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[Patch 3.10: Yimake Patch] General Discussion - Page 238

Forum Index > LoL General
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No more bad posting
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
August 13 2013 17:54 GMT
#4741
i find predator nidalee spears hard to see sometimes.

And Reaper Nocturne ult just confuses the hell out of me every time.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 13 2013 17:54 GMT
#4742
On August 14 2013 02:13 mr_tolkien wrote:
Show nested quote +
On August 14 2013 01:49 Seuss wrote:
On August 14 2013 01:29 mr_tolkien wrote:
On August 14 2013 01:11 Seuss wrote:
On August 14 2013 00:50 mr_tolkien wrote:
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.


Your spreadsheet is, unfortunately, about as intuitive as golf fashion.

For example, what's going on in columns E and F starting at row 29? You've got some sort of item combinations in column D, but nothing to indicate where or how you got the numbers to the right or what they mean.

To the best of my ability to tell it looks like your spreadsheet is designed to make one calculation at a time, which you've done and recorded the values. I'm pretty sure anyone who isn't familiar with making spreadsheets for the purposes of theorycraft would never figure that out, let alone locate your formula.

Aside from aesthetics, I have one mathematical criticism of your spreadsheet. First, your auto-attack calculation is incorrect. The number of auto-attacks a champion can perform in X seconds is X*AS+1, as you get a free auto-attack at T-0:00. Second, you're assuming only 4 seconds of time for auto-attacks, but at the same time assume that Kayle will be able to Q twice. The minimum cooldown for Q is 4.8 seconds with maximum CDR, which means you're leaving 0.8-4 seconds of potential auto-attack time unaccounted for. This also ignores the potential for Kayle to continue auto-attacking after the second Q. In short, whatever scenario it is you've cooked up, regardless of how practical it may or may not be, devalues auto-attacking significantly (i.e. it's absolutely no surprise that Nashor's and Wit's End perform poorly).

You realize I changed the auto attack/Q numbers quite a large amount of times right ? Indeed though, I didn't take the first auto into account, and that's a pretty big problem.

And yeah I just linked the spreadshit so you can locate the formula, not for further use. I have other things to do than work on layout for a freaking maths page. It's pretty easy to use for me, so that's pretty much what matters.

EDIT : Full AD is not really worth though, since your laning will be pretty bad, as well as your teamfights (how do you buy CDR in a pure AD build ?). From a pure afk-auto DPS ofc it's better.


Freudian slip or ingenious term?

I know you changed around the Auto/Q numbers. My concern was with your methodology, not the specific numbers you used. I want to know how you decided those numbers were appropriate, because without context they seem unreasonable.

Well most of the time I worked with 2 Qs/5s autos. But indeed it lacks 1 auto which might make Nash better.

From my games with Kayle though, you very rarely have the occasion to auto anybody more than 5s. Being bursty is a good thing on her.


There are so many errors in your spreadsheet. You're using a level 13 Kayle but using her level 0 base attack speed and attack damage. Apparently she can only autoattack for 4s but gets to use two Q's, an ability with an 8s cooldown. You ignore Spellblade mastery. No wonder it spits out counterintuitive results (claiming Nashor's Tooth isn't good for her).
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35159 Posts
August 13 2013 18:06 GMT
#4743
On August 14 2013 00:53 nyxnyxnyx wrote:
OP skins

iBlitzcrank, hook animation makes it harder to dodge
Blackthorn Morgana, Dark Binding has no directional facing (usually it's =) but Blackthorn's Q is just an O)
Mecha-Kha'zix, Void Spikes harder to dodge due to the twisty missile thingy
Monarch Kog'maw, occasionally flies up which throws off people trying to aim skillshots on you
Astronaut Teemo, little side-to-side jaunt while walking, see above

Stainless Steel Lux still shady as all hell?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 13 2013 18:08 GMT
#4744
On August 14 2013 02:54 GrandInquisitor wrote:
Show nested quote +
On August 14 2013 02:13 mr_tolkien wrote:
On August 14 2013 01:49 Seuss wrote:
On August 14 2013 01:29 mr_tolkien wrote:
On August 14 2013 01:11 Seuss wrote:
On August 14 2013 00:50 mr_tolkien wrote:
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.


Your spreadsheet is, unfortunately, about as intuitive as golf fashion.

For example, what's going on in columns E and F starting at row 29? You've got some sort of item combinations in column D, but nothing to indicate where or how you got the numbers to the right or what they mean.

To the best of my ability to tell it looks like your spreadsheet is designed to make one calculation at a time, which you've done and recorded the values. I'm pretty sure anyone who isn't familiar with making spreadsheets for the purposes of theorycraft would never figure that out, let alone locate your formula.

Aside from aesthetics, I have one mathematical criticism of your spreadsheet. First, your auto-attack calculation is incorrect. The number of auto-attacks a champion can perform in X seconds is X*AS+1, as you get a free auto-attack at T-0:00. Second, you're assuming only 4 seconds of time for auto-attacks, but at the same time assume that Kayle will be able to Q twice. The minimum cooldown for Q is 4.8 seconds with maximum CDR, which means you're leaving 0.8-4 seconds of potential auto-attack time unaccounted for. This also ignores the potential for Kayle to continue auto-attacking after the second Q. In short, whatever scenario it is you've cooked up, regardless of how practical it may or may not be, devalues auto-attacking significantly (i.e. it's absolutely no surprise that Nashor's and Wit's End perform poorly).

