• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:59
CET 00:59
KST 08:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains6Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1714 users

[Patch 3.10: Yimake Patch] General Discussion - Page 237

Forum Index > LoL General
Post a Reply
Prev 1 235 236 237 238 239 331 Next
No more bad posting
The_Unseen
Profile Joined March 2011
France1923 Posts
August 13 2013 15:27 GMT
#4721
Hmm, that's why you never see them in LCS then
I got five reasons for you to shut up
seRapH
Profile Blog Joined April 2009
United States9795 Posts
August 13 2013 15:31 GMT
#4722
On August 14 2013 00:04 The_Unseen wrote:
Hey, has everyone ever heard about http://www.lolguides.com/ ? Reading around the site, it sounds like a rather typical scam (like 'I used to ask 47$ a month, but now it's only a 67$ one-off payment for a "short time"!). No way to find any threads or comments about them online. Is it a known Hoax?

"120cs by 15 minutes" omg this guys a monster so gud
boomer hands
thenexusp
Profile Joined May 2009
United States3721 Posts
August 13 2013 15:32 GMT
#4723
On August 14 2013 00:25 The_Unseen wrote:
Haha I've been hearing about them hackzor skins for a while now, what are they and what makes them so imba in game actually?

Generally just the particles or animation. Steel Legion Lux in particular (especially when it was first released) made it difficult for your opponent to tell whether you threw out a Q, E, or autoattack. Other examples include old Frostfire Annie's smoke particle for when her stun is up being difficult to see, Blood Lord Vlad having a nicer autoattack animation (so I've heard), iBlitzcrank's hand being hard to see due to the tether being more invisible.

There are counter-productive skins too, though. Headhunter Nidalee's traps are easier to see, Arcade Sona gives enemies a nice visual warning when their damage gets debuffed, and Volcanic Wukong's fire particles restart when he uses his clone so it's harder to juke an observant opponent with him.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2013-08-13 15:42:39
August 13 2013 15:42 GMT
#4724
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0
The legend of Darien lives on
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2013-08-13 15:48:54
August 13 2013 15:48 GMT
#4725
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2013-08-13 15:52:01
August 13 2013 15:50 GMT
#4726
On August 14 2013 00:48 beefhamburger wrote:
Show nested quote +
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.
The legend of Darien lives on
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
August 13 2013 15:53 GMT
#4727
OP skins

iBlitzcrank, hook animation makes it harder to dodge
Blackthorn Morgana, Dark Binding has no directional facing (usually it's =) but Blackthorn's Q is just an O)
Mecha-Kha'zix, Void Spikes harder to dodge due to the twisty missile thingy
Monarch Kog'maw, occasionally flies up which throws off people trying to aim skillshots on you
Astronaut Teemo, little side-to-side jaunt while walking, see above
cool beans
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 13 2013 16:11 GMT
#4728
On August 14 2013 00:50 mr_tolkien wrote:
Show nested quote +
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.


Your spreadsheet is, unfortunately, about as intuitive as golf fashion.

For example, what's going on in columns E and F starting at row 29? You've got some sort of item combinations in column D, but nothing to indicate where or how you got the numbers to the right or what they mean.

To the best of my ability to tell it looks like your spreadsheet is designed to make one calculation at a time, which you've done and recorded the values. I'm pretty sure anyone who isn't familiar with making spreadsheets for the purposes of theorycraft would never figure that out, let alone locate your formula.

Aside from aesthetics, I have one mathematical criticism of your spreadsheet. First, your auto-attack calculation is incorrect. The number of auto-attacks a champion can perform in X seconds is X*AS+1, as you get a free auto-attack at T-0:00. Second, you're assuming only 4 seconds of time for auto-attacks, but at the same time assume that Kayle will be able to Q twice. The minimum cooldown for Q is 4.8 seconds with maximum CDR, which means you're leaving 0.8-4 seconds of potential auto-attack time unaccounted for. This also ignores the potential for Kayle to continue auto-attacking after the second Q. In short, whatever scenario it is you've cooked up, regardless of how practical it may or may not be, devalues auto-attacking significantly (i.e. it's absolutely no surprise that Nashor's and Wit's End perform poorly).
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
August 13 2013 16:15 GMT
#4729
On August 14 2013 00:50 mr_tolkien wrote:
Show nested quote +
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.

