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[Patch 3.10: Yimake Patch] General Discussion - Page 297
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Amui
Canada10567 Posts
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Roffles
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Pitcairn19291 Posts
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Gahlo
United States35090 Posts
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Lylat
France8571 Posts
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SnK-Arcbound
United States4423 Posts
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Simberto
Germany11313 Posts
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Capped
United Kingdom7236 Posts
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Sponkz
Denmark4564 Posts
On August 19 2013 17:26 Simberto wrote: Considering it's ~ top 0.5% of the ranked population, i guess one could call it that. Holy fack, i thought top 0,5% was diamond 1 or above. Turns out it's a mere 0,0125% who's diamond 1 LOL. | ||
FinestHour
United States18466 Posts
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kongoline
6318 Posts
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Amui
Canada10567 Posts
On August 19 2013 17:57 Sponkz wrote: Holy fack, i thought top 0,5% was diamond 1 or above. Turns out it's a mere 0,0125% who's diamond 1 LOL. Yeah, it's pretty mindboggling how good top diamonds are relatively speaking, and that even then, they would get absolutely destroyed by the top X position players in the world. And then you think about how many commands you need to only lane. Move, attack, stop, 4 skills, 2 summoners, 9 total, maybe 10 or 11 if you include items. Very simple, yet there's so much room to outplay your opponent. On August 19 2013 18:40 kongoline wrote: so is riot going through with jayce rework or are they leaving him as he is now considering he is not picked in tournaments anymore? i want to play him but i cant force myself to use champion who is going to be trashed in next patch I think they're going to leave jayce as he is. He didn't quite get olaf'd, but he didn't get overnerfed either. http://leagueoflegends.wikia.com/wiki/User_blog:Emptylord/PBE_Status Also, olaf rework looks like it's coming along nicely. The autoattacks>reckless swing CD interaction is going to be pretty sickeningly awesome. Sounds like it's going to really embody the berserker feel. | ||
Simberto
Germany11313 Posts
I usually play support, and there is just no position you can reach without giving up all of your lane presence early on that prevents the enemy jungler from walking through your jungle and ganking you through tribush at ~ lvl 3. So basically, the only choice you have it to let the enemy push you into turret and give up all that nice dominance you got by giving them a level and creep advantage. That gank is killing my lane in at least half my games nowadays, since if you are dominant your AD will always push. Idiotic mids tell me to ward tribush against it, which is pretty much the most retarded idea i have ever heard since a ward in tribush does not help you in any way except telling you 5 seconds earlier that you are dead. Maybe i should just ward for mid at ~ 1:30 min, that would at least keep me save until ~ 4:30min. But in that case at least half of that wards lifetime is just completely wasted since no jungler would do anything before ~ 3 min anyways, and i hate to waste money. Plus this would prevent me from getting that mana pendant that is kind of helpful on mana hungry supports like sona. Does anyone have a better idea except shouting at your mid to ward which he will never, ever do anyways? | ||
Nemireck
Canada1875 Posts
On August 19 2013 18:38 FinestHour wrote: dam that orb guy gets really mad when he doesnt get mid He's a known rager, but he's gotten WAY better than his SC2 days. Usually a pretty cool guy though. | ||
ZERG_RUSSIAN
10417 Posts
Like if you are in a spot where they will kill you if their mid shows up and their mid is missing, get out of that spot until you see mid again. Barring that, ward your jungle opening near mid or their banana bush in sight of the gap. You should have wards there and at dragon from the point where their mid can gank and it helps to get vision on their jungler too. There's not much you can do about it at low levels except play mid for yourself lol. | ||
Nemireck
Canada1875 Posts
On August 19 2013 18:47 Simberto wrote: Ok, i need some help here. What do you do when you play a dominant botlane blue side and your mid doesn't ward? I usually play support, and there is just no position you can reach without giving up all of your lane presence early on that prevents the enemy jungler from walking through your jungle and ganking you through tribush at ~ lvl 3. So basically, the only choice you have it to let the enemy push you into turret and give up all that nice dominance you got by giving them a level and creep advantage. That gank is killing my lane in at least half my games nowadays, since if you are dominant your AD will always push. Idiotic mids tell me to ward tribush against it, which is pretty much the most retarded idea i have ever heard since a ward in tribush does not help you in any way except telling you 5 seconds earlier that you are dead. Maybe i should just ward for mid at ~ 1:30 min, that would at least keep me save until ~ 4:30min. But in that case at least half of that wards lifetime is just completely wasted since no jungler would do anything before ~ 3 min anyways, and i hate to waste money. Plus this would prevent me from getting that mana pendant that is kind of helpful on mana hungry supports like sona. Does anyone have a better idea except shouting at your mid to ward which he will never, ever do anyways? I like to place my second river ward outside the dragon entrance, such that it can view your jungle's blue entrance as well as dragon, it would be a fairly impressive jungle route to make that giant U past wolves then into your tri... If you're getting ganked that early through your own tri, I wonder how far your ADC is pushing the lane, such that a tri-ward wouldn't help? Or am I misreading your post, and YOU are blue side? In which case a tri ward almost ALWAYS helps against those ganks... Though I'd still wonder about how far that lane is pushing... | ||
mr_tolkien
France8631 Posts