You realize I changed the auto attack/Q numbers quite a large amount of times right ? Indeed though, I didn't take the first auto into account, and that's a pretty big problem.

And yeah I just linked the spreadshit so you can locate the formula, not for further use. I have other things to do than work on layout for a freaking maths page. It's pretty easy to use for me, so that's pretty much what matters.

EDIT : Full AD is not really worth though, since your laning will be pretty bad, as well as your teamfights (how do you buy CDR in a pure AD build ?). From a pure afk-auto DPS ofc it's better.


Freudian slip or ingenious term?

I know you changed around the Auto/Q numbers. My concern was with your methodology, not the specific numbers you used. I want to know how you decided those numbers were appropriate, because without context they seem unreasonable.

Well most of the time I worked with 2 Qs/5s autos. But indeed it lacks 1 auto which might make Nash better.

From my games with Kayle though, you very rarely have the occasion to auto anybody more than 5s. Being bursty is a good thing on her.


There are so many errors in your spreadsheet. You're using a level 13 Kayle but using her level 0 base attack speed and attack damage. Apparently she can only autoattack for 4s but gets to use two Q's, an ability with an 8s cooldown. You ignore Spellblade mastery. No wonder it spits out counterintuitive results (claiming Nashor's Tooth isn't good for her).


Actually he does factor in the attack speed from being level 13, it's in cell P3. He does appear to have forgotten Kayle's AD per level, or it's buried somewhere I couldn't find.

I can't say I'm satisfied by his explanation regarding Qs and autos either, for the same reasons you state. Granted, CDR can take a lot off the 8 seconds, but he's never explicitly stated his assumptions in that area.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
thenexusp
Profile Joined May 2009
United States3721 Posts
August 13 2013 18:11 GMT
#4745
Don't you kinda need that Nashor's if you want to be able to fire off two Q's in that time.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-08-13 18:16:50
August 13 2013 18:11 GMT
#4746
My biggest problem with the spreadsheet is you can't see formulas. Spreadsheets are hard to understand anyways though. No one likes to look at them: graphs :p
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
August 13 2013 18:15 GMT
#4747
Isn't Nashor on Kayle like on Diana ? If you want to (split)push a lot it's great buy, if you want to do dmg just get something else ?
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-08-13 18:21:21
August 13 2013 18:17 GMT
#4748
On August 14 2013 03:11 obesechicken13 wrote:
My biggest problem with the spreadsheet is you can't see formulas.


Cell E19 has the formula he used, but because he didn't preserve the numbers from each calculation we can only guess as to their accuracy.

On August 14 2013 03:15 -Zoda- wrote:
Isn't Nashor on Kayle like on Diana ? If you want to (split)push a lot it's great buy, if you want to do dmg just get something else ?


Diana has much greater nuke potential than Kayle. It's fairly easy with or without Nashor's to Q->R->Auto->E->Auto*2, and when you aren't going all-in you can just poke/waveclear with Q. Kayle has one nuke, and her wave clear is dependent upon auto-attacking. She also has twice Diana's AP scaling on her autos via Reckoning.

A lot of it depends on how comfortable you are playing an AP like they're an AD carry.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
August 13 2013 18:19 GMT
#4749
I really hope they make phage into an armor/AD item. Bruisers are in sore need of one. Technically, the only options are:
  • Wriggles - not viable at all on non-junglers since s3
  • Atma's - crit is useless for bruisers, the AD is only worthwhile if you build health items
Practically, these aren't really even options, so bruisers really have 0 viable options for items that give AD + armor.
next week on Everybody Loves HypnoToad:
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 13 2013 18:25 GMT
#4750
Or you could just build an AD item, and then an armor item. It's not like Randuin's is bad on a bruiser.

If Randuin's really doesn't work then I'd much rather Riot make unpopular armor items more appealing (e.g. Atma's, Thornmail, Wriggle's). There are so many Armor items as it stands, we don't really need more.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ghost-z
Profile Joined September 2010
United States1291 Posts
August 13 2013 18:37 GMT
#4751
On August 14 2013 02:40 thenexusp wrote:
Show nested quote +
On August 14 2013 02:16 Ghost-z wrote:
On August 13 2013 13:09 Gahlo wrote:
On August 13 2013 10:21 Slusher wrote:
I'm confused on the build path here, Mallet remains unchanged. Do you just lose the armor for 600g?

Mallet builds from Belt, Ruby, Pickaxe according to Surr@20

What I want to know is if Phage will build into a dedicated AD/Armor item now.


I would love if they rework Atma's to build out of the new phage.

They've already confirmed that phage is going to keep ruby+longsword recipe.

Yea I saw that too after I posted but it could still be done.

Bruiser Atma's Idea
+ Show Spoiler +

Phage + Chain Vest = Atma's Impailer
20 AD, 200 HP, 45 Armor
Rage passive
1.5% HP > AD passive

Removes the useless Crit stat.


