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[Patch 3.12] (j/k) Jinx General Discussion - Page 103

Forum Index > LoL General
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Kyrie
Profile Joined June 2013
1594 Posts
Last Edited: 2013-10-08 20:01:08
October 08 2013 19:54 GMT
#2041
http://forums.na.leagueoflegends.com/board/showthread.php?p=34637578#34637578

relevant riot post
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 08 2013 19:55 GMT
#2042
On October 09 2013 04:53 jcarlsoniv wrote:
Show nested quote +
On October 09 2013 04:48 Roffles wrote:
They can start by ditching Adobe Air.


Don't be silly Roffles. We're talking about realistic scenarios here.

So they release PR statement about how toxic % health damage is to the game, then next champion does %health damage?
Oh wa-
liftlift > tsm
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 08 2013 19:55 GMT
#2043
On October 09 2013 04:55 wei2coolman wrote:
Show nested quote +
On October 09 2013 04:53 jcarlsoniv wrote:
On October 09 2013 04:48 Roffles wrote:
They can start by ditching Adobe Air.


Don't be silly Roffles. We're talking about realistic scenarios here.

So they release PR statement about how toxic % health damage is to the game, then next champion does %health damage?
Oh wa-


That's business as usual. Working as intended.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
October 08 2013 19:55 GMT
#2044
On October 09 2013 04:55 wei2coolman wrote:
Show nested quote +
On October 09 2013 04:53 jcarlsoniv wrote:
On October 09 2013 04:48 Roffles wrote:
They can start by ditching Adobe Air.


Don't be silly Roffles. We're talking about realistic scenarios here.

So they release PR statement about how toxic % health damage is to the game, then next champion does %health damage?
Oh wa-

Don't worry they learnt their lessons from vlad and won't ever make a top with infinite sustain again.
Glorious SEA doto
Sermokala
Profile Blog Joined November 2010
United States14128 Posts
October 08 2013 19:56 GMT
#2045
On October 09 2013 04:40 wei2coolman wrote:
Riot caved, hosting the 5x vs 5y aram games is no longer a bannable offense. Time to polish my spear dodging skills.

It was never banable and they said that they didn't overtly bless it beacuse they didn't know if it would cuase damage to the client peoples computers or their servers. I guess if they find out that it does they'll make it a banable offence.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2013-10-08 19:59:07
October 08 2013 19:56 GMT
#2046
When you buy a champion, and you're waiting for that purchase to process--the difference between 1 second and 2 seconds is nothing. Who cares?


That's what I call interface design.

Also of note. So many design decisions that would be bad regardless of whether bugs or latency were involved: examples include the way accept deny game readying locks out the entire client whether you press anything or not, the way desire to monetize keeps us from being able to edit rune pages in champ select, etc.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 08 2013 19:58 GMT
#2047
On October 09 2013 04:56 UniversalSnip wrote:
Show nested quote +
When you buy a champion, and you're waiting for that purchase to process--the difference between 1 second and 2 seconds is nothing. Who cares?


That's what I call interface design.


100% increase seems totally insignificant.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 08 2013 20:02 GMT
#2048
On October 09 2013 04:56 Sermokala wrote:
Show nested quote +
On October 09 2013 04:40 wei2coolman wrote:
Riot caved, hosting the 5x vs 5y aram games is no longer a bannable offense. Time to polish my spear dodging skills.

It was never banable and they said that they didn't overtly bless it beacuse they didn't know if it would cuase damage to the client peoples computers or their servers. I guess if they find out that it does they'll make it a banable offence.

It was heavily implied cuz it violated ToS, and Riot was like "uhhh, don't host it plox". Can't wait to get off work and play 5v5 mirror ARAM all day.
liftlift > tsm
red_
Profile Joined May 2010
United States8474 Posts
October 08 2013 20:03 GMT
#2049
On October 09 2013 04:56 UniversalSnip wrote:
Show nested quote +
When you buy a champion, and you're waiting for that purchase to process--the difference between 1 second and 2 seconds is nothing. Who cares?


That's what I call interface design.

Also of note. So many design decisions that would be bad regardless of whether bugs or latency were involved: examples include the way accept deny game readying locks out the entire client whether you press anything or not, the way desire to monetize keeps us from being able to edit rune pages in champ select, etc.


They also gloss over how their front end client being on Abode AIr has painted them into a corner regarding other functionality that people want(ed). Spectator client taking as long as it did to come out is almost certainly related, as well as the replay system(I know it's apparently ready and limited by bandwidth issues now, but it wasn't even ready until earlier this year).
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 08 2013 20:06 GMT
#2050
On October 09 2013 05:03 red_ wrote:
Show nested quote +
On October 09 2013 04:56 UniversalSnip wrote:
When you buy a champion, and you're waiting for that purchase to process--the difference between 1 second and 2 seconds is nothing. Who cares?


That's what I call interface design.

Also of note. So many design decisions that would be bad regardless of whether bugs or latency were involved: examples include the way accept deny game readying locks out the entire client whether you press anything or not, the way desire to monetize keeps us from being able to edit rune pages in champ select, etc.


