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[Patch 3.08: Aatrox Patch] General Discussion - Page 9

Forum Index > LoL General
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AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2013-06-11 14:46:09
June 11 2013 14:44 GMT
#161
On June 11 2013 23:41 Alaric wrote:
Show nested quote +
On June 11 2013 23:10 AsmodeusXI wrote:
In other extremely important E3/TL LoL GD related news, there is now a "Fairy" Pokemon type.

MoonBear eat your heart out.

How does their typing work?


Not sure yet, I don't think they said.

Edit: Only official thing is that they're 2x vs Dragon. And there were only rumors until now.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2013-06-11 14:46:11
June 11 2013 14:44 GMT
#162
I thought the fairy type was old news? The new Eevee is a fairy type.

Strong against dark fighting and (I think) dragon, weak to poison bug and I think not very effective against fire and psychic. Forgot the exact details.
Gahlo
Profile Joined February 2010
United States35174 Posts
June 11 2013 14:53 GMT
#163
On June 11 2013 22:24 Slayer91 wrote:
sejuani was batshit crazy you guys are nuts if you think she didnt need a nerf

I was so happy I could pick Sejuani and not take shit for it. I hope this isn't bad enough where it's one of those "community immediately gives up on the champion" things and the shitstorm continues.
GettingIt
Profile Joined August 2011
1656 Posts
June 11 2013 14:54 GMT
#164
On June 11 2013 23:37 Sandster wrote:
I just find it funny that Amumu is perma banned in Silver/Gold while Sejuani almost never is.


It was starting to shift from Amumu to Sejuani bans from what I've seen but maybe not so much now with the nerf and all.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
June 11 2013 15:01 GMT
#165
On June 11 2013 23:32 Slayer91 wrote:
i dont think khazix is that op, naut and hecarim maybe but noboody plays hecarim on EU, he relies way too much on getting fed imo

Was 1/7/2 last game as Heca and still managed to carry pretty hard with good engages and hardcore tanking.

If you find room to at least clear your jungle, get SotLE/IBG/Negatron before the 25 minutes marks, you'll be a force to be reckonned with if their team lacks nukes. If you can survive the initial burst, your W pretty much means you'll never die. Especially if you find an engage in creeps (seriously, a Heca engaging on ~10 creeps + 2/3 champs is just UNKILLABLE).

He doesn't really requiry to be fed, but require pretty special compositions to be used efficiently.
The legend of Darien lives on
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
June 11 2013 15:07 GMT
#166
On June 12 2013 00:01 mr_tolkien wrote:
Show nested quote +
On June 11 2013 23:32 Slayer91 wrote:
i dont think khazix is that op, naut and hecarim maybe but noboody plays hecarim on EU, he relies way too much on getting fed imo

Was 1/7/2 last game as Heca and still managed to carry pretty hard with good engages and hardcore tanking.

If you find room to at least clear your jungle, get SotLE/IBG/Negatron before the 25 minutes marks, you'll be a force to be reckonned with if their team lacks nukes. If you can survive the initial burst, your W pretty much means you'll never die. Especially if you find an engage in creeps (seriously, a Heca engaging on ~10 creeps + 2/3 champs is just UNKILLABLE).

He doesn't really requiry to be fed, but require pretty special compositions to be used efficiently.

There's a cap on healing from minions, isn't there? What's the official number?
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
thenexusp
Profile Joined May 2009
United States3721 Posts
June 11 2013 15:17 GMT
#167
On June 12 2013 00:07 GhandiEAGLE wrote:
Show nested quote +
On June 12 2013 00:01 mr_tolkien wrote:
On June 11 2013 23:32 Slayer91 wrote:
i dont think khazix is that op, naut and hecarim maybe but noboody plays hecarim on EU, he relies way too much on getting fed imo

Was 1/7/2 last game as Heca and still managed to carry pretty hard with good engages and hardcore tanking.

If you find room to at least clear your jungle, get SotLE/IBG/Negatron before the 25 minutes marks, you'll be a force to be reckonned with if their team lacks nukes. If you can survive the initial burst, your W pretty much means you'll never die. Especially if you find an engage in creeps (seriously, a Heca engaging on ~10 creeps + 2/3 champs is just UNKILLABLE).

