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[Patch 3.12] (j/k) Jinx General Discussion - Page 322

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 24 2013 17:54 GMT
#6421
We don't even know the costs of trinkets or if they'll play an impact at level 1.
Holy shit TL LoL GD. Let's not assume that the vision change will all but kill level 1s. Do you honestly think Riot hasn't considered that if vision is too strong at level 1, it forces passive play?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
cLutZ
Profile Joined November 2010
United States19574 Posts
October 24 2013 17:55 GMT
#6422
Good. Lvl 1 invades just increase the chances that a good team will lose to a bad team before the game begins. See CLG v. C9
Freeeeeeedom
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-10-24 17:57:22
October 24 2013 17:55 GMT
#6423
On October 25 2013 02:54 NeoIllusions wrote:
We don't even know the costs of trinkets or if they'll play an impact at level 1.
Holy shit TL LoL GD. Let's not assume that the vision change will all but kill level 1s. Do you honestly think Riot hasn't considered that if vision is too strong at level 1, it forces passive play?

trinkets are free according to the riot reddit post and seems like you probably can get them lvl 1. They "upgrade" at level 10.

http://www.reddit.com/r/leagueoflegends/comments/1p4u6i/sight_beyond_sight_an_introduction_to_preseason_4/
Trinkets

Trinkets are a completely new item type coming for preseason. Here's how they work:

A new Trinket Slot has been added to your inventory
The Trinket Slot can only hold trinkets
Trinkets are free and can be swapped out at the shop at any time
Trinkets upgrade at Level 10, gaining either increased power or a lower cooldown

Trinkets are free and have their own dedicated slot, so all team members can contribute to vision control without sacrificing other areas of development.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2013-10-24 17:56:52
October 24 2013 17:55 GMT
#6424
On October 25 2013 02:54 NeoIllusions wrote:
We don't even know the costs of trinkets or if they'll play an impact at level 1.
Holy shit TL LoL GD. Let's not assume that the vision change will all but kill level 1s. Do you honestly think Riot hasn't considered that if vision is too strong at level 1, it forces passive play?


I did say I didn't even know if you could get them lvl 1. They did mention that they are free however. On top of that I even asked in the AMA how trinkets mess with lvl 1's. Until there is info, all we can do is speculate.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
October 24 2013 17:56 GMT
#6425
On October 25 2013 02:54 NeoIllusions wrote:
We don't even know the costs of trinkets or if they'll play an impact at level 1.
Holy shit TL LoL GD. Let's not assume that the vision change will all but kill level 1s. Do you honestly think Riot hasn't considered that if vision is too strong at level 1, it forces passive play?


Can I honestly think they haven't considered that without it being troll? Because I do.
Hey! How you doin'?
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
October 24 2013 17:57 GMT
#6426
Pretty much the only thing we can "understand" from these vision changes right now is the CV has an item. Which we've definitely been interested in.

Other than that, we're REALLY going to have to see how this all plays out.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 24 2013 17:57 GMT
#6427
On October 25 2013 02:42 jcarlsoniv wrote:
Well, it'll certainly be interesting to play with these vision changes.

Lens Trinket seems real op though. I wonder what the range limit will be.


Assuming it's at least Rank 1 Hawkshot range, it'll be a pretty big deal for level 1 shenanigans. You won't want your whole team to take it, but 2-3 would ensure no bad facechecks.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2013-10-24 18:02:44
October 24 2013 17:57 GMT
#6428
Guyz, I just thought of a solution for support's item variety.

We always complain that support don't have items because no good items/don't have gold/have to put vision as priority. So now let's introduce to the game 10 DIFFERENT TYPES OF WARDS. We can solve all the problems:
+ Support still have to ward
+ They can choose a wide variety of wards.
+ Wards are cheap, so they can buy it even they don't have much gold.
Imagine support's 6 slots now fill with 6 types of wards. It's a mind game.

Mind = blown!!
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 24 2013 17:58 GMT
#6429
I kinda want clarification on what they mean by
Sweeper: Reveals and disables nearby invisible units (including Wards) for a short time
. If it's legit cc (which I doubt) it sounds kinda op; if it merely just stops the ward from working for the duration it seems kinda pointless since after you use it you'd probably kill the ward anyways.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
October 24 2013 18:00 GMT
#6430
It sounds like Sweeper Trinkets will invalidate most combat stealth mechanics, Akali in particular.

Totem Trinket sounds nice for checking the river bush to see if asshole camping junglers are still there after 30 seconds.
I am the Town Medic.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 24 2013 18:00 GMT
#6431
On October 25 2013 02:58 Ryuu314 wrote:
I kinda want clarification on what they mean by
Show nested quote +
Sweeper: Reveals and disables nearby invisible units (including Wards) for a short time
. If it's legit cc (which I doubt) it sounds kinda op; if it merely just stops the ward from working for the duration it seems kinda pointless since after you use it you'd probably kill the ward anyways.


Maybe the wording is weird or maybe it's so you could potentially disable > kill a ward without being seen? I could see in some situations where you can approach from a corner out of vision (think tri behind turret bot lane purple side).

That wording does seem weird though, I hope they clarify that.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Seuss
Profile Blog Joined May 2010
United States10536 Posts
October 24 2013 18:01 GMT
#6432
There's been no mention of Oracle's. I'm wondering how it fits into all of this. If it hasn't been changed it might not be quite the mainstay it is now.

Also, I'm wondering about sweeper on Junglers. If the animation doesn't make it obvious you're in a bush, it'd be good for ward checking.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Lounge
Profile Joined November 2011
537 Posts
October 24 2013 18:04 GMT
#6433
On October 25 2013 02:57 Seuss wrote:
Show nested quote +
On October 25 2013 02:42 jcarlsoniv wrote:
Well, it'll certainly be interesting to play with these vision changes.

