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[Patch 3.13] Heimer Rework General Discussion - Page 118

Forum Index > LoL General
Post a Reply
Prev 1 116 117 118 119 120 210 Next
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2013-11-08 20:29:41
November 08 2013 20:28 GMT
#2341
On November 09 2013 05:27 AsnSensation wrote:
Does anyone have a link to the trailer of the new Blizzard Moba game.

It's in OT as well

On November 09 2013 05:27 thenexusp wrote:
Show nested quote +
On November 09 2013 05:21 UniversalSnip wrote:
having a hard time believing sivir's Q is going to straight up lose 200 damage on a double hit

It probably includes "now scales with total AD instead of bonus AD"



Also does anyone ever buy avarice blade first on items that include it? The gold gen seems too little, raw crit chance isn't great by itself, and the other items are always better (brutalizer is amazing by itself, zeal is great for early movespeed, and only bruisers get atma's (if anyone gets it at all anymore) and they like armor more than crit chance)

Sometimes, if I know I'm just going to be farming and not fighting and I'm on a champ that isn't going to go back that often. Which basically is if I'm playing Yi, have a Flask, and am in a farm lane but not too far behind.

Niche, but not inconceivable.
It's your boy Guzma!
Ryuu314
Profile Joined October 2009
United States12679 Posts
November 08 2013 20:29 GMT
#2342
I think its an overreaction. I mean, sivir went from virtually unplayed to almost every game. People are probably not used to playing against sivir atm
FinestHour
Profile Joined August 2010
United States18466 Posts
November 08 2013 20:39 GMT
#2343
popstar ahri recall song sounds like michael jackson its totally out of place
thug life.                                                       MVP/ex-
Dusty
Profile Blog Joined December 2010
United States3359 Posts
November 08 2013 20:40 GMT
#2344
On November 09 2013 05:29 Ryuu314 wrote:
I think its an overreaction. I mean, sivir went from virtually unplayed to almost every game. People are probably not used to playing against sivir atm


err, she just does way too much damage and her ult is completely retarded, a 10 second 900 range shuerliyas? nah just not used to playing against it

not to mention that the spellshield lasts for three seconds which is complete bullshit
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-11-08 20:44:26
November 08 2013 20:43 GMT
#2345
Sivir nerfs: The way it's written on RoG it's absolutely an overreaction but given it has 10 base damage at level 1 I'm willing to bet that they changed the ratio to be total AD instead of bonus AD.

Also: The diffs on RoG have "0.5*AD" in the "old" column but her Q has a 110% bonus AD ratio on live, which makes me think they don't actually have correct ratios on the ability.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2013-11-08 20:51:29
November 08 2013 20:50 GMT
#2346
On November 09 2013 05:29 Ryuu314 wrote:
I think its an overreaction. I mean, sivir went from virtually unplayed to almost every game. People are probably not used to playing against sivir atm


The funny part is all the changes to her in her remake were nerfs in the first place.

Lololol.

People just not used to playing against her anymore.
Alaric
Profile Joined November 2009
France45622 Posts
November 08 2013 20:58 GMT
#2347
On November 09 2013 05:40 Dusty wrote:
Show nested quote +
On November 09 2013 05:29 Ryuu314 wrote:
I think its an overreaction. I mean, sivir went from virtually unplayed to almost every game. People are probably not used to playing against sivir atm


err, she just does way too much damage and her ult is completely retarded, a 10 second 900 range shuerliyas? nah just not used to playing against it

not to mention that the spellshield lasts for three seconds which is complete bullshit

How did you play in s2 when Shurelya was in every team?
How do you deal with captain's boots Malph doing an ult-initiation on your team?
Really, Sivir's ult is 60% MS buff decreasing to 20% over 4s, so it's around Shurelya-level, then stays at 20% for 6 more seconds, which ensures you get away or helps you chase.

However, AoE slows and stuff still fuck it over (try ulting when Wither'd or while running over the Dissonance AoE for kicks 'n' giggles) and it's more or less all her ult. The active doesn't give anything else. If the enemy team can disengage, or is stronger than you, or has strong counter-initiation, or you want to dive them entranched under a tower, it won't do anything.

