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[Patch 4.5] Rune Rework General Discussion - Page 9

Forum Index > LoL General
Post a Reply
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New Article: Interview with Chobra (OGN)
AsnSensation
Profile Joined April 2011
Germany24009 Posts
April 03 2014 11:32 GMT
#161
omg the rumble login screen is aaaaaawesome
chalice
Profile Joined September 2010
United States1945 Posts
April 03 2014 11:32 GMT
#162
if i'm runing for survivability in bot lane i'm going to try hp seals and armor quints. i think you get almost 4 extra armor at a cost of only 3 hp compared to armor seals/hp quints in 4.4 since armor quints didn't get nerfed along with the seals.
Disengaged
Profile Joined July 2010
United States6994 Posts
April 03 2014 11:48 GMT
#163
Huh, they changed and improved Malphites portrait.

Looks fucking awesome.
mtelal
Profile Joined April 2014
United States2 Posts
April 03 2014 11:55 GMT
#164
Does this mean heal will be op on mundo?
Happy Frog
Profile Joined May 2010
Australia490 Posts
Last Edited: 2014-04-03 11:57:22
April 03 2014 11:56 GMT
#165
I'd like to discuss offensive quint choices on ADC's post patch, as I think the nerf to lifesteal quints is enough to force a change.

Current gold efficiency per quint for the main 3 choices is:

LS: 80~
AD: 79~
AS:110~

Post patch it will be:

LS: 66~
AD: 79~
AS: 150~

So AS will be almost twice the value of AD, and triple the value of lifesteal.

I think almost all right click ADC's should be taking AS quints post patch due to their absurd efficiency. For someone like Caitlyn or Jinx it also has the added bonus of easier weaving of harass and last hitting in lane, and (albeit small) synergy with Dblade.

They may be so good they're worth taking on spell focused champs too but I'll need to look at numbers more carefully when I'm not so tired
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 03 2014 12:10 GMT
#166
UOTE]On April 03 2014 16:21 Alaric wrote:
On April 03 2014 10:24 Ryuu314 wrote:
Show nested quote +
On April 03 2014 09:39 Sufficiency wrote:
I analyzed 200k URF games from the last two days. It seems that with URF, blue side wins 54.1% of the time. This is slightly smaller than the usual 55% blue side win rate on ranked games. However, on URF:

1. While there are bans, the picks are blind, so there isn't really any issue with pick order.
2. Jungler is basically non-existent.
3. Dragon/baron fights are fairly minimal.

So, I think whatever is causing the blue side imbalance, it is more likely to be a combination of the following:

A. Viewing angle. Perhaps when you are on the bottom, hitting skillshots is easier.
B. Riot messed up their match making algorithm.

IIRC, someone on reddit also analyzed this a while back, except they also looked at aram games and noticed a similar winrate discrepancy (blue side favored significantly).

I'm inclined to think it's something to do with Riot's matchmaking algorithm. Riot said a long time ago that blue side is supposed to have higher combined MMR in order to counterbalance the supposed map advantage of purple side. I think what is happening is that the map imbalance doesn't really play a huge role in games, while the mmr differential is skewing games.

I really don't buy the whole viewing angle thing. Personally, I don't find myself missing any more skillshots from purple side than blue side.

Purple has the highest Elo, not blue side.[/QUOTE]

Yeah, I have heard many times from various sources that purple side has higher MMR. But even so, I feel win rate difference is huge.

I mean, the strongest picks in the game right now have 55% win rate; in the absolute sense, this is no different from the effect of playing on blue side.
https://twitter.com/SufficientStats
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2014-04-03 12:16:23
April 03 2014 12:11 GMT
#167
On April 03 2014 20:56 Happy Frog wrote:
I'd like to discuss offensive quint choices on ADC's post patch, as I think the nerf to lifesteal quints is enough to force a change.

Current gold efficiency per quint for the main 3 choices is:

LS: 80~
AD: 79~
AS:110~

Post patch it will be:

LS: 66~
AD: 79~
AS: 150~

So AS will be almost twice the value of AD, and triple the value of lifesteal.

I think almost all right click ADC's should be taking AS quints post patch due to their absurd efficiency. For someone like Caitlyn or Jinx it also has the added bonus of easier weaving of harass and last hitting in lane, and (albeit small) synergy with Dblade.

