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[Patch 3.10: Yimake Patch] General Discussion - Page 237

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No more bad posting
The_Unseen
Profile Joined March 2011
France1923 Posts
August 13 2013 15:27 GMT
#4721
Hmm, that's why you never see them in LCS then
I got five reasons for you to shut up
seRapH
Profile Blog Joined April 2009
United States9795 Posts
August 13 2013 15:31 GMT
#4722
On August 14 2013 00:04 The_Unseen wrote:
Hey, has everyone ever heard about http://www.lolguides.com/ ? Reading around the site, it sounds like a rather typical scam (like 'I used to ask 47$ a month, but now it's only a 67$ one-off payment for a "short time"!). No way to find any threads or comments about them online. Is it a known Hoax?

"120cs by 15 minutes" omg this guys a monster so gud
boomer hands
thenexusp
Profile Joined May 2009
United States3721 Posts
August 13 2013 15:32 GMT
#4723
On August 14 2013 00:25 The_Unseen wrote:
Haha I've been hearing about them hackzor skins for a while now, what are they and what makes them so imba in game actually?

Generally just the particles or animation. Steel Legion Lux in particular (especially when it was first released) made it difficult for your opponent to tell whether you threw out a Q, E, or autoattack. Other examples include old Frostfire Annie's smoke particle for when her stun is up being difficult to see, Blood Lord Vlad having a nicer autoattack animation (so I've heard), iBlitzcrank's hand being hard to see due to the tether being more invisible.

There are counter-productive skins too, though. Headhunter Nidalee's traps are easier to see, Arcade Sona gives enemies a nice visual warning when their damage gets debuffed, and Volcanic Wukong's fire particles restart when he uses his clone so it's harder to juke an observant opponent with him.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2013-08-13 15:42:39
August 13 2013 15:42 GMT
#4724
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0
The legend of Darien lives on
beefhamburger
Profile Joined December 2007
United States3962 Posts
Last Edited: 2013-08-13 15:48:54
August 13 2013 15:48 GMT
#4725
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2013-08-13 15:52:01
August 13 2013 15:50 GMT
#4726
On August 14 2013 00:48 beefhamburger wrote:
Show nested quote +
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.
The legend of Darien lives on
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
August 13 2013 15:53 GMT
#4727
OP skins

iBlitzcrank, hook animation makes it harder to dodge
Blackthorn Morgana, Dark Binding has no directional facing (usually it's =) but Blackthorn's Q is just an O)
Mecha-Kha'zix, Void Spikes harder to dodge due to the twisty missile thingy
Monarch Kog'maw, occasionally flies up which throws off people trying to aim skillshots on you
Astronaut Teemo, little side-to-side jaunt while walking, see above
cool beans
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 13 2013 16:11 GMT
#4728
On August 14 2013 00:50 mr_tolkien wrote:
Show nested quote +
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.


Your spreadsheet is, unfortunately, about as intuitive as golf fashion.

For example, what's going on in columns E and F starting at row 29? You've got some sort of item combinations in column D, but nothing to indicate where or how you got the numbers to the right or what they mean.

To the best of my ability to tell it looks like your spreadsheet is designed to make one calculation at a time, which you've done and recorded the values. I'm pretty sure anyone who isn't familiar with making spreadsheets for the purposes of theorycraft would never figure that out, let alone locate your formula.

Aside from aesthetics, I have one mathematical criticism of your spreadsheet. First, your auto-attack calculation is incorrect. The number of auto-attacks a champion can perform in X seconds is X*AS+1, as you get a free auto-attack at T-0:00. Second, you're assuming only 4 seconds of time for auto-attacks, but at the same time assume that Kayle will be able to Q twice. The minimum cooldown for Q is 4.8 seconds with maximum CDR, which means you're leaving 0.8-4 seconds of potential auto-attack time unaccounted for. This also ignores the potential for Kayle to continue auto-attacking after the second Q. In short, whatever scenario it is you've cooked up, regardless of how practical it may or may not be, devalues auto-attacking significantly (i.e. it's absolutely no surprise that Nashor's and Wit's End perform poorly).
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
August 13 2013 16:15 GMT
#4729
On August 14 2013 00:50 mr_tolkien wrote:
Show nested quote +
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.

