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On August 06 2013 05:01 Ghost-z wrote:Show nested quote +On August 06 2013 04:54 wei2coolman wrote:On August 06 2013 04:49 Ghost-z wrote:On August 06 2013 04:44 Numy wrote: Question is why do you want it to come back? I really don't care for CV to become the new meta. I'm just looking for ways the support can save money on wards and actually buy an item without getting rofl stomped because of the lack of vision. Need good items to buy first. Should Riot make support items slightly more cost-efficient AND slightly less slot-efficient? Yes, and stop adding expensive regen stats on support items.
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On August 06 2013 04:54 wei2coolman wrote:Show nested quote +On August 06 2013 04:49 Ghost-z wrote:On August 06 2013 04:44 Numy wrote: Question is why do you want it to come back? I really don't care for CV to become the new meta. I'm just looking for ways the support can save money on wards and actually buy an item without getting rofl stomped because of the lack of vision. Need good items to buy first. This is perhaps the biggest issue. Even if your support had infinite gold, you'd still want them to buy wards, but you would not want to buy the current support items (maybe a locket to save your jungler the indignity). The additional point that you can't get flash/exhaust/ignite etc any other way, but you can buy a shitton of wards and mostly duplicate CV.
I think it's interesting that Riot's worried about vision and 2v1's but hasn't moved to encourage non-combat map mobility and roaming supports as ways to make the game more dynamic.
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On August 06 2013 04:58 Slusher wrote:Show nested quote +On August 06 2013 04:55 Requizen wrote:On August 06 2013 04:54 Slusher wrote: a bigger difference that hadsen't even been mentioned is, map vision can be purchased, the other popular summoners bring something you can't otherwise have. Randuins is kinda like Exhaust no. Well I mean like, kinda in a way if you squint your eyes and don't think too hard about it sort of maybe (?)
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I'm fine with having regen items as part of the buildup on support items as long as they aren't figured into Riot's cost-effective calculations. Regen is a strong stat in lane but it's complete dog shit by the time you complete the full item (aegis/shurelias).
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On August 06 2013 05:03 Haiq343 wrote:Show nested quote +On August 06 2013 04:54 wei2coolman wrote:On August 06 2013 04:49 Ghost-z wrote:On August 06 2013 04:44 Numy wrote: Question is why do you want it to come back? I really don't care for CV to become the new meta. I'm just looking for ways the support can save money on wards and actually buy an item without getting rofl stomped because of the lack of vision. Need good items to buy first. This is perhaps the biggest issue. Even if your support had infinite gold, you'd still want them to buy wards, but you would not want to buy the current support items (maybe a locket to save your jungler the indignity). The additional point that you can't get flash/exhaust/ignite etc any other way, but you can buy a shitton of wards and mostly duplicate CV. I think it's interesting that Riot's worried about vision and 2v1's but hasn't moved to encourage non-combat map mobility and roaming supports as ways to make the game more dynamic.
That would go against the 2-1-1+J meta (also weren't roam Taric/Alistar nerfed pretty hard)
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On August 06 2013 05:06 Ghost-z wrote: I'm fine with having regen items as part of the buildup on support items as long as they aren't figured into Riot's cost-effective calculations. Regen is a strong stat in lane but it's complete dog shit by the time you complete the full item (aegis/shurelias). The regen as part of buildup is okay-ish. But if there's one thing we learned in season 2, flat hp stats are much more favored over regen; look at how popular HoG was in comparison to Philo.
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I mean other than the fact that Exhaust chops 30% off of your damage in addition to the attack speed/movement slow for a longer duration, they are pretty much the exact same thing yes.
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On August 06 2013 05:07 wei2coolman wrote:Show nested quote +On August 06 2013 05:06 Ghost-z wrote: I'm fine with having regen items as part of the buildup on support items as long as they aren't figured into Riot's cost-effective calculations. Regen is a strong stat in lane but it's complete dog shit by the time you complete the full item (aegis/shurelias). The regen as part of buildup is okay-ish. But if there's one thing we learned in season 2, flat hp stats are much more favored over regen; look at how popular HoG was in comparison to Philo. HoG was always good. Philo was only good in 1v1 trading during lane phase. Which is why if you only bought one it was going to be HoG.