They also gloss over how their front end client being on Abode AIr has painted them into a corner regarding other functionality that people want(ed). Spectator client taking as long as it did to come out is almost certainly related, as well as the replay system(I know it's apparently ready and limited by bandwidth issues now, but it wasn't even ready until earlier this year).

It's a resource issue, they make more money selling champs/skins, than they do improving small tidbits of Adobe Air.
liftlift > tsm
Sermokala
Profile Blog Joined November 2010
United States14128 Posts
October 08 2013 20:07 GMT
#2051
On October 09 2013 05:02 wei2coolman wrote:
Show nested quote +
On October 09 2013 04:56 Sermokala wrote:
On October 09 2013 04:40 wei2coolman wrote:
Riot caved, hosting the 5x vs 5y aram games is no longer a bannable offense. Time to polish my spear dodging skills.

It was never banable and they said that they didn't overtly bless it beacuse they didn't know if it would cuase damage to the client peoples computers or their servers. I guess if they find out that it does they'll make it a banable offence.

It was heavily implied cuz it violated ToS, and Riot was like "uhhh, don't host it plox". Can't wait to get off work and play 5v5 mirror ARAM all day.

http://forums.euw.leagueoflegends.com/board/showthread.php?t=1417072

Apparently they called it One for all in house and they're now going to disable it in the next patch until they can launch it as its own mode proper.

and the Implied part was that they weren't responsible for any damage to your client or computer in case theres a bug in the workaroun that does damage of some sort.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 08 2013 20:08 GMT
#2052
maybe it mines bitcoins.
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 08 2013 20:20 GMT
#2053
On October 09 2013 05:08 turdburgler wrote:
maybe it mines bitcoins.

hopefully with the fall of silk roads, Riot staff will stop smoking weed, sniffing coke off prostitutes, and injecting heroin. And eventually release replays.
liftlift > tsm
red_
Profile Joined May 2010
United States8474 Posts
October 08 2013 20:22 GMT
#2054
On October 09 2013 05:06 wei2coolman wrote:
Show nested quote +
On October 09 2013 05:03 red_ wrote:
On October 09 2013 04:56 UniversalSnip wrote:
When you buy a champion, and you're waiting for that purchase to process--the difference between 1 second and 2 seconds is nothing. Who cares?


That's what I call interface design.

Also of note. So many design decisions that would be bad regardless of whether bugs or latency were involved: examples include the way accept deny game readying locks out the entire client whether you press anything or not, the way desire to monetize keeps us from being able to edit rune pages in champ select, etc.


They also gloss over how their front end client being on Abode AIr has painted them into a corner regarding other functionality that people want(ed). Spectator client taking as long as it did to come out is almost certainly related, as well as the replay system(I know it's apparently ready and limited by bandwidth issues now, but it wasn't even ready until earlier this year).

It's a resource issue, they make more money selling champs/skins, than they do improving small tidbits of Adobe Air.


Or at least it seems so.

We're now years into the game's life, and they had said early on after launch that unfortunately moving to a different code base would probably take years of work. They could now be seeing the benefits of that labor, and you can't really know if they'd be making more money for having done it. Would they have missed that precious explosion of popularity as DotA2 crawled along in closed beta and HoN wallowed in shit? Literally no way of knowing the answer to that(and other) questions.

The thing is, I'm not offended that they do what is best for their bottom line, but I do get a little annoyed when they make up shit to try and pretend they aren't behaving as such primarily for financial reasons. This goes for far more than just this conversation about the front end client as well.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 08 2013 20:23 GMT
#2055
On October 09 2013 05:22 red_ wrote:
Show nested quote +
On October 09 2013 05:06 wei2coolman wrote:
On October 09 2013 05:03 red_ wrote:
On October 09 2013 04:56 UniversalSnip wrote:
When you buy a champion, and you're waiting for that purchase to process--the difference between 1 second and 2 seconds is nothing. Who cares?


That's what I call interface design.

Also of note. So many design decisions that would be bad regardless of whether bugs or latency were involved: examples include the way accept deny game readying locks out the entire client whether you press anything or not, the way desire to monetize keeps us from being able to edit rune pages in champ select, etc.


They also gloss over how their front end client being on Abode AIr has painted them into a corner regarding other functionality that people want(ed). Spectator client taking as long as it did to come out is almost certainly related, as well as the replay system(I know it's apparently ready and limited by bandwidth issues now, but it wasn't even ready until earlier this year).

It's a resource issue, they make more money selling champs/skins, than they do improving small tidbits of Adobe Air.


Or at least it seems so.

We're now years into the game's life, and they had said early on after launch that unfortunately moving to a different code base would probably take years of work. They could now be seeing the benefits of that labor, and you can't really know if they'd be making more money for having done it. Would they have missed that precious explosion of popularity as DotA2 crawled along in closed beta and HoN wallowed in shit? Literally no way of knowing the answer to that(and other) questions.

The thing is, I'm not offended that they do what is best for their bottom line, but I do get a little annoyed when they make up shit to try and pretend they aren't behaving as such primarily for financial reasons. This goes for far more than just this conversation about the front end client as well.

