Also it sucks to become tired after playing so you don't have the energy to do stuff like party or talk to friends.
Is gaming really that mentally taxing on you?
There's no way to make that question not sound super critical so I didn't even attempt to soften it, sorry.
I don't take offense.
Yes it is super tiring for me. I can barely talk to people when I game. My mind is focused on watching the map. Even when I'm jungling I'll look at my lanes when I'm walking to a camp and check items or think about my build.
And when I aram I think about what my opponent's going to do and what I should do to bait them.
I mostly play normals and I don't see why anyone feels like they should pressure themselves into playing ranked if they can't just play relaxed.
I just get too competitive when I play ranked. Every once in a while I enjoy that, but most of the time i just want to relax and goof around with friends. I don't see any issue with that.
the reason i cant play normals is that normals have an mmr too and my normal mmr is higher than my rank -_-, so im actually more likely to have to try hard and be flamed if i fuck up in normal ;D
On October 12 2013 09:06 koreasilver wrote: ok so obviously I missed the memo but phage doesn't build into frozen mallet now? wtf? did that change when they buffed trinity?
Also it sucks to become tired after playing so you don't have the energy to do stuff like party or talk to friends.
Is gaming really that mentally taxing on you?
There's no way to make that question not sound super critical so I didn't even attempt to soften it, sorry.
I don't take offense.
Yes it is super tiring for me. I can barely talk to people when I game. My mind is focused on watching the map. Even when I'm jungling I'll look at my lanes when I'm walking to a camp and check items or think about my build.
And when I aram I think about what my opponent's going to do and what I should do to bait them.
Ya I didn't mean it to be offensive(thus the qualifier, I just wanted to get the post up and couldn't think of a better way to word it immediately), more like an inquiry on your mindset that you feel so taxed after gaming.
Edit: Felt like expanding a bit. I find the most taxing part of gaming for me is the people I'm playing with, not the 'focus' or thought processing, which in a way actively makes me want to go do something social, or at least relax the communication a bit. This could very much be an introvert vs extrovert thing, but I can't possibly make that jump off such a small observation.
4) Reduction of her base Attack Speed / Attack Speed per level
(...)
2. By making the Ricochet Attack Speed bonus important to her power, this increases the viability of Cooldown Reduction as a good stat on Sivir. CDR Sivir is a super fun build that I would love to see as an effective alternative to the generic marksmen builds that we traditionally see.
"sup guys, we have no good itemisation options for CDR on marksmen 'cept Zephyr and boots, and we kept Sivir with a shit 20% damage drop per target hit on her Q on top of Ricochet not being able to crit, but we believe CDR Sivir would be a super cool niche to put down AoE damage so we nerfed her single target dps even more* so she can be underwhelming all the time!" ... The fuck is it with their approach to things.
(And yes, I know brutaliser and its upgrades give cdr, but BC stacks can't be kept on target (need 40% CDR for sub-4s cd and even then you rely on bounce RNG not to screw you, with Q helping you maintain them between the first 2 Q) and the %crit and AS from Ghostblade would be less useful than more AD/ArPen since your goal isn't exactly to auto. So what, Gauntlet?)
* currently you have 30/45/60 AS for 10s straight when you ult, with an higher base AS. With the new ult you'd have 40/60/80 AS for 3 attacks (so around 2-2.5s) every 6 seconds. The AS bonus is stronger, but the base AS and AS/level is weaker, and the downtime is way higher unless fights get really dragged out. Sure, post-6 it's stronger in lane if you trade often rather than all-in. But when you want to go in and [i]fight|/i] and burn your ult it's weaker. And I don't expect Sivir to be splitpushing either.
Edit: additionally, his "I would like to see" is like Xelnath's thread on EUW: "Shard isn't bought often, I'd like to make it cool for supports who want AP, which item active would you like to see on it? It has to be a buff for aliies only". What is so hard to get in freaking "AP isn't a good stat for supports because you usually give them bad ratios and they prefer CDR and defenses to live to cast more anyway" for God's damn sake!?
They're so fucking stubborn. Plus, this shows one of the main guys in charge of the s4 vision/gold income/support overhaul still has no fucking grasp of what's the issue at hand, if his summary of the huge feedbacks threads didn't make you jaded enough.