They may be so good they're worth taking on spell focused champs too but I'll need to look at numbers more carefully when I'm not so tired

I wonder if hp regen quints would fill the void that lifesteal leaves for helping recover from lost trades in the laning phase. If you auto every minion in a wave twice for ~60 damage, with 3 lifesteal quints, you're healing 6 * 120 * 0.045 = 32.4 health per 30s. 3 flat health regen quints will give you 3 * 2.7 * 6 = 48.6 health per 30s, so an extra 16.2 health per wave (~50% more) then lifesteal quints would (typically) give, + without the risk of losing that when you're forced off the wave.

ofc you lose the lategame benefit, but I've always seen lifesteal quints as more of a laning safety net then a lategame investment.
Gahlo
Profile Joined February 2010
United States35160 Posts
April 03 2014 12:26 GMT
#168
Going to save so much IP by getting hybrid pen quints during sale.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
April 03 2014 12:35 GMT
#169
Aaand this is where my Gragas freelo train ends.
Maybe now i'l have to accept Gragas Jungle is a thing...

..yeah right.
Survival is winning, everything else is bullshit.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
April 03 2014 12:35 GMT
#170
On April 03 2014 21:11 killerdog wrote:
Show nested quote +
On April 03 2014 20:56 Happy Frog wrote:
I'd like to discuss offensive quint choices on ADC's post patch, as I think the nerf to lifesteal quints is enough to force a change.

Current gold efficiency per quint for the main 3 choices is:

LS: 80~
AD: 79~
AS:110~

Post patch it will be:

LS: 66~
AD: 79~
AS: 150~

So AS will be almost twice the value of AD, and triple the value of lifesteal.

I think almost all right click ADC's should be taking AS quints post patch due to their absurd efficiency. For someone like Caitlyn or Jinx it also has the added bonus of easier weaving of harass and last hitting in lane, and (albeit small) synergy with Dblade.

They may be so good they're worth taking on spell focused champs too but I'll need to look at numbers more carefully when I'm not so tired

I wonder if hp regen quints would fill the void that lifesteal leaves for helping recover from lost trades in the laning phase. If you auto every minion in a wave twice for ~60 damage, with 3 lifesteal quints, you're healing 6 * 120 * 0.045 = 32.4 health per 30s. 3 flat health regen quints will give you 3 * 2.7 * 6 = 48.6 health per 30s, so an extra 16.2 health per wave (~50% more) then lifesteal quints would (typically) give, + without the risk of losing that when you're forced off the wave.

ofc you lose the lategame benefit, but I've always seen lifesteal quints as more of a laning safety net then a lategame investment.

By lategame you are on your BotRK or BT anyway, so it's just a difference in how much you get.
Probably mostly depends on how you are going to build and whether you need extra LS lategame. Most of the time you're either out of the fight or bursted down, and you use LS to heal up after a fight where you didn't die, so really lategame you might be OK just on your item presumably.
HOLY CHECK!
Alaric
Profile Joined November 2009
France45622 Posts
April 03 2014 12:55 GMT
#171
I was referring to this part of your post (possibly a typo):
Riot said a long time ago that blue side is supposed to have higher combined MMR in order to counterbalance the supposed map advantage of purple side.
Cant take LMS hipsters serious.
The_Unseen
Profile Joined March 2011
France1923 Posts
April 03 2014 13:21 GMT
#172
On April 03 2014 08:36 canikizu wrote:
Wasn't at some point in the PBE, they said that the monsterkill charges will start to be stored in from Machete or Razor? If that still goes through, generally you only need to kill like 10, 15 monsters to transform Wriggle to Feral.


Can confirm, when I bought Feral Flare it already had 13 charges or something
I got five reasons for you to shut up
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
April 03 2014 13:22 GMT
#173
Welp just tried out Gragas a couple of games.

Butchered is the best word to describe it. His W is one of the worst skills I've ever seen. Highly telegraphed, doesn't work well with his e (knocks them away or, you know, they kind of know the body slam is coming when you start drinking and walking slowly at them) and the damage reduction might as well not exist since it only lasts 3 seconds.

E's damage is depressing compared to what it used to be, too, and the massively increased cooldown and nerfed refresh makes hitting it basically a pantheon W style all in. The difference between 16 and 13 ain't much.

