08:44 onlywonderboy wrote: I guess I respect that drafting strategy but I think there's too much value in having a Mid or ADC in the flex role. Since scoring is the same across roles it doesn't really help as much to starve your opponents out of Jungle picks when you could just be outscoring them with another ADC or Mid, especially considering most people are only going for one Jungler. Yeah I took that into consideration so I picked a 2nd adc as soon as I could. There are so many quality adcs/mids across NA/EU so I wasn't too worried about it. junglers: meteos dexter amazing diamond ... after meteos/dexter it gets considerably harder even picking 1 solid jungler. as for adc's/mids I still ended up with candypanda/vasilli/bjergsen/shiphtur so I can always sub them in for flex if my double junglers aren't working up to par. With this strategy I had a much easier time picking a consistent team whereas my opponents had a much harder time trying to build a consistent core with junglers not named meteos/dexter. The worst thing about it for them is if their jungler starts underperforming, they can't sub him out. No love for Sven? I'm pretty happy with my 71 points from him lol. | ||
imthemaster
United States115 Posts
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krndandaman
Mozambique16569 Posts
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Dandel Ion
Austria17960 Posts
also for jungler/support individual skill doesn't really matter for fantasy league, way more important to pick those on good teams getting assists from teamfights is basically how they're gonna make most of their points | ||
meowmasta85
721 Posts
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oo_Wonderful_oo
The land of freedom23126 Posts
On May 24 2014 09:06 onlywonderboy wrote: Show nested quote + On May 24 2014 08:56 krndandaman wrote: On May 24 2014 08:44 onlywonderboy wrote: I guess I respect that drafting strategy but I think there's too much value in having a Mid or ADC in the flex role. Since scoring is the same across roles it doesn't really help as much to starve your opponents out of Jungle picks when you could just be outscoring them with another ADC or Mid, especially considering most people are only going for one Jungler. Yeah I took that into consideration so I picked a 2nd adc as soon as I could. There are so many quality adcs/mids across NA/EU so I wasn't too worried about it. junglers: meteos dexter amazing diamond ... after meteos/dexter it gets considerably harder even picking 1 solid jungler. as for adc's/mids I still ended up with candypanda/vasilli/bjergsen/shiphtur so I can always sub them in for flex if my double junglers aren't working up to par. With this strategy I had a much easier time picking a consistent team whereas my opponents had a much harder time trying to build a consistent core with junglers not named meteos/dexter. The worst thing about it for them is if their jungler starts underperforming, they can't sub him out. No love for Sven? I'm pretty happy with my 71 points from him lol. Shook got 83,67, still getting bashed hardcore, even if he's way better than Svenskeren :> Having 469.33 against AlterKot's 409,76. Feeling pretty safe tbh, CLG and Aphromoo are putting basically same numbers in wins and losses, Doublelift died a bit too much last game, so he got 1,5x less than in win against Curse but Kot got dexter who got same ratios as Liftlift and ackerman will basically have to get penta tomorrow to move me. So, i expect at least ~100 more points even if CLG getting rolled against C9, if CLG suddenly wins, then can get something like 140-150 i guess. Btw, we graved Alaric too early, even if Shiphtur got penta for Fusilero. XWX is carrying him hard this week it seems and he still has 89.35 points store difference. Capped seems graved against Dandel Ion if Bjergsen and Cop don't go ham while Vasilii will struggle against coL and Curse, killerdog seems to be a favourite against Julio even if he's losing 33,48 points right now. | ||
krndandaman
Mozambique16569 Posts
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KissBlade
United States5718 Posts
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Cixah
United States11285 Posts
The Cool Kids league I caught and passed Soniv. Meteos and XWX put the team on their back, and Fucking Kiwikid worth more than his ADC at the moment (30 points in 1 game vs 20 from QTPie). I'm pretty sure I've got soniv beat here unless all of the teams some how feed Hai without Metoes getting his hand in atleast HALF of the kills. Not TOO worried about Cop passing Woolite, his play seemed really poor today. + Show Spoiler [TLLOLOTGD League] + Dyrus and TSM fucking screwed the Pooch this week. This "Denial of Farm" meta were getting is more toxic and cancerous than anything this forum could have ever produced in recent years. Not to mention the Shiphtur "penta" pretty much mathematically putting me out of the running for this game. My big hope is that some how Seraph and Meteos some how get way too massive for their enemy teams to deal with, but the way Shiphtur and Dig looked it could be pretty rough. QTpie did well, but once again worth less than his support. | ||
MooMooMugi
United States10531 Posts
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Redox
Germany24794 Posts
