relevant riot post
[Patch 3.12] (j/k) Jinx General Discussion - Page 103
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Kyrie
1594 Posts
relevant riot post | ||
wei2coolman
United States60033 Posts
On October 09 2013 04:53 jcarlsoniv wrote: Don't be silly Roffles. We're talking about realistic scenarios here. So they release PR statement about how toxic % health damage is to the game, then next champion does %health damage? Oh wa- | ||
jcarlsoniv
United States27922 Posts
On October 09 2013 04:55 wei2coolman wrote: So they release PR statement about how toxic % health damage is to the game, then next champion does %health damage? Oh wa- That's business as usual. Working as intended. | ||
Fusilero
United Kingdom50293 Posts
On October 09 2013 04:55 wei2coolman wrote: So they release PR statement about how toxic % health damage is to the game, then next champion does %health damage? Oh wa- Don't worry they learnt their lessons from vlad and won't ever make a top with infinite sustain again. | ||
Sermokala
United States13935 Posts
On October 09 2013 04:40 wei2coolman wrote: Riot caved, hosting the 5x vs 5y aram games is no longer a bannable offense. Time to polish my spear dodging skills. It was never banable and they said that they didn't overtly bless it beacuse they didn't know if it would cuase damage to the client peoples computers or their servers. I guess if they find out that it does they'll make it a banable offence. | ||
UniversalSnip
9871 Posts
When you buy a champion, and you're waiting for that purchase to process--the difference between 1 second and 2 seconds is nothing. Who cares? That's what I call interface design. Also of note. So many design decisions that would be bad regardless of whether bugs or latency were involved: examples include the way accept deny game readying locks out the entire client whether you press anything or not, the way desire to monetize keeps us from being able to edit rune pages in champ select, etc. | ||
jcarlsoniv
United States27922 Posts
On October 09 2013 04:56 UniversalSnip wrote: That's what I call interface design. 100% increase seems totally insignificant. | ||
wei2coolman
United States60033 Posts
On October 09 2013 04:56 Sermokala wrote: It was never banable and they said that they didn't overtly bless it beacuse they didn't know if it would cuase damage to the client peoples computers or their servers. I guess if they find out that it does they'll make it a banable offence. It was heavily implied cuz it violated ToS, and Riot was like "uhhh, don't host it plox". Can't wait to get off work and play 5v5 mirror ARAM all day. | ||
red_
United States8474 Posts
On October 09 2013 04:56 UniversalSnip wrote: That's what I call interface design. Also of note. So many design decisions that would be bad regardless of whether bugs or latency were involved: examples include the way accept deny game readying locks out the entire client whether you press anything or not, the way desire to monetize keeps us from being able to edit rune pages in champ select, etc. They also gloss over how their front end client being on Abode AIr has painted them into a corner regarding other functionality that people want(ed). Spectator client taking as long as it did to come out is almost certainly related, as well as the replay system(I know it's apparently ready and limited by bandwidth issues now, but it wasn't even ready until earlier this year). | ||
wei2coolman
United States60033 Posts
On October 09 2013 05:03 red_ wrote: They also gloss over how their front end client being on Abode AIr has painted them into a corner regarding other functionality that people want(ed). Spectator client taking as long as it did to come out is almost certainly related, as well as the replay system(I know it's apparently ready and limited by bandwidth issues now, but it wasn't even ready until earlier this year). It's a resource issue, they make more money selling champs/skins, than they do improving small tidbits of Adobe Air. | ||
Sermokala
United States13935 Posts
On October 09 2013 05:02 wei2coolman wrote: It was heavily implied cuz it violated ToS, and Riot was like "uhhh, don't host it plox". Can't wait to get off work and play 5v5 mirror ARAM all day. http://forums.euw.leagueoflegends.com/board/showthread.php?t=1417072 Apparently they called it One for all in house and they're now going to disable it in the next patch until they can launch it as its own mode proper. and the Implied part was that they weren't responsible for any damage to your client or computer in case theres a bug in the workaroun that does damage of some sort. | ||
turdburgler
England6749 Posts
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wei2coolman
United States60033 Posts