His damage in general is just so bad now. He can't trade with mids, he can't threaten to all in them effectively, and he can't tank their harass with his W being nerfed into shit. His passive is pretty much a wash, despite playing hundreds of gragas games I couldn't tell the difference (I get why they did, the old version would've been effectively buffed by his new W being castable every 7 seconds and they didn't want new tanky bruiser gragas to have good sustain). His laning top is as bad as its ever been, if not worse since you can't possibly use E and W to trade with people who actually do damage with their skills and autoattacks like you used to and your fall back of farming and harassing with Q is much worse.

rip fat man
Remember Violet.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 03 2014 13:34 GMT
#174
Pretty sure with the kind of kit he has, he is morr suitable to play as a top laner or jungler.
https://twitter.com/SufficientStats
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
April 03 2014 13:37 GMT
#175
On April 03 2014 22:22 TwoToneTerran wrote:
Welp just tried out Gragas a couple of games.

Butchered is the best word to describe it. His W is one of the worst skills I've ever seen. Highly telegraphed, doesn't work well with his e (knocks them away or, you know, they kind of know the body slam is coming when you start drinking and walking slowly at them) and the damage reduction might as well not exist since it only lasts 3 seconds.

E's damage is depressing compared to what it used to be, too, and the massively increased cooldown and nerfed refresh makes hitting it basically a pantheon W style all in. The difference between 16 and 13 ain't much.

His damage in general is just so bad now. He can't trade with mids, he can't threaten to all in them effectively, and he can't tank their harass with his W being nerfed into shit. His passive is pretty much a wash, despite playing hundreds of gragas games I couldn't tell the difference (I get why they did, the old version would've been effectively buffed by his new W being castable every 7 seconds and they didn't want new tanky bruiser gragas to have good sustain). His laning top is as bad as its ever been, if not worse since you can't possibly use E and W to trade with people who actually do damage with their skills and autoattacks like you used to and your fall back of farming and harassing with Q is much worse.

rip fat man


Pour one out for your homies.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Alaric
Profile Joined November 2009
France45622 Posts
April 03 2014 13:37 GMT
#176
Damage reduction is now applied instantly rather than after completing the channel.

This change still lets you reactively use it when the enemy's going on you, regardless of possible interruption by cc. Sure, it's not Kha'Zix's evolved R or Garen's W, but it's not bad against champions with high-ish cooldowns like Lux, LeBlanc, etc.

Can't you cast Q right behind them then E in and use the cc to lock them on the barrel while it charges its damage? The base is high (100 damage and 0.75 AP after 1s at level 1, up to 120+0.9 AP) so it should hurt quite a bit at least early on, before moving from AP to tanky makes your damage drop compared to pre-nerf anyway.
Cant take LMS hipsters serious.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
Last Edited: 2014-04-03 13:49:25
April 03 2014 13:44 GMT
#177
On April 03 2014 22:34 Sufficiency wrote:
Pretty sure with the kind of kit he has, he is morr suitable to play as a top laner or jungler.


I didn't try jungle but I would love to see someone try to lane Gragas against Renekton or Shyvanna. I used to run him AP top when we'd get Zeds or Yasuo's mid and the matchups are nightmares(especially Renekton) unless you really outplayed them. You'd get really punished if you ever tried to last hit with your auto unless you had used Q to get them low.

His new Q harass is garbage and he can't possibly trade in a melee fight. His melee trading is much worse now despite him being a "tanky" bruiser because his W is so much worse and his E doesn't scale with ad and is way weaker until you get like 1000AP(Not a joke. 0.7 AD Scaling with his old W was over 100 damage and the gave him .1 Ap scaling to replace his AD scaling. Even with recent 0.3 at level 1 change that's still 300 ap needed to make up for the difference at level 1 E), and the damage is really all that matters in those top lane trades since everyone's so good at pushing and getting back to lane.

He might be better on the competitive scene if he's better at being a tank just for the new CC he has since he can still throw shitty barrels at waves in the 1v3 situation, but I just don't think he can be a tank in competitive play as he's not that naturally tough and his W doesn't really affect his tankiness anymore.

This is obviously a bit of theorycraft but Gragman was my most played champ so I'd like to think I'm speaking from a place of knowledge here.

On April 03 2014 22:37 Alaric wrote:
Show nested quote +
Damage reduction is now applied instantly rather than after completing the channel.