What do you suggest being the ideal items to build on her then? Full AD carry style?
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2013-08-13 16:30:16
August 13 2013 16:29 GMT
#4730
On August 14 2013 01:11 Seuss wrote:
Show nested quote +
On August 14 2013 00:50 mr_tolkien wrote:
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.


Your spreadsheet is, unfortunately, about as intuitive as golf fashion.

For example, what's going on in columns E and F starting at row 29? You've got some sort of item combinations in column D, but nothing to indicate where or how you got the numbers to the right or what they mean.

To the best of my ability to tell it looks like your spreadsheet is designed to make one calculation at a time, which you've done and recorded the values. I'm pretty sure anyone who isn't familiar with making spreadsheets for the purposes of theorycraft would never figure that out, let alone locate your formula.

Aside from aesthetics, I have one mathematical criticism of your spreadsheet. First, your auto-attack calculation is incorrect. The number of auto-attacks a champion can perform in X seconds is X*AS+1, as you get a free auto-attack at T-0:00. Second, you're assuming only 4 seconds of time for auto-attacks, but at the same time assume that Kayle will be able to Q twice. The minimum cooldown for Q is 4.8 seconds with maximum CDR, which means you're leaving 0.8-4 seconds of potential auto-attack time unaccounted for. This also ignores the potential for Kayle to continue auto-attacking after the second Q. In short, whatever scenario it is you've cooked up, regardless of how practical it may or may not be, devalues auto-attacking significantly (i.e. it's absolutely no surprise that Nashor's and Wit's End perform poorly).

You realize I changed the auto attack/Q numbers quite a large amount of times right ? Indeed though, I didn't take the first auto into account, and that's a pretty big problem.

And yeah I just linked the spreadshit so you can locate the formula, not for further use. I have other things to do than work on layout for a freaking maths page. It's pretty easy to use for me, so that's pretty much what matters.

EDIT : Full AD is not really worth though, since your laning will be pretty bad, as well as your teamfights (how do you buy CDR in a pure AD build ?). From a pure afk-auto DPS ofc it's better.
The legend of Darien lives on
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
August 13 2013 16:30 GMT
#4731
On August 14 2013 00:53 nyxnyxnyx wrote:
OP skins

iBlitzcrank, hook animation makes it harder to dodge
Blackthorn Morgana, Dark Binding has no directional facing (usually it's =) but Blackthorn's Q is just an O)
Mecha-Kha'zix, Void Spikes harder to dodge due to the twisty missile thingy
Monarch Kog'maw, occasionally flies up which throws off people trying to aim skillshots on you
Astronaut Teemo, little side-to-side jaunt while walking, see above


Isn't there something where Blood Lord Vlad (or w/e) has better auto/spell animations?
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
August 13 2013 16:39 GMT
#4732
On August 14 2013 01:30 AsmodeusXI wrote:
Show nested quote +
On August 14 2013 00:53 nyxnyxnyx wrote:
OP skins

iBlitzcrank, hook animation makes it harder to dodge
Blackthorn Morgana, Dark Binding has no directional facing (usually it's =) but Blackthorn's Q is just an O)
Mecha-Kha'zix, Void Spikes harder to dodge due to the twisty missile thingy
Monarch Kog'maw, occasionally flies up which throws off people trying to aim skillshots on you
Astronaut Teemo, little side-to-side jaunt while walking, see above


Isn't there something where Blood Lord Vlad (or w/e) has better auto/spell animations?