What do you suggest being the ideal items to build on her then? Full AD carry style?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2013-08-13 16:30:16
August 13 2013 16:29 GMT
#4730
On August 14 2013 01:11 Seuss wrote:
Show nested quote +
On August 14 2013 00:50 mr_tolkien wrote:
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.


Your spreadsheet is, unfortunately, about as intuitive as golf fashion.

For example, what's going on in columns E and F starting at row 29? You've got some sort of item combinations in column D, but nothing to indicate where or how you got the numbers to the right or what they mean.

To the best of my ability to tell it looks like your spreadsheet is designed to make one calculation at a time, which you've done and recorded the values. I'm pretty sure anyone who isn't familiar with making spreadsheets for the purposes of theorycraft would never figure that out, let alone locate your formula.

Aside from aesthetics, I have one mathematical criticism of your spreadsheet. First, your auto-attack calculation is incorrect. The number of auto-attacks a champion can perform in X seconds is X*AS+1, as you get a free auto-attack at T-0:00. Second, you're assuming only 4 seconds of time for auto-attacks, but at the same time assume that Kayle will be able to Q twice. The minimum cooldown for Q is 4.8 seconds with maximum CDR, which means you're leaving 0.8-4 seconds of potential auto-attack time unaccounted for. This also ignores the potential for Kayle to continue auto-attacking after the second Q. In short, whatever scenario it is you've cooked up, regardless of how practical it may or may not be, devalues auto-attacking significantly (i.e. it's absolutely no surprise that Nashor's and Wit's End perform poorly).

You realize I changed the auto attack/Q numbers quite a large amount of times right ? Indeed though, I didn't take the first auto into account, and that's a pretty big problem.

And yeah I just linked the spreadshit so you can locate the formula, not for further use. I have other things to do than work on layout for a freaking maths page. It's pretty easy to use for me, so that's pretty much what matters.

EDIT : Full AD is not really worth though, since your laning will be pretty bad, as well as your teamfights (how do you buy CDR in a pure AD build ?). From a pure afk-auto DPS ofc it's better.
The legend of Darien lives on
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
August 13 2013 16:30 GMT
#4731
On August 14 2013 00:53 nyxnyxnyx wrote:
OP skins

iBlitzcrank, hook animation makes it harder to dodge
Blackthorn Morgana, Dark Binding has no directional facing (usually it's =) but Blackthorn's Q is just an O)
Mecha-Kha'zix, Void Spikes harder to dodge due to the twisty missile thingy
Monarch Kog'maw, occasionally flies up which throws off people trying to aim skillshots on you
Astronaut Teemo, little side-to-side jaunt while walking, see above


Isn't there something where Blood Lord Vlad (or w/e) has better auto/spell animations?
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
August 13 2013 16:39 GMT
#4732
On August 14 2013 01:30 AsmodeusXI wrote:
Show nested quote +
On August 14 2013 00:53 nyxnyxnyx wrote:
OP skins

iBlitzcrank, hook animation makes it harder to dodge
Blackthorn Morgana, Dark Binding has no directional facing (usually it's =) but Blackthorn's Q is just an O)
Mecha-Kha'zix, Void Spikes harder to dodge due to the twisty missile thingy
Monarch Kog'maw, occasionally flies up which throws off people trying to aim skillshots on you
Astronaut Teemo, little side-to-side jaunt while walking, see above


Isn't there something where Blood Lord Vlad (or w/e) has better auto/spell animations?