I agree with you on Sivir. The Damage drop off is stupid on Q. Should be like 5% per target.
On the supports and AP, I kinda Agree with Xel-Nath, and kinda agree with you. The problem is balancing in 2 directions at once: #1 is reducing AP ratios to kick supports out of midlane, #2. is insisting that they build AP. If you just get rid of #1, and let things like Mid Janna, Lulu, Zyra, etc be viable ALONG with support for those champs, you fix most of the problems with the position. Obviously this all would have to be incorporated into a S4 overhaul.
On October 12 2013 09:06 koreasilver wrote: ok so obviously I missed the memo but phage doesn't build into frozen mallet now? wtf? did that change when they buffed trinity?
Yes.
Wow, I feel so stupid. I played Darius for the first time in months and he's pretty much the only champ I build frozen mallet on. I was so confused in game for a couple of seconds. I thought they got rid of frozen mallet, looooool.
On October 12 2013 06:14 Slayer91 wrote: if isn't played a lot chances are he isn't played a all, people tend to forget about champs so unles the champ is exceptionally good at something if he comes back he might come back strong but it's very unlikely he's played a few times here and there and thats it
This.
It's a practice thing. If you're going to be good at something, you have to invest time in it, which means you have to get a lot out of it for it to be worth it.
There's not going to be a team that's just like "oh yeah, we'll play Sion just a few games and it'll be shit cuz we don't practice it but maybe we'll win with it".
Actually, nm, that's probably what WE did.
Misaya picked it last night in the WCG qualifiers too. Carried like a boss, ganking other lanes with flash stun burst lol.
I think WE and Misaya especially is looking at some old S1 picks to try to incorporate into the current meta. AP Sion is pretty strong against mobile assassins.
4) Reduction of her base Attack Speed / Attack Speed per level
(...)
2. By making the Ricochet Attack Speed bonus important to her power, this increases the viability of Cooldown Reduction as a good stat on Sivir. CDR Sivir is a super fun build that I would love to see as an effective alternative to the generic marksmen builds that we traditionally see.
"sup guys, we have no good itemisation options for CDR on marksmen 'cept Zephyr and boots, and we kept Sivir with a shit 20% damage drop per target hit on her Q on top of Ricochet not being able to crit, but we believe CDR Sivir would be a super cool niche to put down AoE damage so we nerfed her single target dps even more* so she can be underwhelming all the time!" ... The fuck is it with their approach to things.
(And yes, I know brutaliser and its upgrades give cdr, but BC stacks can't be kept on target (need 40% CDR for sub-4s cd and even then you rely on bounce RNG not to screw you, with Q helping you maintain them between the first 2 Q) and the %crit and AS from Ghostblade would be less useful than more AD/ArPen since your goal isn't exactly to auto. So what, Gauntlet?)
* currently you have 30/45/60 AS for 10s straight when you ult, with an higher base AS. With the new ult you'd have 40/60/80 AS for 3 attacks (so around 2-2.5s) every 6 seconds. The AS bonus is stronger, but the base AS and AS/level is weaker, and the downtime is way higher unless fights get really dragged out. Sure, post-6 it's stronger in lane if you trade often rather than all-in. But when you want to go in and [i]fight|/i] and burn your ult it's weaker. And I don't expect Sivir to be splitpushing either.
Edit: additionally, his "I would like to see" is like Xelnath's thread on EUW: "Shard isn't bought often, I'd like to make it cool for supports who want AP, which item active would you like to see on it? It has to be a buff for aliies only". What is so hard to get in freaking "AP isn't a good stat for supports because you usually give them bad ratios and they prefer CDR and defenses to live to cast more anyway" for God's damn sake!?
They're so fucking stubborn. Plus, this shows one of the main guys in charge of the s4 vision/gold income/support overhaul still has no fucking grasp of what's the issue at hand, if his summary of the huge feedbacks threads didn't make you jaded enough.
I agree with you on Sivir. The Damage drop off is stupid on Q. Should be like 5% per target.