Yeah I agree, but do you really expect them to come out and say "WE WANTZ UR MONEYZ. NOT BETTER FRONT END CLIENT EXPERIENCE!"
liftlift > tsm
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
October 08 2013 20:27 GMT
#2056
Its way way way way way way way easier to introduce new, independent features than it is to fix broken infrastructure.

I'd be willing to bet that Riot actually has more developers assigned to client/systems than champion coding.

Fixing things that were built broken to begin with because they were developed all at once to work as soon as possible is just an impossible hell hole that everyone who's been involved in the new "agile" paradigm has forgotten about.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
cLutZ
Profile Joined November 2010
United States19574 Posts
October 08 2013 20:27 GMT
#2057
On October 09 2013 04:55 Fusilero wrote:
Show nested quote +
On October 09 2013 04:55 wei2coolman wrote:
On October 09 2013 04:53 jcarlsoniv wrote:
On October 09 2013 04:48 Roffles wrote:
They can start by ditching Adobe Air.


Don't be silly Roffles. We're talking about realistic scenarios here.

So they release PR statement about how toxic % health damage is to the game, then next champion does %health damage?
Oh wa-

Don't worry they learnt their lessons from vlad and won't ever make a top with infinite sustain again.


Hue
Freeeeeeedom
red_
Profile Joined May 2010
United States8474 Posts
Last Edited: 2013-10-08 20:30:45
October 08 2013 20:27 GMT
#2058
On October 09 2013 05:23 wei2coolman wrote:
Show nested quote +
On October 09 2013 05:22 red_ wrote:
On October 09 2013 05:06 wei2coolman wrote:
On October 09 2013 05:03 red_ wrote:
On October 09 2013 04:56 UniversalSnip wrote:
When you buy a champion, and you're waiting for that purchase to process--the difference between 1 second and 2 seconds is nothing. Who cares?


That's what I call interface design.

Also of note. So many design decisions that would be bad regardless of whether bugs or latency were involved: examples include the way accept deny game readying locks out the entire client whether you press anything or not, the way desire to monetize keeps us from being able to edit rune pages in champ select, etc.


They also gloss over how their front end client being on Abode AIr has painted them into a corner regarding other functionality that people want(ed). Spectator client taking as long as it did to come out is almost certainly related, as well as the replay system(I know it's apparently ready and limited by bandwidth issues now, but it wasn't even ready until earlier this year).

It's a resource issue, they make more money selling champs/skins, than they do improving small tidbits of Adobe Air.


Or at least it seems so.

We're now years into the game's life, and they had said early on after launch that unfortunately moving to a different code base would probably take years of work. They could now be seeing the benefits of that labor, and you can't really know if they'd be making more money for having done it. Would they have missed that precious explosion of popularity as DotA2 crawled along in closed beta and HoN wallowed in shit? Literally no way of knowing the answer to that(and other) questions.

The thing is, I'm not offended that they do what is best for their bottom line, but I do get a little annoyed when they make up shit to try and pretend they aren't behaving as such primarily for financial reasons. This goes for far more than just this conversation about the front end client as well.

Yeah I agree, but do you really expect them to come out and say "WE WANTZ UR MONEYZ. NOT BETTER FRONT END CLIENT EXPERIENCE!"


Ya obviously they won't say that, and I'm not a PR expert so I can't say what the ideal statements are, I can just say that as someone that's played the game for a long time now I almost never like what they say. So... I want them to try something else? =p

On October 09 2013 05:27 xes wrote:
Its way way way way way way way easier to introduce new, independent features than it is to fix broken infrastructure.

I'd be willing to bet that Riot actually has more developers assigned to client/systems than champion coding.

Fixing things that were built broken to begin with because they were developed all at once to work as soon as possible is just an impossible hell hole that everyone who's been involved in the new "agile" paradigm has forgotten about.


This is the part where you hope they have a team(don't even tell me they don't have money) with the sole job of recreating the game on better architecture, just buried in some office slaving away(like good little overworked code monkeys always are), while they keep things business as usual until that can launch as LoL2.0 or something.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 08 2013 20:34 GMT
#2059
if our experience following blizzard games is any thing to go by i doubt they actually do have a lol 2.0 in the background. even if the riot posters you see on the forums or on reddit really do want a new interface, they arent the ones in control of the budget. and if theres no money in it then they cant justify it to the people that do control the budget. unless you can demonstrate factual data that shows the current client loses them money they will be very slow to do anything at all to change that.

thats the reality of the situation.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-10-08 20:39:40
October 08 2013 20:38 GMT
#2060
Well, they could at least redesign the entire adobe air front end. Its all there, design-wise and probably a shit load of clean code that can be reused.

Just re-write the entire thing cleanly, that couldnt take more then a few months. Cleans up all the shitty issues with it, doesnt take as many resources as an entirely new client and makes everyone happy.

but yes, i was arguing in another thread earlier about Riot caring about the financial side and not the rest. Its the same reason the world championships ran so fucking well but in the background EUW blew up for the 6 hours prior and went down an hour before a broadcast.
Useless wet fish.
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