You have to account for it when you want to dive her team, or when you're playing Dora away from your teammates. Sure. But that's nothing new, it just happens more often than in earlier s3 now.
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 08 2013 21:17 GMT
#2348
[image loading]

5x vs 5y mode for those of you who like that sort of thing :3
It's your boy Guzma!
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
November 08 2013 21:37 GMT
#2349
Yeah, I really don't get why Sivir is getting nerfed. She has pretty poor single target damage, and her blades shouldn't bounce to the back line. I really don't find her to just be beating the other ADs to warrant a nerf.
CUTE MAKES RIGHT
Ryuu314
Profile Joined October 2009
United States12679 Posts
November 08 2013 21:42 GMT
#2350
On November 09 2013 05:40 Dusty wrote:
Show nested quote +
On November 09 2013 05:29 Ryuu314 wrote:
I think its an overreaction. I mean, sivir went from virtually unplayed to almost every game. People are probably not used to playing against sivir atm


err, she just does way too much damage and her ult is completely retarded, a 10 second 900 range shuerliyas? nah just not used to playing against it

not to mention that the spellshield lasts for three seconds which is complete bullshit

I don't think she's as strong as you seem to think she is but even if she is indeed that strong, losing 80%+ damage on her Q is most certainly an overreaction. Sure it's compensated by having less diminishing damage per target but 60 base to 10 base damage with no corresponding change in AD ratio is absurd.
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2013-11-08 21:44:37
November 08 2013 21:44 GMT
#2351
On November 09 2013 06:17 Requizen wrote:
[image loading]

5x vs 5y mode for those of you who like that sort of thing :3

dat 5zigg in the background lol.
They look happy.
Happy mode is happy.
beefhamburger
Profile Joined December 2007
United States3962 Posts
November 08 2013 22:18 GMT
#2352
On November 09 2013 05:58 Alaric wrote:
Show nested quote +
On November 09 2013 05:40 Dusty wrote:
On November 09 2013 05:29 Ryuu314 wrote:
I think its an overreaction. I mean, sivir went from virtually unplayed to almost every game. People are probably not used to playing against sivir atm


err, she just does way too much damage and her ult is completely retarded, a 10 second 900 range shuerliyas? nah just not used to playing against it

not to mention that the spellshield lasts for three seconds which is complete bullshit

How did you play in s2 when Shurelya was in every team?
How do you deal with captain's boots Malph doing an ult-initiation on your team?
Really, Sivir's ult is 60% MS buff decreasing to 20% over 4s, so it's around Shurelya-level, then stays at 20% for 6 more seconds, which ensures you get away or helps you chase.

However, AoE slows and stuff still fuck it over (try ulting when Wither'd or while running over the Dissonance AoE for kicks 'n' giggles) and it's more or less all her ult. The active doesn't give anything else. If the enemy team can disengage, or is stronger than you, or has strong counter-initiation, or you want to dive them entranched under a tower, it won't do anything.

You have to account for it when you want to dive her team, or when you're playing Dora away from your teammates. Sure. But that's nothing new, it just happens more often than in earlier s3 now.

Her ult is leagues above Shurelyas and captain boots. It let's you travel effectively 3-5x further than when Shurelyas is active and the easiest way to play against captain boots malphite is to play ranked (when's the last time you really saw captain boots beig bought in a semi-non-troll game? Imagine if every member of the team had a Shurelyas in S2 and that's Sivir's ult. It is way different than a team having 1-2 every game like before. Sure AOE slows/stuns can stop a sivir team, but realistically, there are very few champs that off that air slow potential that are commonly picked (don't know why you mentioned wither). Dissonance is pretty easy to avoid outside of the jungle. I can only think of Ashe, Zyra, Varus and Rumble as the common picks with AOE slows/stuns and less commonly Syndra, Veigar, Trundle, and Anivia (I'm sure there's more). Is Sivir overpowered? I can't say but her ult isn't nearly as easy to escape/avoid as you make it sound.
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
November 08 2013 22:19 GMT
#2353
The picture of Ziggs planning a 5Up assault on a sad Garen is the best thing I've seen all week.