On the supports and AP, I kinda Agree with Xel-Nath, and kinda agree with you. The problem is balancing in 2 directions at once: #1 is reducing AP ratios to kick supports out of midlane, #2. is insisting that they build AP. If you just get rid of #1, and let things like Mid Janna, Lulu, Zyra, etc be viable ALONG with support for those champs, you fix most of the problems with the position. Obviously this all would have to be incorporated into a S4 overhaul.
There are supports who like AP. But nobody plays them because there are no item options for them.
Lux Soraka Janna Zyra Zilean Annielol all have good enough AP ratios to justify AP itemization if there were actually budget AP items for them to be buying.
On October 12 2013 09:17 Paljas wrote: dunno if you guys check the sc2 news, but theres a decent interview from TL with Montecristo: http://www.youtube.com/watch?v=AbyoX42BhlI
they could just do the obvious thing and stop building characters designed to be supports anyway. full on hipster mode but i said this months and months ago :D. the game would have a lot more variety in it if there werent a whole class pigeon holed in to being the bitch class.
4) Reduction of her base Attack Speed / Attack Speed per level
(...)
2. By making the Ricochet Attack Speed bonus important to her power, this increases the viability of Cooldown Reduction as a good stat on Sivir. CDR Sivir is a super fun build that I would love to see as an effective alternative to the generic marksmen builds that we traditionally see.
"sup guys, we have no good itemisation options for CDR on marksmen 'cept Zephyr and boots, and we kept Sivir with a shit 20% damage drop per target hit on her Q on top of Ricochet not being able to crit, but we believe CDR Sivir would be a super cool niche to put down AoE damage so we nerfed her single target dps even more* so she can be underwhelming all the time!" ... The fuck is it with their approach to things.
(And yes, I know brutaliser and its upgrades give cdr, but BC stacks can't be kept on target (need 40% CDR for sub-4s cd and even then you rely on bounce RNG not to screw you, with Q helping you maintain them between the first 2 Q) and the %crit and AS from Ghostblade would be less useful than more AD/ArPen since your goal isn't exactly to auto. So what, Gauntlet?)
* currently you have 30/45/60 AS for 10s straight when you ult, with an higher base AS. With the new ult you'd have 40/60/80 AS for 3 attacks (so around 2-2.5s) every 6 seconds. The AS bonus is stronger, but the base AS and AS/level is weaker, and the downtime is way higher unless fights get really dragged out. Sure, post-6 it's stronger in lane if you trade often rather than all-in. But when you want to go in and [i]fight|/i] and burn your ult it's weaker. And I don't expect Sivir to be splitpushing either.
Edit: additionally, his "I would like to see" is like Xelnath's thread on EUW: "Shard isn't bought often, I'd like to make it cool for supports who want AP, which item active would you like to see on it? It has to be a buff for aliies only". What is so hard to get in freaking "AP isn't a good stat for supports because you usually give them bad ratios and they prefer CDR and defenses to live to cast more anyway" for God's damn sake!?
They're so fucking stubborn. Plus, this shows one of the main guys in charge of the s4 vision/gold income/support overhaul still has no fucking grasp of what's the issue at hand, if his summary of the huge feedbacks threads didn't make you jaded enough.
I agree with you on Sivir. The Damage drop off is stupid on Q. Should be like 5% per target.
On the supports and AP, I kinda Agree with Xel-Nath, and kinda agree with you. The problem is balancing in 2 directions at once: #1 is reducing AP ratios to kick supports out of midlane, #2. is insisting that they build AP. If you just get rid of #1, and let things like Mid Janna, Lulu, Zyra, etc be viable ALONG with support for those champs, you fix most of the problems with the position. Obviously this all would have to be incorporated into a S4 overhaul.
There are supports who like AP. But nobody plays them because there are no item options for them.
Lux Soraka Janna Zyra Zilean Annielol all have good enough AP ratios to justify AP itemization if there were actually budget AP items for them to be buying.
Well thats why it would have to be part of a S4 Remake, which I am assuming is going to make wards either free, or incredibly limited. Then you remake Morellnom into like 10%CDR, 40 AP for like 1100 G, and then you give it a freind-item with 10% CDR, 40 AP, + a ruby crystal.