Carry Atma's Idea
+ Show Spoiler +

Phage + Avarice Blade = Atma's Impailer
20 AD, 200 HP, 25% Crit
Rage passive
1.5% HP > AD passive

Removes the undesirable armor stat for carries and gives them a viable Crit item that does not also give AS.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Gahlo
Profile Joined February 2010
United States35159 Posts
August 13 2013 18:38 GMT
#4752
On August 14 2013 03:15 -Zoda- wrote:
Isn't Nashor on Kayle like on Diana ? If you want to (split)push a lot it's great buy, if you want to do dmg just get something else ?

I think Lichbane might push faster on Di.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2013-08-13 19:13:09
August 13 2013 18:43 GMT
#4753
On August 14 2013 03:25 Seuss wrote:
Or you could just build an AD item, and then an armor item. It's not like Randuin's is bad on a bruiser.

If Randuin's really doesn't work then I'd much rather Riot make unpopular armor items more appealing (e.g. Atma's, Thornmail, Wriggle's). There are so many Armor items as it stands, we don't really need more.


eh, sort of. Randuin's is more of a tank item, and also some bruisers scale better defensively with armor compared to health, so they may not necessarily want to buy giant's belt items when they want a decent armor item. It'd also be useful to return phage as a useful laning item for bruisers.

Thornmail is fine as a niche item, wriggle's is fine as a niche jungler item (edit: although I think the numbers need to be tweaked, currently it's just better to leave it at madred's). Atma's though is way too situational, and I'm all for re-making that to be a better ad+armor bruiser item.
next week on Everybody Loves HypnoToad:
Ghost-z
Profile Joined September 2010
United States1291 Posts
Last Edited: 2013-08-13 19:02:22
August 13 2013 18:43 GMT
#4754
About that LoL debit card:

Card holders will get 1,000 RP for signing up, 1,000 RP the first time they load up $20, 10,000 RP with the first direct deposit of $20 or more and 1,000 for their first 10 purchases. League of Legends cards come with images of Teemo, Vi, Lux, Twisted Fate, the Summoner's Cup or the game's logo.

LINK

I think this is definately worth the effort for 13,000 RP unless those aren't the actual numbers. Hell it's worth just to have TF on the card itself!

edit: I probably read it wrong and its only 13k RP and not 22k RP.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
kainzero
Profile Blog Joined January 2009
United States5211 Posts
Last Edited: 2013-08-13 18:49:08
August 13 2013 18:48 GMT
#4755
How do you direct deposit an AmEx pre-paid debit card?

That seems weird to me for some reason.
Ghost-z
Profile Joined September 2010
United States1291 Posts
Last Edited: 2013-08-13 19:03:27
August 13 2013 18:52 GMT
#4756
IDK but you can still get 3,000 RP even without the DD setup.

edit: I read the article wrong and its 3k and not 12k without the DD so yea if you're going to do this for the RP you might as well setup the DD or just forget about the whole thing.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
August 13 2013 18:54 GMT
#4757
It's linked to Amex Serve, which is something vaguely like Google Wallet.
What fun is it being cool if you can’t wear a sombrero?
zer0das
Profile Blog Joined May 2007
United States8519 Posts
August 13 2013 18:57 GMT
#4758
Teemo credit card: time to troll!
Simberto
Profile Blog Joined July 2010
Germany11556 Posts
Last Edited: 2013-08-13 18:58:43
August 13 2013 18:58 GMT
#4759
On August 14 2013 03:52 Ghost-z wrote:
IDK but you can still get 12,000 RP even without the DD setup.


Not with the numbers you gave above. The main RP comes from that direct deposit, namely 10000. The rest is just 3000 RP for everything else.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-08-13 18:59:33
August 13 2013 18:59 GMT
#4760
Atmas will never become a carry item because carries get 8% damage from a 400g brawlers glove. They won't even get oracles or pink wards if they get dived every game by a Rengar.

On August 14 2013 03:43 Ghost-z wrote:
About that LoL debit card:

Card holders will get 1,000 RP for signing up, 1,000 RP the first time they load up $20, 10,000 RP with the first direct deposit of $20 or more and 1,000 for their first 10 purchases. League of Legends cards come with images of Teemo, Vi, Lux, Twisted Fate, the Summoner's Cup or the game's logo.

LINK

I think this is definately worth the effort for 22,000 RP unless those aren't the actual numbers. Hell it's worth just to have TF on the card itself!

It's not real life money. It's a nice deal, but selling people out to credit cards companies is hurting either Riot, the credit card company, or the customer.

I don't think Riot will end up with less money. Riot gets paid by Amex.
The people who get the debit cards will spend more than if they used cash and will eventually open up a line of credit with Amex leading to debts and interest on things.
And the consumer likely wouldn't have spent the money for 22k RP so it's not all worth face value. RP is still intangible internet points like flyer miles.

Add this with the fact Dota 2 is a game that gives you every champion and rune and rune page at level 1. And several banks give you real money for signing up with them. And if you already have a card then you'll likely have to sit through an hour processing and then sign up for monthly fees on this card.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
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