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On August 06 2013 05:11 Ghost-z wrote:Show nested quote +On August 06 2013 05:07 wei2coolman wrote:On August 06 2013 05:06 Ghost-z wrote: I'm fine with having regen items as part of the buildup on support items as long as they aren't figured into Riot's cost-effective calculations. Regen is a strong stat in lane but it's complete dog shit by the time you complete the full item (aegis/shurelias). The regen as part of buildup is okay-ish. But if there's one thing we learned in season 2, flat hp stats are much more favored over regen; look at how popular HoG was in comparison to Philo. HoG was always good. Philo was only good in 1v1 trading during lane phase. Which is why if you only bought one it was going to be HoG. Essentially, imagine if Shurelya's just straight up removed philo from build up. How much better of an item would that be? It'd be so good.
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On August 06 2013 05:07 Slusher wrote: I mean other than the fact that Exhaust chops 30% off of your damage in addition to the attack speed/movement slow for a longer duration, they are pretty much the exact same thing yes. What if every summoner spell had an in game item equivalent that could be purchased? And since everyone would buy double flash lets make it so that if you buy the flash item when you already have flash is just reduces the cooldown by 10% or something.
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On August 06 2013 05:13 wei2coolman wrote:Show nested quote +On August 06 2013 05:11 Ghost-z wrote:On August 06 2013 05:07 wei2coolman wrote:On August 06 2013 05:06 Ghost-z wrote: I'm fine with having regen items as part of the buildup on support items as long as they aren't figured into Riot's cost-effective calculations. Regen is a strong stat in lane but it's complete dog shit by the time you complete the full item (aegis/shurelias). The regen as part of buildup is okay-ish. But if there's one thing we learned in season 2, flat hp stats are much more favored over regen; look at how popular HoG was in comparison to Philo. HoG was always good. Philo was only good in 1v1 trading during lane phase. Which is why if you only bought one it was going to be HoG. Essentially, imagine if Shurelya's just straight up removed philo from build up. How much better of an item would that be? It'd be so good. Just an upgrade from the kindlegem? Oh yes.
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On August 06 2013 05:13 Ghost-z wrote:Show nested quote +On August 06 2013 05:07 Slusher wrote: I mean other than the fact that Exhaust chops 30% off of your damage in addition to the attack speed/movement slow for a longer duration, they are pretty much the exact same thing yes. What if every summoner spell had an in game item equivalent that could be purchased? And since everyone would buy double flash lets make it so that if you buy the flash item when you already have flash is just reduces the cooldown by 10% or something. ADC's wouldn't exist any more.
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On August 06 2013 05:14 wei2coolman wrote:Show nested quote +On August 06 2013 05:13 Ghost-z wrote:On August 06 2013 05:07 Slusher wrote: I mean other than the fact that Exhaust chops 30% off of your damage in addition to the attack speed/movement slow for a longer duration, they are pretty much the exact same thing yes. What if every summoner spell had an in game item equivalent that could be purchased? And since everyone would buy double flash lets make it so that if you buy the flash item when you already have flash is just reduces the cooldown by 10% or something. ADC's wouldn't exist any more. They don't already! + Show Spoiler +Marksmen.
Edit: Sorry, I'm embarrassed for myself.
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The other reason why you kinda need exhaust is because of how many silly smash the keyboard champions there are right now. Exhausting Jayce in the middle of his combo or Zed after he reappears from ult is the difference in saving your carry's life or letting them die.