Also, interesting that they decided Teemo was too frustrating to allow in this game mode.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 08 2013 22:33 GMT
#2354
The first mode we’re introducing is One For All, which consists of two teams of five players all using the same champion. The One For All matchmaking queue will be featured on Summoner’s Rift


Oh goodness this will be fun. 5 TF games suddenly 5 man ult to mid lane bwahahaha
It's your boy Guzma!
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 08 2013 22:48 GMT
#2355
On November 09 2013 07:33 Requizen wrote:
Show nested quote +
The first mode we’re introducing is One For All, which consists of two teams of five players all using the same champion. The One For All matchmaking queue will be featured on Summoner’s Rift


Oh goodness this will be fun. 5 TF games suddenly 5 man ult to mid lane bwahahaha

5 shens the ultimate counter.
liftlift > tsm
UnKooL
Profile Joined August 2010
Korea (South)1667 Posts
November 08 2013 22:49 GMT
#2356
On November 09 2013 07:33 Requizen wrote:
Show nested quote +
The first mode we’re introducing is One For All, which consists of two teams of five players all using the same champion. The One For All matchmaking queue will be featured on Summoner’s Rift


Oh goodness this will be fun. 5 TF games suddenly 5 man ult to mid lane bwahahaha

what about 5 popstar ahris doing recall animation at the same time like a girl group lol
LoL: UnKooL and SoloQFiendUnKooL, SC2: UnKooL
UnKooL
Profile Joined August 2010
Korea (South)1667 Posts
November 08 2013 22:50 GMT
#2357
On November 09 2013 07:48 wei2coolman wrote:
Show nested quote +
On November 09 2013 07:33 Requizen wrote:
The first mode we’re introducing is One For All, which consists of two teams of five players all using the same champion. The One For All matchmaking queue will be featured on Summoner’s Rift


Oh goodness this will be fun. 5 TF games suddenly 5 man ult to mid lane bwahahaha

5 shens the ultimate counter.

do those shields stack?
LoL: UnKooL and SoloQFiendUnKooL, SC2: UnKooL
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 08 2013 22:58 GMT
#2358
On November 09 2013 07:50 UnKooL wrote:
Show nested quote +
On November 09 2013 07:48 wei2coolman wrote:
On November 09 2013 07:33 Requizen wrote:
The first mode we’re introducing is One For All, which consists of two teams of five players all using the same champion. The One For All matchmaking queue will be featured on Summoner’s Rift


Oh goodness this will be fun. 5 TF games suddenly 5 man ult to mid lane bwahahaha

5 shens the ultimate counter.

do those shields stack?

I don't see why not. Should depend on coding though.
liftlift > tsm
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
November 08 2013 23:16 GMT
#2359
On November 09 2013 07:33 Requizen wrote:
Show nested quote +
The first mode we’re introducing is One For All, which consists of two teams of five players all using the same champion. The One For All matchmaking queue will be featured on Summoner’s Rift


Oh goodness this will be fun. 5 TF games suddenly 5 man ult to mid lane bwahahaha


I thought one for all was supposed to be on Howling Abyss T_T
¯\_(ツ)_/¯
Kinie
Profile Joined December 2011
United States3106 Posts
November 08 2013 23:54 GMT
#2360
On November 09 2013 08:16 GeneralStan wrote:
Show nested quote +
On November 09 2013 07:33 Requizen wrote:
The first mode we’re introducing is One For All, which consists of two teams of five players all using the same champion. The One For All matchmaking queue will be featured on Summoner’s Rift


Oh goodness this will be fun. 5 TF games suddenly 5 man ult to mid lane bwahahaha


I thought one for all was supposed to be on Howling Abyss T_T


Riot's argument is that doing the 5X vs 5Y on Summoner's Rift makes game more interesting, as it poses questions like, "how do I jungle on Annie?"

You can still do 5X vs 5Y or 5x vs 5X in custom games, you just won't get as much IP for it as it's a custom game, not a "official game mode" like the others.
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