Also, I think the Archangel Varus Q is supposed to be much harder to see, iirc
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
August 13 2013 16:44 GMT
#4733
Archangel Varus just has nicer particles all around, even the auto-attack animation imo
idunno if its psychological but I always last-hit better with that skin lol
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 13 2013 16:49 GMT
#4734
On August 14 2013 01:29 mr_tolkien wrote:
Show nested quote +
On August 14 2013 01:11 Seuss wrote:
On August 14 2013 00:50 mr_tolkien wrote:
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.


Your spreadsheet is, unfortunately, about as intuitive as golf fashion.

For example, what's going on in columns E and F starting at row 29? You've got some sort of item combinations in column D, but nothing to indicate where or how you got the numbers to the right or what they mean.

To the best of my ability to tell it looks like your spreadsheet is designed to make one calculation at a time, which you've done and recorded the values. I'm pretty sure anyone who isn't familiar with making spreadsheets for the purposes of theorycraft would never figure that out, let alone locate your formula.

Aside from aesthetics, I have one mathematical criticism of your spreadsheet. First, your auto-attack calculation is incorrect. The number of auto-attacks a champion can perform in X seconds is X*AS+1, as you get a free auto-attack at T-0:00. Second, you're assuming only 4 seconds of time for auto-attacks, but at the same time assume that Kayle will be able to Q twice. The minimum cooldown for Q is 4.8 seconds with maximum CDR, which means you're leaving 0.8-4 seconds of potential auto-attack time unaccounted for. This also ignores the potential for Kayle to continue auto-attacking after the second Q. In short, whatever scenario it is you've cooked up, regardless of how practical it may or may not be, devalues auto-attacking significantly (i.e. it's absolutely no surprise that Nashor's and Wit's End perform poorly).

You realize I changed the auto attack/Q numbers quite a large amount of times right ? Indeed though, I didn't take the first auto into account, and that's a pretty big problem.

And yeah I just linked the spreadshit so you can locate the formula, not for further use. I have other things to do than work on layout for a freaking maths page. It's pretty easy to use for me, so that's pretty much what matters.

EDIT : Full AD is not really worth though, since your laning will be pretty bad, as well as your teamfights (how do you buy CDR in a pure AD build ?). From a pure afk-auto DPS ofc it's better.


Freudian slip or ingenious term?

I know you changed around the Auto/Q numbers. My concern was with your methodology, not the specific numbers you used. I want to know how you decided those numbers were appropriate, because without context they seem unreasonable.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 13 2013 17:04 GMT
#4735
On August 13 2013 20:33 JonGalt wrote:
@Whoever was talking about Shyv lvl 2 all in:

EQ = 358 + 8% max opponent hp
WQ = 453

Both assume 4 autos. However, you have to consider that WQ assumes they stood in your burnout for the full duration of 7 seconds.

I want Shyv to see more play.

It was me and Xizor. I didn't want to argue with Xizor though so I just left it.

Also I may be late to the party but I also ban whatever my allies want me to. More recently I've banned urgot galio and Karma because they're at the bottom of the pick rates. Judging by the win rates people don't play OP stuff anyways. When I care just enough to ban what I want, I ban Shaco and Blitz. Stupid strong champs when played well. I also hate strong luxes, lbs, kass, etc...
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2013-08-13 17:13:28
August 13 2013 17:13 GMT
#4736
On August 14 2013 01:49 Seuss wrote:
Show nested quote +
On August 14 2013 01:29 mr_tolkien wrote:
On August 14 2013 01:11 Seuss wrote:
On August 14 2013 00:50 mr_tolkien wrote:
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.


Your spreadsheet is, unfortunately, about as intuitive as golf fashion.

For example, what's going on in columns E and F starting at row 29? You've got some sort of item combinations in column D, but nothing to indicate where or how you got the numbers to the right or what they mean.

To the best of my ability to tell it looks like your spreadsheet is designed to make one calculation at a time, which you've done and recorded the values. I'm pretty sure anyone who isn't familiar with making spreadsheets for the purposes of theorycraft would never figure that out, let alone locate your formula.