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On August 06 2013 05:13 wei2coolman wrote:Show nested quote +On August 06 2013 05:11 Ghost-z wrote:On August 06 2013 05:07 wei2coolman wrote:On August 06 2013 05:06 Ghost-z wrote: I'm fine with having regen items as part of the buildup on support items as long as they aren't figured into Riot's cost-effective calculations. Regen is a strong stat in lane but it's complete dog shit by the time you complete the full item (aegis/shurelias). The regen as part of buildup is okay-ish. But if there's one thing we learned in season 2, flat hp stats are much more favored over regen; look at how popular HoG was in comparison to Philo. HoG was always good. Philo was only good in 1v1 trading during lane phase. Which is why if you only bought one it was going to be HoG. Essentially, imagine if Shurelya's just straight up removed philo from build up. How much better of an item would that be? It'd be so good. You mean like this? + Show Spoiler + +250 health Passive +10% cooldown reduction Active: Unique: Nearby allies gain 40% movement speed for 3 seconds (60 second cooldown). (600 range) Cost: 1400 Gold
I'm suggesting this. + Show Spoiler + Stats +500 health +10 health regeneration +10 mana regeneration Passive: +10% cooldown reduction Active: Unique: Nearby allies gain 40% movement speed for 3 seconds (60 second cooldown). (600 range) Cost: 2100
I'm ignoring the value of the regen stats in the final item build and then just adding useful stats until it becomes cost-effective. Basically the regen stats on Shurelyas are almost free and you can keep philo in the build. Philo is only effective during the laning phase and that's the only time you'll have it.
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On August 06 2013 05:14 wei2coolman wrote:Show nested quote +On August 06 2013 05:13 Ghost-z wrote:On August 06 2013 05:07 Slusher wrote: I mean other than the fact that Exhaust chops 30% off of your damage in addition to the attack speed/movement slow for a longer duration, they are pretty much the exact same thing yes. What if every summoner spell had an in game item equivalent that could be purchased? And since everyone would buy double flash lets make it so that if you buy the flash item when you already have flash is just reduces the cooldown by 10% or something. ADC's wouldn't exist any more. I don't see how that would make any role more or less viable than it already is.
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On August 06 2013 05:13 Ghost-z wrote:Show nested quote +On August 06 2013 05:07 Slusher wrote: I mean other than the fact that Exhaust chops 30% off of your damage in addition to the attack speed/movement slow for a longer duration, they are pretty much the exact same thing yes. What if every summoner spell had an in game item equivalent that could be purchased? And since everyone would buy double flash lets make it so that if you buy the flash item when you already have flash is just reduces the cooldown by 10% or something.
Hard to say, this is such a huge change to the game, I remember when I first found out about the blink dagger (and apperently there was a blink dagger in lol beta at some point it's on the wiki as a boot upgrade but idk) I thought it would be so cool to remove the flash summoner and make you buy it if you want it, and Yango instantly countered saying the game has gone so far down the road of Flash being available, a change of that magnitude would require a re-balance of at least 75% of the cast.
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The problem with what your suggesting; is that item would actually be good on a solo laner. It's too fucking slot efficient. Also, with that item cost, the timing would still be hard for support to get reliably.
On August 06 2013 05:27 Ghost-z wrote:Show nested quote +On August 06 2013 05:14 wei2coolman wrote:On August 06 2013 05:13 Ghost-z wrote:On August 06 2013 05:07 Slusher wrote: I mean other than the fact that Exhaust chops 30% off of your damage in addition to the attack speed/movement slow for a longer duration, they are pretty much the exact same thing yes. What if every summoner spell had an in game item equivalent that could be purchased? And since everyone would buy double flash lets make it so that if you buy the flash item when you already have flash is just reduces the cooldown by 10% or something. ADC's wouldn't exist any more. I don't see how that would make any role more or less viable than it already is. Unless the item has good AD/AS/Crit scaling with it, it'd be impossible for an ADC to peel off that kind of gap closing. Flash+flash+gap closer = dead ADC.
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How does melees having an extra flash change anything if a marksman has it as well?
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Then how about we just reduce the combine cost of the current shurelyas by 400 and keep the stats the same. It's still not slot efficient but supports could very well pick it up.
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