Lens Trinket seems real op though. I wonder what the range limit will be.


Assuming it's at least Rank 1 Hawkshot range, it'll be a pretty big deal for level 1 shenanigans. You won't want your whole team to take it, but 2-3 would ensure no bad facechecks.


If you really can swap them out at any time I could see picking up like 3 lenses and 2 sweeper. Scout out level 1 and try to sweep their ward placement. Then once you've established your own wards back and swap it for what you need as your role.

Sweeper and lens need pretty big cooldowns to be as bad as totem if stealth wards still only cost 75.
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 24 2013 18:06 GMT
#6434
Lens trinket has a limited range. No numbers released yet but I'm hedging my bets towards no greater than Hawkshot range - probably shorter.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 24 2013 18:06 GMT
#6435
On October 25 2013 02:54 NeoIllusions wrote:
We don't even know the costs of trinkets or if they'll play an impact at level 1.
Holy shit TL LoL GD. Let's not assume that the vision change will all but kill level 1s. Do you honestly think Riot hasn't considered that if vision is too strong at level 1, it forces passive play?


its also possible that they either dont care about level 1 or they actively want to kill it. in a pro level game walking through a bush at level 1 shouldnt decide the whole game because its not interesting and it also hurts their esports product.

jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
Last Edited: 2013-10-24 18:10:15
October 24 2013 18:09 GMT
#6436
On October 25 2013 03:06 Ryuu314 wrote:
Lens trinket has a limited range. No numbers released yet but I'm hedging my bets towards no greater than Hawkshot range - probably shorter.


This still seems very long range to me, especially for something that is free and can be swapped out at any time.

I would assume (probably unfounded assumption, but I think it's safe) that all trinkets will share cooldown, or you can't swap trinkets while they're on cooldown or something like that. Otherwise you could Lens sweep level 1, go back and get one of the other two for no real penalty.

On October 25 2013 03:06 turdburgler wrote:
Show nested quote +
On October 25 2013 02:54 NeoIllusions wrote:
We don't even know the costs of trinkets or if they'll play an impact at level 1.
Holy shit TL LoL GD. Let's not assume that the vision change will all but kill level 1s. Do you honestly think Riot hasn't considered that if vision is too strong at level 1, it forces passive play?


its also possible that they either dont care about level 1 or they actively want to kill it. in a pro level game walking through a bush at level 1 shouldnt decide the whole game because its not interesting and it also hurts their esports product.



Or, ya know, people could not face check bushes as much....

Just cuz garen isn't played at high level doesn mean the bushes are safe!
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-10-24 18:10:33
October 24 2013 18:09 GMT
#6437
On October 25 2013 02:58 Ryuu314 wrote:
I kinda want clarification on what they mean by
Show nested quote +
Sweeper: Reveals and disables nearby invisible units (including Wards) for a short time
. If it's legit cc (which I doubt) it sounds kinda op; if it merely just stops the ward from working for the duration it seems kinda pointless since after you use it you'd probably kill the ward anyways.

Maybe it means that Shaco boxes, Teemo shrooms and other traps don't trigger when you approach them to destroy them using that vision (a melee can't destroy Jacks in the Boxes because they'll trigger before he's in range).

Also no mention of trinkets not being switchable while on cd, so there are probably compensations to avoid using Lens from close to base then switching immediatly, yeah.

And that 3 wards + 1 pink limitation is pretty harsh once you leave laning. I'm not going to like it at all when I'm supporting if the average laner/jungler still nevers buys shit.
Cant take LMS hipsters serious.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-10-24 18:10:38
October 24 2013 18:10 GMT
#6438
On October 25 2013 02:58 Ryuu314 wrote:
I kinda want clarification on what they mean by
Show nested quote +
Sweeper: Reveals and disables nearby invisible units (including Wards) for a short time
. If it's legit cc (which I doubt) it sounds kinda op; if it merely just stops the ward from working for the duration it seems kinda pointless since after you use it you'd probably kill the ward anyways.


I think it's more to deal with the issue of melee supports being unable to soloclear baron pit on blue side, even if the ward itself is visible because of how dangerous it is. Also certain traps.

Still don't like the idea of a dedicated slot for vision. I think it's both unnecessary and an inelegant solution to a problem that's tangentially related.

But onto theorycraft
Level 1 trinkets optimization

AD/midlaner would take lens. No other option really. Support takes sweeper for the bush control. Jungler can take any, although it probably depends on choice of jungler(totem on lee for example), and offlane should be totem.

So really the only person with any real choice is the jungler., and maybe the ADC.
Porouscloud - NA LoL
Eiii
Profile Blog Joined April 2009
United States2566 Posts
October 24 2013 18:10 GMT
#6439
On October 25 2013 03:06 turdburgler wrote:
Show nested quote +
On October 25 2013 02:54 NeoIllusions wrote:
We don't even know the costs of trinkets or if they'll play an impact at level 1.
Holy shit TL LoL GD. Let's not assume that the vision change will all but kill level 1s. Do you honestly think Riot hasn't considered that if vision is too strong at level 1, it forces passive play?


its also possible that they either dont care about level 1 or they actively want to kill it. in a pro level game walking through a bush at level 1 shouldnt decide the whole game because its not interesting and it also hurts their esports product.



My bet would be that when you buy a trinket it's on cooldown, so you have to wait until you can use it. Cooldown of at least 2min for each trinket = lvl 1 saved.
:3
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-10-24 18:12:14
October 24 2013 18:11 GMT
#6440
One interesting thing they could do is to have trinkets start off on cooldown, which prevents too much swapping or level 1 usage.

EDIT: shen'd
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