On August 19 2013 13:00 Live2Win wrote: try wit's end. Crazy synergy with her passive, and the AS just makes her out trade pretty much everyone. I usually get it as a second item after nashor's. Wit's end is pretty bad on Kayle. I did the maths and even if you count it like it gives you 25 Mpen outright it's still a bad item for her. Plus you won't be able to afk-auto that much in teamfights, Nash's tooth and AS reds already give you enough AP. Wit's end is really good if 1) you're able to make full use of the MR 2) you can apply the 5 stacks pretty fast (auto reset or stg) 3) You can auto nonstop for a good chunk of time. | ||
ZERG_RUSSIAN
10417 Posts
On August 19 2013 19:11 Nemireck wrote: I like to place my second river ward outside the dragon entrance, such that it can view your jungle's blue entrance as well as dragon, it would be a fairly impressive jungle route to make that giant U past wolves then into your tri... If you're getting ganked that early through your own tri, I wonder how far your ADC is pushing the lane, such that a tri-ward wouldn't help? Or am I misreading your post, and YOU are blue side? In which case a tri ward almost ALWAYS helps against those ganks... Though I'd still wonder about how far that lane is pushing... I think he's asking what you do when you're blue side and you're playing VS a dominant lane matchup when I reread it now In which case... uhhh... drop tower or die and drop tower anyway? I dunno that's pretty hard. | ||
Sponkz
Denmark4564 Posts
On August 19 2013 18:47 Simberto wrote: Ok, i need some help here. What do you do when you play a dominant botlane blue side and your mid doesn't ward? I usually play support, and there is just no position you can reach without giving up all of your lane presence early on that prevents the enemy jungler from walking through your jungle and ganking you through tribush at ~ lvl 3. So basically, the only choice you have it to let the enemy push you into turret and give up all that nice dominance you got by giving them a level and creep advantage. That gank is killing my lane in at least half my games nowadays, since if you are dominant your AD will always push. Idiotic mids tell me to ward tribush against it, which is pretty much the most retarded idea i have ever heard since a ward in tribush does not help you in any way except telling you 5 seconds earlier that you are dead. Maybe i should just ward for mid at ~ 1:30 min, that would at least keep me save until ~ 4:30min. But in that case at least half of that wards lifetime is just completely wasted since no jungler would do anything before ~ 3 min anyways, and i hate to waste money. Plus this would prevent me from getting that mana pendant that is kind of helpful on mana hungry supports like sona. Does anyone have a better idea except shouting at your mid to ward which he will never, ever do anyways? I assume dominant bot-lanes is high kill threat. You could always start 3-4 wards, 1 vision ward and pots (a mix of hp/mana pots depending on the champion) and then use 1 ward at the river brush early. Mostly when we're talking purple side the standard clearing path for a jungler is blue -> red -> gank mid/top so you are usually safe for at least the first 4 minutes roughly, however i've seen alot of junglers gank bot immediately after their recall if they get early FB, so you just gotta watch out for that. Normally most junglers don't take the the time to go the "long" way from your wraith entrance down through tri-brush, it's mainly important to watch where the enemy supports places his/her vision ward(s), because it generally shows where you can expect the jungler to come from. EDIT: I forgot to mention lane-ganks, as they're more common on purple bot side than blue bot side. Just make sure you calculate the combo the enemy can do (e.g leona into naut ult and so forth). | ||
The_Unseen
France1923 Posts
On August 19 2013 00:44 AsnSensation wrote: whats the fastest way to level an account with xp boost, someone on reddit mentioned sth about 1v1 twisted treeline? I might be late to the party, but I'm doing it now and it works great : - Gogo Twisted Treeline Custom game Team size 1 - Add Bot Soraka Beginner - Pick master yi with heal / smite - Buy Ichor of Rage (or whatever the TT red pot is called), 5 health pots 4 mana pots - push the botlane to the nexus, you should win in 6 minutes. It might take a couple of tries to optimize it (heal for the first cannon wave, smite on first minion then it's up for every enemy cannon minion, ONLY use red pot once you're hitting the tower, focus the towers hardcore, never activate Wuju Style). With double XP boosts, you make like 300/350 Xp a game, so you need between 100 and 120 of those to be level 30 | ||
Simberto
Germany11313 Posts
On August 19 2013 19:23 ZERG_RUSSIAN wrote: I think he's asking what you do when you're blue side and you're playing VS a dominant lane matchup when I reread it now In which case... uhhh... drop tower or die and drop tower anyway? I dunno that's pretty hard. I mean that i am blue side, and we are something like Sona Cait (we) vs their Vayne Nami. Which means that we are usually constantly harrassing them under their turret since adcs are horribly bad at judging when to push really hard and when not too. I also don't care about their mid, since you can see it when she is missing. The problem is when the enemy jungler goes buff-buff, enters your jungle below mid, walks to your tribush, and then runs at you from behind at ~ 3:30-4:00 (Or at any later point, you tend to hang around in front of their turret for the next 5 minutes). You have to have both of their laners at 10-20% to not get killed in that situation, and they have to play really bad for that to happen. This is easily prevented by having a ward below mid, but as a support i can't just randomly walk off for half a minute to ward there, because my ADC will die because he is stupid. The best solution would be for mid to ward there, especially considering it makes them save from ganks too. But they don't. I guess the best solution is really to start with full consumables and wards, and just ward for mid at 1:30. The longer i think about this, the more i like that idea. A ward in your tribush doesn't help because if you see their jungle at your tribush, he will still get to you in the middle of the lane and you still get killed. | ||
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