He doesn't really requiry to be fed, but require pretty special compositions to be used efficiently.

There's a cap on healing from minions, isn't there? What's the official number?

Isn't it on the tooltip? It's on the wiki, in any case.

60/90/120/150/180
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 11 2013 15:28 GMT
#168
On June 11 2013 23:54 GettingIt wrote:
Show nested quote +
On June 11 2013 23:37 Sandster wrote:
I just find it funny that Amumu is perma banned in Silver/Gold while Sejuani almost never is.


It was starting to shift from Amumu to Sejuani bans from what I've seen but maybe not so much now with the nerf and all.


Every time I see an Amumu or Malphite ban I cry a little inside.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slayer91
Profile Joined February 2006
Ireland23468 Posts
June 11 2013 15:33 GMT
#169
its okay just remember you're actually below the skill level of said person
aka Teutonica
Taktik
Profile Joined January 2011
Poland680 Posts
Last Edited: 2013-06-11 15:36:53
June 11 2013 15:33 GMT
#170
Oh cmon they nerfed Sejuani hard this patch as well? Like did they even have enough time to estimate the effects of the last nerf? Jesus. I mean I know she was OP but how about waiting at least few moths to see what happens?? Q Q

And still no nerf to thresh? Okay go on nerfing all junglers GRRRRRRRRRRRRRR

Oh and GP ult nerf thats all we need trolololo
TheLink
Profile Joined January 2011
Australia2725 Posts
June 11 2013 15:33 GMT
#171
On June 12 2013 00:28 Ketara wrote:
Show nested quote +
On June 11 2013 23:54 GettingIt wrote:
On June 11 2013 23:37 Sandster wrote:
I just find it funny that Amumu is perma banned in Silver/Gold while Sejuani almost never is.


It was starting to shift from Amumu to Sejuani bans from what I've seen but maybe not so much now with the nerf and all.


Every time I see an Amumu or Malphite ban I cry a little inside.


No matter who you ban it has close to zero impact on the outcome of the game. Failing to ban Amumu gives you an ~50% chance your team self-destructs in rage and loses right there. Amumu and Malph are easily the low elo bans that give you the highest chance of winning.
Only the weak link is strong enough to break the chain.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
June 11 2013 15:35 GMT
#172
On June 12 2013 00:33 Taktik wrote:
Oh cmon they nerfed Sejuani hard this patch as well? Like did they even have enough time to estimate the effects of the last nerf? Jesus. I mean I know she was OP but how about waiting at least few moths to see what happens?? Q Q

She hasn't been touched since her rework, this is her first round of nerfs. Also you're lucky if Riot waits a month before making balance changes lol.
RIP Ryan Davis / TL or Die / @onlywonderboy
kongoline
Profile Joined February 2012
6318 Posts
June 11 2013 15:38 GMT
#173
thank god she got nerfed now its time for naut for sombody who is supposed to be a tank he outduels alot of people (few days ago was watching cruzerthebruzer complaining his lee lost 1v1 vs jungler who was 2 lvls and 50cs behind)
c.Deadly
Profile Joined March 2010
United States545 Posts
Last Edited: 2013-06-11 15:44:51
June 11 2013 15:44 GMT
#174
On June 12 2013 00:33 TheLink wrote:
Show nested quote +
On June 12 2013 00:28 Ketara wrote:
On June 11 2013 23:54 GettingIt wrote:
On June 11 2013 23:37 Sandster wrote:
I just find it funny that Amumu is perma banned in Silver/Gold while Sejuani almost never is.


It was starting to shift from Amumu to Sejuani bans from what I've seen but maybe not so much now with the nerf and all.


Every time I see an Amumu or Malphite ban I cry a little inside.


No matter who you ban it has close to zero impact on the outcome of the game. Failing to ban Amumu gives you an ~50% chance your team self-destructs in rage and loses right there. Amumu and Malph are easily the low elo bans that give you the highest chance of winning.