Also, I think the Archangel Varus Q is supposed to be much harder to see, iirc
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
August 13 2013 16:44 GMT
#4733
Archangel Varus just has nicer particles all around, even the auto-attack animation imo
idunno if its psychological but I always last-hit better with that skin lol
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 13 2013 16:49 GMT
#4734
On August 14 2013 01:29 mr_tolkien wrote:
Show nested quote +
On August 14 2013 01:11 Seuss wrote:
On August 14 2013 00:50 mr_tolkien wrote:
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.


Your spreadsheet is, unfortunately, about as intuitive as golf fashion.

For example, what's going on in columns E and F starting at row 29? You've got some sort of item combinations in column D, but nothing to indicate where or how you got the numbers to the right or what they mean.

To the best of my ability to tell it looks like your spreadsheet is designed to make one calculation at a time, which you've done and recorded the values. I'm pretty sure anyone who isn't familiar with making spreadsheets for the purposes of theorycraft would never figure that out, let alone locate your formula.

Aside from aesthetics, I have one mathematical criticism of your spreadsheet. First, your auto-attack calculation is incorrect. The number of auto-attacks a champion can perform in X seconds is X*AS+1, as you get a free auto-attack at T-0:00. Second, you're assuming only 4 seconds of time for auto-attacks, but at the same time assume that Kayle will be able to Q twice. The minimum cooldown for Q is 4.8 seconds with maximum CDR, which means you're leaving 0.8-4 seconds of potential auto-attack time unaccounted for. This also ignores the potential for Kayle to continue auto-attacking after the second Q. In short, whatever scenario it is you've cooked up, regardless of how practical it may or may not be, devalues auto-attacking significantly (i.e. it's absolutely no surprise that Nashor's and Wit's End perform poorly).

You realize I changed the auto attack/Q numbers quite a large amount of times right ? Indeed though, I didn't take the first auto into account, and that's a pretty big problem.

And yeah I just linked the spreadshit so you can locate the formula, not for further use. I have other things to do than work on layout for a freaking maths page. It's pretty easy to use for me, so that's pretty much what matters.

EDIT : Full AD is not really worth though, since your laning will be pretty bad, as well as your teamfights (how do you buy CDR in a pure AD build ?). From a pure afk-auto DPS ofc it's better.


Freudian slip or ingenious term?

I know you changed around the Auto/Q numbers. My concern was with your methodology, not the specific numbers you used. I want to know how you decided those numbers were appropriate, because without context they seem unreasonable.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 13 2013 17:04 GMT
#4735
On August 13 2013 20:33 JonGalt wrote:
@Whoever was talking about Shyv lvl 2 all in:

EQ = 358 + 8% max opponent hp
WQ = 453

Both assume 4 autos. However, you have to consider that WQ assumes they stood in your burnout for the full duration of 7 seconds.

I want Shyv to see more play.

It was me and Xizor. I didn't want to argue with Xizor though so I just left it.

Also I may be late to the party but I also ban whatever my allies want me to. More recently I've banned urgot galio and Karma because they're at the bottom of the pick rates. Judging by the win rates people don't play OP stuff anyways. When I care just enough to ban what I want, I ban Shaco and Blitz. Stupid strong champs when played well. I also hate strong luxes, lbs, kass, etc...
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2013-08-13 17:13:28
August 13 2013 17:13 GMT
#4736
On August 14 2013 01:49 Seuss wrote:
Show nested quote +
On August 14 2013 01:29 mr_tolkien wrote:
On August 14 2013 01:11 Seuss wrote:
On August 14 2013 00:50 mr_tolkien wrote:
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.


Your spreadsheet is, unfortunately, about as intuitive as golf fashion.

For example, what's going on in columns E and F starting at row 29? You've got some sort of item combinations in column D, but nothing to indicate where or how you got the numbers to the right or what they mean.