Aside from aesthetics, I have one mathematical criticism of your spreadsheet. First, your auto-attack calculation is incorrect. The number of auto-attacks a champion can perform in X seconds is X*AS+1, as you get a free auto-attack at T-0:00. Second, you're assuming only 4 seconds of time for auto-attacks, but at the same time assume that Kayle will be able to Q twice. The minimum cooldown for Q is 4.8 seconds with maximum CDR, which means you're leaving 0.8-4 seconds of potential auto-attack time unaccounted for. This also ignores the potential for Kayle to continue auto-attacking after the second Q. In short, whatever scenario it is you've cooked up, regardless of how practical it may or may not be, devalues auto-attacking significantly (i.e. it's absolutely no surprise that Nashor's and Wit's End perform poorly).

You realize I changed the auto attack/Q numbers quite a large amount of times right ? Indeed though, I didn't take the first auto into account, and that's a pretty big problem.

And yeah I just linked the spreadshit so you can locate the formula, not for further use. I have other things to do than work on layout for a freaking maths page. It's pretty easy to use for me, so that's pretty much what matters.

EDIT : Full AD is not really worth though, since your laning will be pretty bad, as well as your teamfights (how do you buy CDR in a pure AD build ?). From a pure afk-auto DPS ofc it's better.


Freudian slip or ingenious term?

I know you changed around the Auto/Q numbers. My concern was with your methodology, not the specific numbers you used. I want to know how you decided those numbers were appropriate, because without context they seem unreasonable.

Well most of the time I worked with 2 Qs/5s autos. But indeed it lacks 1 auto which might make Nash better.

From my games with Kayle though, you very rarely have the occasion to auto anybody more than 5s. Being bursty is a good thing on her.
The legend of Darien lives on
Ghost-z
Profile Joined September 2010
United States1291 Posts
August 13 2013 17:16 GMT
#4737
On August 13 2013 13:09 Gahlo wrote:
Show nested quote +
On August 13 2013 10:21 Slusher wrote:
I'm confused on the build path here, Mallet remains unchanged. Do you just lose the armor for 600g?

Mallet builds from Belt, Ruby, Pickaxe according to Surr@20

What I want to know is if Phage will build into a dedicated AD/Armor item now.


I would love if they rework Atma's to build out of the new phage.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
August 13 2013 17:34 GMT
#4738
On August 13 2013 23:22 Capped wrote:
So i was thinking about buying a toplaner but i already have a ton of top laners that i just never learnt to play properly that are completely viable but i dont own enough mids, especially assassins. (My mid pool consists of Morg, Lux + Ahri / cassio if i have to.)

I was looking at Talon, who is viable for both mid and top or is there a better option for assassin i know talon doesnt really qualify as one I mean there is Zed, but he just seems meh. Doesnt really need to be a top laner too so i guess i can take my pick of assassins.

What should i buy to learn how to play assassins + they are a solid pick?


Akali or Kat. They are really fun to play, strong when played well, and can snowball crazily.
LiquidLegends StaffWho is Jon Galt?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-08-13 17:38:43
August 13 2013 17:38 GMT
#4739
On August 14 2013 02:13 mr_tolkien wrote:
Show nested quote +
On August 14 2013 01:49 Seuss wrote:
On August 14 2013 01:29 mr_tolkien wrote:
On August 14 2013 01:11 Seuss wrote:
On August 14 2013 00:50 mr_tolkien wrote:
On August 14 2013 00:48 beefhamburger wrote:
On August 14 2013 00:42 mr_tolkien wrote:
Ok, just did a pretty long theorycraft session on Kayle.

Nashor's tooth is pretty bad on her outside of the CDR it gives.
Lichbane is pretty awesome if you can proc it multiple times with your heal. And ofc the AS means a lot to her.
Guinsoo is nice but doesn't augment her damage that much. Only the 2nd passive is really useful.
DFG is awesome if you can DFG/Q/auto for the remaing seconds of DFG active.
Rabadon is not to be rushed at all.