Really the only problem I have is the abundance of C9 players I have. These guys just dont get enough points because they win too quickly and get too few kills because they focus objectives. Which highlights one of the problems with the scoring system. | ||
Don_Julio
2220 Posts
On May 24 2014 19:29 Redox wrote: All my leagues going extremely well with Dig players, Kerp, Shook etc. Really the only problem I have is the abundance of C9 players I have. These guys just dont get enough points because they win too quickly and get too few kills because they focus objectives. Which highlights one of the problems with the scoring system. Just remember why you picked the C9 guys in the first place. You didn't pick them because they have the occasional 60 point game like Shiptur or Kerp. You picked because of their extremely high floor. They will score a good amount of points on a weekly basis while Dig and Millenium are bound to produce stinkers once in a while. | ||
killerdog
Denmark6522 Posts
On May 24 2014 19:52 Don_Julio wrote: Show nested quote + On May 24 2014 19:29 Redox wrote: All my leagues going extremely well with Dig players, Kerp, Shook etc. Really the only problem I have is the abundance of C9 players I have. These guys just dont get enough points because they win too quickly and get too few kills because they focus objectives. Which highlights one of the problems with the scoring system. Just remember why you picked the C9 guys in the first place. You didn't pick them because they have the occasional 60 point game like Shiptur or Kerp. You picked because of their extremely high floor. They will score a good amount of points on a weekly basis while Dig and Millenium are bound to produce stinkers once in a while. The problem with that kind of logic is with the scoring system, your player carrying super scrappy one sided stomps give a TON more points then clean 20 minute finishes, or long positional games. You can afford to have two players on your team not really show up, if the third one goes big. Shiptur having a stompy win, and a scrappy loss will give a lot more points then hai having two calm, easy 25 minute wins. I feel like a lot of matchups in the coming weeks are going to be decided purely by who's player has one/two really good (or really bad) games, rather then overall picks, as noone managed to pick an entirely "reliable" team. Also is anyone else noticing this trend of support's getting just as many (or more) points then their adc's from longer games? (where the adc wasn't the one carrying at least.) Assists are scored so generously, and the tendency of supports to engage/have huge aoe cc means they get a shitton of assists if the game moves past laning. (For every assist the support gets, the adc needs 150 cs >.>) | ||
oo_Wonderful_oo
The land of freedom23126 Posts
On May 24 2014 20:53 killerdog wrote: Show nested quote + On May 24 2014 19:52 Don_Julio wrote: On May 24 2014 19:29 Redox wrote: All my leagues going extremely well with Dig players, Kerp, Shook etc. Really the only problem I have is the abundance of C9 players I have. These guys just dont get enough points because they win too quickly and get too few kills because they focus objectives. Which highlights one of the problems with the scoring system. Just remember why you picked the C9 guys in the first place. You didn't pick them because they have the occasional 60 point game like Shiptur or Kerp. You picked because of their extremely high floor. They will score a good amount of points on a weekly basis while Dig and Millenium are bound to produce stinkers once in a while. The problem with that kind of logic is with the scoring system, your player carrying super scrappy one sided stomps give a TON more points then clean 20 minute finishes, or long positional games. You can afford to have two players on your team not really show up, if the third one goes big. Shiptur having a stompy win, and a scrappy loss will give a lot more points then hai having two calm, easy 25 minute wins. I feel like a lot of matchups in the coming weeks are going to be decided purely by who's player has one/two really good (or really bad) games, rather then overall picks, as noone managed to pick an entirely "reliable" team. Also is anyone else noticing this trend of support's getting just as many (or more) points then their adc's from longer games? (where the adc wasn't the one carrying at least.) Assists are scored so generously, and the tendency of supports to engage/have huge aoe cc means they get a shitton of assists if the game moves past laning. (For every assist the support gets, the adc needs 150 cs >.>) Support usually gets more than ad in long games btw, if ofc ad doesn't get every pie. Well, 4 games weeks are ok for guys like Shiphtur who can have this breakout performance at least once in a week. 2 games weeks are better for guys from C9 and other stable teams, just because you can be sure that they will deliver estimated numbers. | ||
EquilasH
Denmark2142 Posts
On May 23 2014 11:47 Gahlo wrote: So, the league Equilash was Commish for started the draft by itself. Yea, I'm sorry for that one, I think I'm just going to ignore that League, cuz it's gonna be all random anyway.. | ||
Alaric
France45622 Posts
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