I've found that if I don't ban Amumu, Malphite, Blitzcrank, or Shen then my team mates will immediately start hyperventilating and demand that one of those champs be first picked, even if nobody on the team wants to play them. If you pass up one of those champs to first pick Sej, Nautilus, Jayce, Kha'Zix, etc then your team will immediately fall back on that as the reason why you're losing during the game (even if you're actually winning and they're just doing poorly individually)

Silver Elo Problems =[
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
June 11 2013 15:50 GMT
#175
On June 12 2013 00:44 c.Deadly wrote:
Show nested quote +
On June 12 2013 00:33 TheLink wrote:
On June 12 2013 00:28 Ketara wrote:
On June 11 2013 23:54 GettingIt wrote:
On June 11 2013 23:37 Sandster wrote:
I just find it funny that Amumu is perma banned in Silver/Gold while Sejuani almost never is.


It was starting to shift from Amumu to Sejuani bans from what I've seen but maybe not so much now with the nerf and all.


Every time I see an Amumu or Malphite ban I cry a little inside.


No matter who you ban it has close to zero impact on the outcome of the game. Failing to ban Amumu gives you an ~50% chance your team self-destructs in rage and loses right there. Amumu and Malph are easily the low elo bans that give you the highest chance of winning.


I've found that if I don't ban Amumu, Malphite, Blitzcrank, or Shen then my team mates will immediately start hyperventilating and demand that one of those champs be first picked, even if nobody on the team wants to play them. If you pass up one of those champs to first pick Sej, Nautilus, Jayce, Kha'Zix, etc then your team will immediately fall back on that as the reason why you're losing during the game (even if you're actually winning and they're just doing poorly individually)

Silver Elo Problems =[

We can't all be TeamLiquid Low-Elo coolsters :|
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Alaric
Profile Joined November 2009
France45622 Posts
June 11 2013 15:51 GMT
#176
On June 12 2013 00:38 kongoline wrote:
thank god she got nerfed now its time for naut for sombody who is supposed to be a tank he outduels alot of people (few days ago was watching cruzerthebruzer complaining his lee lost 1v1 vs jungler who was 2 lvls and 50cs behind)

Well it's crusher doing random shit then, Naut has a sweet spot in terms of burst around levels 5 and 9 and even then he does jack shit once his shield is destroyed. Even full tank Lee can burst the shield of a Nautilus that's so behind.

On June 12 2013 00:33 Slayer91 wrote:
its okay just remember you're actually below the skill level of said person

Always makes me cry a little inside when I play support and the AD has no idea about match-ups, bush control or lane dynamics. I mean, he's still doing better than me in that role overall, so my mechanics must really be shit.
People letting themselves get pushed right under tower because the enemy team duo did golems, even when they fail to use it, are my bane. Of course I can't harass as Sona (with Ez) against Cait+Taric once they have a pink in our bush, another ward in the river and pushed us under tower. But I cry tears of blood as Ez only tries to last hit and gets shoved without Cait even using Q.
Cant take LMS hipsters serious.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 11 2013 15:51 GMT
#177
clickrush's valuable opinions about the patch log:

1. finally they found a way to make ashe's passive useful but not automatically too strong. i allready liked how it became kind of useful with the stattik shiv synergy. Now i think its in a good place.

2. holy cow that karma buff. I really start to dislike the karma changes. she went from an underpowered but fun and interesting burst caster to a bruiserish sustain caster. god i hate self-sustain in this game. any sustain vs non sustain lane forces all the risk on the player with less sustain. either he / his jungler is able/willing to do strong all-in plays or the whole laneing phase turns into CS wars. I liked when they started to nerf sustain and safe farming overall but suddenly its a good idea again to make champs immovable wave clearers. just boring and frustrating as hell. By the way I don't have anything against a weaker laner (powercurve/pick wise) avoiding fights in a smart way and pumping some pots while still getting CS and applying pressure. I just hate the champions who's main-strength is to simply outsustain their opponent by some self healing mechanism.