EDIT : the page with all the calculations https://docs.google.com/spreadsheet/ccc?key=0ApcDmhu0hIeddGJaQUxJVXZwU2JVWHpla1Via0ZaZnc#gid=0

How do/would you calculate Nashor's efficiency with her E on?

Well just look at the formulas, I took it into account.

The biggest shortcut I took was making it like Wits end had 25 Mpen instead of really calculating it for every hit, but even like this it's shit on Kayle.

For Lich bane, I calculated that you could count 1 proc for each Q + 1 for the heal.


Your spreadsheet is, unfortunately, about as intuitive as golf fashion.

For example, what's going on in columns E and F starting at row 29? You've got some sort of item combinations in column D, but nothing to indicate where or how you got the numbers to the right or what they mean.

To the best of my ability to tell it looks like your spreadsheet is designed to make one calculation at a time, which you've done and recorded the values. I'm pretty sure anyone who isn't familiar with making spreadsheets for the purposes of theorycraft would never figure that out, let alone locate your formula.

Aside from aesthetics, I have one mathematical criticism of your spreadsheet. First, your auto-attack calculation is incorrect. The number of auto-attacks a champion can perform in X seconds is X*AS+1, as you get a free auto-attack at T-0:00. Second, you're assuming only 4 seconds of time for auto-attacks, but at the same time assume that Kayle will be able to Q twice. The minimum cooldown for Q is 4.8 seconds with maximum CDR, which means you're leaving 0.8-4 seconds of potential auto-attack time unaccounted for. This also ignores the potential for Kayle to continue auto-attacking after the second Q. In short, whatever scenario it is you've cooked up, regardless of how practical it may or may not be, devalues auto-attacking significantly (i.e. it's absolutely no surprise that Nashor's and Wit's End perform poorly).

You realize I changed the auto attack/Q numbers quite a large amount of times right ? Indeed though, I didn't take the first auto into account, and that's a pretty big problem.

And yeah I just linked the spreadshit so you can locate the formula, not for further use. I have other things to do than work on layout for a freaking maths page. It's pretty easy to use for me, so that's pretty much what matters.

EDIT : Full AD is not really worth though, since your laning will be pretty bad, as well as your teamfights (how do you buy CDR in a pure AD build ?). From a pure afk-auto DPS ofc it's better.


Freudian slip or ingenious term?

I know you changed around the Auto/Q numbers. My concern was with your methodology, not the specific numbers you used. I want to know how you decided those numbers were appropriate, because without context they seem unreasonable.

Well most of the time I worked with 2 Qs/5s autos. But indeed it lacks 1 auto which might make Nash better.

From my games with Kayle though, you very rarely have the occasion to auto anybody more than 5s. Being bursty is a good thing on her.

Ooh Kayle spreadsheet. I played Kayle yesterday after you brought it up to regain hipster status with her yesterday. Did allright ~ highest ish damage but still lost. I was going to make a spreadsheet soon too.

Kayle doesn't really get to auto her full amount so it's never really possible to say AP, AD, or Onhit is best build but you can see which items work best for each build. Likely the strongest build varies by game.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
thenexusp
Profile Joined May 2009
United States3721 Posts
August 13 2013 17:40 GMT
#4740
On August 14 2013 02:16 Ghost-z wrote:
Show nested quote +
On August 13 2013 13:09 Gahlo wrote:
On August 13 2013 10:21 Slusher wrote:
I'm confused on the build path here, Mallet remains unchanged. Do you just lose the armor for 600g?

Mallet builds from Belt, Ruby, Pickaxe according to Surr@20

What I want to know is if Phage will build into a dedicated AD/Armor item now.


I would love if they rework Atma's to build out of the new phage.

They've already confirmed that phage is going to keep ruby+longsword recipe.
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