To the best of my ability to tell it looks like your spreadsheet is designed to make one calculation at a time, which you've done and recorded the values. I'm pretty sure anyone who isn't familiar with making spreadsheets for the purposes of theorycraft would never figure that out, let alone locate your formula.

Aside from aesthetics, I have one mathematical criticism of your spreadsheet. First, your auto-attack calculation is incorrect. The number of auto-attacks a champion can perform in X seconds is X*AS+1, as you get a free auto-attack at T-0:00. Second, you're assuming only 4 seconds of time for auto-attacks, but at the same time assume that Kayle will be able to Q twice. The minimum cooldown for Q is 4.8 seconds with maximum CDR, which means you're leaving 0.8-4 seconds of potential auto-attack time unaccounted for. This also ignores the potential for Kayle to continue auto-attacking after the second Q. In short, whatever scenario it is you've cooked up, regardless of how practical it may or may not be, devalues auto-attacking significantly (i.e. it's absolutely no surprise that Nashor's and Wit's End perform poorly).

You realize I changed the auto attack/Q numbers quite a large amount of times right ? Indeed though, I didn't take the first auto into account, and that's a pretty big problem.

And yeah I just linked the spreadshit so you can locate the formula, not for further use. I have other things to do than work on layout for a freaking maths page. It's pretty easy to use for me, so that's pretty much what matters.

EDIT : Full AD is not really worth though, since your laning will be pretty bad, as well as your teamfights (how do you buy CDR in a pure AD build ?). From a pure afk-auto DPS ofc it's better.


Freudian slip or ingenious term?

I know you changed around the Auto/Q numbers. My concern was with your methodology, not the specific numbers you used. I want to know how you decided those numbers were appropriate, because without context they seem unreasonable.

Well most of the time I worked with 2 Qs/5s autos. But indeed it lacks 1 auto which might make Nash better.

From my games with Kayle though, you very rarely have the occasion to auto anybody more than 5s. Being bursty is a good thing on her.
The legend of Darien lives on
Ghost-z
Profile Joined September 2010
United States1291 Posts
August 13 2013 17:16 GMT
#4737
On August 13 2013 13:09 Gahlo wrote:
Show nested quote +
On August 13 2013 10:21 Slusher wrote:
I'm confused on the build path here, Mallet remains unchanged. Do you just lose the armor for 600g?

Mallet builds from Belt, Ruby, Pickaxe according to Surr@20

What I want to know is if Phage will build into a dedicated AD/Armor item now.


I would love if they rework Atma's to build out of the new phage.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
August 13 2013 17:34 GMT
#4738
On August 13 2013 23:22 Capped wrote:
So i was thinking about buying a toplaner but i already have a ton of top laners that i just never learnt to play properly that are completely viable but i dont own enough mids, especially assassins. (My mid pool consists of Morg, Lux + Ahri / cassio if i have to.)

I was looking at Talon, who is viable for both mid and top or is there a better option for assassin i know talon doesnt really qualify as one I mean there is Zed, but he just seems meh. Doesnt really need to be a top laner too so i guess i can take my pick of assassins.

What should i buy to learn how to play assassins + they are a solid pick?


Akali or Kat. They are really fun to play, strong when played well, and can snowball crazily.
LiquidLegends StaffWho is Jon Galt?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-08-13 17:38:43
August 13 2013 17:38 GMT
#4739
On August 14 2013 02:13 mr_tolkien wrote:
Show nested quote +
On August 14 2013 01:49 Seuss wrote:
On August 14 2013 01:29 mr_tolkien wrote:
On August 14 2013 01:11 Seuss wrote:
On August 14 2013 00:50 mr_tolkien wrote:
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.


Your spreadsheet is, unfortunately, about as intuitive as golf fashion.

For example, what's going on in columns E and F starting at row 29? You've got some sort of item combinations in column D, but nothing to indicate where or how you got the numbers to the right or what they mean.