On October 09 2013 05:08 turdburgler wrote: maybe it mines bitcoins. hopefully with the fall of silk roads, Riot staff will stop smoking weed, sniffing coke off prostitutes, and injecting heroin. And eventually release replays. | ||
red_
United States8474 Posts
On October 09 2013 05:06 wei2coolman wrote: It's a resource issue, they make more money selling champs/skins, than they do improving small tidbits of Adobe Air. Or at least it seems so. We're now years into the game's life, and they had said early on after launch that unfortunately moving to a different code base would probably take years of work. They could now be seeing the benefits of that labor, and you can't really know if they'd be making more money for having done it. Would they have missed that precious explosion of popularity as DotA2 crawled along in closed beta and HoN wallowed in shit? Literally no way of knowing the answer to that(and other) questions. The thing is, I'm not offended that they do what is best for their bottom line, but I do get a little annoyed when they make up shit to try and pretend they aren't behaving as such primarily for financial reasons. This goes for far more than just this conversation about the front end client as well. | ||
wei2coolman
United States60033 Posts
On October 09 2013 05:22 red_ wrote: Or at least it seems so. We're now years into the game's life, and they had said early on after launch that unfortunately moving to a different code base would probably take years of work. They could now be seeing the benefits of that labor, and you can't really know if they'd be making more money for having done it. Would they have missed that precious explosion of popularity as DotA2 crawled along in closed beta and HoN wallowed in shit? Literally no way of knowing the answer to that(and other) questions. The thing is, I'm not offended that they do what is best for their bottom line, but I do get a little annoyed when they make up shit to try and pretend they aren't behaving as such primarily for financial reasons. This goes for far more than just this conversation about the front end client as well. Yeah I agree, but do you really expect them to come out and say "WE WANTZ UR MONEYZ. NOT BETTER FRONT END CLIENT EXPERIENCE!" | ||
Zess
Adun Toridas!9144 Posts
I'd be willing to bet that Riot actually has more developers assigned to client/systems than champion coding. Fixing things that were built broken to begin with because they were developed all at once to work as soon as possible is just an impossible hell hole that everyone who's been involved in the new "agile" paradigm has forgotten about. | ||
cLutZ
United States19574 Posts
On October 09 2013 04:55 Fusilero wrote: Don't worry they learnt their lessons from vlad and won't ever make a top with infinite sustain again. Hue | ||
red_
United States8474 Posts
On October 09 2013 05:23 wei2coolman wrote: Yeah I agree, but do you really expect them to come out and say "WE WANTZ UR MONEYZ. NOT BETTER FRONT END CLIENT EXPERIENCE!" Ya obviously they won't say that, and I'm not a PR expert so I can't say what the ideal statements are, I can just say that as someone that's played the game for a long time now I almost never like what they say. So... I want them to try something else? =p On October 09 2013 05:27 xes wrote: Its way way way way way way way easier to introduce new, independent features than it is to fix broken infrastructure. I'd be willing to bet that Riot actually has more developers assigned to client/systems than champion coding. Fixing things that were built broken to begin with because they were developed all at once to work as soon as possible is just an impossible hell hole that everyone who's been involved in the new "agile" paradigm has forgotten about. This is the part where you hope they have a team(don't even tell me they don't have money) with the sole job of recreating the game on better architecture, just buried in some office slaving away(like good little overworked code monkeys always are), while they keep things business as usual until that can launch as LoL2.0 or something. | ||
turdburgler
England6749 Posts
thats the reality of the situation. | ||
Capped
United Kingdom7236 Posts
Just re-write the entire thing cleanly, that couldnt take more then a few months. Cleans up all the shitty issues with it, doesnt take as many resources as an entirely new client and makes everyone happy. but yes, i was arguing in another thread earlier about Riot caring about the financial side and not the rest. Its the same reason the world championships ran so fucking well but in the background EUW blew up for the 6 hours prior and went down an hour before a broadcast. ![]() | ||
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