This change still lets you reactively use it when the enemy's going on you, regardless of possible interruption by cc. Sure, it's not Kha'Zix's evolved R or Garen's W, but it's not bad against champions with high-ish cooldowns like Lux, LeBlanc, etc.

Can't you cast Q right behind them then E in and use the cc to lock them on the barrel while it charges its damage? The base is high (100 damage and 0.75 AP after 1s at level 1, up to 120+0.9 AP) so it should hurt quite a bit at least early on, before moving from AP to tanky makes your damage drop compared to pre-nerf anyway.


Casting Q behind people is a lot harder since they've dropped it like 200 range going back to his previous nerfs. Certainly not happening in mid and, while a lot more viable because they're usually melee, in top lane people are fast/have dashes so you can't let it sit there or risk losing the damage while the likes of renekton or shyvanna don't lose any mana in the exchange to get to safety.

If you land Q dead center you might be able to pull the maneuver off, but if you're a bit off the knockback will put them out of the Barrel AoE. This plan is really difficult to execute, really finnicky, and if you mess it up you've done no damage, spent mana, and are stuck overextended with no spells up for awhile since E's a lot worse in the cooldown department.
Remember Violet.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 03 2014 13:51 GMT
#178
On April 03 2014 22:44 TwoToneTerran wrote:
Show nested quote +
On April 03 2014 22:34 Sufficiency wrote:
Pretty sure with the kind of kit he has, he is morr suitable to play as a top laner or jungler.


I didn't try jungle but I would love to see someone try to lane Gragas against Renekton or Shyvanna. I used to run him AP top when we'd get Zeds or Yasuo's mid and the matchups are nightmares(especially Renekton) unless you really outplayed them. You'd get really punished if you ever tried to last hit with your auto unless you had used Q to get them low.

His new Q harass is garbage and he can't possibly trade in a melee fight. His melee trading is much worse now despite him being a "tanky" bruiser because his W is so much worse and his E doesn't scale with ad and is way weaker until you get like 1000AP(Not a joke. 0.7 AD Scaling with his old W was over 100 damage and the gave him .1 Ap scaling to replace his AD scaling. Even with recent 0.3 at level 1 change that's still 300 ap needed to make up for the difference at level 1 E), and the damage is really all that matters in those top lane trades since everyone's so good at pushing and getting back to lane.

He might be better on the competitive scene if he's better at being a tank just for the new CC he has since he can still throw shitty barrels at waves in the 1v3 situation, but I just don't think he can be a tank in competitive play as he's not that naturally tough and his W doesn't really affect his tankiness anymore.

This is obviously a bit of theorycraft but Gragman was my most played champ so I'd like to think I'm speaking from a place of knowledge here.

Show nested quote +
On April 03 2014 22:37 Alaric wrote:
Damage reduction is now applied instantly rather than after completing the channel.

This change still lets you reactively use it when the enemy's going on you, regardless of possible interruption by cc. Sure, it's not Kha'Zix's evolved R or Garen's W, but it's not bad against champions with high-ish cooldowns like Lux, LeBlanc, etc.

Can't you cast Q right behind them then E in and use the cc to lock them on the barrel while it charges its damage? The base is high (100 damage and 0.75 AP after 1s at level 1, up to 120+0.9 AP) so it should hurt quite a bit at least early on, before moving from AP to tanky makes your damage drop compared to pre-nerf anyway.


Casting Q behind people is a lot harder since they've dropped it like 200 range going back to his previous nerfs. Certainly not happening in mid and, while a lot more viable because they're usually melee, in top lane people are fast/have dashes so you can't let it sit there or risk losing the damage while the likes of renekton or shyvanna don't lose any mana in the exchange to get to safety.

If you land Q dead center you might be able to pull the maneuver off, but if you're a bit off the knockback will put them out of the Barrel AoE. This plan is really difficult to execute, really finnicky, and if you mess it up you've done no damage, spent mana, and are stuck overextended with no spells up for awhile since E's a lot worse in the cooldown department.



I see. You are most likely correct. Thanks for your input.
https://twitter.com/SufficientStats
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
April 03 2014 13:57 GMT
#179
What's the mana situation, especially if you're not getting blues?
HOLY CHECK!
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
April 03 2014 13:57 GMT
#180
If this is true, I'm feeling far more upset about this than I was about Olaf. I can't tell whether it's because Gragas is (was?) a more interesting champion or because I just thought Olaf was (is?) bullshit.

Maybe both.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
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