To the best of my ability to tell it looks like your spreadsheet is designed to make one calculation at a time, which you've done and recorded the values. I'm pretty sure anyone who isn't familiar with making spreadsheets for the purposes of theorycraft would never figure that out, let alone locate your formula.

Aside from aesthetics, I have one mathematical criticism of your spreadsheet. First, your auto-attack calculation is incorrect. The number of auto-attacks a champion can perform in X seconds is X*AS+1, as you get a free auto-attack at T-0:00. Second, you're assuming only 4 seconds of time for auto-attacks, but at the same time assume that Kayle will be able to Q twice. The minimum cooldown for Q is 4.8 seconds with maximum CDR, which means you're leaving 0.8-4 seconds of potential auto-attack time unaccounted for. This also ignores the potential for Kayle to continue auto-attacking after the second Q. In short, whatever scenario it is you've cooked up, regardless of how practical it may or may not be, devalues auto-attacking significantly (i.e. it's absolutely no surprise that Nashor's and Wit's End perform poorly).

You realize I changed the auto attack/Q numbers quite a large amount of times right ? Indeed though, I didn't take the first auto into account, and that's a pretty big problem.

And yeah I just linked the spreadshit so you can locate the formula, not for further use. I have other things to do than work on layout for a freaking maths page. It's pretty easy to use for me, so that's pretty much what matters.

EDIT : Full AD is not really worth though, since your laning will be pretty bad, as well as your teamfights (how do you buy CDR in a pure AD build ?). From a pure afk-auto DPS ofc it's better.


Freudian slip or ingenious term?

I know you changed around the Auto/Q numbers. My concern was with your methodology, not the specific numbers you used. I want to know how you decided those numbers were appropriate, because without context they seem unreasonable.

Well most of the time I worked with 2 Qs/5s autos. But indeed it lacks 1 auto which might make Nash better.

From my games with Kayle though, you very rarely have the occasion to auto anybody more than 5s. Being bursty is a good thing on her.

Ooh Kayle spreadsheet. I played Kayle yesterday after you brought it up to regain hipster status with her yesterday. Did allright ~ highest ish damage but still lost. I was going to make a spreadsheet soon too.

Kayle doesn't really get to auto her full amount so it's never really possible to say AP, AD, or Onhit is best build but you can see which items work best for each build. Likely the strongest build varies by game.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
thenexusp
Profile Joined May 2009
United States3721 Posts
August 13 2013 17:40 GMT
#4740
On August 14 2013 02:16 Ghost-z wrote:
Show nested quote +
On August 13 2013 13:09 Gahlo wrote:
On August 13 2013 10:21 Slusher wrote:
I'm confused on the build path here, Mallet remains unchanged. Do you just lose the armor for 600g?

Mallet builds from Belt, Ruby, Pickaxe according to Surr@20

What I want to know is if Phage will build into a dedicated AD/Armor item now.


I would love if they rework Atma's to build out of the new phage.

They've already confirmed that phage is going to keep ruby+longsword recipe.
Prev 1 235 236 237 238 239 331 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft444
SpeCial 115
ProTech55
CosmosSc2 33
StarCraft: Brood War
GuemChi 1214
Artosis 630
Aegong 44
NaDa 25
LancerX 11
IntoTheRainbow 10
Dota 2
monkeys_forever342
Counter-Strike
fl0m1099
taco 503
Super Smash Bros
AZ_Axe99
hungrybox81
Other Games
summit1g11183
Grubby3026
shahzam735
C9.Mang0157
ViBE76
Mew2King63
Organizations
Other Games
gamesdonequick2047
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• EnkiAlexander 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21568
League of Legends
• Doublelift6112
Other Games
• imaqtpie1425
Upcoming Events
Replay Cast
2m
CranKy Ducklings26
The PondCast
10h 2m
WardiTV Team League
12h 2m
Replay Cast
1d
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
RSL Revival
3 days
WardiTV Team League
3 days
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Team League
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-10
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
Proleague 2026-03-11
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.