3. the sona changes are in fact a big nerf. what defines sona especially after the recent nerfs was her significant damage output. As one of the absolute squishiest champions you can't get caught ever and have to squeeze in pokes while having a strong sense of timing and creep movement. By buffing her base stats but nerfing her damage they shift her more towards a more forgivable but less impactfull champion which is bad news for every sona player who actually likes playing her. I'am not sure why she needs nerfs and I don't care much about the aura nerfs but shifting power from her damage to her base health and armor just make her a bit more dull.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Sandster
Profile Joined November 2006
United States4054 Posts
June 11 2013 15:52 GMT
#178
On June 12 2013 00:44 c.Deadly wrote:
Show nested quote +
On June 12 2013 00:33 TheLink wrote:
On June 12 2013 00:28 Ketara wrote:
On June 11 2013 23:54 GettingIt wrote:
On June 11 2013 23:37 Sandster wrote:
I just find it funny that Amumu is perma banned in Silver/Gold while Sejuani almost never is.


It was starting to shift from Amumu to Sejuani bans from what I've seen but maybe not so much now with the nerf and all.


Every time I see an Amumu or Malphite ban I cry a little inside.


No matter who you ban it has close to zero impact on the outcome of the game. Failing to ban Amumu gives you an ~50% chance your team self-destructs in rage and loses right there. Amumu and Malph are easily the low elo bans that give you the highest chance of winning.


I've found that if I don't ban Amumu, Malphite, Blitzcrank, or Shen then my team mates will immediately start hyperventilating and demand that one of those champs be first picked, even if nobody on the team wants to play them. If you pass up one of those champs to first pick Sej, Nautilus, Jayce, Kha'Zix, etc then your team will immediately fall back on that as the reason why you're losing during the game (even if you're actually winning and they're just doing poorly individually)

Silver Elo Problems =[


You also HAVE to ban champs like Amumu or Blitz or else you'll end up with them on your team, with someone who has no idea how to play them. The Shaco effect.
Slayer91
Profile Joined February 2006
Ireland23468 Posts
Last Edited: 2013-06-11 15:59:03
June 11 2013 15:55 GMT
#179
sona was kinda op because her combined auras and damage were too strong considering she had a great ult already
now her damage (until level 18, but who finishes games with lvl 18 sona lol so op) and her auras are nerfed so join me in the mass exodus to barrier soraka

it wont be long until sorakas passive is nerfed though free aegis at lvl 1 yes please
also barrier sona didnt catch on even though it was probably the way forward
aka Teutonica
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
June 11 2013 15:58 GMT
#180
On June 12 2013 00:52 Sandster wrote:
Show nested quote +
On June 12 2013 00:44 c.Deadly wrote:
On June 12 2013 00:33 TheLink wrote:
On June 12 2013 00:28 Ketara wrote:
On June 11 2013 23:54 GettingIt wrote:
On June 11 2013 23:37 Sandster wrote:
I just find it funny that Amumu is perma banned in Silver/Gold while Sejuani almost never is.


It was starting to shift from Amumu to Sejuani bans from what I've seen but maybe not so much now with the nerf and all.


Every time I see an Amumu or Malphite ban I cry a little inside.


No matter who you ban it has close to zero impact on the outcome of the game. Failing to ban Amumu gives you an ~50% chance your team self-destructs in rage and loses right there. Amumu and Malph are easily the low elo bans that give you the highest chance of winning.


I've found that if I don't ban Amumu, Malphite, Blitzcrank, or Shen then my team mates will immediately start hyperventilating and demand that one of those champs be first picked, even if nobody on the team wants to play them. If you pass up one of those champs to first pick Sej, Nautilus, Jayce, Kha'Zix, etc then your team will immediately fall back on that as the reason why you're losing during the game (even if you're actually winning and they're just doing poorly individually)

Silver Elo Problems =[

You also HAVE to ban champs like Amumu or Blitz or else you'll end up with them on your team, with someone who has no idea how to play them. The Shaco effect.

I ban draven khazix and thresh, I honestly don't have issues with TF/Shen/Blitz/amumu/malphite these days. I always just say play what you're comfortable with, and people suddenly realize "oh shit if I just play what I'm good with I win more" or something and they stop qq-ing about ban/pick
Bronze player stuck in platinum
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